OgreShadowTextureManager.h File Reference

#include "OgrePrerequisites.h"
#include "OgreSingleton.h"
#include "OgrePixelFormat.h"
#include "OgreTexture.h"
#include "OgreIteratorWrappers.h"

Go to the source code of this file.

Namespaces

namespace  Ogre

Classes

struct  Ogre::ShadowTextureConfig
 Structure containing the configuration for one shadow texture. More...
class  Ogre::ShadowTextureManager
 Class to manage the available shadow textures which may be shared between many SceneManager instances if formats agree. More...

Typedefs

typedef std::vector< TexturePtr > Ogre::ShadowTextureList
typedef std::vector
< ShadowTextureConfig > 
Ogre::ShadowTextureConfigList
typedef ConstVectorIterator
< ShadowTextureConfigList > 
Ogre::ConstShadowTextureConfigIterator

Functions

_OgreExport bool Ogre::operator== (const ShadowTextureConfig &lhs, const ShadowTextureConfig &rhs)
_OgreExport bool Ogre::operator!= (const ShadowTextureConfig &lhs, const ShadowTextureConfig &rhs)


Copyright © 2008 Torus Knot Software Ltd
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Last modified Sun Sep 27 22:02:27 2009