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Table of Contents

1. Introduction
1.1 More than just hardware buffers
2. Hardware Buffers
2.1 The Hardware Buffer Manager
2.2 Buffer Usage
2.3 Shadow Buffers
2.4 Locking buffers
2.5 Practical Buffer Tips
2.6 Hardware Vertex Buffers
2.6.1 The VertexData class
2.6.2 Vertex Declarations
2.6.3 Vertex Buffer Bindings
2.6.4 Updating Vertex Buffers
2.7 Hardware Index Buffers
2.7.1 The IndexData class
2.7.2 Updating Index Buffers
2.8 Hardware Pixel Buffers
2.8.1 Textures
2.8.2 Updating Pixel Buffers
2.8.3 Texture Types
2.8.4 Pixel Formats
2.8.5 Pixel boxes


This document was generated by Steve Streeting on September 27 2009 using texi2html