OgreRenderSystem.h File Reference

#include "OgrePrerequisites.h"
#include "OgreString.h"
#include "OgreTextureUnitState.h"
#include "OgreCommon.h"
#include "OgreRenderOperation.h"
#include "OgreRenderSystemCapabilities.h"
#include "OgreRenderTarget.h"
#include "OgreRenderTexture.h"
#include "OgreFrameListener.h"
#include "OgreConfigOptionMap.h"
#include "OgreGpuProgram.h"
#include "OgrePlane.h"
#include "OgreIteratorWrappers.h"

Go to the source code of this file.

Namespaces

namespace  Ogre

Classes

class  Ogre::RenderSystem
 Defines the functionality of a 3D API. More...
class  Ogre::RenderSystem::Listener
 Defines a listener on the custom events that this render system can raise. More...

Typedefs

typedef std::map< String,
RenderTarget * > 
Ogre::RenderTargetMap
typedef std::multimap< uchar,
RenderTarget * > 
Ogre::RenderTargetPriorityMap

Enumerations

enum  Ogre::TexCoordCalcMethod {
  Ogre::TEXCALC_NONE, Ogre::TEXCALC_ENVIRONMENT_MAP, Ogre::TEXCALC_ENVIRONMENT_MAP_PLANAR, Ogre::TEXCALC_ENVIRONMENT_MAP_REFLECTION,
  Ogre::TEXCALC_ENVIRONMENT_MAP_NORMAL, Ogre::TEXCALC_PROJECTIVE_TEXTURE
}
 Enum describing the ways to generate texture coordinates. More...
enum  Ogre::StencilOperation {
  Ogre::SOP_KEEP, Ogre::SOP_ZERO, Ogre::SOP_REPLACE, Ogre::SOP_INCREMENT,
  Ogre::SOP_DECREMENT, Ogre::SOP_INCREMENT_WRAP, Ogre::SOP_DECREMENT_WRAP, Ogre::SOP_INVERT
}
 Enum describing the various actions which can be taken onthe stencil buffer. More...


Copyright © 2008 Torus Knot Software Ltd
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Last modified Sun Sep 27 22:02:27 2009