#include "OgrePrerequisites.h"
#include "OgreMovableObject.h"
#include "OgreRenderable.h"
#include "OgreAxisAlignedBox.h"
#include "OgreVertexIndexData.h"
#include "OgreMovablePlane.h"
Go to the source code of this file.
Namespaces | |
namespace | Ogre |
Classes | |
class | Ogre::Frustum |
A frustum represents a pyramid, capped at the near and far end which is used to represent either a visible area or a projection area. More... | |
Enumerations | |
enum | Ogre::ProjectionType { Ogre::PT_ORTHOGRAPHIC, Ogre::PT_PERSPECTIVE } |
Specifies perspective (realistic) or orthographic (architectural) projection. More... | |
enum | Ogre::FrustumPlane { Ogre::FRUSTUM_PLANE_NEAR = 0, Ogre::FRUSTUM_PLANE_FAR = 1, Ogre::FRUSTUM_PLANE_LEFT = 2, Ogre::FRUSTUM_PLANE_RIGHT = 3, Ogre::FRUSTUM_PLANE_TOP = 4, Ogre::FRUSTUM_PLANE_BOTTOM = 5 } |
Worldspace clipping planes. More... |
Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Sep 27 22:02:27 2009