Classes | |
class | ConfigDialog |
Defines the behaviour of an automatic renderer configuration dialog. More... | |
class | ErrorDialog |
Class for displaying the error dialog if Ogre fails badly. More... | |
class | Timer |
Timer class. More... | |
class | AlignedMemory |
Class to provide aligned memory allocate functionality. More... | |
class | AnimableValue |
Defines an object property which is animable, i.e. More... | |
class | AnimableObject |
Defines an interface to classes which have one or more AnimableValue instances to expose. More... | |
class | Animation |
An animation sequence. More... | |
class | AnimationState |
Represents the state of an animation and the weight of it's influence. More... | |
class | AnimationStateSet |
Class encapsulating a set of AnimationState objects. More... | |
class | AnimationStateControllerValue |
ControllerValue wrapper class for AnimationState. More... | |
class | TimeIndex |
Time index object used to search keyframe at the given position. More... | |
class | AnimationTrack |
A 'track' in an animation sequence, i.e. More... | |
class | NumericAnimationTrack |
Specialised AnimationTrack for dealing with generic animable values. More... | |
class | NodeAnimationTrack |
Specialised AnimationTrack for dealing with node transforms. More... | |
class | VertexAnimationTrack |
Specialised AnimationTrack for dealing with changing vertex position information. More... | |
class | Any |
Variant type that can hold Any other type. More... | |
class | AnyNumeric |
Specialised Any class which has built in arithmetic operators, but can hold only types which support operator +,-,* and / . More... | |
struct | FileInfo |
Information about a file/directory within the archive will be returned using a FileInfo struct. More... | |
class | Archive |
Archive-handling class. More... | |
class | ArchiveFactory |
Abstract factory class, archive codec plugins can register concrete subclasses of this. More... | |
class | ArchiveManager |
This class manages the available ArchiveFactory plugins. More... | |
class | AtomicObject |
class | AtomicScalar |
class | AutoParamDataSource |
This utility class is used to hold the information used to generate the matrices and other information required to automatically populate GpuProgramParameters. More... | |
class | AxisAlignedBox |
A 3D box aligned with the x/y/z axes. More... | |
class | Billboard |
A billboard is a primitive which always faces the camera in every frame. More... | |
class | BillboardChain |
Allows the rendering of a chain of connected billboards. More... | |
class | BillboardChainFactory |
Factory object for creating BillboardChain instances. More... | |
class | BillboardParticleRenderer |
Specialisation of ParticleSystemRenderer to render particles using a BillboardSet. More... | |
class | BillboardParticleRendererFactory |
Factory class for BillboardParticleRenderer. More... | |
class | BillboardSet |
A collection of billboards (faces which are always facing the given direction) with the same (default) dimensions, material and which are fairly close proximity to each other. More... | |
class | BillboardSetFactory |
Factory object for creating BillboardSet instances. More... | |
class | Bitwise |
Class for manipulating bit patterns. More... | |
class | LayerBlendModeEx |
Class which manages blending of both colour and alpha components. More... | |
class | Bone |
A bone in a skeleton. More... | |
class | BorderPanelOverlayElement |
A specialisation of the PanelOverlayElement to provide a panel with a border. More... | |
class | BorderRenderable |
Class for rendering the border of a BorderPanelOverlayElement. More... | |
class | Camera |
A viewpoint from which the scene will be rendered. More... | |
class | Codec |
Abstract class that defines a 'codec'. More... | |
class | ColourValue |
Class representing colour. More... | |
struct | TRect |
struct | Box |
Structure used to define a box in a 3-D integer space. More... | |
class | Compiler2Pass |
Compiler2Pass is a generic 2 pass compiler/assembler. More... | |
class | CompositionPass |
Object representing one pass or operation in a composition sequence. More... | |
class | CompositionTargetPass |
Object representing one render to a RenderTarget or Viewport in the Ogre Composition framework. More... | |
class | CompositionTechnique |
Base composition technique, can be subclassed in plugins. More... | |
class | Compositor |
Class representing a Compositor object. More... | |
class | CompositorPtr |
Specialisation of SharedPtr to allow SharedPtr to be assigned to CompositorPtr. More... | |
class | CompositorChain |
Chain of compositor effects applying to one viewport. More... | |
class | CompositorInstance |
An instance of a Compositor object for one Viewport. More... | |
class | CompositorManager |
Class for managing Compositor settings for Ogre. More... | |
class | CompositorScriptCompiler |
Compiler for parsing & lexing .compositor scripts. More... | |
class | CompositorScriptCompilerListener |
This is the listener specific to the compositor compiler. More... | |
class | CompositorScriptCompiler2 |
This class uses the new ScriptCompiler to compile compositor scripts. More... | |
class | CompositorSerializer |
Class for serializing Compositors to / from a .compositor script. More... | |
class | ConfigFile |
Class for quickly loading settings from a text file. More... | |
struct | _ConfigOption |
Packages the details of a configuration option. More... | |
class | ControllerFunction |
Subclasses of this class are responsible for performing a function on an input value for a Controller. More... | |
class | ControllerValue |
Can either be used as an input or output value. More... | |
class | Controller |
Instances of this class 'control' the value of another object in the system. More... | |
class | ControllerManager |
Class for managing Controller instances. More... | |
class | ConvexBody |
Holds a solid representation of a convex body. More... | |
class | DataStream |
General purpose class used for encapsulating the reading of data. More... | |
class | MemoryDataStream |
Common subclass of DataStream for handling data from chunks of memory. More... | |
class | FileStreamDataStream |
Common subclass of DataStream for handling data from std::basic_istream. More... | |
class | FileHandleDataStream |
Common subclass of DataStream for handling data from C-style file handles. More... | |
class | DDSCodec |
Codec specialized in loading DDS (Direct Draw Surface) images. More... | |
class | DefaultHardwareVertexBuffer |
Specialisation of HardwareVertexBuffer for emulation. More... | |
class | DefaultHardwareIndexBuffer |
Specialisation of HardwareIndexBuffer for emulation. More... | |
class | DefaultHardwareBufferManager |
Specialisation of HardwareBufferManager to emulate hardware buffers. More... | |
class | DynLib |
Resource holding data about a dynamic library. More... | |
class | DynLibManager |
Manager for Dynamic-loading Libraries. More... | |
class | EdgeData |
This class contains the information required to describe the edge connectivity of a given set of vertices and indexes. More... | |
class | EdgeListBuilder |
General utility class for building edge lists for geometry. More... | |
class | Entity |
Defines an instance of a discrete, movable object based on a Mesh. More... | |
class | EntityFactory |
Factory object for creating Entity instances. More... | |
class | Exception |
When thrown, provides information about an error that has occurred inside the engine. More... | |
struct | ExceptionCodeType |
Template struct which creates a distinct type for each exception code. More... | |
class | UnimplementedException |
class | FileNotFoundException |
class | IOException |
class | InvalidStateException |
class | InvalidParametersException |
class | ItemIdentityException |
class | InternalErrorException |
class | RenderingAPIException |
class | RuntimeAssertionException |
class | ExceptionFactory |
Class implementing dispatch methods in order to construct by-value exceptions of a derived type based just on an exception code. More... | |
class | ExternalTextureSource |
IMPORTANT: **Plugins must override default dictionary name!** Base class that texture plugins derive from. More... | |
class | ExternalTextureSourceManager |
Singleton Class which handles the registering and control of texture plugins. More... | |
class | FactoryObj |
Abstract factory class. More... | |
class | FileSystemArchive |
Specialisation of the Archive class to allow reading of files from filesystem folders / directories. More... | |
class | FileSystemArchiveFactory |
Specialisation of ArchiveFactory for FileSystem files. More... | |
class | Font |
Class representing a font in the system. More... | |
class | FontPtr |
Specialisation of SharedPtr to allow SharedPtr to be assigned to FontPtr. More... | |
class | FontManager |
Manages Font resources, parsing .fontdef files and generally organising them. More... | |
struct | FrameEvent |
Struct containing information about a frame event. More... | |
class | FrameListener |
A interface class defining a listener which can be used to receive notifications of frame events. More... | |
class | FreeImageCodec |
Codec specialized in images loaded using FreeImage. More... | |
class | Frustum |
A frustum represents a pyramid, capped at the near and far end which is used to represent either a visible area or a projection area. More... | |
struct | GpuConstantDefinition |
Information about predefined program constants. More... | |
struct | GpuNamedConstants |
Struct collecting together the information for named constants. More... | |
class | GpuNamedConstantsSerializer |
Simple class for loading / saving GpuNamedConstants. More... | |
struct | GpuLogicalIndexUse |
Structure recording the use of a physical buffer by a logical parameter index. More... | |
struct | GpuLogicalBufferStruct |
Container struct to allow params to safely & update shared list of logical buffer assignments. More... | |
class | GpuProgramParameters |
Collects together the program parameters used for a GpuProgram. More... | |
class | GpuProgram |
Defines a program which runs on the GPU such as a vertex or fragment program. More... | |
class | GpuProgramPtr |
Specialisation of SharedPtr to allow SharedPtr to be assigned to GpuProgramPtr. More... | |
class | GpuProgramManager |
class | GpuProgramUsage |
This class makes the usage of a vertex and fragment programs (low-level or high-level), with a given set of parameters, explicit. More... | |
class | HardwareBuffer |
Abstract class defining common features of hardware buffers. More... | |
class | HardwareBufferLicensee |
Abstract interface representing a 'licensee' of a hardware buffer copy. More... | |
class | TempBlendedBufferInfo |
Structure for recording the use of temporary blend buffers. More... | |
class | HardwareBufferManager |
Abstract singleton class for managing hardware buffers, a concrete instance of this will be created by the RenderSystem. More... | |
class | HardwareIndexBuffer |
Specialisation of HardwareBuffer for vertex index buffers, still abstract. More... | |
class | HardwareIndexBufferSharedPtr |
Shared pointer implementation used to share index buffers. More... | |
class | HardwareOcclusionQuery |
This is a abstract class that that provides the interface for the query class for hardware occlusion. More... | |
class | HardwarePixelBuffer |
Specialisation of HardwareBuffer for a pixel buffer. More... | |
class | HardwarePixelBufferSharedPtr |
Shared pointer implementation used to share pixel buffers. More... | |
class | HardwareVertexBuffer |
Specialisation of HardwareBuffer for a vertex buffer. More... | |
class | HardwareVertexBufferSharedPtr |
Shared pointer implementation used to share index buffers. More... | |
class | VertexElement |
This class declares the usage of a single vertex buffer as a component of a complete VertexDeclaration. More... | |
class | VertexDeclaration |
This class declares the format of a set of vertex inputs, which can be issued to the rendering API through a RenderOperation. More... | |
class | VertexBufferBinding |
Records the state of all the vertex buffer bindings required to provide a vertex declaration with the input data it needs for the vertex elements. More... | |
class | HighLevelGpuProgram |
Abstract base class representing a high-level program (a vertex or fragment program). More... | |
class | HighLevelGpuProgramPtr |
Specialisation of SharedPtr to allow SharedPtr to be assigned to HighLevelGpuProgramPtr. More... | |
class | HighLevelGpuProgramFactory |
Interface definition for factories of HighLevelGpuProgram. More... | |
class | HighLevelGpuProgramManager |
This ResourceManager manages high-level vertex and fragment programs. More... | |
class | ILCodecs |
class | ILImageCodec |
Codec specialized in images loaded using DevIL. More... | |
class | ILUtil |
class | Image |
Class representing an image file. More... | |
class | ImageCodec |
Codec specialized in images. More... | |
class | InstancedGeometry |
Pre-transforms and batches up meshes for efficient use as instanced geometry in a scene. More... | |
class | VectorIterator |
Wraps iteration over a vector. More... | |
class | MapIterator |
Wraps iteration over a map. More... | |
class | ConstVectorIterator |
Wraps iteration over a const vector. More... | |
class | ConstMapIterator |
Wraps iteration over a const map. More... | |
class | KeyFrame |
A key frame in an animation sequence defined by an AnimationTrack. More... | |
class | NumericKeyFrame |
Specialised KeyFrame which stores any numeric value. More... | |
class | TransformKeyFrame |
Specialised KeyFrame which stores a full transform. More... | |
class | VertexMorphKeyFrame |
Specialised KeyFrame which stores absolute vertex positions for a complete buffer, designed to be interpolated with other keys in the same track. More... | |
class | VertexPoseKeyFrame |
Specialised KeyFrame which references a Mesh::Pose at a certain influence level, which stores offsets for a subset of the vertices in a buffer to provide a blendable pose. More... | |
class | Light |
Representation of a dynamic light source in the scene. More... | |
class | LightFactory |
Factory object for creating Light instances. More... | |
class | LogListener |
class | Log |
class | LogManager |
The log manager handles the creation and retrieval of logs for the application. More... | |
class | ManualObject |
Class providing a much simplified interface to generating manual objects with custom geometry. More... | |
class | ManualObjectFactory |
Factory object for creating ManualObject instances. More... | |
class | Material |
Class encapsulates rendering properties of an object. More... | |
class | MaterialPtr |
Specialisation of SharedPtr to allow SharedPtr to be assigned to MaterialPtr. More... | |
class | MaterialManager |
Class for managing Material settings for Ogre. More... | |
struct | MaterialScriptProgramDefinition |
Struct for holding a program definition which is in progress. More... | |
struct | MaterialScriptContext |
Struct for holding the script context while parsing. More... | |
class | MaterialSerializer |
Class for serializing Materials to / from a .material script. More... | |
class | Radian |
Wrapper class which indicates a given angle value is in Radians. More... | |
class | Degree |
Wrapper class which indicates a given angle value is in Degrees. More... | |
class | Angle |
Wrapper class which identifies a value as the currently default angle type, as defined by Math::setAngleUnit. More... | |
class | Math |
Class to provide access to common mathematical functions. More... | |
class | Matrix3 |
A 3x3 matrix which can represent rotations around axes. More... | |
class | Matrix4 |
Class encapsulating a standard 4x4 homogeneous matrix. More... | |
class | AllocatedObject |
Superclass for all objects that wish to use custom memory allocators when their new / delete operators are called. More... | |
class | CategorisedAllocPolicy |
class | CategorisedAlignAllocPolicy |
class | NedAllocImpl |
Non-templated utility class just to hide nedmalloc. More... | |
class | NedAllocPolicy |
An allocation policy for use with AllocatedObject and STLAllocator. More... | |
class | NedAlignedAllocPolicy |
An allocation policy for use with AllocatedObject and STLAllocator, which aligns memory at a given boundary (which should be a power of 2). More... | |
class | StdAllocPolicy |
A "standard" allocation policy for use with AllocatedObject and STLAllocator. More... | |
class | StdAlignedAllocPolicy |
A "standard" allocation policy for use with AllocatedObject and STLAllocator, which aligns memory at a given boundary (which should be a power of 2). More... | |
class | STLAllocator |
Wrapper class for operating as an STL container allocator. More... | |
class | Mesh |
class | MeshPtr |
Specialisation of SharedPtr to allow SharedPtr to be assigned to MeshPtr. More... | |
struct | MeshLodUsage |
A way of recording the way each LODs is recorded this Mesh. More... | |
class | MeshManager |
Handles the management of mesh resources. More... | |
class | MeshSerializer |
Class for serialising mesh data to/from an OGRE .mesh file. More... | |
class | MeshSerializerListener |
class | MeshSerializerImpl |
Internal implementation of Mesh reading / writing for the latest version of the .mesh format. More... | |
class | MeshSerializerImpl_v1_3 |
Class for providing backwards-compatibility for loading version 1.3 of the .mesh format. More... | |
class | MeshSerializerImpl_v1_2 |
Class for providing backwards-compatibility for loading version 1.2 of the .mesh format. More... | |
class | MeshSerializerImpl_v1_1 |
Class for providing backwards-compatibility for loading version 1.1 of the .mesh format. More... | |
class | MovableObject |
Abstract class defining a movable object in a scene. More... | |
class | MovableObjectFactory |
Interface definition for a factory class which produces a certain kind of MovableObject, and can be registered with Root in order to allow all clients to produce new instances of this object, integrated with the standard Ogre processing. More... | |
class | MovablePlane |
Definition of a Plane that may be attached to a node, and the derived details of it retrieved simply. More... | |
class | Node |
Class representing a general-purpose node an articulated scene graph. More... | |
class | NumericSolver |
Provides numeric solvers for Ogre. More... | |
class | OptimisedUtil |
Utility class for provides optimised functions. More... | |
class | Overlay |
Represents a layer which is rendered on top of the 'normal' scene contents. More... | |
class | OverlayContainer |
A 2D element which contains other OverlayElement instances. More... | |
class | OverlayElement |
Abstract definition of a 2D element to be displayed in an Overlay. More... | |
class | OverlayElementFactory |
Defines the interface which all components wishing to supply OverlayElement subclasses must implement. More... | |
class | PanelOverlayElementFactory |
Factory for creating PanelOverlayElement instances. More... | |
class | BorderPanelOverlayElementFactory |
Factory for creating BorderPanelOverlayElement instances. More... | |
class | TextAreaOverlayElementFactory |
Factory for creating TextAreaOverlayElement instances. More... | |
class | OverlayManager |
Manages Overlay objects, parsing them from .overlay files and storing a lookup library of them. More... | |
class | PanelOverlayElement |
OverlayElement representing a flat, single-material (or transparent) panel which can contain other elements. More... | |
class | ParticleVisualData |
Abstract class containing any additional data required to be associated with a particle to perform the required rendering. More... | |
class | Particle |
Class representing a single particle instance. More... | |
class | ParticleAffector |
Abstract class defining the interface to be implemented by particle affectors. More... | |
class | ParticleAffectorFactory |
Abstract class defining the interface to be implemented by creators of ParticleAffector subclasses. More... | |
class | ParticleEmitter |
Abstract class defining the interface to be implemented by particle emitters. More... | |
class | ParticleEmitterFactory |
Abstract class defining the interface to be implemented by creators of ParticleEmitter subclasses. More... | |
class | ParticleIterator |
Convenience class to make it easy to step through all particles in a ParticleSystem. More... | |
class | ParticleScriptCompilerListener |
This is the specific listener for the particle script compiler. More... | |
class | ParticleScriptCompiler |
class | ParticleSystem |
Class defining particle system based special effects. More... | |
class | ParticleSystemManager |
Manages particle systems, particle system scripts (templates) and the available emitter & affector factories. More... | |
class | ParticleSystemFactory |
Factory object for creating ParticleSystem instances. More... | |
class | ParticleSystemRenderer |
Abstract class defining the interface required to be implemented by classes which provide rendering capability to ParticleSystem instances. More... | |
class | ParticleSystemRendererFactory |
Abstract class definition of a factory object for ParticleSystemRenderer. More... | |
class | Pass |
Class defining a single pass of a Technique (of a Material), i.e. More... | |
struct | IlluminationPass |
Struct recording a pass which can be used for a specific illumination stage. More... | |
class | PatchMesh |
Patch specialisation of Mesh. More... | |
class | PatchMeshPtr |
Specialisation of SharedPtr to allow SharedPtr to be assigned to PatchMeshPtr. More... | |
class | PatchSurface |
A surface which is defined by curves of some kind to form a patch, e.g. More... | |
class | PixelBox |
A primitive describing a volume (3D), image (2D) or line (1D) of pixels in memory. More... | |
class | PixelUtil |
Some utility functions for packing and unpacking pixel data. More... | |
class | Plane |
Defines a plane in 3D space. More... | |
class | PlaneBoundedVolume |
Represents a convex volume bounded by planes. More... | |
class | PlatformInformation |
Class which provides the run-time platform information Ogre runs on. More... | |
class | Plugin |
Class defining a generic OGRE plugin. More... | |
class | Polygon |
The class represents a polygon in 3D space. More... | |
class | Pose |
A pose is a linked set of vertex offsets applying to one set of vertex data. More... | |
class | FrameTimeControllerValue |
Predefined controller value for getting the latest frame time. More... | |
class | TextureFrameControllerValue |
Predefined controller value for getting / setting the frame number of a texture layer. More... | |
class | TexCoordModifierControllerValue |
Predefined controller value for getting / setting a texture coordinate modifications (scales and translates). More... | |
class | FloatGpuParameterControllerValue |
Predefined controller value for setting a single floating- point value in a constant parameter of a vertex or fragment program. More... | |
class | PassthroughControllerFunction |
Predefined controller function which just passes through the original source directly to dest. More... | |
class | AnimationControllerFunction |
Predefined controller function for dealing with animation. More... | |
class | ScaleControllerFunction |
Predefined controller function which simply scales an input to an output value. More... | |
class | WaveformControllerFunction |
Predefined controller function based on a waveform. More... | |
class | PrefabFactory |
A factory class that can create various mesh prefabs. More... | |
class | Profile |
An individual profile that will be processed by the Profiler. More... | |
class | Profiler |
The profiler allows you to measure the performance of your code. More... | |
class | ProgressiveMesh |
This class reduces the complexity of the geometry it is given. More... | |
class | Quaternion |
Implementation of a Quaternion, i.e. More... | |
class | RadixSort |
Class for performing a radix sort (fast comparison-less sort based on byte value) on various standard STL containers. More... | |
class | Ray |
Representation of a ray in space, i.e. More... | |
struct | Rectangle |
class | Rectangle2D |
Allows the rendering of a simple 2D rectangle This class renders a simple 2D rectangle; this rectangle has no depth and therefore is best used with specific render queue and depth settings, like RENDER_QUEUE_BACKGROUND and 'depth_write off' for backdrops, and RENDER_QUEUE_OVERLAY and 'depth_check off' for fullscreen quads. More... | |
class | Renderable |
Abstract class defining the interface all renderable objects must implement. More... | |
class | RenderOperation |
'New' rendering operation using vertex buffers. More... | |
class | RenderQueue |
Class to manage the scene object rendering queue. More... | |
class | RenderQueueInvocation |
Class representing the invocation of queue groups in a RenderQueue. More... | |
class | RenderQueueInvocationSequence |
Class to hold a linear sequence of RenderQueueInvocation objects. More... | |
class | RenderQueueListener |
Abstract interface which classes must implement if they wish to receive events from the render queue. More... | |
struct | RenderablePass |
Struct associating a single Pass with a single Renderable. More... | |
class | QueuedRenderableVisitor |
Visitor interface for items in a QueuedRenderableCollection. More... | |
class | QueuedRenderableCollection |
Lowest level collection of renderables. More... | |
class | RenderPriorityGroup |
Collection of renderables by priority. More... | |
class | RenderQueueGroup |
A grouping level underneath RenderQueue which groups renderables to be issued at coarsely the same time to the renderer. More... | |
class | RenderSystem |
Defines the functionality of a 3D API. More... | |
struct | DriverVersion |
DriverVersion is used by RenderSystemCapabilities and both GL and D3D9 to store the version of the current GPU driver. More... | |
class | RenderSystemCapabilities |
singleton class for storing the capabilities of the graphics card. More... | |
class | RenderSystemCapabilitiesManager |
Class for managing RenderSystemCapabilities database for Ogre. More... | |
class | RenderSystemCapabilitiesSerializer |
Class for serializing RenderSystemCapabilities to / from a .rendercaps script. More... | |
class | RenderTarget |
A 'canvas' which can receive the results of a rendering operation. More... | |
struct | RenderTargetEvent |
Struct containing information about a RenderTarget event. More... | |
struct | RenderTargetViewportEvent |
Struct containing information about a RenderTarget Viewport-specific event. More... | |
class | RenderTargetListener |
A interface class defining a listener which can be used to receive notifications of RenderTarget events. More... | |
class | RenderTexture |
This class represents a RenderTarget that renders to a Texture. More... | |
class | MultiRenderTarget |
This class represents a render target that renders to multiple RenderTextures at once. More... | |
class | RenderToVertexBuffer |
An object which renders geometry to a vertex. More... | |
class | RenderWindow |
Manages the target rendering window. More... | |
class | Resource |
Abstract class representing a loadable resource (e.g. More... | |
class | ManualResourceLoader |
Interface describing a manual resource loader. More... | |
struct | BackgroundProcessResult |
Encapsulates the result of a background queue request. More... | |
class | ResourceBackgroundQueue |
This class is used to perform Resource operations in a background thread. More... | |
class | ResourceGroupListener |
This abstract class defines an interface which is called back during resource group loading to indicate the progress of the load. More... | |
class | ResourceLoadingListener |
class | ResourceGroupManager |
This singleton class manages the list of resource groups, and notifying the various resource managers of their obligations to load / unload resources in a group. More... | |
class | ResourceManager |
Defines a generic resource handler. More... | |
class | RibbonTrail |
Subclass of BillboardChain which automatically leaves a trail behind one or more Node instances. More... | |
class | RibbonTrailFactory |
Factory object for creating RibbonTrail instances. More... | |
class | Root |
The root class of the Ogre system. More... | |
class | RotationalSpline |
This class interpolates orientations (rotations) along a spline using derivatives of quaternions. More... | |
struct | ViewPoint |
Structure for holding a position & orientation pair. More... | |
struct | VisibleObjectsBoundsInfo |
Structure collecting together information about the visible objects that have been discovered in a scene. More... | |
class | SceneManager |
Manages the organisation and rendering of a 'scene' i.e. More... | |
class | DefaultIntersectionSceneQuery |
Default implementation of IntersectionSceneQuery. More... | |
class | DefaultRaySceneQuery |
Default implementation of RaySceneQuery. More... | |
class | DefaultSphereSceneQuery |
Default implementation of SphereSceneQuery. More... | |
class | DefaultPlaneBoundedVolumeListSceneQuery |
Default implementation of PlaneBoundedVolumeListSceneQuery. More... | |
class | DefaultAxisAlignedBoxSceneQuery |
Default implementation of AxisAlignedBoxSceneQuery. More... | |
struct | SceneManagerMetaData |
Structure containing information about a scene manager. More... | |
class | SceneManagerFactory |
Class which will create instances of a given SceneManager. More... | |
class | DefaultSceneManagerFactory |
Factory for default scene manager. More... | |
class | DefaultSceneManager |
Default scene manager. More... | |
class | SceneManagerEnumerator |
Enumerates the SceneManager classes available to applications. More... | |
class | SceneNode |
Class representing a node in the scene graph. More... | |
class | SceneQuery |
A class for performing queries on a scene. More... | |
class | SceneQueryListener |
This optional class allows you to receive per-result callbacks from SceneQuery executions instead of a single set of consolidated results. More... | |
struct | SceneQueryResult |
Holds the results of a scene query. More... | |
class | RegionSceneQuery |
Abstract class defining a query which returns single results from a region. More... | |
class | AxisAlignedBoxSceneQuery |
Specialises the SceneQuery class for querying within an axis aligned box. More... | |
class | SphereSceneQuery |
Specialises the SceneQuery class for querying within a sphere. More... | |
class | PlaneBoundedVolumeListSceneQuery |
Specialises the SceneQuery class for querying within a plane-bounded volume. More... | |
class | RaySceneQueryListener |
Alternative listener class for dealing with RaySceneQuery. More... | |
struct | RaySceneQueryResultEntry |
This struct allows a single comparison of result data no matter what the type. More... | |
class | RaySceneQuery |
Specialises the SceneQuery class for querying along a ray. More... | |
class | IntersectionSceneQueryListener |
Alternative listener class for dealing with IntersectionSceneQuery. More... | |
struct | IntersectionSceneQueryResult |
Holds the results of an intersection scene query (pair values). More... | |
class | IntersectionSceneQuery |
Separate SceneQuery class to query for pairs of objects which are possibly intersecting one another. More... | |
struct | ConcreteNode |
class | AbstractNode |
class | AtomAbstractNode |
This is an abstract node which cannot be broken down further. More... | |
class | ObjectAbstractNode |
This specific abstract node represents a script object. More... | |
class | PropertyAbstractNode |
This abstract node represents a script property. More... | |
class | ImportAbstractNode |
This abstract node represents an import statement. More... | |
class | VariableAccessAbstractNode |
This abstract node represents a variable assignment. More... | |
class | ScriptCompiler |
This is the main class for the compiler. More... | |
class | ScriptCompilerListener |
This is a listener for the compiler. More... | |
class | ScriptCompilerManager |
Manages threaded compilation of scripts. More... | |
struct | ScriptToken |
This struct represents a token, which is an ID'd lexeme from the parsing input stream. More... | |
class | ScriptLexer |
class | ScriptLoader |
Abstract class defining the interface used by classes which wish to perform script loading to define instances of whatever they manage. More... | |
class | ScriptParser |
class | ScriptTranslator |
This class translates script AST (abstract syntax tree) into Ogre resources. More... | |
class | ScriptTranslatorManager |
The ScriptTranslatorManager manages the lifetime and access to script translators. More... | |
class | MaterialTranslator |
class | TechniqueTranslator |
class | PassTranslator |
class | TextureUnitTranslator |
class | TextureSourceTranslator |
class | GpuProgramTranslator |
class | ParticleSystemTranslator |
class | ParticleEmitterTranslator |
class | ParticleAffectorTranslator |
class | CompositorTranslator |
class | CompositionTechniqueTranslator |
class | CompositionTargetPassTranslator |
class | CompositionPassTranslator |
class | CompositionPassClearTranslator |
class | CompositionPassStencilTranslator |
class | BuiltinScriptTranslatorManager |
This class manages the builtin translators. More... | |
class | Serializer |
Generic class for serialising data to / from binary stream-based files. More... | |
class | ShadowCameraSetup |
This class allows you to plug in new ways to define the camera setup when rendering and projecting shadow textures. More... | |
class | DefaultShadowCameraSetup |
Implements default shadow camera setup. More... | |
class | FocusedShadowCameraSetup |
Implements the uniform shadow mapping algorithm in focused mode. More... | |
class | LiSPSMShadowCameraSetup |
Implements the Light Space Perspective Shadow Mapping Algorithm. More... | |
class | PlaneOptimalShadowCameraSetup |
Implements the plane optimal shadow camera algorithm. More... | |
class | PSSMShadowCameraSetup |
Parallel Split Shadow Map (PSSM) shadow camera setup. More... | |
class | ShadowRenderable |
Class which represents the renderable aspects of a set of shadow volume faces. More... | |
class | ShadowCaster |
This class defines the interface that must be implemented by shadow casters. More... | |
struct | ShadowTextureConfig |
Structure containing the configuration for one shadow texture. More... | |
class | ShadowTextureManager |
Class to manage the available shadow textures which may be shared between many SceneManager instances if formats agree. More... | |
class | ShadowVolumeExtrudeProgram |
Static class containing source for vertex programs for extruding shadow volumes. More... | |
class | SharedPtr |
Reference-counted shared pointer, used for objects where implicit destruction is required. More... | |
class | SimpleRenderable |
class | SimpleSpline |
A very simple spline class which implements the Catmull-Rom class of splines. More... | |
class | Singleton |
Template class for creating single-instance global classes. More... | |
class | Skeleton |
A collection of Bone objects used to animate a skinned mesh. More... | |
class | SkeletonPtr |
Specialisation of SharedPtr to allow SharedPtr to be assigned to SkeletonPtr. More... | |
struct | LinkedSkeletonAnimationSource |
Link to another skeleton to share animations. More... | |
class | SkeletonInstance |
A SkeletonInstance is a single instance of a Skeleton used by a world object. More... | |
class | SkeletonManager |
Handles the management of skeleton resources. More... | |
class | SkeletonSerializer |
Class for serialising skeleton data to/from an OGRE .skeleton file. More... | |
class | Sphere |
A sphere primitive, mostly used for bounds checking. More... | |
struct | StaticFaceGroup |
Collects a group of static i.e. More... | |
class | StaticGeometry |
Pre-transforms and batches up meshes for efficient use as static geometry in a scene. More... | |
class | StringUtil |
Utility class for manipulating Strings. More... | |
class | StringConverter |
Class for converting the core Ogre data types to/from Strings. More... | |
class | ParameterDef |
Definition of a parameter supported by a StringInterface class, for introspection. More... | |
class | ParamCommand |
Abstract class which is command object which gets/sets parameters. More... | |
class | ParamDictionary |
Class to hold a dictionary of parameters for a single class. More... | |
class | StringInterface |
Class defining the common interface which classes can use to present a reflection-style, self-defining parameter set to callers. More... | |
class | SubEntity |
Utility class which defines the sub-parts of an Entity. More... | |
class | SubMesh |
Defines a part of a complete mesh. More... | |
class | TagPoint |
A tagged point on a skeleton, which can be used to attach entities to on specific other entities. More... | |
class | TangentSpaceCalc |
Class for calculating a tangent space basis. More... | |
class | Technique |
Class representing an approach to rendering this particular Material. More... | |
class | TextAreaOverlayElement |
This class implements an overlay element which contains simple unformatted text. More... | |
class | Texture |
Abstract class representing a Texture resource. More... | |
class | TexturePtr |
Specialisation of SharedPtr to allow SharedPtr to be assigned to TexturePtr. More... | |
class | TextureManager |
Class for loading & managing textures. More... | |
class | TextureUnitState |
Class representing the state of a single texture unit during a Pass of a Technique, of a Material. More... | |
class | UnifiedHighLevelGpuProgram |
Specialisation of HighLevelGpuProgram which just delegates its implementation to one other high level program, allowing a single program definition to represent one supported program from a number of options. More... | |
class | UnifiedHighLevelGpuProgramFactory |
Factory class for Unified programs. More... | |
class | UserDefinedObject |
This class is designed to be subclassed by OGRE users, to allow them to associate their own application objects with MovableObject instances in the engine. More... | |
class | Vector2 |
Standard 2-dimensional vector. More... | |
class | Vector3 |
Standard 3-dimensional vector. More... | |
class | Vector4 |
4-dimensional homogeneous vector. More... | |
struct | VertexBoneAssignment_s |
Records the assignment of a single vertex to a single bone with the corresponding weight. More... | |
class | VertexData |
Summary class collecting together vertex source information. More... | |
class | IndexData |
Summary class collecting together index data source information. More... | |
class | VertexCacheProfiler |
Vertex cache profiler. More... | |
class | Viewport |
An abstraction of a viewport, i.e. More... | |
class | WindowEventListener |
Callback class used to send out window events to client app More... | |
class | WindowEventUtilities |
Utility class to handle Window Events/Pumping/Messages More... | |
class | WireBoundingBox |
Allows the rendering of a wireframe bounding box. More... | |
class | ZipArchive |
Specialisation of the Archive class to allow reading of files from a zip format source archive. More... | |
class | ZipArchiveFactory |
Specialisation of ArchiveFactory for Zip files. More... | |
class | ZipDataStream |
Specialisation of DataStream to handle streaming data from zip archives. More... | |
struct | NearestResampler |
struct | LinearResampler |
struct | LinearResampler_Float32 |
struct | LinearResampler_Byte |
Namespaces | |
namespace | EmitterCommands |
namespace | OverlayElementCommands |
Typedefs | |
typedef SharedPtr< AnimableValue > | AnimableValuePtr |
typedef std::map< String, AnimationState * > | AnimationStateMap |
typedef MapIterator < AnimationStateMap > | AnimationStateIterator |
typedef ConstMapIterator < AnimationStateMap > | ConstAnimationStateIterator |
typedef std::list < AnimationState * > | EnabledAnimationStateList |
typedef ConstVectorIterator < EnabledAnimationStateList > | ConstEnabledAnimationStateIterator |
typedef std::vector< FileInfo > | FileInfoList |
typedef SharedPtr< FileInfoList > | FileInfoListPtr |
typedef uint32 | RGBA |
typedef uint32 | ARGB |
typedef uint32 | ABGR |
typedef uint32 | BGRA |
typedef int | TrackVertexColourType |
An enumeration describing which material properties should track the vertex colours. | |
typedef std::vector< Light * > | LightList |
typedef std::map< String, bool > | UnaryOptionList |
typedef std::map< String, String > | BinaryOptionList |
typedef std::map< String, String > | NameValuePairList |
Name / value parameter pair (first = name, second = value). | |
typedef std::map< String, String > | AliasTextureNamePairList |
Alias / Texture name pair (first = alias, second = texture name). | |
typedef TRect< float > | FloatRect |
Structure used to define a rectangle in a 2-D floating point space. | |
typedef TRect< Real > | RealRect |
Structure used to define a rectangle in a 2-D floating point space, subject to double / single floating point settings. | |
typedef TRect< long > | Rect |
Structure used to define a rectangle in a 2-D integer space. | |
typedef struct Ogre::_ConfigOption | ConfigOption |
typedef std::map< String, ConfigOption > | ConfigOptionMap |
typedef SharedPtr < ControllerValue< Real > > | ControllerValueRealPtr |
typedef SharedPtr < ControllerFunction< Real > > | ControllerFunctionRealPtr |
typedef SharedPtr< DataStream > | DataStreamPtr |
Shared pointer to allow data streams to be passed around without worrying about deallocation. | |
typedef std::list< DataStreamPtr > | DataStreamList |
List of DataStream items. | |
typedef SharedPtr< DataStreamList > | DataStreamListPtr |
Shared pointer to list of DataStream items. | |
typedef SharedPtr < MemoryDataStream > | MemoryDataStreamPtr |
Shared pointer to allow memory data streams to be passed around without worrying about deallocation. | |
typedef std::map< String, GpuConstantDefinition > | GpuConstantDefinitionMap |
typedef ConstMapIterator < GpuConstantDefinitionMap > | GpuConstantDefinitionIterator |
typedef std::map< size_t, GpuLogicalIndexUse > | GpuLogicalIndexUseMap |
typedef SharedPtr < GpuProgramParameters > | GpuProgramParametersSharedPtr |
Shared pointer used to hold references to GpuProgramParameters instances. | |
typedef std::vector< Image * > | ImagePtrList |
typedef std::vector< const Image * > | ConstImagePtrList |
typedef bool(* | ATTRIBUTE_PARSER )(String ¶ms, MaterialScriptContext &context) |
Function def for material attribute parser; return value determines if the next line should be {. | |
typedef CategorisedAllocPolicy < MEMCATEGORY_GENERAL > | GeneralAllocPolicy |
typedef CategorisedAllocPolicy < MEMCATEGORY_GEOMETRY > | GeometryAllocPolicy |
typedef CategorisedAllocPolicy < MEMCATEGORY_ANIMATION > | AnimationAllocPolicy |
typedef CategorisedAllocPolicy < MEMCATEGORY_SCENE_CONTROL > | SceneCtlAllocPolicy |
typedef CategorisedAllocPolicy < MEMCATEGORY_SCENE_OBJECTS > | SceneObjAllocPolicy |
typedef CategorisedAllocPolicy < MEMCATEGORY_RESOURCE > | ResourceAllocPolicy |
typedef CategorisedAllocPolicy < MEMCATEGORY_SCRIPTING > | ScriptingAllocPolicy |
typedef CategorisedAllocPolicy < MEMCATEGORY_RENDERSYS > | RenderSysAllocPolicy |
typedef AllocatedObject < GeneralAllocPolicy > | GeneralAllocatedObject |
typedef AllocatedObject < GeometryAllocPolicy > | GeometryAllocatedObject |
typedef AllocatedObject < AnimationAllocPolicy > | AnimationAllocatedObject |
typedef AllocatedObject < SceneCtlAllocPolicy > | SceneCtlAllocatedObject |
typedef AllocatedObject < SceneObjAllocPolicy > | SceneObjAllocatedObject |
typedef AllocatedObject < ResourceAllocPolicy > | ResourceAllocatedObject |
typedef AllocatedObject < ScriptingAllocPolicy > | ScriptingAllocatedObject |
typedef AllocatedObject < RenderSysAllocPolicy > | RenderSysAllocatedObject |
typedef ScriptingAllocatedObject | AbstractNodeAlloc |
typedef AnimationAllocatedObject | AnimableAlloc |
typedef AnimationAllocatedObject | AnimationAlloc |
typedef GeneralAllocatedObject | ArchiveAlloc |
typedef GeometryAllocatedObject | BatchedGeometryAlloc |
typedef RenderSysAllocatedObject | BufferAlloc |
typedef GeneralAllocatedObject | CodecAlloc |
typedef ResourceAllocatedObject | CompositorInstAlloc |
typedef GeneralAllocatedObject | ConfigAlloc |
typedef GeneralAllocatedObject | ControllerAlloc |
typedef GeometryAllocatedObject | DebugGeomAlloc |
typedef GeneralAllocatedObject | DynLibAlloc |
typedef GeometryAllocatedObject | EdgeDataAlloc |
typedef GeneralAllocatedObject | FactoryAlloc |
typedef SceneObjAllocatedObject | FXAlloc |
typedef GeneralAllocatedObject | ImageAlloc |
typedef GeometryAllocatedObject | IndexDataAlloc |
typedef GeneralAllocatedObject | LogAlloc |
typedef SceneObjAllocatedObject | MovableAlloc |
typedef SceneCtlAllocatedObject | NodeAlloc |
typedef SceneObjAllocatedObject | OverlayAlloc |
typedef RenderSysAllocatedObject | GpuParamsAlloc |
typedef ResourceAllocatedObject | PassAlloc |
typedef GeometryAllocatedObject | PatchAlloc |
typedef GeneralAllocatedObject | PluginAlloc |
typedef GeneralAllocatedObject | ProfilerAlloc |
typedef GeometryAllocatedObject | ProgMeshAlloc |
typedef SceneCtlAllocatedObject | RenderQueueAlloc |
typedef RenderSysAllocatedObject | RenderSysAlloc |
typedef GeneralAllocatedObject | RootAlloc |
typedef ResourceAllocatedObject | ResourceAlloc |
typedef GeneralAllocatedObject | SerializerAlloc |
typedef SceneCtlAllocatedObject | SceneMgtAlloc |
typedef ScriptingAllocatedObject | ScriptCompilerAlloc |
typedef ScriptingAllocatedObject | ScriptTranslatorAlloc |
typedef SceneCtlAllocatedObject | ShadowDataAlloc |
typedef GeneralAllocatedObject | StreamAlloc |
typedef SceneObjAllocatedObject | SubEntityAlloc |
typedef ResourceAllocatedObject | SubMeshAlloc |
typedef ResourceAllocatedObject | TechniqueAlloc |
typedef GeneralAllocatedObject | TimerAlloc |
typedef ResourceAllocatedObject | TextureUnitStateAlloc |
typedef GeneralAllocatedObject | UtilityAlloc |
typedef GeometryAllocatedObject | VertexDataAlloc |
typedef RenderSysAllocatedObject | ViewportAlloc |
typedef double | PreciseReal |
Real type for numeric solvers. | |
typedef UTFString | DisplayString |
typedef std::vector < IlluminationPass * > | IlluminationPassList |
typedef std::vector< PixelFormat > | PixelFormatList |
typedef std::vector< Plane > | PlaneList |
typedef std::vector < PlaneBoundedVolume > | PlaneBoundedVolumeList |
typedef unsigned int | uint32 |
typedef unsigned short | uint16 |
typedef unsigned char | uint8 |
typedef unsigned long long | uint64 |
typedef std::vector< Pose * > | PoseList |
typedef float | Real |
Software floating point type. | |
typedef unsigned char | uchar |
In order to avoid finger-aches :). | |
typedef unsigned short | ushort |
typedef unsigned int | uint |
typedef unsigned long | ulong |
typedef std::string | _StringBase |
typedef _StringBase | String |
typedef std::vector < RenderQueueInvocation * > | RenderQueueInvocationList |
List of RenderQueueInvocations. | |
typedef VectorIterator < RenderQueueInvocationList > | RenderQueueInvocationIterator |
typedef std::map< String, RenderTarget * > | RenderTargetMap |
typedef std::multimap< uchar, RenderTarget * > | RenderTargetPriorityMap |
typedef SharedPtr < RenderToVertexBuffer > | RenderToVertexBufferSharedPtr |
typedef unsigned long | ResourceHandle |
typedef SharedPtr< Resource > | ResourcePtr |
Shared pointer to a Resource. | |
typedef unsigned long | BackgroundProcessTicket |
Identifier of a background process. | |
typedef std::vector < RenderSystem * > | RenderSystemList |
typedef uint16 | SceneTypeMask |
Bitmask containing scene types. | |
typedef std::list < MovableObject * > | SceneQueryResultMovableList |
typedef std::list < SceneQuery::WorldFragment * > | SceneQueryResultWorldFragmentList |
typedef std::vector < RaySceneQueryResultEntry > | RaySceneQueryResult |
typedef std::pair < MovableObject *, MovableObject * > | SceneQueryMovableObjectPair |
typedef std::pair < MovableObject *, SceneQuery::WorldFragment * > | SceneQueryMovableObjectWorldFragmentPair |
typedef std::list < SceneQueryMovableObjectPair > | SceneQueryMovableIntersectionList |
typedef std::list < SceneQueryMovableObjectWorldFragmentPair > | SceneQueryMovableWorldFragmentIntersectionList |
typedef SharedPtr< ConcreteNode > | ConcreteNodePtr |
typedef std::list < ConcreteNodePtr > | ConcreteNodeList |
typedef SharedPtr < ConcreteNodeList > | ConcreteNodeListPtr |
typedef SharedPtr< AbstractNode > | AbstractNodePtr |
typedef std::list < AbstractNodePtr > | AbstractNodeList |
typedef SharedPtr < AbstractNodeList > | AbstractNodeListPtr |
typedef SharedPtr< ScriptToken > | ScriptTokenPtr |
typedef std::vector < ScriptTokenPtr > | ScriptTokenList |
typedef SharedPtr < ScriptTokenList > | ScriptTokenListPtr |
typedef SharedPtr < ShadowCameraSetup > | ShadowCameraSetupPtr |
typedef std::vector< TexturePtr > | ShadowTextureList |
typedef std::vector < ShadowTextureConfig > | ShadowTextureConfigList |
typedef ConstVectorIterator < ShadowTextureConfigList > | ConstShadowTextureConfigIterator |
typedef stdext::hash_compare < _StringBase, std::less < _StringBase > > | _StringHash |
typedef std::vector< ParameterDef > | ParameterList |
typedef std::map< String, ParamCommand * > | ParamCommandMap |
typedef std::map< String, ParamDictionary > | ParamDictionaryMap |
typedef std::vector< String > | StringVector |
typedef SharedPtr< StringVector > | StringVectorPtr |
typedef struct Ogre::VertexBoneAssignment_s | VertexBoneAssignment |
typedef std::vector < HardwareBuffer::Usage > | BufferUsageList |
Define a list of usage flags. | |
Enumerations | |
enum | VertexAnimationType { VAT_NONE = 0, VAT_MORPH = 1, VAT_POSE = 2 } |
Type of vertex animation. More... | |
enum | BillboardOrigin { BBO_TOP_LEFT, BBO_TOP_CENTER, BBO_TOP_RIGHT, BBO_CENTER_LEFT, BBO_CENTER, BBO_CENTER_RIGHT, BBO_BOTTOM_LEFT, BBO_BOTTOM_CENTER, BBO_BOTTOM_RIGHT } |
Enum covering what exactly a billboard's position means (center, top-left etc). More... | |
enum | BillboardRotationType { BBR_VERTEX, BBR_TEXCOORD } |
The rotation type of billboard. More... | |
enum | BillboardType { BBT_POINT, BBT_ORIENTED_COMMON, BBT_ORIENTED_SELF, BBT_PERPENDICULAR_COMMON, BBT_PERPENDICULAR_SELF } |
The type of billboard to use. More... | |
enum | LayerBlendType { LBT_COLOUR, LBT_ALPHA } |
Type of texture blend mode. More... | |
enum | LayerBlendOperation { LBO_REPLACE, LBO_ADD, LBO_MODULATE, LBO_ALPHA_BLEND } |
List of valid texture blending operations, for use with TextureUnitState::setColourOperation. More... | |
enum | LayerBlendOperationEx { LBX_SOURCE1, LBX_SOURCE2, LBX_MODULATE, LBX_MODULATE_X2, LBX_MODULATE_X4, LBX_ADD, LBX_ADD_SIGNED, LBX_ADD_SMOOTH, LBX_SUBTRACT, LBX_BLEND_DIFFUSE_ALPHA, LBX_BLEND_TEXTURE_ALPHA, LBX_BLEND_CURRENT_ALPHA, LBX_BLEND_MANUAL, LBX_DOTPRODUCT, LBX_BLEND_DIFFUSE_COLOUR } |
Expert list of valid texture blending operations, for use with TextureUnitState::setColourOperationEx and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class. More... | |
enum | LayerBlendSource { LBS_CURRENT, LBS_TEXTURE, LBS_DIFFUSE, LBS_SPECULAR, LBS_MANUAL } |
List of valid sources of values for blending operations used in TextureUnitState::setColourOperation and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class. More... | |
enum | SceneBlendType { SBT_TRANSPARENT_ALPHA, SBT_TRANSPARENT_COLOUR, SBT_ADD, SBT_MODULATE, SBT_REPLACE } |
Types of blending that you can specify between an object and the existing contents of the scene. More... | |
enum | SceneBlendFactor { SBF_ONE, SBF_ZERO, SBF_DEST_COLOUR, SBF_SOURCE_COLOUR, SBF_ONE_MINUS_DEST_COLOUR, SBF_ONE_MINUS_SOURCE_COLOUR, SBF_DEST_ALPHA, SBF_SOURCE_ALPHA, SBF_ONE_MINUS_DEST_ALPHA, SBF_ONE_MINUS_SOURCE_ALPHA } |
Blending factors for manually blending objects with the scene. More... | |
enum | CompareFunction { CMPF_ALWAYS_FAIL, CMPF_ALWAYS_PASS, CMPF_LESS, CMPF_LESS_EQUAL, CMPF_EQUAL, CMPF_NOT_EQUAL, CMPF_GREATER_EQUAL, CMPF_GREATER } |
Comparison functions used for the depth/stencil buffer operations and others. More... | |
enum | TextureFilterOptions { TFO_NONE, TFO_BILINEAR, TFO_TRILINEAR, TFO_ANISOTROPIC } |
High-level filtering options providing shortcuts to settings the minification, magnification and mip filters. More... | |
enum | FilterType { FT_MIN, FT_MAG, FT_MIP } |
enum | FilterOptions { FO_NONE, FO_POINT, FO_LINEAR, FO_ANISOTROPIC } |
Filtering options for textures / mipmaps. More... | |
enum | ShadeOptions { SO_FLAT, SO_GOURAUD, SO_PHONG } |
Light shading modes. More... | |
enum | FogMode { FOG_NONE, FOG_EXP, FOG_EXP2, FOG_LINEAR } |
Fog modes. More... | |
enum | CullingMode { CULL_NONE = 1, CULL_CLOCKWISE = 2, CULL_ANTICLOCKWISE = 3 } |
Hardware culling modes based on vertex winding. More... | |
enum | ManualCullingMode { MANUAL_CULL_NONE = 1, MANUAL_CULL_BACK = 2, MANUAL_CULL_FRONT = 3 } |
Manual culling modes based on vertex normals. More... | |
enum | WaveformType { WFT_SINE, WFT_TRIANGLE, WFT_SQUARE, WFT_SAWTOOTH, WFT_INVERSE_SAWTOOTH, WFT_PWM } |
Enumerates the wave types usable with the Ogre engine. More... | |
enum | PolygonMode { PM_POINTS = 1, PM_WIREFRAME = 2, PM_SOLID = 3 } |
The polygon mode to use when rasterising. More... | |
enum | ShadowTechnique { SHADOWTYPE_NONE = 0x00, SHADOWDETAILTYPE_ADDITIVE = 0x01, SHADOWDETAILTYPE_MODULATIVE = 0x02, SHADOWDETAILTYPE_INTEGRATED = 0x04, SHADOWDETAILTYPE_STENCIL = 0x10, SHADOWDETAILTYPE_TEXTURE = 0x20, SHADOWTYPE_STENCIL_MODULATIVE = 0x12, SHADOWTYPE_STENCIL_ADDITIVE = 0x11, SHADOWTYPE_TEXTURE_MODULATIVE = 0x22, SHADOWTYPE_TEXTURE_ADDITIVE = 0x21, SHADOWTYPE_TEXTURE_ADDITIVE_INTEGRATED = 0x25, SHADOWTYPE_TEXTURE_MODULATIVE_INTEGRATED = 0x26 } |
An enumeration of broad shadow techniques. More... | |
enum | TrackVertexColourEnum { TVC_NONE = 0x0, TVC_AMBIENT = 0x1, TVC_DIFFUSE = 0x2, TVC_SPECULAR = 0x4, TVC_EMISSIVE = 0x8 } |
enum | SortMode { SM_DIRECTION, SM_DISTANCE } |
Sort mode for billboard-set and particle-system. More... | |
enum | FrameBufferType { FBT_COLOUR = 0x1, FBT_DEPTH = 0x2, FBT_STENCIL = 0x4 } |
Defines the frame buffer types. More... | |
enum | ClipResult { CLIPPED_NONE = 0, CLIPPED_SOME = 1, CLIPPED_ALL = 2 } |
Generic result of clipping. More... | |
enum | eTexturePlayMode { TextureEffectPause = 0, TextureEffectPlay_ASAP = 1, TextureEffectPlay_Looping = 2 } |
Enum for type of texture play mode. More... | |
enum | FontType { FT_TRUETYPE = 1, FT_IMAGE = 2 } |
Enumerates the types of Font usable in the engine. More... | |
enum | ProjectionType { PT_ORTHOGRAPHIC, PT_PERSPECTIVE } |
Specifies perspective (realistic) or orthographic (architectural) projection. More... | |
enum | FrustumPlane { FRUSTUM_PLANE_NEAR = 0, FRUSTUM_PLANE_FAR = 1, FRUSTUM_PLANE_LEFT = 2, FRUSTUM_PLANE_RIGHT = 3, FRUSTUM_PLANE_TOP = 4, FRUSTUM_PLANE_BOTTOM = 5 } |
Worldspace clipping planes. More... | |
enum | GpuProgramType { GPT_VERTEX_PROGRAM, GPT_FRAGMENT_PROGRAM, GPT_GEOMETRY_PROGRAM } |
Enumerates the types of programs which can run on the GPU. More... | |
enum | GpuConstantType { GCT_FLOAT1 = 1, GCT_FLOAT2 = 2, GCT_FLOAT3 = 3, GCT_FLOAT4 = 4, GCT_SAMPLER1D = 5, GCT_SAMPLER2D = 6, GCT_SAMPLER3D = 7, GCT_SAMPLERCUBE = 8, GCT_SAMPLER1DSHADOW = 9, GCT_SAMPLER2DSHADOW = 10, GCT_MATRIX_2X2 = 11, GCT_MATRIX_2X3 = 12, GCT_MATRIX_2X4 = 13, GCT_MATRIX_3X2 = 14, GCT_MATRIX_3X3 = 15, GCT_MATRIX_3X4 = 16, GCT_MATRIX_4X2 = 17, GCT_MATRIX_4X3 = 18, GCT_MATRIX_4X4 = 19, GCT_INT1 = 20, GCT_INT2 = 21, GCT_INT3 = 22, GCT_INT4 = 23, GCT_UNKNOWN = 99 } |
Enumeration of the types of constant we may encounter in programs. More... | |
enum | VertexElementSemantic { VES_POSITION = 1, VES_BLEND_WEIGHTS = 2, VES_BLEND_INDICES = 3, VES_NORMAL = 4, VES_DIFFUSE = 5, VES_SPECULAR = 6, VES_TEXTURE_COORDINATES = 7, VES_BINORMAL = 8, VES_TANGENT = 9 } |
Vertex element semantics, used to identify the meaning of vertex buffer contents. More... | |
enum | VertexElementType { VET_FLOAT1 = 0, VET_FLOAT2 = 1, VET_FLOAT3 = 2, VET_FLOAT4 = 3, VET_COLOUR = 4, VET_SHORT1 = 5, VET_SHORT2 = 6, VET_SHORT3 = 7, VET_SHORT4 = 8, VET_UBYTE4 = 9, VET_COLOUR_ARGB = 10, VET_COLOUR_ABGR = 11 } |
Vertex element type, used to identify the base types of the vertex contents. More... | |
enum | ImageFlags { IF_COMPRESSED = 0x00000001, IF_CUBEMAP = 0x00000002, IF_3D_TEXTURE = 0x00000004 } |
enum | LoggingLevel { LL_LOW = 1, LL_NORMAL = 2, LL_BOREME = 3 } |
The level of detail to which the log will go into. More... | |
enum | LogMessageLevel { LML_TRIVIAL = 1, LML_NORMAL = 2, LML_CRITICAL = 3 } |
The importance of a logged message. More... | |
enum | MaterialScriptSection { MSS_NONE, MSS_MATERIAL, MSS_TECHNIQUE, MSS_PASS, MSS_TEXTUREUNIT, MSS_PROGRAM_REF, MSS_PROGRAM, MSS_DEFAULT_PARAMETERS, MSS_TEXTURESOURCE } |
Enum to identify material sections. More... | |
enum | MemoryCategory { MEMCATEGORY_GENERAL = 0, MEMCATEGORY_GEOMETRY = 1, MEMCATEGORY_ANIMATION = 2, MEMCATEGORY_SCENE_CONTROL = 3, MEMCATEGORY_SCENE_OBJECTS = 4, MEMCATEGORY_RESOURCE = 5, MEMCATEGORY_SCRIPTING = 6, MEMCATEGORY_RENDERSYS = 7, MEMCATEGORY_COUNT = 8 } |
A set of categories that indicate the purpose of a chunk of memory being allocated. More... | |
enum | MeshChunkID { M_HEADER = 0x1000, M_MESH = 0x3000, M_SUBMESH = 0x4000, M_SUBMESH_OPERATION = 0x4010, M_SUBMESH_BONE_ASSIGNMENT = 0x4100, M_SUBMESH_TEXTURE_ALIAS = 0x4200, M_GEOMETRY = 0x5000, M_GEOMETRY_VERTEX_DECLARATION = 0x5100, M_GEOMETRY_VERTEX_ELEMENT = 0x5110, M_GEOMETRY_VERTEX_BUFFER = 0x5200, M_GEOMETRY_VERTEX_BUFFER_DATA = 0x5210, M_MESH_SKELETON_LINK = 0x6000, M_MESH_BONE_ASSIGNMENT = 0x7000, M_MESH_LOD = 0x8000, M_MESH_LOD_USAGE = 0x8100, M_MESH_LOD_MANUAL = 0x8110, M_MESH_LOD_GENERATED = 0x8120, M_MESH_BOUNDS = 0x9000, M_SUBMESH_NAME_TABLE = 0xA000, M_SUBMESH_NAME_TABLE_ELEMENT = 0xA100, M_EDGE_LISTS = 0xB000, M_EDGE_LIST_LOD = 0xB100, M_EDGE_GROUP = 0xB110, M_POSES = 0xC000, M_POSE = 0xC100, M_POSE_VERTEX = 0xC111, M_ANIMATIONS = 0xD000, M_ANIMATION = 0xD100, M_ANIMATION_TRACK = 0xD110, M_ANIMATION_MORPH_KEYFRAME = 0xD111, M_ANIMATION_POSE_KEYFRAME = 0xD112, M_ANIMATION_POSE_REF = 0xD113, M_TABLE_EXTREMES = 0xE000, M_GEOMETRY_NORMALS = 0x5100, M_GEOMETRY_COLOURS = 0x5200, M_GEOMETRY_TEXCOORDS = 0x5300 } |
Definition of the OGRE .mesh file format. More... | |
enum | GuiMetricsMode { GMM_RELATIVE, GMM_PIXELS, GMM_RELATIVE_ASPECT_ADJUSTED } |
Enum describing how the position / size of an element is to be recorded. More... | |
enum | GuiHorizontalAlignment { GHA_LEFT, GHA_CENTER, GHA_RIGHT } |
Enum describing where '0' is in relation to the parent in the horizontal dimension. More... | |
enum | GuiVerticalAlignment { GVA_TOP, GVA_CENTER, GVA_BOTTOM } |
Enum describing where '0' is in relation to the parent in the vertical dimension. More... | |
enum | IlluminationStage { IS_AMBIENT, IS_PER_LIGHT, IS_DECAL, IS_UNKNOWN } |
Categorisation of passes for the purpose of additive lighting. More... | |
enum | PixelFormat { PF_UNKNOWN = 0, PF_L8 = 1, PF_BYTE_L = PF_L8, PF_L16 = 2, PF_SHORT_L = PF_L16, PF_A8 = 3, PF_BYTE_A = PF_A8, PF_A4L4 = 4, PF_BYTE_LA = 5, PF_R5G6B5 = 6, PF_B5G6R5 = 7, PF_R3G3B2 = 31, PF_A4R4G4B4 = 8, PF_A1R5G5B5 = 9, PF_R8G8B8 = 10, PF_B8G8R8 = 11, PF_A8R8G8B8 = 12, PF_A8B8G8R8 = 13, PF_B8G8R8A8 = 14, PF_R8G8B8A8 = 28, PF_X8R8G8B8 = 26, PF_X8B8G8R8 = 27, PF_BYTE_RGB = PF_B8G8R8, PF_BYTE_BGR = PF_R8G8B8, PF_BYTE_BGRA = PF_A8R8G8B8, PF_BYTE_RGBA = PF_A8B8G8R8, PF_A2R10G10B10 = 15, PF_A2B10G10R10 = 16, PF_DXT1 = 17, PF_DXT2 = 18, PF_DXT3 = 19, PF_DXT4 = 20, PF_DXT5 = 21, PF_FLOAT16_R = 32, PF_FLOAT16_RGB = 22, PF_FLOAT16_RGBA = 23, PF_FLOAT32_R = 33, PF_FLOAT32_RGB = 24, PF_FLOAT32_RGBA = 25, PF_FLOAT16_GR = 35, PF_FLOAT32_GR = 36, PF_DEPTH = 29, PF_SHORT_RGBA = 30, PF_SHORT_GR = 34, PF_SHORT_RGB = 37, PF_COUNT = 38 } |
The pixel format used for images, textures, and render surfaces. More... | |
enum | PixelFormatFlags { PFF_HASALPHA = 0x00000001, PFF_COMPRESSED = 0x00000002, PFF_FLOAT = 0x00000004, PFF_DEPTH = 0x00000008, PFF_NATIVEENDIAN = 0x00000010, PFF_LUMINANCE = 0x00000020 } |
Flags defining some on/off properties of pixel formats. More... | |
enum | PixelComponentType { PCT_BYTE = 0, PCT_SHORT = 1, PCT_FLOAT16 = 2, PCT_FLOAT32 = 3, PCT_COUNT = 4 } |
Pixel component format. More... | |
enum | RenderQueueGroupID { RENDER_QUEUE_BACKGROUND = 0, RENDER_QUEUE_SKIES_EARLY = 5, RENDER_QUEUE_1 = 10, RENDER_QUEUE_2 = 20, RENDER_QUEUE_WORLD_GEOMETRY_1 = 25, RENDER_QUEUE_3 = 30, RENDER_QUEUE_4 = 40, RENDER_QUEUE_MAIN = 50, RENDER_QUEUE_6 = 60, RENDER_QUEUE_7 = 70, RENDER_QUEUE_WORLD_GEOMETRY_2 = 75, RENDER_QUEUE_8 = 80, RENDER_QUEUE_9 = 90, RENDER_QUEUE_SKIES_LATE = 95, RENDER_QUEUE_OVERLAY = 100, RENDER_QUEUE_MAX = 105 } |
Enumeration of queue groups, by which the application may group queued renderables so that they are rendered together with events in between. More... | |
enum | TexCoordCalcMethod { TEXCALC_NONE, TEXCALC_ENVIRONMENT_MAP, TEXCALC_ENVIRONMENT_MAP_PLANAR, TEXCALC_ENVIRONMENT_MAP_REFLECTION, TEXCALC_ENVIRONMENT_MAP_NORMAL, TEXCALC_PROJECTIVE_TEXTURE } |
Enum describing the ways to generate texture coordinates. More... | |
enum | StencilOperation { SOP_KEEP, SOP_ZERO, SOP_REPLACE, SOP_INCREMENT, SOP_DECREMENT, SOP_INCREMENT_WRAP, SOP_DECREMENT_WRAP, SOP_INVERT } |
Enum describing the various actions which can be taken onthe stencil buffer. More... | |
enum | CapabilitiesCategory { CAPS_CATEGORY_COMMON = 0, CAPS_CATEGORY_COMMON_2 = 1, CAPS_CATEGORY_D3D9 = 2, CAPS_CATEGORY_GL = 3, CAPS_CATEGORY_COUNT = 4 } |
Enumerates the categories of capabilities. More... | |
enum | Capabilities { RSC_AUTOMIPMAP = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 0), RSC_BLENDING = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 1), RSC_ANISOTROPY = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 2), RSC_DOT3 = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 3), RSC_CUBEMAPPING = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 4), RSC_HWSTENCIL = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 5), RSC_VBO = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 7), RSC_VERTEX_PROGRAM = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 9), RSC_FRAGMENT_PROGRAM = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 10), RSC_SCISSOR_TEST = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 11), RSC_TWO_SIDED_STENCIL = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 12), RSC_STENCIL_WRAP = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 13), RSC_HWOCCLUSION = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 14), RSC_USER_CLIP_PLANES = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 15), RSC_VERTEX_FORMAT_UBYTE4 = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 16), RSC_INFINITE_FAR_PLANE = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 17), RSC_HWRENDER_TO_TEXTURE = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 18), RSC_TEXTURE_FLOAT = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 19), RSC_NON_POWER_OF_2_TEXTURES = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 20), RSC_TEXTURE_3D = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 21), RSC_POINT_SPRITES = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 22), RSC_POINT_EXTENDED_PARAMETERS = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 23), RSC_VERTEX_TEXTURE_FETCH = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 24), RSC_MIPMAP_LOD_BIAS = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 25), RSC_GEOMETRY_PROGRAM = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 26), RSC_HWRENDER_TO_VERTEX_BUFFER = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 27), RSC_TEXTURE_COMPRESSION = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 0), RSC_TEXTURE_COMPRESSION_DXT = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 1), RSC_TEXTURE_COMPRESSION_VTC = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 2), RSC_FIXED_FUNCTION = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 3), RSC_MRT_DIFFERENT_BIT_DEPTHS = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 4), RSC_ALPHA_TO_COVERAGE = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 5), RSC_PERSTAGECONSTANT = OGRE_CAPS_VALUE(CAPS_CATEGORY_D3D9, 0), RSC_GL1_5_NOVBO = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 1), RSC_FBO = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 2), RSC_FBO_ARB = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 3), RSC_FBO_ATI = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 4), RSC_PBUFFER = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 5), RSC_GL1_5_NOHWOCCLUSION = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 6), RSC_POINT_EXTENDED_PARAMETERS_ARB = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 7), RSC_POINT_EXTENDED_PARAMETERS_EXT = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 8) } |
Enum describing the different hardware capabilities we want to check for OGRE_CAPS_VALUE(a, b) defines each capability. More... | |
enum | GPUVendor { GPU_UNKNOWN = 0, GPU_NVIDIA = 1, GPU_ATI = 2, GPU_INTEL = 3, GPU_S3 = 4, GPU_MATROX = 5, GPU_3DLABS = 6, GPU_SIS = 7, GPU_VENDOR_COUNT = 8 } |
Enumeration of GPU vendors. More... | |
enum | SceneType { ST_GENERIC = 1, ST_EXTERIOR_CLOSE = 2, ST_EXTERIOR_FAR = 4, ST_EXTERIOR_REAL_FAR = 8, ST_INTERIOR = 16 } |
Classification of a scene to allow a decision of what type of SceenManager to provide back to the application. More... | |
enum | ConcreteNodeType { CNT_VARIABLE, CNT_VARIABLE_ASSIGN, CNT_WORD, CNT_IMPORT, CNT_QUOTE, CNT_LBRACE, CNT_RBRACE, CNT_COLON } |
These enums hold the types of the concrete parsed nodes. More... | |
enum | AbstractNodeType { ANT_UNKNOWN, ANT_ATOM, ANT_OBJECT, ANT_PROPERTY, ANT_IMPORT, ANT_VARIABLE_SET, ANT_VARIABLE_ACCESS } |
This enum holds the types of the possible abstract nodes. More... | |
enum | { ID_MATERIAL = 3, ID_VERTEX_PROGRAM, ID_GEOMETRY_PROGRAM, ID_FRAGMENT_PROGRAM, ID_TECHNIQUE, ID_PASS, ID_TEXTURE_UNIT, ID_VERTEX_PROGRAM_REF, ID_GEOMETRY_PROGRAM_REF, ID_FRAGMENT_PROGRAM_REF, ID_SHADOW_CASTER_VERTEX_PROGRAM_REF, ID_SHADOW_RECEIVER_VERTEX_PROGRAM_REF, ID_SHADOW_RECEIVER_FRAGMENT_PROGRAM_REF, ID_SHADOW_CASTER_MATERIAL, ID_SHADOW_RECEIVER_MATERIAL, ID_LOD_DISTANCES, ID_RECEIVE_SHADOWS, ID_TRANSPARENCY_CASTS_SHADOWS, ID_SET_TEXTURE_ALIAS, ID_SOURCE, ID_SYNTAX, ID_DEFAULT_PARAMS, ID_PARAM_INDEXED, ID_PARAM_NAMED, ID_PARAM_INDEXED_AUTO, ID_PARAM_NAMED_AUTO, ID_SCHEME, ID_LOD_INDEX, ID_GPU_VENDOR_RULE, ID_GPU_DEVICE_RULE, ID_INCLUDE, ID_EXCLUDE, ID_AMBIENT, ID_DIFFUSE, ID_SPECULAR, ID_EMISSIVE, ID_VERTEXCOLOUR, ID_SCENE_BLEND, ID_COLOUR_BLEND, ID_ONE, ID_ZERO, ID_DEST_COLOUR, ID_SRC_COLOUR, ID_ONE_MINUS_DEST_COLOUR, ID_ONE_MINUS_SRC_COLOUR, ID_DEST_ALPHA, ID_SRC_ALPHA, ID_ONE_MINUS_DEST_ALPHA, ID_ONE_MINUS_SRC_ALPHA, ID_SEPARATE_SCENE_BLEND, ID_DEPTH_CHECK, ID_DEPTH_WRITE, ID_DEPTH_FUNC, ID_DEPTH_BIAS, ID_ITERATION_DEPTH_BIAS, ID_ALWAYS_FAIL, ID_ALWAYS_PASS, ID_LESS_EQUAL, ID_LESS, ID_EQUAL, ID_NOT_EQUAL, ID_GREATER_EQUAL, ID_GREATER, ID_ALPHA_REJECTION, ID_ALPHA_TO_COVERAGE, ID_LIGHT_SCISSOR, ID_LIGHT_CLIP_PLANES, ID_TRANSPARENT_SORTING, ID_ILLUMINATION_STAGE, ID_DECAL, ID_CULL_HARDWARE, ID_CLOCKWISE, ID_ANTICLOCKWISE, ID_CULL_SOFTWARE, ID_BACK, ID_FRONT, ID_NORMALISE_NORMALS, ID_LIGHTING, ID_SHADING, ID_FLAT, ID_GOURAUD, ID_PHONG, ID_POLYGON_MODE, ID_SOLID, ID_WIREFRAME, ID_POINTS, ID_POLYGON_MODE_OVERRIDEABLE, ID_FOG_OVERRIDE, ID_NONE, ID_LINEAR, ID_EXP, ID_EXP2, ID_COLOUR_WRITE, ID_MAX_LIGHTS, ID_START_LIGHT, ID_ITERATION, ID_ONCE, ID_ONCE_PER_LIGHT, ID_PER_LIGHT, ID_PER_N_LIGHTS, ID_POINT, ID_SPOT, ID_DIRECTIONAL, ID_POINT_SIZE, ID_POINT_SPRITES, ID_POINT_SIZE_ATTENUATION, ID_POINT_SIZE_MIN, ID_POINT_SIZE_MAX, ID_TEXTURE_ALIAS, ID_TEXTURE, ID_1D, ID_2D, ID_3D, ID_CUBIC, ID_UNLIMITED, ID_ALPHA, ID_GAMMA, ID_ANIM_TEXTURE, ID_CUBIC_TEXTURE, ID_SEPARATE_UV, ID_COMBINED_UVW, ID_TEX_COORD_SET, ID_TEX_ADDRESS_MODE, ID_WRAP, ID_CLAMP, ID_BORDER, ID_MIRROR, ID_TEX_BORDER_COLOUR, ID_FILTERING, ID_BILINEAR, ID_TRILINEAR, ID_ANISOTROPIC, ID_MAX_ANISOTROPY, ID_MIPMAP_BIAS, ID_COLOUR_OP, ID_REPLACE, ID_ADD, ID_MODULATE, ID_ALPHA_BLEND, ID_COLOUR_OP_EX, ID_SOURCE1, ID_SOURCE2, ID_MODULATE_X2, ID_MODULATE_X4, ID_ADD_SIGNED, ID_ADD_SMOOTH, ID_SUBTRACT, ID_BLEND_DIFFUSE_COLOUR, ID_BLEND_DIFFUSE_ALPHA, ID_BLEND_TEXTURE_ALPHA, ID_BLEND_CURRENT_ALPHA, ID_BLEND_MANUAL, ID_DOT_PRODUCT, ID_SRC_CURRENT, ID_SRC_TEXTURE, ID_SRC_DIFFUSE, ID_SRC_SPECULAR, ID_SRC_MANUAL, ID_COLOUR_OP_MULTIPASS_FALLBACK, ID_ALPHA_OP_EX, ID_ENV_MAP, ID_SPHERICAL, ID_PLANAR, ID_CUBIC_REFLECTION, ID_CUBIC_NORMAL, ID_SCROLL, ID_SCROLL_ANIM, ID_ROTATE, ID_ROTATE_ANIM, ID_SCALE, ID_WAVE_XFORM, ID_SCROLL_X, ID_SCROLL_Y, ID_SCALE_X, ID_SCALE_Y, ID_SINE, ID_TRIANGLE, ID_SQUARE, ID_SAWTOOTH, ID_INVERSE_SAWTOOTH, ID_TRANSFORM, ID_BINDING_TYPE, ID_VERTEX, ID_FRAGMENT, ID_CONTENT_TYPE, ID_NAMED, ID_SHADOW, ID_TEXTURE_SOURCE, ID_PARTICLE_SYSTEM, ID_EMITTER, ID_AFFECTOR, ID_COMPOSITOR, ID_TARGET, ID_TARGET_OUTPUT, ID_INPUT, ID_PREVIOUS, ID_TARGET_WIDTH, ID_TARGET_HEIGHT, ID_TARGET_WIDTH_SCALED, ID_TARGET_HEIGHT_SCALED, ID_ONLY_INITIAL, ID_VISIBILITY_MASK, ID_LOD_BIAS, ID_MATERIAL_SCHEME, ID_SHADOWS_ENABLED, ID_CLEAR, ID_STENCIL, ID_RENDER_SCENE, ID_RENDER_QUAD, ID_IDENTIFIER, ID_FIRST_RENDER_QUEUE, ID_LAST_RENDER_QUEUE, ID_BUFFERS, ID_COLOUR, ID_DEPTH, ID_COLOUR_VALUE, ID_DEPTH_VALUE, ID_STENCIL_VALUE, ID_CHECK, ID_COMP_FUNC, ID_REF_VALUE, ID_MASK, ID_FAIL_OP, ID_KEEP, ID_INCREMENT, ID_DECREMENT, ID_INCREMENT_WRAP, ID_DECREMENT_WRAP, ID_INVERT, ID_DEPTH_FAIL_OP, ID_PASS_OP, ID_TWO_SIDED, ID_END_BUILTIN_IDS } |
This enum defines the integer ids for keywords this compiler handles. More... | |
enum | { TID_LBRACKET = 0, TID_RBRACKET, TID_COLON, TID_VARIABLE, TID_WORD, TID_QUOTE, TID_NEWLINE, TID_UNKNOWN, TID_END } |
These codes represent token IDs which are numerical translations of specific lexemes. More... | |
enum | ShadowRenderableFlags { SRF_INCLUDE_LIGHT_CAP = 0x00000001, SRF_INCLUDE_DARK_CAP = 0x00000002, SRF_EXTRUDE_TO_INFINITY = 0x00000004 } |
A set of flags that can be used to influence ShadowRenderable creation. More... | |
enum | SharedPtrFreeMethod { SPFM_DELETE, SPFM_DELETE_T, SPFM_FREE } |
The method to use to free memory on destruction. More... | |
enum | SkeletonAnimationBlendMode { ANIMBLEND_AVERAGE, ANIMBLEND_CUMULATIVE } |
enum | SkeletonChunkID { SKELETON_HEADER = 0x1000, SKELETON_BONE = 0x2000, SKELETON_BONE_PARENT = 0x3000, SKELETON_ANIMATION = 0x4000, SKELETON_ANIMATION_TRACK = 0x4100, SKELETON_ANIMATION_TRACK_KEYFRAME = 0x4110, SKELETON_ANIMATION_LINK = 0x5000 } |
Definition of the OGRE .skeleton file format. More... | |
enum | FaceGroupType { FGT_FACE_LIST, FGT_PATCH, FGT_UNKNOWN } |
A type of face group, i.e. More... | |
enum | ParameterType { PT_BOOL, PT_REAL, PT_INT, PT_UNSIGNED_INT, PT_SHORT, PT_UNSIGNED_SHORT, PT_LONG, PT_UNSIGNED_LONG, PT_STRING, PT_VECTOR3, PT_MATRIX3, PT_MATRIX4, PT_QUATERNION, PT_COLOURVALUE } |
List of parameter types available. More... | |
enum | TextureUsage { TU_STATIC = HardwareBuffer::HBU_STATIC, TU_DYNAMIC = HardwareBuffer::HBU_DYNAMIC, TU_WRITE_ONLY = HardwareBuffer::HBU_WRITE_ONLY, TU_STATIC_WRITE_ONLY = HardwareBuffer::HBU_STATIC_WRITE_ONLY, TU_DYNAMIC_WRITE_ONLY = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, TU_DYNAMIC_WRITE_ONLY_DISCARDABLE = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, TU_AUTOMIPMAP = 0x100, TU_RENDERTARGET = 0x200, TU_DEFAULT = TU_AUTOMIPMAP | TU_STATIC_WRITE_ONLY } |
Enum identifying the texture usage. More... | |
enum | TextureType { TEX_TYPE_1D = 1, TEX_TYPE_2D = 2, TEX_TYPE_3D = 3, TEX_TYPE_CUBE_MAP = 4 } |
Enum identifying the texture type. More... | |
enum | TextureMipmap { MIP_UNLIMITED = 0x7FFFFFFF, MIP_DEFAULT = -1 } |
Enum identifying special mipmap numbers. More... | |
Functions | |
template<typename ValueType> | |
ValueType * | any_cast (Any *operand) |
template<typename ValueType> | |
const ValueType * | any_cast (const Any *operand) |
template<typename ValueType> | |
ValueType | any_cast (const Any &operand) |
int _OgreExport | findCommandLineOpts (int numargs, char **argv, UnaryOptionList &unaryOptList, BinaryOptionList &binOptList) |
Locate command-line options of the unary form '-blah' and of the binary form '-blah foo', passing back the index of the next non-option. | |
Radian | operator* (Real a, const Radian &b) |
Radian | operator/ (Real a, const Radian &b) |
Degree | operator* (Real a, const Degree &b) |
Degree | operator/ (Real a, const Degree &b) |
Vector4 | operator* (const Vector4 &v, const Matrix4 &mat) |
template<typename T> | |
T * | constructN (T *basePtr, size_t count) |
Utility function for constructing an array of objects with placement new, without using new[] (which allocates an undocumented amount of extra memory and so isn't appropriate for custom allocators). | |
template<typename T, typename T2, typename P> | |
bool | operator== (STLAllocator< T, P > const &, STLAllocator< T2, P > const &) |
determine equality, can memory from another allocator be released by this allocator, (ISO C++) | |
template<typename T, typename P, typename OtherAllocator> | |
bool | operator== (STLAllocator< T, P > const &, OtherAllocator const &) |
determine equality, can memory from another allocator be released by this allocator, (ISO C++) | |
template<typename T, typename T2, typename P> | |
bool | operator!= (STLAllocator< T, P > const &, STLAllocator< T2, P > const &) |
determine equality, can memory from another allocator be released by this allocator, (ISO C++) | |
template<typename T, typename P, typename OtherAllocator> | |
bool | operator!= (STLAllocator< T, P > const &, OtherAllocator const &) |
determine equality, can memory from another allocator be released by this allocator, (ISO C++) | |
template<class T> | |
static FORCEINLINE T * | rawOffsetPointer (T *ptr, ptrdiff_t offset) |
Returns raw offseted of the given pointer. | |
template<class T> | |
static FORCEINLINE void | advanceRawPointer (T *&ptr, ptrdiff_t offset) |
Advance the pointer with raw offset. | |
Rectangle | intersect (const Rectangle &lhs, const Rectangle &rhs) |
Geometric intersection of two rectanglar regions. | |
_OgreExport bool | operator== (const ShadowTextureConfig &lhs, const ShadowTextureConfig &rhs) |
_OgreExport bool | operator!= (const ShadowTextureConfig &lhs, const ShadowTextureConfig &rhs) |
template<class T, class U> | |
bool | operator== (SharedPtr< T > const &a, SharedPtr< U > const &b) |
template<class T, class U> | |
bool | operator!= (SharedPtr< T > const &a, SharedPtr< U > const &b) |
template<class T, class U> | |
bool | operator< (SharedPtr< T > const &a, SharedPtr< U > const &b) |
Variables | |
const size_t | RENDER_QUEUE_COUNT = RENDER_QUEUE_MAX+1 |
unsigned char | SPOT_SHADOW_FADE_PNG [SPOT_SHADOW_FADE_PNG_SIZE] |
typedef std::string Ogre::_StringBase |
Definition at line 159 of file OgrePrerequisites.h.
typedef stdext::hash_compare< _StringBase, std::less< _StringBase > > Ogre::_StringHash |
Definition at line 169 of file OgreString.h.
typedef uint32 Ogre::ABGR |
Definition at line 38 of file OgreColourValue.h.
Definition at line 241 of file OgreMemoryAllocatorConfig.h.
typedef std::list<AbstractNodePtr> Ogre::AbstractNodeList |
Definition at line 82 of file OgreScriptCompiler.h.
Definition at line 83 of file OgreScriptCompiler.h.
typedef SharedPtr<AbstractNode> Ogre::AbstractNodePtr |
Definition at line 80 of file OgreScriptCompiler.h.
typedef std::map<String, String> Ogre::AliasTextureNamePairList |
Alias / Texture name pair (first = alias, second = texture name).
Definition at line 300 of file OgreCommon.h.
Definition at line 242 of file OgreMemoryAllocatorConfig.h.
typedef SharedPtr<AnimableValue> Ogre::AnimableValuePtr |
Definition at line 224 of file OgreAnimable.h.
Definition at line 243 of file OgreMemoryAllocatorConfig.h.
Definition at line 229 of file OgreMemoryAllocatorConfig.h.
typedef CategorisedAllocPolicy<MEMCATEGORY_ANIMATION> Ogre::AnimationAllocPolicy |
Definition at line 219 of file OgreMemoryAllocatorConfig.h.
Definition at line 169 of file OgreAnimationState.h.
typedef std::map<String, AnimationState*> Ogre::AnimationStateMap |
Definition at line 168 of file OgreAnimationState.h.
Definition at line 244 of file OgreMemoryAllocatorConfig.h.
typedef uint32 Ogre::ARGB |
Definition at line 37 of file OgreColourValue.h.
typedef bool(* Ogre::ATTRIBUTE_PARSER)(String ¶ms, MaterialScriptContext &context) |
Function def for material attribute parser; return value determines if the next line should be {.
Definition at line 96 of file OgreMaterialSerializer.h.
typedef unsigned long Ogre::BackgroundProcessTicket |
Definition at line 245 of file OgreMemoryAllocatorConfig.h.
typedef uint32 Ogre::BGRA |
Definition at line 39 of file OgreColourValue.h.
typedef std::map<String, String> Ogre::BinaryOptionList |
Definition at line 294 of file OgreCommon.h.
Definition at line 246 of file OgreMemoryAllocatorConfig.h.
typedef std::vector<HardwareBuffer::Usage> Ogre::BufferUsageList |
Definition at line 247 of file OgreMemoryAllocatorConfig.h.
Definition at line 248 of file OgreMemoryAllocatorConfig.h.
typedef std::list<ConcreteNodePtr> Ogre::ConcreteNodeList |
Definition at line 58 of file OgreScriptCompiler.h.
Definition at line 59 of file OgreScriptCompiler.h.
typedef SharedPtr<ConcreteNode> Ogre::ConcreteNodePtr |
Definition at line 56 of file OgreScriptCompiler.h.
Definition at line 249 of file OgreMemoryAllocatorConfig.h.
typedef struct Ogre::_ConfigOption Ogre::ConfigOption |
typedef std::map< String, ConfigOption > Ogre::ConfigOptionMap |
Definition at line 53 of file OgreConfigOptionMap.h.
Definition at line 170 of file OgreAnimationState.h.
Definition at line 173 of file OgreAnimationState.h.
typedef std::vector<const Image*> Ogre::ConstImagePtrList |
Definition at line 437 of file OgreImage.h.
Definition at line 56 of file OgreShadowTextureManager.h.
Definition at line 250 of file OgreMemoryAllocatorConfig.h.
Definition at line 44 of file OgreControllerManager.h.
typedef SharedPtr< ControllerValue<Real> > Ogre::ControllerValueRealPtr |
Definition at line 43 of file OgreControllerManager.h.
typedef std::list<DataStreamPtr> Ogre::DataStreamList |
typedef SharedPtr<DataStream> Ogre::DataStreamPtr |
Shared pointer to allow data streams to be passed around without worrying about deallocation.
Definition at line 160 of file OgreDataStream.h.
Definition at line 251 of file OgreMemoryAllocatorConfig.h.
typedef UTFString Ogre::DisplayString |
Definition at line 46 of file OgreOverlayElement.h.
Definition at line 252 of file OgreMemoryAllocatorConfig.h.
Definition at line 253 of file OgreMemoryAllocatorConfig.h.
typedef std::list<AnimationState*> Ogre::EnabledAnimationStateList |
Definition at line 172 of file OgreAnimationState.h.
Definition at line 254 of file OgreMemoryAllocatorConfig.h.
typedef std::vector<FileInfo> Ogre::FileInfoList |
Definition at line 62 of file OgreArchive.h.
typedef SharedPtr<FileInfoList> Ogre::FileInfoListPtr |
Definition at line 63 of file OgreArchive.h.
typedef TRect<float> Ogre::FloatRect |
Structure used to define a rectangle in a 2-D floating point space.
Definition at line 334 of file OgreCommon.h.
typedef SceneObjAllocatedObject Ogre::FXAlloc |
Definition at line 255 of file OgreMemoryAllocatorConfig.h.
Definition at line 227 of file OgreMemoryAllocatorConfig.h.
typedef CategorisedAllocPolicy<MEMCATEGORY_GENERAL> Ogre::GeneralAllocPolicy |
Definition at line 217 of file OgreMemoryAllocatorConfig.h.
Definition at line 228 of file OgreMemoryAllocatorConfig.h.
typedef CategorisedAllocPolicy<MEMCATEGORY_GEOMETRY> Ogre::GeometryAllocPolicy |
Definition at line 218 of file OgreMemoryAllocatorConfig.h.
Definition at line 146 of file OgreGpuProgram.h.
typedef std::map<String, GpuConstantDefinition> Ogre::GpuConstantDefinitionMap |
Definition at line 145 of file OgreGpuProgram.h.
typedef std::map<size_t, GpuLogicalIndexUse> Ogre::GpuLogicalIndexUseMap |
Definition at line 226 of file OgreGpuProgram.h.
Definition at line 262 of file OgreMemoryAllocatorConfig.h.
Shared pointer used to hold references to GpuProgramParameters instances.
Definition at line 1394 of file OgreGpuProgram.h.
typedef std::vector<IlluminationPass*> Ogre::IlluminationPassList |
Definition at line 1598 of file OgrePass.h.
Definition at line 256 of file OgreMemoryAllocatorConfig.h.
typedef std::vector<Image*> Ogre::ImagePtrList |
Definition at line 436 of file OgreImage.h.
Definition at line 257 of file OgreMemoryAllocatorConfig.h.
typedef std::vector<Light*> Ogre::LightList |
Definition at line 290 of file OgreCommon.h.
typedef GeneralAllocatedObject Ogre::LogAlloc |
Definition at line 258 of file OgreMemoryAllocatorConfig.h.
Shared pointer to allow memory data streams to be passed around without worrying about deallocation.
Definition at line 323 of file OgreDataStream.h.
Definition at line 259 of file OgreMemoryAllocatorConfig.h.
typedef std::map<String, String> Ogre::NameValuePairList |
Name / value parameter pair (first = name, second = value).
Definition at line 297 of file OgreCommon.h.
Definition at line 260 of file OgreMemoryAllocatorConfig.h.
Definition at line 261 of file OgreMemoryAllocatorConfig.h.
typedef std::map<String, ParamCommand* > Ogre::ParamCommandMap |
Definition at line 80 of file OgreStringInterface.h.
typedef std::map<String, ParamDictionary> Ogre::ParamDictionaryMap |
Definition at line 145 of file OgreStringInterface.h.
typedef std::vector<ParameterDef> Ogre::ParameterList |
Definition at line 69 of file OgreStringInterface.h.
Definition at line 263 of file OgreMemoryAllocatorConfig.h.
Definition at line 264 of file OgreMemoryAllocatorConfig.h.
typedef std::vector<PixelFormat> Ogre::PixelFormatList |
Definition at line 142 of file OgrePixelFormat.h.
typedef std::vector<PlaneBoundedVolume> Ogre::PlaneBoundedVolumeList |
Definition at line 122 of file OgrePlaneBoundedVolume.h.
typedef std::vector<Plane> Ogre::PlaneList |
Definition at line 152 of file OgrePlane.h.
Definition at line 265 of file OgreMemoryAllocatorConfig.h.
typedef std::vector<Pose*> Ogre::PoseList |
Definition at line 106 of file OgrePose.h.
typedef double Ogre::PreciseReal |
Definition at line 266 of file OgreMemoryAllocatorConfig.h.
Definition at line 267 of file OgreMemoryAllocatorConfig.h.
typedef std::vector<RaySceneQueryResultEntry> Ogre::RaySceneQueryResult |
Definition at line 367 of file OgreSceneQuery.h.
typedef float Ogre::Real |
Software floating point type.
Definition at line 120 of file OgrePrerequisites.h.
typedef TRect<Real> Ogre::RealRect |
Structure used to define a rectangle in a 2-D floating point space, subject to double / single floating point settings.
Definition at line 339 of file OgreCommon.h.
typedef TRect< long > Ogre::Rect |
Structure used to define a rectangle in a 2-D integer space.
Definition at line 343 of file OgreCommon.h.
Definition at line 268 of file OgreMemoryAllocatorConfig.h.
Definition at line 156 of file OgreRenderQueueInvocation.h.
typedef std::vector<RenderQueueInvocation*> Ogre::RenderQueueInvocationList |
Definition at line 269 of file OgreMemoryAllocatorConfig.h.
Definition at line 234 of file OgreMemoryAllocatorConfig.h.
typedef CategorisedAllocPolicy<MEMCATEGORY_RENDERSYS> Ogre::RenderSysAllocPolicy |
Definition at line 224 of file OgreMemoryAllocatorConfig.h.
typedef std::vector<RenderSystem*> Ogre::RenderSystemList |
Definition at line 44 of file OgreRoot.h.
typedef std::map< String, RenderTarget * > Ogre::RenderTargetMap |
Definition at line 52 of file OgreRenderSystem.h.
typedef std::multimap<uchar, RenderTarget * > Ogre::RenderTargetPriorityMap |
Definition at line 53 of file OgreRenderSystem.h.
Definition at line 141 of file OgreRenderToVertexBuffer.h.
Definition at line 271 of file OgreMemoryAllocatorConfig.h.
Definition at line 232 of file OgreMemoryAllocatorConfig.h.
typedef CategorisedAllocPolicy<MEMCATEGORY_RESOURCE> Ogre::ResourceAllocPolicy |
Definition at line 222 of file OgreMemoryAllocatorConfig.h.
typedef unsigned long Ogre::ResourceHandle |
Definition at line 40 of file OgreResource.h.
typedef SharedPtr<Resource> Ogre::ResourcePtr |
Shared pointer to a Resource.
Definition at line 466 of file OgreResource.h.
typedef uint32 Ogre::RGBA |
Definition at line 36 of file OgreColourValue.h.
Definition at line 270 of file OgreMemoryAllocatorConfig.h.
Definition at line 230 of file OgreMemoryAllocatorConfig.h.
typedef CategorisedAllocPolicy<MEMCATEGORY_SCENE_CONTROL> Ogre::SceneCtlAllocPolicy |
Definition at line 220 of file OgreMemoryAllocatorConfig.h.
Definition at line 273 of file OgreMemoryAllocatorConfig.h.
Definition at line 231 of file OgreMemoryAllocatorConfig.h.
typedef CategorisedAllocPolicy<MEMCATEGORY_SCENE_OBJECTS> Ogre::SceneObjAllocPolicy |
Definition at line 221 of file OgreMemoryAllocatorConfig.h.
typedef std::list<SceneQueryMovableObjectPair> Ogre::SceneQueryMovableIntersectionList |
Definition at line 484 of file OgreSceneQuery.h.
typedef std::pair<MovableObject*, MovableObject*> Ogre::SceneQueryMovableObjectPair |
Definition at line 482 of file OgreSceneQuery.h.
typedef std::pair<MovableObject*, SceneQuery::WorldFragment*> Ogre::SceneQueryMovableObjectWorldFragmentPair |
Definition at line 483 of file OgreSceneQuery.h.
typedef std::list<SceneQueryMovableObjectWorldFragmentPair> Ogre::SceneQueryMovableWorldFragmentIntersectionList |
Definition at line 485 of file OgreSceneQuery.h.
typedef std::list<MovableObject*> Ogre::SceneQueryResultMovableList |
Definition at line 200 of file OgreSceneQuery.h.
typedef std::list<SceneQuery::WorldFragment*> Ogre::SceneQueryResultWorldFragmentList |
Definition at line 201 of file OgreSceneQuery.h.
typedef uint16 Ogre::SceneTypeMask |
Definition at line 274 of file OgreMemoryAllocatorConfig.h.
Definition at line 233 of file OgreMemoryAllocatorConfig.h.
typedef CategorisedAllocPolicy<MEMCATEGORY_SCRIPTING> Ogre::ScriptingAllocPolicy |
Definition at line 223 of file OgreMemoryAllocatorConfig.h.
typedef std::vector<ScriptTokenPtr> Ogre::ScriptTokenList |
Definition at line 70 of file OgreScriptLexer.h.
Definition at line 71 of file OgreScriptLexer.h.
typedef SharedPtr<ScriptToken> Ogre::ScriptTokenPtr |
Definition at line 69 of file OgreScriptLexer.h.
Definition at line 275 of file OgreMemoryAllocatorConfig.h.
Definition at line 272 of file OgreMemoryAllocatorConfig.h.
Definition at line 96 of file OgreShadowCameraSetup.h.
Definition at line 276 of file OgreMemoryAllocatorConfig.h.
typedef std::vector<ShadowTextureConfig> Ogre::ShadowTextureConfigList |
Definition at line 55 of file OgreShadowTextureManager.h.
typedef std::vector<TexturePtr> Ogre::ShadowTextureList |
Definition at line 42 of file OgreShadowTextureManager.h.
Definition at line 277 of file OgreMemoryAllocatorConfig.h.
typedef _StringBase Ogre::String |
Definition at line 162 of file OgrePrerequisites.h.
typedef std::vector<String> Ogre::StringVector |
Definition at line 40 of file OgreStringVector.h.
typedef SharedPtr<StringVector> Ogre::StringVectorPtr |
Definition at line 41 of file OgreStringVector.h.
Definition at line 278 of file OgreMemoryAllocatorConfig.h.
Definition at line 279 of file OgreMemoryAllocatorConfig.h.
Definition at line 280 of file OgreMemoryAllocatorConfig.h.
Definition at line 282 of file OgreMemoryAllocatorConfig.h.
Definition at line 281 of file OgreMemoryAllocatorConfig.h.
typedef int Ogre::TrackVertexColourType |
An enumeration describing which material properties should track the vertex colours.
Definition at line 264 of file OgreCommon.h.
typedef unsigned char Ogre::uchar |
typedef unsigned int Ogre::uint |
Definition at line 153 of file OgrePrerequisites.h.
typedef unsigned short Ogre::uint16 |
Definition at line 214 of file OgrePlatform.h.
typedef unsigned int Ogre::uint32 |
Definition at line 213 of file OgrePlatform.h.
typedef unsigned long long Ogre::uint64 |
Definition at line 220 of file OgrePlatform.h.
typedef unsigned char Ogre::uint8 |
Definition at line 215 of file OgrePlatform.h.
typedef unsigned long Ogre::ulong |
Definition at line 154 of file OgrePrerequisites.h.
typedef std::map<String, bool> Ogre::UnaryOptionList |
Definition at line 293 of file OgreCommon.h.
typedef unsigned short Ogre::ushort |
Definition at line 152 of file OgrePrerequisites.h.
Definition at line 283 of file OgreMemoryAllocatorConfig.h.
typedef struct Ogre::VertexBoneAssignment_s Ogre::VertexBoneAssignment |
Definition at line 284 of file OgreMemoryAllocatorConfig.h.
Definition at line 285 of file OgreMemoryAllocatorConfig.h.
anonymous enum |
These codes represent token IDs which are numerical translations of specific lexemes.
Specific compilers using the lexer can register their own token IDs which are given precedence over these built-in ones.
TID_LBRACKET | |
TID_RBRACKET | |
TID_COLON | |
TID_VARIABLE | |
TID_WORD | |
TID_QUOTE | |
TID_NEWLINE | |
TID_UNKNOWN | |
TID_END |
Definition at line 45 of file OgreScriptLexer.h.
anonymous enum |
This enum defines the integer ids for keywords this compiler handles.
Definition at line 497 of file OgreScriptCompiler.h.
This enum holds the types of the possible abstract nodes.
ANT_UNKNOWN | |
ANT_ATOM | |
ANT_OBJECT | |
ANT_PROPERTY | |
ANT_IMPORT | |
ANT_VARIABLE_SET | |
ANT_VARIABLE_ACCESS |
Definition at line 70 of file OgreScriptCompiler.h.
Enum covering what exactly a billboard's position means (center, top-left etc).
BBO_TOP_LEFT | |
BBO_TOP_CENTER | |
BBO_TOP_RIGHT | |
BBO_CENTER_LEFT | |
BBO_CENTER | |
BBO_CENTER_RIGHT | |
BBO_BOTTOM_LEFT | |
BBO_BOTTOM_CENTER | |
BBO_BOTTOM_RIGHT |
Definition at line 47 of file OgreBillboardSet.h.
The rotation type of billboard.
BBR_VERTEX | Rotate the billboard's vertices around their facing direction. |
BBR_TEXCOORD | Rotate the billboard's texture coordinates. |
Definition at line 60 of file OgreBillboardSet.h.
enum Ogre::BillboardType |
The type of billboard to use.
Definition at line 68 of file OgreBillboardSet.h.
enum Ogre::Capabilities |
Enum describing the different hardware capabilities we want to check for OGRE_CAPS_VALUE(a, b) defines each capability.
Definition at line 70 of file OgreRenderSystemCapabilities.h.
Enumerates the categories of capabilities.
CAPS_CATEGORY_COMMON | |
CAPS_CATEGORY_COMMON_2 | |
CAPS_CATEGORY_D3D9 | |
CAPS_CATEGORY_GL | |
CAPS_CATEGORY_COUNT | Placeholder for max value. |
Definition at line 56 of file OgreRenderSystemCapabilities.h.
enum Ogre::ClipResult |
Generic result of clipping.
CLIPPED_NONE | Nothing was clipped. |
CLIPPED_SOME | Partially clipped. |
CLIPPED_ALL | Everything was clipped away. |
Definition at line 430 of file OgreCommon.h.
Comparison functions used for the depth/stencil buffer operations and others.
CMPF_ALWAYS_FAIL | |
CMPF_ALWAYS_PASS | |
CMPF_LESS | |
CMPF_LESS_EQUAL | |
CMPF_EQUAL | |
CMPF_NOT_EQUAL | |
CMPF_GREATER_EQUAL | |
CMPF_GREATER |
Definition at line 52 of file OgreCommon.h.
These enums hold the types of the concrete parsed nodes.
CNT_VARIABLE | |
CNT_VARIABLE_ASSIGN | |
CNT_WORD | |
CNT_IMPORT | |
CNT_QUOTE | |
CNT_LBRACE | |
CNT_RBRACE | |
CNT_COLON |
Definition at line 43 of file OgreScriptCompiler.h.
enum Ogre::CullingMode |
Hardware culling modes based on vertex winding.
This setting applies to how the hardware API culls triangles it is sent.
Definition at line 123 of file OgreCommon.h.
Enum for type of texture play mode.
TextureEffectPause | |
TextureEffectPlay_ASAP | Video starts out paused. |
TextureEffectPlay_Looping | Video starts playing as soon as possible. |
Definition at line 54 of file OgreExternalTextureSource.h.
enum Ogre::FaceGroupType |
A type of face group, i.e.
face list of procedural etc
Definition at line 40 of file OgreStaticFaceGroup.h.
enum Ogre::FilterOptions |
Filtering options for textures / mipmaps.
Definition at line 88 of file OgreCommon.h.
enum Ogre::FilterType |
FT_MIN | The filter used when shrinking a texture. |
FT_MAG | The filter used when magnifying a texture. |
FT_MIP | The filter used when determining the mipmap. |
Definition at line 78 of file OgreCommon.h.
enum Ogre::FogMode |
Fog modes.
Definition at line 109 of file OgreCommon.h.
enum Ogre::FontType |
Enumerates the types of Font usable in the engine.
FT_TRUETYPE | Generated from a truetype (.ttf) font. |
FT_IMAGE | Loaded from an image created by an artist. |
Definition at line 38 of file OgreFont.h.
enum Ogre::FrustumPlane |
Worldspace clipping planes.
FRUSTUM_PLANE_NEAR | |
FRUSTUM_PLANE_FAR | |
FRUSTUM_PLANE_LEFT | |
FRUSTUM_PLANE_RIGHT | |
FRUSTUM_PLANE_TOP | |
FRUSTUM_PLANE_BOTTOM |
Definition at line 51 of file OgreFrustum.h.
Enumeration of the types of constant we may encounter in programs.
Definition at line 55 of file OgreGpuProgram.h.
enum Ogre::GpuProgramType |
Enumerates the types of programs which can run on the GPU.
Definition at line 43 of file OgreGpuProgram.h.
enum Ogre::GPUVendor |
Enumeration of GPU vendors.
GPU_UNKNOWN | |
GPU_NVIDIA | |
GPU_ATI | |
GPU_INTEL | |
GPU_S3 | |
GPU_MATROX | |
GPU_3DLABS | |
GPU_SIS | |
GPU_VENDOR_COUNT | placeholder |
Definition at line 201 of file OgreRenderSystemCapabilities.h.
Enum describing where '0' is in relation to the parent in the horizontal dimension.
Definition at line 67 of file OgreOverlayElement.h.
enum Ogre::GuiMetricsMode |
Enum describing how the position / size of an element is to be recorded.
Definition at line 54 of file OgreOverlayElement.h.
Enum describing where '0' is in relation to the parent in the vertical dimension.
Definition at line 76 of file OgreOverlayElement.h.
Categorisation of passes for the purpose of additive lighting.
Definition at line 43 of file OgrePass.h.
enum Ogre::ImageFlags |
List of valid texture blending operations, for use with TextureUnitState::setColourOperation.
LBO_REPLACE | Replace all colour with texture with no adjustment. |
LBO_ADD | Add colour components together. |
LBO_MODULATE | Multiply colour components together. |
LBO_ALPHA_BLEND | Blend based on texture alpha. |
Definition at line 52 of file OgreBlendMode.h.
Expert list of valid texture blending operations, for use with TextureUnitState::setColourOperationEx and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class.
It's worth noting that these operations are for blending between texture layers and not between rendered objects and the existing scene. Because all of these modes are only supported in multitexture hardware it may be required to set up a fallback operation where this hardware is not available.
Definition at line 70 of file OgreBlendMode.h.
List of valid sources of values for blending operations used in TextureUnitState::setColourOperation and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class.
Definition at line 107 of file OgreBlendMode.h.
enum Ogre::LayerBlendType |
enum Ogre::LoggingLevel |
Manual culling modes based on vertex normals.
This setting applies to how the software culls triangles before sending them to the hardware API. This culling mode is used by scene managers which choose to implement it - normally those which deal with large amounts of fixed world geometry which is often planar (software culling movable variable geometry is expensive).
Definition at line 138 of file OgreCommon.h.
Enum to identify material sections.
MSS_NONE | |
MSS_MATERIAL | |
MSS_TECHNIQUE | |
MSS_PASS | |
MSS_TEXTUREUNIT | |
MSS_PROGRAM_REF | |
MSS_PROGRAM | |
MSS_DEFAULT_PARAMETERS | |
MSS_TEXTURESOURCE |
Definition at line 42 of file OgreMaterialSerializer.h.
enum Ogre::MemoryCategory |
A set of categories that indicate the purpose of a chunk of memory being allocated.
These categories will be provided at allocation time in order to allow the allocation policy to vary its behaviour if it wishes. This allows you to use a single policy but still have variant behaviour. The level of control it gives you is at a higher level than assigning different policies to different classes, but is the only control you have over general allocations that are primitive types.
MEMCATEGORY_GENERAL | General purpose. |
MEMCATEGORY_GEOMETRY | Geometry held in main memory. |
MEMCATEGORY_ANIMATION | Animation data like tracks, bone matrices. |
MEMCATEGORY_SCENE_CONTROL | Nodes, control data. |
MEMCATEGORY_SCENE_OBJECTS | Scene object instances. |
MEMCATEGORY_RESOURCE | Other resources. |
MEMCATEGORY_SCRIPTING | Scripting. |
MEMCATEGORY_RENDERSYS | Rendersystem structures. |
MEMCATEGORY_COUNT |
Definition at line 144 of file OgreMemoryAllocatorConfig.h.
enum Ogre::MeshChunkID |
Definition of the OGRE .mesh file format.
.mesh files are binary files (for read efficiency at runtime) and are arranged into chunks of data, very like 3D Studio's format. A chunk always consists of: unsigned short CHUNK_ID : one of the following chunk ids identifying the chunk unsigned long LENGTH : length of the chunk in bytes, including this header void* DATA : the data, which may contain other sub-chunks (various data types)
A .mesh file can contain both the definition of the Mesh itself, and optionally the definitions of the materials is uses (although these can be omitted, if so the Mesh assumes that at runtime the Materials referred to by name in the Mesh are loaded/created from another source)
A .mesh file only contains a single mesh, which can itself have multiple submeshes.
Definition at line 53 of file OgreMeshFileFormat.h.
enum Ogre::ParameterType |
List of parameter types available.
PT_BOOL | |
PT_REAL | |
PT_INT | |
PT_UNSIGNED_INT | |
PT_SHORT | |
PT_UNSIGNED_SHORT | |
PT_LONG | |
PT_UNSIGNED_LONG | |
PT_STRING | |
PT_VECTOR3 | |
PT_MATRIX3 | |
PT_MATRIX4 | |
PT_QUATERNION | |
PT_COLOURVALUE |
Definition at line 41 of file OgreStringInterface.h.
Pixel component format.
PCT_BYTE | |
PCT_SHORT | Byte per component (8 bit fixed 0.0..1.0). |
PCT_FLOAT16 | Short per component (16 bit fixed 0.0..1.0)). |
PCT_FLOAT32 | 16 bit float per component |
PCT_COUNT | 32 bit float per component |
Definition at line 166 of file OgrePixelFormat.h.
enum Ogre::PixelFormat |
The pixel format used for images, textures, and render surfaces.
Definition at line 37 of file OgrePixelFormat.h.
Flags defining some on/off properties of pixel formats.
Definition at line 147 of file OgrePixelFormat.h.
enum Ogre::PolygonMode |
The polygon mode to use when rasterising.
PM_POINTS | Only points are rendered. |
PM_WIREFRAME | Wireframe models are rendered. |
PM_SOLID | Solid polygons are rendered. |
Definition at line 167 of file OgreCommon.h.
enum Ogre::ProjectionType |
Specifies perspective (realistic) or orthographic (architectural) projection.
Definition at line 43 of file OgreFrustum.h.
Enumeration of queue groups, by which the application may group queued renderables so that they are rendered together with events in between.
Definition at line 47 of file OgreRenderQueue.h.
Blending factors for manually blending objects with the scene.
If there isn't a predefined SceneBlendType that you like, then you can specify the blending factors directly to affect the combination of object and the existing scene. See Material::setSceneBlending for more details.
SBF_ONE | |
SBF_ZERO | |
SBF_DEST_COLOUR | |
SBF_SOURCE_COLOUR | |
SBF_ONE_MINUS_DEST_COLOUR | |
SBF_ONE_MINUS_SOURCE_COLOUR | |
SBF_DEST_ALPHA | |
SBF_SOURCE_ALPHA | |
SBF_ONE_MINUS_DEST_ALPHA | |
SBF_ONE_MINUS_SOURCE_ALPHA |
Definition at line 229 of file OgreBlendMode.h.
enum Ogre::SceneBlendType |
Types of blending that you can specify between an object and the existing contents of the scene.
Definition at line 210 of file OgreBlendMode.h.
enum Ogre::SceneType |
Classification of a scene to allow a decision of what type of SceenManager to provide back to the application.
Definition at line 3199 of file OgreSceneManager.h.
enum Ogre::ShadeOptions |
A set of flags that can be used to influence ShadowRenderable creation.
Definition at line 92 of file OgreShadowCaster.h.
An enumeration of broad shadow techniques.
Definition at line 178 of file OgreCommon.h.
The method to use to free memory on destruction.
SPFM_DELETE | Use OGRE_DELETE to free the memory. |
SPFM_DELETE_T | Use OGRE_DELETE_T to free (only MEMCATEGORY_GENERAL supported). |
SPFM_FREE | Use OGRE_FREE to free (only MEMCATEGORY_GENERAL supported). |
Definition at line 37 of file OgreSharedPtr.h.
ANIMBLEND_AVERAGE | Animations are applied by calculating a weighted average of all animations. |
ANIMBLEND_CUMULATIVE | Animations are applied by calculating a weighted cumulative total. |
Definition at line 43 of file OgreSkeleton.h.
Definition of the OGRE .skeleton file format.
.skeleton files are binary files (for read efficiency at runtime) and are arranged into chunks of data, very like 3D Studio's format. A chunk always consists of: unsigned short CHUNK_ID : one of the following chunk ids identifying the chunk unsigned long LENGTH : length of the chunk in bytes, including this header void* DATA : the data, which may contain other sub-chunks (various data types)
A .skeleton file contains both the definition of the Skeleton object and the animations it contains. It contains only a single skeleton but can contain multiple animations.
SKELETON_HEADER | |
SKELETON_BONE | |
SKELETON_BONE_PARENT | |
SKELETON_ANIMATION | |
SKELETON_ANIMATION_TRACK | |
SKELETON_ANIMATION_TRACK_KEYFRAME | |
SKELETON_ANIMATION_LINK |
Definition at line 50 of file OgreSkeletonFileFormat.h.
enum Ogre::SortMode |
Sort mode for billboard-set and particle-system.
SM_DIRECTION | Sort by direction of the camera. |
SM_DISTANCE | Sort by distance from the camera. |
Definition at line 274 of file OgreCommon.h.
Enum describing the various actions which can be taken onthe stencil buffer.
Definition at line 71 of file OgreRenderSystem.h.
Enum describing the ways to generate texture coordinates.
Definition at line 57 of file OgreRenderSystem.h.
High-level filtering options providing shortcuts to settings the minification, magnification and mip filters.
Definition at line 66 of file OgreCommon.h.
enum Ogre::TextureMipmap |
Enum identifying special mipmap numbers.
MIP_UNLIMITED | Generate mipmaps up to 1x1. |
MIP_DEFAULT | Use TextureManager default. |
Definition at line 76 of file OgreTexture.h.
enum Ogre::TextureType |
Enum identifying the texture type.
Definition at line 62 of file OgreTexture.h.
enum Ogre::TextureUsage |
Enum identifying the texture usage.
Definition at line 41 of file OgreTexture.h.
Definition at line 265 of file OgreCommon.h.
Type of vertex animation.
Vertex animation comes in 2 types, morph and pose. The reason for the 2 types is that we have 2 different potential goals - to encapsulate a complete, flowing morph animation with multiple keyframes (a typical animation, but implemented by having snapshots of the vertex data at each keyframe), or to represent a single pose change, for example a facial expression. Whilst both could in fact be implemented using the same system, we choose to separate them since the requirements and limitations of each are quite different.
VAT_NONE | No animation. |
VAT_MORPH | Morph animation is made up of many interpolated snapshot keyframes. |
VAT_POSE | Pose animation is made up of a single delta pose keyframe. |
Definition at line 456 of file OgreAnimationTrack.h.
Vertex element semantics, used to identify the meaning of vertex buffer contents.
VES_POSITION | Position, 3 reals per vertex. |
VES_BLEND_WEIGHTS | Blending weights. |
VES_BLEND_INDICES | Blending indices. |
VES_NORMAL | Normal, 3 reals per vertex. |
VES_DIFFUSE | Diffuse colours. |
VES_SPECULAR | Specular colours. |
VES_TEXTURE_COORDINATES | Texture coordinates. |
VES_BINORMAL | Binormal (Y axis if normal is Z). |
VES_TANGENT | Tangent (X axis if normal is Z). |
Definition at line 74 of file OgreHardwareVertexBuffer.h.
Vertex element type, used to identify the base types of the vertex contents.
Definition at line 97 of file OgreHardwareVertexBuffer.h.
enum Ogre::WaveformType |
Enumerates the wave types usable with the Ogre engine.
Definition at line 149 of file OgreCommon.h.
static FORCEINLINE void Ogre::advanceRawPointer | ( | T *& | ptr, | |
ptrdiff_t | offset | |||
) | [static] |
Advance the pointer with raw offset.
Definition at line 214 of file OgreOptimisedUtil.h.
References rawOffsetPointer().
ValueType Ogre::any_cast | ( | const Any & | operand | ) |
Definition at line 387 of file OgreAny.h.
References any_cast(), Ogre::Exception::ERR_INVALIDPARAMS, Ogre::Any::getType(), and OGRE_EXCEPT.
const ValueType* Ogre::any_cast | ( | const Any * | operand | ) |
ValueType* Ogre::any_cast | ( | Any * | operand | ) |
Definition at line 373 of file OgreAny.h.
References Ogre::Any::getType(), and Ogre::Any::mContent.
Referenced by any_cast(), and Ogre::MovableObject::getUserObject().
T* Ogre::constructN | ( | T * | basePtr, | |
size_t | count | |||
) |
Utility function for constructing an array of objects with placement new, without using new[] (which allocates an undocumented amount of extra memory and so isn't appropriate for custom allocators).
Definition at line 304 of file OgreMemoryAllocatorConfig.h.
int _OgreExport Ogre::findCommandLineOpts | ( | int | numargs, | |
char ** | argv, | |||
UnaryOptionList & | unaryOptList, | |||
BinaryOptionList & | binOptList | |||
) |
Locate command-line options of the unary form '-blah' and of the binary form '-blah foo', passing back the index of the next non-option.
numargs,argv | The standard parameters passed to the main method | |
unaryOptList | Map of unary options (i.e. those that do not require a parameter). Should be pre-populated with, for example '-e' in the key and false in the value. Options which are found will be set to true on return. | |
binOptList | Map of binary options (i.e. those that require a parameter e.g. '-e afile.txt'). Should be pre-populated with, for example '-e' and the default setting. Options which are found will have the value updated. |
Rectangle Ogre::intersect | ( | const Rectangle & | lhs, | |
const Rectangle & | rhs | |||
) |
Geometric intersection of two rectanglar regions.
Definition at line 55 of file OgreRectangle.h.
References Ogre::Rectangle::bottom, Ogre::Rectangle::left, Ogre::Rectangle::right, and Ogre::Rectangle::top.
bool Ogre::operator!= | ( | SharedPtr< T > const & | a, | |
SharedPtr< U > const & | b | |||
) |
_OgreExport bool Ogre::operator!= | ( | const ShadowTextureConfig & | lhs, | |
const ShadowTextureConfig & | rhs | |||
) |
bool Ogre::operator!= | ( | STLAllocator< T, P > const & | , | |
OtherAllocator const & | ||||
) |
determine equality, can memory from another allocator be released by this allocator, (ISO C++)
Definition at line 182 of file OgreMemorySTLAllocator.h.
bool Ogre::operator!= | ( | STLAllocator< T, P > const & | , | |
STLAllocator< T2, P > const & | ||||
) |
determine equality, can memory from another allocator be released by this allocator, (ISO C++)
Definition at line 172 of file OgreMemorySTLAllocator.h.
Vector4 Ogre::operator* | ( | const Vector4 & | v, | |
const Matrix4 & | mat | |||
) |
Definition at line 615 of file OgreMatrix4.h.
References Ogre::Vector4::w, Ogre::Vector4::x, Ogre::Vector4::y, and Ogre::Vector4::z.
Degree Ogre::operator* | ( | Real | a, | |
const Degree & | b | |||
) |
Radian Ogre::operator* | ( | Real | a, | |
const Radian & | b | |||
) |
Degree Ogre::operator/ | ( | Real | a, | |
const Degree & | b | |||
) |
Radian Ogre::operator/ | ( | Real | a, | |
const Radian & | b | |||
) |
bool Ogre::operator< | ( | SharedPtr< T > const & | a, | |
SharedPtr< U > const & | b | |||
) |
Definition at line 260 of file OgreSharedPtr.h.
bool Ogre::operator== | ( | SharedPtr< T > const & | a, | |
SharedPtr< U > const & | b | |||
) |
_OgreExport bool Ogre::operator== | ( | const ShadowTextureConfig & | lhs, | |
const ShadowTextureConfig & | rhs | |||
) |
bool Ogre::operator== | ( | STLAllocator< T, P > const & | , | |
OtherAllocator const & | ||||
) |
determine equality, can memory from another allocator be released by this allocator, (ISO C++)
Definition at line 164 of file OgreMemorySTLAllocator.h.
bool Ogre::operator== | ( | STLAllocator< T, P > const & | , | |
STLAllocator< T2, P > const & | ||||
) |
determine equality, can memory from another allocator be released by this allocator, (ISO C++)
Definition at line 154 of file OgreMemorySTLAllocator.h.
Referenced by Ogre::Quaternion::operator!=(), and Ogre::Matrix3::operator!=().
static FORCEINLINE T* Ogre::rawOffsetPointer | ( | T * | ptr, | |
ptrdiff_t | offset | |||
) | [static] |
Returns raw offseted of the given pointer.
Definition at line 204 of file OgreOptimisedUtil.h.
Referenced by advanceRawPointer().
const size_t Ogre::RENDER_QUEUE_COUNT = RENDER_QUEUE_MAX+1 |
Definition at line 37 of file OgreCompositorInstance.h.
unsigned char Ogre::SPOT_SHADOW_FADE_PNG[SPOT_SHADOW_FADE_PNG_SIZE] |
Definition at line 37 of file OgreSpotShadowFadePng.h.
Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Sep 27 22:02:48 2009