00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2005 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 00024 You may alternatively use this source under the terms of a specific version of 00025 the OGRE Unrestricted License provided you have obtained such a license from 00026 Torus Knot Software Ltd. 00027 ----------------------------------------------------------------------------- 00028 */ 00029 #ifndef __RenderQueueInvocation_H__ 00030 #define __RenderQueueInvocation_H__ 00031 00032 #include "OgrePrerequisites.h" 00033 #include "OgreRenderQueueSortingGrouping.h" 00034 #include "OgreIteratorWrappers.h" 00035 00036 namespace Ogre { 00037 00061 class _OgreExport RenderQueueInvocation : public RenderQueueAlloc 00062 { 00063 protected: 00065 uint8 mRenderQueueGroupID; 00067 String mInvocationName; 00069 QueuedRenderableCollection::OrganisationMode mSolidsOrganisation; 00071 bool mSuppressShadows; 00073 bool mSuppressRenderStateChanges; 00074 public: 00080 RenderQueueInvocation(uint8 renderQueueGroupID, 00081 const String& invocationName = StringUtil::BLANK); 00082 virtual ~RenderQueueInvocation(); 00083 00085 virtual uint8 getRenderQueueGroupID(void) const { return mRenderQueueGroupID; } 00086 00088 virtual const String& getInvocationName(void) const { return mInvocationName; } 00089 00093 virtual void setSolidsOrganisation( 00094 QueuedRenderableCollection::OrganisationMode org) 00095 { mSolidsOrganisation = org; } 00096 00100 virtual QueuedRenderableCollection::OrganisationMode 00101 getSolidsOrganisation(void) const { return mSolidsOrganisation; } 00102 00108 virtual void setSuppressShadows(bool suppress) 00109 { mSuppressShadows = suppress; } 00110 00113 virtual bool getSuppressShadows(void) const { return mSuppressShadows; } 00114 00135 virtual void setSuppressRenderStateChanges(bool suppress) 00136 { mSuppressRenderStateChanges = suppress; } 00137 00140 virtual bool getSuppressRenderStateChanges(void) const { return mSuppressRenderStateChanges; } 00141 00147 virtual void invoke(RenderQueueGroup* group, SceneManager* targetSceneManager); 00148 00150 static String RENDER_QUEUE_INVOCATION_SHADOWS; 00151 }; 00152 00153 00155 typedef std::vector<RenderQueueInvocation*> RenderQueueInvocationList; 00156 typedef VectorIterator<RenderQueueInvocationList> RenderQueueInvocationIterator; 00157 00168 class _OgreExport RenderQueueInvocationSequence : public RenderQueueAlloc 00169 { 00170 protected: 00171 String mName; 00172 RenderQueueInvocationList mInvocations; 00173 public: 00174 RenderQueueInvocationSequence(const String& name); 00175 virtual ~RenderQueueInvocationSequence(); 00176 00178 const String& getName(void) const { return mName; } 00179 00186 RenderQueueInvocation* add(uint8 renderQueueGroupID, 00187 const String& invocationName); 00188 00195 void add(RenderQueueInvocation* i); 00196 00198 size_t size(void) const { return mInvocations.size(); } 00199 00201 void clear(void); 00202 00204 RenderQueueInvocation* get(size_t index); 00205 00207 void remove(size_t index); 00208 00210 RenderQueueInvocationIterator iterator(void); 00211 00212 00213 }; 00214 00215 } 00216 00217 #endif 00218
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Last modified Sun Sep 27 22:02:25 2009