#include "OgrePrerequisites.h"
#include "OgreSingleton.h"
#include "OgrePixelFormat.h"
#include "OgreTexture.h"
#include "OgreIteratorWrappers.h"
Go to the source code of this file.
Namespaces | |
namespace | Ogre |
Classes | |
struct | Ogre::ShadowTextureConfig |
Structure containing the configuration for one shadow texture. More... | |
class | Ogre::ShadowTextureManager |
Class to manage the available shadow textures which may be shared between many SceneManager instances if formats agree. More... | |
Typedefs | |
typedef std::vector< TexturePtr > | Ogre::ShadowTextureList |
typedef std::vector < ShadowTextureConfig > | Ogre::ShadowTextureConfigList |
typedef ConstVectorIterator < ShadowTextureConfigList > | Ogre::ConstShadowTextureConfigIterator |
Functions | |
_OgreExport bool | Ogre::operator== (const ShadowTextureConfig &lhs, const ShadowTextureConfig &rhs) |
_OgreExport bool | Ogre::operator!= (const ShadowTextureConfig &lhs, const ShadowTextureConfig &rhs) |
Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Sep 27 22:02:27 2009