OgreBone.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2006 Torus Knot Software Ltd
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software; you can redistribute it and/or modify it under
00011 the terms of the GNU Lesser General Public License as published by the Free Software
00012 Foundation; either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00018 
00019 You should have received a copy of the GNU Lesser General Public License along with
00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/lesser.txt.
00023 
00024 You may alternatively use this source under the terms of a specific version of
00025 the OGRE Unrestricted License provided you have obtained such a license from
00026 Torus Knot Software Ltd.
00027 -----------------------------------------------------------------------------
00028 */
00029 
00030 #ifndef __Bone_H__
00031 #define __Bone_H__
00032 
00033 #include "OgrePrerequisites.h"
00034 #include "OgreNode.h"
00035 
00036 
00037 namespace Ogre 
00038 {
00045     class _OgreExport Bone : public Node
00046     {
00047     public:
00049         Bone(unsigned short handle, Skeleton* creator);
00051         Bone(const String& name, unsigned short handle, Skeleton* creator);
00052         ~Bone();
00053 
00065         Bone* createChild(unsigned short handle, 
00066             const Vector3& translate = Vector3::ZERO, const Quaternion& rotate = Quaternion::IDENTITY);
00067 
00068 
00070         unsigned short getHandle(void) const;
00071 
00075         void setBindingPose(void);
00076 
00083         void reset(void);
00084 
00093         void setManuallyControlled(bool manuallyControlled);
00094 
00096         bool isManuallyControlled() const;
00097 
00098         
00103         void _getOffsetTransform(Matrix4& m) const;
00104 
00106         const Vector3& _getBindingPoseInverseScale(void) const { return mBindDerivedInverseScale; }
00108         const Vector3& _getBindingPoseInversePosition(void) const { return mBindDerivedInversePosition; }
00110         const Quaternion& _getBindingPoseInverseOrientation(void) const { return mBindDerivedInverseOrientation; }
00111 
00113         void needUpdate(bool forceParentUpdate = false);
00114 
00115 
00116     protected:
00118         unsigned short mHandle;
00119 
00121         bool mManuallyControlled;
00122 
00124         Node* createChildImpl(void);
00126         Node* createChildImpl(const String& name);
00127 
00129         Skeleton* mCreator;
00130 
00132         Vector3 mBindDerivedInverseScale;
00134         Quaternion mBindDerivedInverseOrientation;
00136         Vector3 mBindDerivedInversePosition;
00137     };
00138 
00139 
00140 }
00141 
00142 #endif

Copyright © 2008 Torus Knot Software Ltd
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Last modified Sun Sep 27 22:02:22 2009