Ogre::QueuedRenderableCollection Class Reference

Lowest level collection of renderables. More...

#include <OgreRenderQueueSortingGrouping.h>

Inheritance diagram for Ogre::QueuedRenderableCollection:

Inheritance graph
[legend]

List of all members.

Public Types

enum  OrganisationMode { OM_PASS_GROUP = 1, OM_SORT_DESCENDING = 2, OM_SORT_ASCENDING = 6 }
 Organisation modes required for this collection. More...

Public Member Functions

 QueuedRenderableCollection ()
 ~QueuedRenderableCollection ()
void clear (void)
 Empty the collection.
void removePassGroup (Pass *p)
 Remove the group entry (if any) for a given Pass.
void resetOrganisationModes (void)
 Reset the organisation modes required for this collection.
void addOrganisationMode (OrganisationMode om)
 Add a required sorting / grouping mode to this collection when next used.
void addRenderable (Pass *pass, Renderable *rend)
 Add a renderable to the collection using a given pass.
void sort (const Camera *cam)
 Perform any sorting that is required on this collection.
void acceptVisitor (QueuedRenderableVisitor *visitor, OrganisationMode om) const
 Accept a visitor over the collection contents.
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz)
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
void * operator new[] (size_t sz)
void operator delete (void *ptr)
void operator delete (void *ptr, void *)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)

Protected Types

typedef std::vector
< RenderablePass
RenderablePassList
 Vector of RenderablePass objects, this is built on the assumption that vectors only ever increase in size, so even if we do clear() the memory stays allocated, ie fast.
typedef std::vector< Renderable * > RenderableList
typedef std::map< Pass
*, RenderableList
*, PassGroupLess
PassGroupRenderableMap
 Map of pass to renderable lists, this is a grouping by pass.

Protected Member Functions

void acceptVisitorGrouped (QueuedRenderableVisitor *visitor) const
 Internal visitor implementation.
void acceptVisitorDescending (QueuedRenderableVisitor *visitor) const
 Internal visitor implementation.
void acceptVisitorAscending (QueuedRenderableVisitor *visitor) const
 Internal visitor implementation.

Protected Attributes

uint8 mOrganisationMode
 Bitmask of the organisation modes requested.
PassGroupRenderableMap mGrouped
 Grouped.
RenderablePassList mSortedDescending
 Sorted descending (can iterate backwards to get ascending).

Static Protected Attributes

static RadixSort
< RenderablePassList,
RenderablePass, uint32
msRadixSorter1
 Radix sorter for accessing sort value 1 (Pass).
static RadixSort
< RenderablePassList,
RenderablePass, float > 
msRadixSorter2
 Radix sorter for sort value 2 (distance).

Classes

struct  DepthSortDescendingLess
 Comparator to order objects by descending camera distance. More...
struct  PassGroupLess
 Comparator to order pass groups. More...
struct  RadixSortFunctorDistance
 Functor for descending sort value 2 for radix sort (distance). More...
struct  RadixSortFunctorPass
 Functor for accessing sort value 1 for radix sort (Pass). More...


Detailed Description

Lowest level collection of renderables.

Remarks:
To iterate over items in this collection, you must call the accept method and supply a QueuedRenderableVisitor. The order of the iteration, and whether that iteration is over a RenderablePass list or a 2-level grouped list which causes a visit call at the Pass level, and a call for each Renderable underneath.

Definition at line 108 of file OgreRenderQueueSortingGrouping.h.


Member Typedef Documentation

Vector of RenderablePass objects, this is built on the assumption that vectors only ever increase in size, so even if we do clear() the memory stays allocated, ie fast.

Definition at line 191 of file OgreRenderQueueSortingGrouping.h.

Definition at line 192 of file OgreRenderQueueSortingGrouping.h.

Map of pass to renderable lists, this is a grouping by pass.

Definition at line 194 of file OgreRenderQueueSortingGrouping.h.


Member Enumeration Documentation

Organisation modes required for this collection.

Remarks:
This affects the internal placement of the items added to this collection; if only one type of sorting / grouping is to be required, then renderables can be stored only once, whilst if multiple types are going to be needed then internally there will be multiple organisations. Changing the organisation needs to be done when the collection is empty.
Enumerator:
OM_PASS_GROUP  Group by pass.
OM_SORT_DESCENDING  Sort descending camera distance.
OM_SORT_ASCENDING  Sort ascending camera distance Note value overlaps with descending since both use same sort.

Definition at line 119 of file OgreRenderQueueSortingGrouping.h.


Constructor & Destructor Documentation

Ogre::QueuedRenderableCollection::QueuedRenderableCollection (  ) 

Ogre::QueuedRenderableCollection::~QueuedRenderableCollection (  ) 


Member Function Documentation

void Ogre::QueuedRenderableCollection::acceptVisitorGrouped ( QueuedRenderableVisitor visitor  )  const [protected]

Internal visitor implementation.

void Ogre::QueuedRenderableCollection::acceptVisitorDescending ( QueuedRenderableVisitor visitor  )  const [protected]

Internal visitor implementation.

void Ogre::QueuedRenderableCollection::acceptVisitorAscending ( QueuedRenderableVisitor visitor  )  const [protected]

Internal visitor implementation.

void Ogre::QueuedRenderableCollection::clear ( void   ) 

Empty the collection.

void Ogre::QueuedRenderableCollection::removePassGroup ( Pass p  ) 

Remove the group entry (if any) for a given Pass.

Remarks:
To be used when a pass is destroyed, such that any grouping level for it becomes useless.

void Ogre::QueuedRenderableCollection::resetOrganisationModes ( void   ) 

Reset the organisation modes required for this collection.

Remarks:
You can only do this when the collection is empty.
See also:
OrganisationMode

Definition at line 263 of file OgreRenderQueueSortingGrouping.h.

void Ogre::QueuedRenderableCollection::addOrganisationMode ( OrganisationMode  om  ) 

Add a required sorting / grouping mode to this collection when next used.

Remarks:
You can only do this when the collection is empty.
See also:
OrganisationMode

Definition at line 273 of file OgreRenderQueueSortingGrouping.h.

void Ogre::QueuedRenderableCollection::addRenderable ( Pass pass,
Renderable rend 
)

Add a renderable to the collection using a given pass.

void Ogre::QueuedRenderableCollection::sort ( const Camera cam  ) 

Perform any sorting that is required on this collection.

Parameters:
cam The camera

void Ogre::QueuedRenderableCollection::acceptVisitor ( QueuedRenderableVisitor visitor,
OrganisationMode  om 
) const

Accept a visitor over the collection contents.

Parameters:
visitor Visitor class which should be called back
om The organisation mode which you want to iterate over. Note that this must have been included in an addOrganisationMode call before any renderables were added.

template<class Alloc>
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

operator new, with debug line info

Definition at line 62 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz  )  [inherited]

Definition at line 67 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
) [inherited]

placement operator new

Definition at line 73 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

array operator new, with debug line info

Definition at line 79 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz  )  [inherited]

Definition at line 84 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr  )  [inherited]

Definition at line 89 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
) [inherited]

Definition at line 95 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 101 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr  )  [inherited]

Definition at line 106 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 112 of file OgreMemoryAllocatedObject.h.


Member Data Documentation

Radix sorter for accessing sort value 1 (Pass).

Definition at line 206 of file OgreRenderQueueSortingGrouping.h.

Radix sorter for sort value 2 (distance).

Definition at line 227 of file OgreRenderQueueSortingGrouping.h.

Bitmask of the organisation modes requested.

Definition at line 230 of file OgreRenderQueueSortingGrouping.h.

Grouped.

Definition at line 233 of file OgreRenderQueueSortingGrouping.h.

Sorted descending (can iterate backwards to get ascending).

Definition at line 235 of file OgreRenderQueueSortingGrouping.h.


The documentation for this class was generated from the following file:

Copyright © 2008 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Sep 27 22:05:26 2009