00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2006 Torus Knot Software Ltd 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 00024 You may alternatively use this source under the terms of a specific version of 00025 the OGRE Unrestricted License provided you have obtained such a license from 00026 Torus Knot Software Ltd. 00027 ----------------------------------------------------------------------------- 00028 */ 00029 00030 #ifndef __Bone_H__ 00031 #define __Bone_H__ 00032 00033 #include "OgrePrerequisites.h" 00034 #include "OgreNode.h" 00035 00036 00037 namespace Ogre 00038 { 00045 class _OgreExport Bone : public Node 00046 { 00047 public: 00049 Bone(unsigned short handle, Skeleton* creator); 00051 Bone(const String& name, unsigned short handle, Skeleton* creator); 00052 ~Bone(); 00053 00065 Bone* createChild(unsigned short handle, 00066 const Vector3& translate = Vector3::ZERO, const Quaternion& rotate = Quaternion::IDENTITY); 00067 00068 00070 unsigned short getHandle(void) const; 00071 00075 void setBindingPose(void); 00076 00083 void reset(void); 00084 00093 void setManuallyControlled(bool manuallyControlled); 00094 00096 bool isManuallyControlled() const; 00097 00098 00103 void _getOffsetTransform(Matrix4& m) const; 00104 00106 const Vector3& _getBindingPoseInverseScale(void) const { return mBindDerivedInverseScale; } 00108 const Vector3& _getBindingPoseInversePosition(void) const { return mBindDerivedInversePosition; } 00110 const Quaternion& _getBindingPoseInverseOrientation(void) const { return mBindDerivedInverseOrientation; } 00111 00113 void needUpdate(bool forceParentUpdate = false); 00114 00115 00116 protected: 00118 unsigned short mHandle; 00119 00121 bool mManuallyControlled; 00122 00124 Node* createChildImpl(void); 00126 Node* createChildImpl(const String& name); 00127 00129 Skeleton* mCreator; 00130 00132 Vector3 mBindDerivedInverseScale; 00134 Quaternion mBindDerivedInverseOrientation; 00136 Vector3 mBindDerivedInversePosition; 00137 }; 00138 00139 00140 } 00141 00142 #endif
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Last modified Sun Sep 27 22:02:22 2009