00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org 00006 00007 Copyright (c) 2000-2006 Torus Knot Software Ltd 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 00024 You may alternatively use this source under the terms of a specific version of 00025 the OGRE Unrestricted License provided you have obtained such a license from 00026 Torus Knot Software Ltd. 00027 ----------------------------------------------------------------------------- 00028 */ 00029 #ifndef __AutoParamDataSource_H_ 00030 #define __AutoParamDataSource_H_ 00031 00032 #include "OgrePrerequisites.h" 00033 #include "OgreCommon.h" 00034 #include "OgreMatrix4.h" 00035 #include "OgreVector4.h" 00036 #include "OgreLight.h" 00037 #include "OgreColourValue.h" 00038 00039 namespace Ogre { 00040 00041 // forward decls 00042 struct VisibleObjectsBoundsInfo; 00043 00044 00055 class _OgreExport AutoParamDataSource : public SceneMgtAlloc 00056 { 00057 protected: 00058 const Light& getLight(size_t index) const; 00059 mutable Matrix4 mWorldMatrix[256]; 00060 mutable size_t mWorldMatrixCount; 00061 mutable const Matrix4* mWorldMatrixArray; 00062 mutable Matrix4 mWorldViewMatrix; 00063 mutable Matrix4 mViewProjMatrix; 00064 mutable Matrix4 mWorldViewProjMatrix; 00065 mutable Matrix4 mInverseWorldMatrix; 00066 mutable Matrix4 mInverseWorldViewMatrix; 00067 mutable Matrix4 mInverseViewMatrix; 00068 mutable Matrix4 mInverseTransposeWorldMatrix; 00069 mutable Matrix4 mInverseTransposeWorldViewMatrix; 00070 mutable Vector4 mCameraPosition; 00071 mutable Vector4 mCameraPositionObjectSpace; 00072 mutable Matrix4 mTextureViewProjMatrix[OGRE_MAX_SIMULTANEOUS_LIGHTS]; 00073 mutable Matrix4 mTextureWorldViewProjMatrix[OGRE_MAX_SIMULTANEOUS_LIGHTS]; 00074 mutable Matrix4 mSpotlightViewProjMatrix[OGRE_MAX_SIMULTANEOUS_LIGHTS]; 00075 mutable Matrix4 mSpotlightWorldViewProjMatrix[OGRE_MAX_SIMULTANEOUS_LIGHTS]; 00076 mutable Vector4 mShadowCamDepthRanges[OGRE_MAX_SIMULTANEOUS_LIGHTS]; 00077 mutable Matrix4 mViewMatrix; 00078 mutable Matrix4 mProjectionMatrix; 00079 mutable Real mDirLightExtrusionDistance; 00080 mutable Vector4 mLodCameraPosition; 00081 mutable Vector4 mLodCameraPositionObjectSpace; 00082 00083 mutable bool mWorldMatrixDirty; 00084 mutable bool mViewMatrixDirty; 00085 mutable bool mProjMatrixDirty; 00086 mutable bool mWorldViewMatrixDirty; 00087 mutable bool mViewProjMatrixDirty; 00088 mutable bool mWorldViewProjMatrixDirty; 00089 mutable bool mInverseWorldMatrixDirty; 00090 mutable bool mInverseWorldViewMatrixDirty; 00091 mutable bool mInverseViewMatrixDirty; 00092 mutable bool mInverseTransposeWorldMatrixDirty; 00093 mutable bool mInverseTransposeWorldViewMatrixDirty; 00094 mutable bool mCameraPositionDirty; 00095 mutable bool mCameraPositionObjectSpaceDirty; 00096 mutable bool mTextureViewProjMatrixDirty[OGRE_MAX_SIMULTANEOUS_LIGHTS]; 00097 mutable bool mTextureWorldViewProjMatrixDirty[OGRE_MAX_SIMULTANEOUS_LIGHTS]; 00098 mutable bool mSpotlightViewProjMatrixDirty[OGRE_MAX_SIMULTANEOUS_LIGHTS]; 00099 mutable bool mSpotlightWorldViewProjMatrixDirty[OGRE_MAX_SIMULTANEOUS_LIGHTS]; 00100 mutable bool mShadowCamDepthRangesDirty[OGRE_MAX_SIMULTANEOUS_LIGHTS]; 00101 mutable ColourValue mAmbientLight; 00102 mutable ColourValue mFogColour; 00103 mutable Vector4 mFogParams; 00104 mutable int mPassNumber; 00105 mutable Vector4 mSceneDepthRange; 00106 mutable bool mSceneDepthRangeDirty; 00107 mutable bool mLodCameraPositionDirty; 00108 mutable bool mLodCameraPositionObjectSpaceDirty; 00109 00110 const Renderable* mCurrentRenderable; 00111 const Camera* mCurrentCamera; 00112 bool mCameraRelativeRendering; 00113 Vector3 mCameraRelativePosition; 00114 const LightList* mCurrentLightList; 00115 const Frustum* mCurrentTextureProjector[OGRE_MAX_SIMULTANEOUS_LIGHTS]; 00116 const RenderTarget* mCurrentRenderTarget; 00117 const Viewport* mCurrentViewport; 00118 const SceneManager* mCurrentSceneManager; 00119 const VisibleObjectsBoundsInfo* mMainCamBoundsInfo; 00120 const Pass* mCurrentPass; 00121 00122 Light mBlankLight; 00123 public: 00124 AutoParamDataSource(); 00125 virtual ~AutoParamDataSource(); 00127 virtual void setCurrentRenderable(const Renderable* rend); 00129 virtual void setWorldMatrices(const Matrix4* m, size_t count); 00131 virtual void setCurrentCamera(const Camera* cam, bool useCameraRelative); 00133 virtual void setCurrentLightList(const LightList* ll); 00135 virtual void setTextureProjector(const Frustum* frust, size_t index); 00137 virtual void setCurrentRenderTarget(const RenderTarget* target); 00139 virtual void setCurrentViewport(const Viewport* viewport); 00141 virtual void setShadowDirLightExtrusionDistance(Real dist); 00143 virtual void setMainCamBoundsInfo(VisibleObjectsBoundsInfo* info); 00145 virtual void setCurrentSceneManager(const SceneManager* sm); 00147 virtual void setCurrentPass(const Pass* pass); 00148 00149 00150 00151 virtual const Matrix4& getWorldMatrix(void) const; 00152 virtual const Matrix4* getWorldMatrixArray(void) const; 00153 virtual size_t getWorldMatrixCount(void) const; 00154 virtual const Matrix4& getViewMatrix(void) const; 00155 virtual const Matrix4& getViewProjectionMatrix(void) const; 00156 virtual const Matrix4& getProjectionMatrix(void) const; 00157 virtual const Matrix4& getWorldViewProjMatrix(void) const; 00158 virtual const Matrix4& getWorldViewMatrix(void) const; 00159 virtual const Matrix4& getInverseWorldMatrix(void) const; 00160 virtual const Matrix4& getInverseWorldViewMatrix(void) const; 00161 virtual const Matrix4& getInverseViewMatrix(void) const; 00162 virtual const Matrix4& getInverseTransposeWorldMatrix(void) const; 00163 virtual const Matrix4& getInverseTransposeWorldViewMatrix(void) const; 00164 virtual const Vector4& getCameraPosition(void) const; 00165 virtual const Vector4& getCameraPositionObjectSpace(void) const; 00166 virtual const Vector4& getLodCameraPosition(void) const; 00167 virtual const Vector4& getLodCameraPositionObjectSpace(void) const; 00169 virtual float getLightNumber(size_t index) const; 00170 virtual float getLightCount() const; 00171 virtual float getLightCastsShadows(size_t index) const; 00172 virtual const ColourValue& getLightDiffuseColour(size_t index) const; 00173 virtual const ColourValue& getLightSpecularColour(size_t index) const; 00174 virtual const ColourValue getLightDiffuseColourWithPower(size_t index) const; 00175 virtual const ColourValue getLightSpecularColourWithPower(size_t index) const; 00176 virtual const Vector3& getLightPosition(size_t index) const; 00177 virtual Vector4 getLightAs4DVector(size_t index) const; 00178 virtual const Vector3& getLightDirection(size_t index) const; 00179 virtual Real getLightPowerScale(size_t index) const; 00180 virtual Vector4 getLightAttenuation(size_t index) const; 00181 virtual Vector4 getSpotlightParams(size_t index) const; 00182 virtual void setAmbientLightColour(const ColourValue& ambient); 00183 virtual const ColourValue& getAmbientLightColour(void) const; 00184 virtual const ColourValue& getSurfaceAmbientColour(void) const; 00185 virtual const ColourValue& getSurfaceDiffuseColour(void) const; 00186 virtual const ColourValue& getSurfaceSpecularColour(void) const; 00187 virtual const ColourValue& getSurfaceEmissiveColour(void) const; 00188 virtual Real getSurfaceShininess(void) const; 00189 virtual ColourValue getDerivedAmbientLightColour(void) const; 00190 virtual ColourValue getDerivedSceneColour(void) const; 00191 virtual void setFog(FogMode mode, const ColourValue& colour, Real expDensity, Real linearStart, Real linearEnd); 00192 virtual const ColourValue& getFogColour(void) const; 00193 virtual const Vector4& getFogParams(void) const; 00194 virtual const Matrix4& getTextureViewProjMatrix(size_t index) const; 00195 virtual const Matrix4& getTextureWorldViewProjMatrix(size_t index) const; 00196 virtual const Matrix4& getSpotlightViewProjMatrix(size_t index) const; 00197 virtual const Matrix4& getSpotlightWorldViewProjMatrix(size_t index) const; 00198 virtual const Matrix4& getTextureTransformMatrix(size_t index) const; 00199 virtual const RenderTarget* getCurrentRenderTarget(void) const; 00200 virtual const Renderable* getCurrentRenderable(void) const; 00201 virtual const Pass* getCurrentPass(void) const; 00202 virtual Vector4 getTextureSize(size_t index) const; 00203 virtual Vector4 getInverseTextureSize(size_t index) const; 00204 virtual Vector4 getPackedTextureSize(size_t index) const; 00205 virtual Real getShadowExtrusionDistance(void) const; 00206 virtual const Vector4& getSceneDepthRange() const; 00207 virtual const Vector4& getShadowSceneDepthRange(size_t index) const; 00208 virtual const ColourValue& getShadowColour() const; 00209 virtual Matrix4 getInverseViewProjMatrix(void) const; 00210 virtual Matrix4 getInverseTransposeViewProjMatrix() const; 00211 virtual Matrix4 getTransposeViewProjMatrix() const; 00212 virtual Matrix4 getTransposeViewMatrix() const; 00213 virtual Matrix4 getInverseTransposeViewMatrix() const; 00214 virtual Matrix4 getTransposeProjectionMatrix() const; 00215 virtual Matrix4 getInverseProjectionMatrix() const; 00216 virtual Matrix4 getInverseTransposeProjectionMatrix() const; 00217 virtual Matrix4 getTransposeWorldViewProjMatrix() const; 00218 virtual Matrix4 getInverseWorldViewProjMatrix() const; 00219 virtual Matrix4 getInverseTransposeWorldViewProjMatrix() const; 00220 virtual Matrix4 getTransposeWorldViewMatrix() const; 00221 virtual Matrix4 getTransposeWorldMatrix() const; 00222 virtual Real getTime(void) const; 00223 virtual Real getTime_0_X(Real x) const; 00224 virtual Real getCosTime_0_X(Real x) const; 00225 virtual Real getSinTime_0_X(Real x) const; 00226 virtual Real getTanTime_0_X(Real x) const; 00227 virtual Vector4 getTime_0_X_packed(Real x) const; 00228 virtual Real getTime_0_1(Real x) const; 00229 virtual Real getCosTime_0_1(Real x) const; 00230 virtual Real getSinTime_0_1(Real x) const; 00231 virtual Real getTanTime_0_1(Real x) const; 00232 virtual Vector4 getTime_0_1_packed(Real x) const; 00233 virtual Real getTime_0_2Pi(Real x) const; 00234 virtual Real getCosTime_0_2Pi(Real x) const; 00235 virtual Real getSinTime_0_2Pi(Real x) const; 00236 virtual Real getTanTime_0_2Pi(Real x) const; 00237 virtual Vector4 getTime_0_2Pi_packed(Real x) const; 00238 virtual Real getFrameTime(void) const; 00239 virtual Real getFPS() const; 00240 virtual Real getViewportWidth() const; 00241 virtual Real getViewportHeight() const; 00242 virtual Real getInverseViewportWidth() const; 00243 virtual Real getInverseViewportHeight() const; 00244 virtual Vector3 getViewDirection() const; 00245 virtual Vector3 getViewSideVector() const; 00246 virtual Vector3 getViewUpVector() const; 00247 virtual Real getFOV() const; 00248 virtual Real getNearClipDistance() const; 00249 virtual Real getFarClipDistance() const; 00250 virtual int getPassNumber(void) const; 00251 virtual void setPassNumber(const int passNumber); 00252 virtual void incPassNumber(void); 00253 }; 00254 } 00255 00256 #endif
Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Sep 27 22:02:22 2009