org.gljava.opengl.x.swig
Class GlewJNI
public
class
GlewJNI
extends Object
Method Summary |
static void | glAccum(long jarg1, float jarg2) |
static void | glAlphaFunc(long jarg1, float jarg2) |
static short | glAreTexturesResident(int jarg1, IntBuffer jarg2, ShortBuffer jarg3) |
static void | glArrayElement(int jarg1) |
static void | glBegin(long jarg1) |
static void | glBindTexture(long jarg1, long jarg2) |
static void | glBitmap(int jarg1, int jarg2, float jarg3, float jarg4, float jarg5, float jarg6, ShortBuffer jarg7) |
static void | glBlendFunc(long jarg1, long jarg2) |
static void | glCallList(long jarg1) |
static void | glCallLists(int jarg1, long jarg2, Buffer jarg3) |
static void | glClear(long jarg1) |
static void | glClearAccum(float jarg1, float jarg2, float jarg3, float jarg4) |
static void | glClearColor(float jarg1, float jarg2, float jarg3, float jarg4) |
static void | glClearDepth(double jarg1) |
static void | glClearIndex(float jarg1) |
static void | glClearStencil(int jarg1) |
static void | glClipPlane(long jarg1, DoubleBuffer jarg2) |
static void | glColor3b(byte jarg1, byte jarg2, byte jarg3) |
static void | glColor3bv(ByteBuffer jarg1) |
static void | glColor3d(double jarg1, double jarg2, double jarg3) |
static void | glColor3dv(DoubleBuffer jarg1) |
static void | glColor3f(float jarg1, float jarg2, float jarg3) |
static void | glColor3fv(FloatBuffer jarg1) |
static void | glColor3i(int jarg1, int jarg2, int jarg3) |
static void | glColor3iv(IntBuffer jarg1) |
static void | glColor3s(short jarg1, short jarg2, short jarg3) |
static void | glColor3sv(ShortBuffer jarg1) |
static void | glColor3ub(short jarg1, short jarg2, short jarg3) |
static void | glColor3ubv(ShortBuffer jarg1) |
static void | glColor3ui(long jarg1, long jarg2, long jarg3) |
static void | glColor3uiv(IntBuffer jarg1) |
static void | glColor3us(int jarg1, int jarg2, int jarg3) |
static void | glColor3usv(IntBuffer jarg1) |
static void | glColor4b(byte jarg1, byte jarg2, byte jarg3, byte jarg4) |
static void | glColor4bv(ByteBuffer jarg1) |
static void | glColor4d(double jarg1, double jarg2, double jarg3, double jarg4) |
static void | glColor4dv(DoubleBuffer jarg1) |
static void | glColor4f(float jarg1, float jarg2, float jarg3, float jarg4) |
static void | glColor4fv(FloatBuffer jarg1) |
static void | glColor4i(int jarg1, int jarg2, int jarg3, int jarg4) |
static void | glColor4iv(IntBuffer jarg1) |
static void | glColor4s(short jarg1, short jarg2, short jarg3, short jarg4) |
static void | glColor4sv(ShortBuffer jarg1) |
static void | glColor4ub(short jarg1, short jarg2, short jarg3, short jarg4) |
static void | glColor4ubv(ShortBuffer jarg1) |
static void | glColor4ui(long jarg1, long jarg2, long jarg3, long jarg4) |
static void | glColor4uiv(IntBuffer jarg1) |
static void | glColor4us(int jarg1, int jarg2, int jarg3, int jarg4) |
static void | glColor4usv(IntBuffer jarg1) |
static void | glColorMask(short jarg1, short jarg2, short jarg3, short jarg4) |
static void | glColorMaterial(long jarg1, long jarg2) |
static void | glColorPointer(int jarg1, long jarg2, int jarg3, Buffer jarg4) |
static void | glCopyPixels(int jarg1, int jarg2, int jarg3, int jarg4, long jarg5) |
static void | glCopyTexImage1D(long jarg1, int jarg2, long jarg3, int jarg4, int jarg5, int jarg6, int jarg7) |
static void | glCopyTexImage2D(long jarg1, int jarg2, long jarg3, int jarg4, int jarg5, int jarg6, int jarg7, int jarg8) |
static void | glCopyTexSubImage1D(long jarg1, int jarg2, int jarg3, int jarg4, int jarg5, int jarg6) |
static void | glCopyTexSubImage2D(long jarg1, int jarg2, int jarg3, int jarg4, int jarg5, int jarg6, int jarg7, int jarg8) |
static void | glCullFace(long jarg1) |
static void | glDeleteLists(long jarg1, int jarg2) |
static void | glDeleteTextures(int jarg1, IntBuffer jarg2) |
static void | glDepthFunc(long jarg1) |
static void | glDepthMask(short jarg1) |
static void | glDepthRange(double jarg1, double jarg2) |
static void | glDisable(long jarg1) |
static void | glDisableClientState(long jarg1) |
static void | glDrawArrays(long jarg1, int jarg2, int jarg3) |
static void | glDrawBuffer(long jarg1) |
static void | glDrawElements(long jarg1, int jarg2, long jarg3, Buffer jarg4) |
static void | glDrawPixels(int jarg1, int jarg2, long jarg3, long jarg4, Buffer jarg5) |
static ShortBuffer | glewGetErrorString(long jarg1) |
static void | glEdgeFlag(short jarg1) |
static void | glEdgeFlagPointer(int jarg1, Buffer jarg2) |
static void | glEdgeFlagv(ShortBuffer jarg1) |
static void | glEnable(long jarg1) |
static void | glEnableClientState(long jarg1) |
static void | glEnd() |
static void | glEndList() |
static void | glEvalCoord1d(double jarg1) |
static void | glEvalCoord1dv(DoubleBuffer jarg1) |
static void | glEvalCoord1f(float jarg1) |
static void | glEvalCoord1fv(FloatBuffer jarg1) |
static void | glEvalCoord2d(double jarg1, double jarg2) |
static void | glEvalCoord2dv(DoubleBuffer jarg1) |
static void | glEvalCoord2f(float jarg1, float jarg2) |
static void | glEvalCoord2fv(FloatBuffer jarg1) |
static void | glEvalMesh1(long jarg1, int jarg2, int jarg3) |
static void | glEvalMesh2(long jarg1, int jarg2, int jarg3, int jarg4, int jarg5) |
static void | glEvalPoint1(int jarg1) |
static void | glEvalPoint2(int jarg1, int jarg2) |
static void | glFeedbackBuffer(int jarg1, long jarg2, FloatBuffer jarg3) |
static void | glFinish() |
static void | glFlush() |
static void | glFogf(long jarg1, float jarg2) |
static void | glFogfv(long jarg1, FloatBuffer jarg2) |
static void | glFogi(long jarg1, int jarg2) |
static void | glFogiv(long jarg1, IntBuffer jarg2) |
static void | glFrontFace(long jarg1) |
static void | glFrustum(double jarg1, double jarg2, double jarg3, double jarg4, double jarg5, double jarg6) |
static long | glGenLists(int jarg1) |
static void | glGenTextures(int jarg1, IntBuffer jarg2) |
static void | glGetBooleanv(long jarg1, ShortBuffer jarg2) |
static void | glGetClipPlane(long jarg1, DoubleBuffer jarg2) |
static void | glGetDoublev(long jarg1, DoubleBuffer jarg2) |
static long | glGetError() |
static void | glGetFloatv(long jarg1, FloatBuffer jarg2) |
static void | glGetIntegerv(long jarg1, IntBuffer jarg2) |
static void | glGetLightfv(long jarg1, long jarg2, FloatBuffer jarg3) |
static void | glGetLightiv(long jarg1, long jarg2, IntBuffer jarg3) |
static void | glGetMapdv(long jarg1, long jarg2, DoubleBuffer jarg3) |
static void | glGetMapfv(long jarg1, long jarg2, FloatBuffer jarg3) |
static void | glGetMapiv(long jarg1, long jarg2, IntBuffer jarg3) |
static void | glGetMaterialfv(long jarg1, long jarg2, FloatBuffer jarg3) |
static void | glGetMaterialiv(long jarg1, long jarg2, IntBuffer jarg3) |
static void | glGetPixelMapfv(long jarg1, FloatBuffer jarg2) |
static void | glGetPixelMapuiv(long jarg1, IntBuffer jarg2) |
static void | glGetPixelMapusv(long jarg1, IntBuffer jarg2) |
static void | glGetPointerv(long jarg1, long jarg2) |
static void | glGetPolygonStipple(ShortBuffer jarg1) |
static ShortBuffer | glGetString(long jarg1) |
static void | glGetTexEnvfv(long jarg1, long jarg2, FloatBuffer jarg3) |
static void | glGetTexEnviv(long jarg1, long jarg2, IntBuffer jarg3) |
static void | glGetTexGendv(long jarg1, long jarg2, DoubleBuffer jarg3) |
static void | glGetTexGenfv(long jarg1, long jarg2, FloatBuffer jarg3) |
static void | glGetTexGeniv(long jarg1, long jarg2, IntBuffer jarg3) |
static void | glGetTexImage(long jarg1, int jarg2, long jarg3, long jarg4, Buffer jarg5) |
static void | glGetTexLevelParameterfv(long jarg1, int jarg2, long jarg3, FloatBuffer jarg4) |
static void | glGetTexLevelParameteriv(long jarg1, int jarg2, long jarg3, IntBuffer jarg4) |
static void | glGetTexParameterfv(long jarg1, long jarg2, FloatBuffer jarg3) |
static void | glGetTexParameteriv(long jarg1, long jarg2, IntBuffer jarg3) |
static void | glHint(long jarg1, long jarg2) |
static void | glIndexd(double jarg1) |
static void | glIndexdv(DoubleBuffer jarg1) |
static void | glIndexf(float jarg1) |
static void | glIndexfv(FloatBuffer jarg1) |
static void | glIndexi(int jarg1) |
static void | glIndexiv(IntBuffer jarg1) |
static void | glIndexMask(long jarg1) |
static void | glIndexPointer(long jarg1, int jarg2, Buffer jarg3) |
static void | glIndexs(short jarg1) |
static void | glIndexsv(ShortBuffer jarg1) |
static void | glIndexub(short jarg1) |
static void | glIndexubv(ShortBuffer jarg1) |
static void | glInitNames() |
static void | glInterleavedArrays(long jarg1, int jarg2, Buffer jarg3) |
static short | glIsEnabled(long jarg1) |
static short | glIsList(long jarg1) |
static short | glIsTexture(long jarg1) |
static void | glLightf(long jarg1, long jarg2, float jarg3) |
static void | glLightfv(long jarg1, long jarg2, FloatBuffer jarg3) |
static void | glLighti(long jarg1, long jarg2, int jarg3) |
static void | glLightiv(long jarg1, long jarg2, IntBuffer jarg3) |
static void | glLightModelf(long jarg1, float jarg2) |
static void | glLightModelfv(long jarg1, FloatBuffer jarg2) |
static void | glLightModeli(long jarg1, int jarg2) |
static void | glLightModeliv(long jarg1, IntBuffer jarg2) |
static void | glLineStipple(int jarg1, int jarg2) |
static void | glLineWidth(float jarg1) |
static void | glListBase(long jarg1) |
static void | glLoadIdentity() |
static void | glLoadMatrixd(DoubleBuffer jarg1) |
static void | glLoadMatrixf(FloatBuffer jarg1) |
static void | glLoadName(long jarg1) |
static void | glLogicOp(long jarg1) |
static void | glMap1d(long jarg1, double jarg2, double jarg3, int jarg4, int jarg5, DoubleBuffer jarg6) |
static void | glMap1f(long jarg1, float jarg2, float jarg3, int jarg4, int jarg5, FloatBuffer jarg6) |
static void | glMap2d(long jarg1, double jarg2, double jarg3, int jarg4, int jarg5, double jarg6, double jarg7, int jarg8, int jarg9, DoubleBuffer jarg10) |
static void | glMap2f(long jarg1, float jarg2, float jarg3, int jarg4, int jarg5, float jarg6, float jarg7, int jarg8, int jarg9, FloatBuffer jarg10) |
static void | glMapGrid1d(int jarg1, double jarg2, double jarg3) |
static void | glMapGrid1f(int jarg1, float jarg2, float jarg3) |
static void | glMapGrid2d(int jarg1, double jarg2, double jarg3, int jarg4, double jarg5, double jarg6) |
static void | glMapGrid2f(int jarg1, float jarg2, float jarg3, int jarg4, float jarg5, float jarg6) |
static void | glMaterialf(long jarg1, long jarg2, float jarg3) |
static void | glMaterialfv(long jarg1, long jarg2, FloatBuffer jarg3) |
static void | glMateriali(long jarg1, long jarg2, int jarg3) |
static void | glMaterialiv(long jarg1, long jarg2, IntBuffer jarg3) |
static void | glMatrixMode(long jarg1) |
static void | glMultMatrixd(DoubleBuffer jarg1) |
static void | glMultMatrixf(FloatBuffer jarg1) |
static void | glNewList(long jarg1, long jarg2) |
static void | glNormal3b(byte jarg1, byte jarg2, byte jarg3) |
static void | glNormal3bv(ByteBuffer jarg1) |
static void | glNormal3d(double jarg1, double jarg2, double jarg3) |
static void | glNormal3dv(DoubleBuffer jarg1) |
static void | glNormal3f(float jarg1, float jarg2, float jarg3) |
static void | glNormal3fv(FloatBuffer jarg1) |
static void | glNormal3i(int jarg1, int jarg2, int jarg3) |
static void | glNormal3iv(IntBuffer jarg1) |
static void | glNormal3s(short jarg1, short jarg2, short jarg3) |
static void | glNormal3sv(ShortBuffer jarg1) |
static void | glNormalPointer(long jarg1, int jarg2, Buffer jarg3) |
static void | glOrtho(double jarg1, double jarg2, double jarg3, double jarg4, double jarg5, double jarg6) |
static void | glPassThrough(float jarg1) |
static void | glPixelMapfv(long jarg1, int jarg2, FloatBuffer jarg3) |
static void | glPixelMapuiv(long jarg1, int jarg2, IntBuffer jarg3) |
static void | glPixelMapusv(long jarg1, int jarg2, IntBuffer jarg3) |
static void | glPixelStoref(long jarg1, float jarg2) |
static void | glPixelStorei(long jarg1, int jarg2) |
static void | glPixelTransferf(long jarg1, float jarg2) |
static void | glPixelTransferi(long jarg1, int jarg2) |
static void | glPixelZoom(float jarg1, float jarg2) |
static void | glPointSize(float jarg1) |
static void | glPolygonMode(long jarg1, long jarg2) |
static void | glPolygonOffset(float jarg1, float jarg2) |
static void | glPolygonStipple(ShortBuffer jarg1) |
static void | glPopAttrib() |
static void | glPopClientAttrib() |
static void | glPopMatrix() |
static void | glPopName() |
static void | glPrioritizeTextures(int jarg1, IntBuffer jarg2, FloatBuffer jarg3) |
static void | glPushAttrib(long jarg1) |
static void | glPushClientAttrib(long jarg1) |
static void | glPushMatrix() |
static void | glPushName(long jarg1) |
static void | glRasterPos2d(double jarg1, double jarg2) |
static void | glRasterPos2dv(DoubleBuffer jarg1) |
static void | glRasterPos2f(float jarg1, float jarg2) |
static void | glRasterPos2fv(FloatBuffer jarg1) |
static void | glRasterPos2i(int jarg1, int jarg2) |
static void | glRasterPos2iv(IntBuffer jarg1) |
static void | glRasterPos2s(short jarg1, short jarg2) |
static void | glRasterPos2sv(ShortBuffer jarg1) |
static void | glRasterPos3d(double jarg1, double jarg2, double jarg3) |
static void | glRasterPos3dv(DoubleBuffer jarg1) |
static void | glRasterPos3f(float jarg1, float jarg2, float jarg3) |
static void | glRasterPos3fv(FloatBuffer jarg1) |
static void | glRasterPos3i(int jarg1, int jarg2, int jarg3) |
static void | glRasterPos3iv(IntBuffer jarg1) |
static void | glRasterPos3s(short jarg1, short jarg2, short jarg3) |
static void | glRasterPos3sv(ShortBuffer jarg1) |
static void | glRasterPos4d(double jarg1, double jarg2, double jarg3, double jarg4) |
static void | glRasterPos4dv(DoubleBuffer jarg1) |
static void | glRasterPos4f(float jarg1, float jarg2, float jarg3, float jarg4) |
static void | glRasterPos4fv(FloatBuffer jarg1) |
static void | glRasterPos4i(int jarg1, int jarg2, int jarg3, int jarg4) |
static void | glRasterPos4iv(IntBuffer jarg1) |
static void | glRasterPos4s(short jarg1, short jarg2, short jarg3, short jarg4) |
static void | glRasterPos4sv(ShortBuffer jarg1) |
static void | glReadBuffer(long jarg1) |
static void | glReadPixels(int jarg1, int jarg2, int jarg3, int jarg4, long jarg5, long jarg6, Buffer jarg7) |
static void | glRectd(double jarg1, double jarg2, double jarg3, double jarg4) |
static void | glRectdv(DoubleBuffer jarg1, DoubleBuffer jarg2) |
static void | glRectf(float jarg1, float jarg2, float jarg3, float jarg4) |
static void | glRectfv(FloatBuffer jarg1, FloatBuffer jarg2) |
static void | glRecti(int jarg1, int jarg2, int jarg3, int jarg4) |
static void | glRectiv(IntBuffer jarg1, IntBuffer jarg2) |
static void | glRects(short jarg1, short jarg2, short jarg3, short jarg4) |
static void | glRectsv(ShortBuffer jarg1, ShortBuffer jarg2) |
static int | glRenderMode(long jarg1) |
static void | glRotated(double jarg1, double jarg2, double jarg3, double jarg4) |
static void | glRotatef(float jarg1, float jarg2, float jarg3, float jarg4) |
static void | glScaled(double jarg1, double jarg2, double jarg3) |
static void | glScalef(float jarg1, float jarg2, float jarg3) |
static void | glScissor(int jarg1, int jarg2, int jarg3, int jarg4) |
static void | glSelectBuffer(int jarg1, IntBuffer jarg2) |
static void | glShadeModel(long jarg1) |
static void | glStencilFunc(long jarg1, int jarg2, long jarg3) |
static void | glStencilMask(long jarg1) |
static void | glStencilOp(long jarg1, long jarg2, long jarg3) |
static void | glTexCoord1d(double jarg1) |
static void | glTexCoord1dv(DoubleBuffer jarg1) |
static void | glTexCoord1f(float jarg1) |
static void | glTexCoord1fv(FloatBuffer jarg1) |
static void | glTexCoord1i(int jarg1) |
static void | glTexCoord1iv(IntBuffer jarg1) |
static void | glTexCoord1s(short jarg1) |
static void | glTexCoord1sv(ShortBuffer jarg1) |
static void | glTexCoord2d(double jarg1, double jarg2) |
static void | glTexCoord2dv(DoubleBuffer jarg1) |
static void | glTexCoord2f(float jarg1, float jarg2) |
static void | glTexCoord2fv(FloatBuffer jarg1) |
static void | glTexCoord2i(int jarg1, int jarg2) |
static void | glTexCoord2iv(IntBuffer jarg1) |
static void | glTexCoord2s(short jarg1, short jarg2) |
static void | glTexCoord2sv(ShortBuffer jarg1) |
static void | glTexCoord3d(double jarg1, double jarg2, double jarg3) |
static void | glTexCoord3dv(DoubleBuffer jarg1) |
static void | glTexCoord3f(float jarg1, float jarg2, float jarg3) |
static void | glTexCoord3fv(FloatBuffer jarg1) |
static void | glTexCoord3i(int jarg1, int jarg2, int jarg3) |
static void | glTexCoord3iv(IntBuffer jarg1) |
static void | glTexCoord3s(short jarg1, short jarg2, short jarg3) |
static void | glTexCoord3sv(ShortBuffer jarg1) |
static void | glTexCoord4d(double jarg1, double jarg2, double jarg3, double jarg4) |
static void | glTexCoord4dv(DoubleBuffer jarg1) |
static void | glTexCoord4f(float jarg1, float jarg2, float jarg3, float jarg4) |
static void | glTexCoord4fv(FloatBuffer jarg1) |
static void | glTexCoord4i(int jarg1, int jarg2, int jarg3, int jarg4) |
static void | glTexCoord4iv(IntBuffer jarg1) |
static void | glTexCoord4s(short jarg1, short jarg2, short jarg3, short jarg4) |
static void | glTexCoord4sv(ShortBuffer jarg1) |
static void | glTexCoordPointer(int jarg1, long jarg2, int jarg3, Buffer jarg4) |
static void | glTexEnvf(long jarg1, long jarg2, float jarg3) |
static void | glTexEnvfv(long jarg1, long jarg2, FloatBuffer jarg3) |
static void | glTexEnvi(long jarg1, long jarg2, int jarg3) |
static void | glTexEnviv(long jarg1, long jarg2, IntBuffer jarg3) |
static void | glTexGend(long jarg1, long jarg2, double jarg3) |
static void | glTexGendv(long jarg1, long jarg2, DoubleBuffer jarg3) |
static void | glTexGenf(long jarg1, long jarg2, float jarg3) |
static void | glTexGenfv(long jarg1, long jarg2, FloatBuffer jarg3) |
static void | glTexGeni(long jarg1, long jarg2, int jarg3) |
static void | glTexGeniv(long jarg1, long jarg2, IntBuffer jarg3) |
static void | glTexImage1D(long jarg1, int jarg2, int jarg3, int jarg4, int jarg5, long jarg6, long jarg7, Buffer jarg8) |
static void | glTexImage2D(long jarg1, int jarg2, int jarg3, int jarg4, int jarg5, int jarg6, long jarg7, long jarg8, Buffer jarg9) |
static void | glTexParameterf(long jarg1, long jarg2, float jarg3) |
static void | glTexParameterfv(long jarg1, long jarg2, FloatBuffer jarg3) |
static void | glTexParameteri(long jarg1, long jarg2, int jarg3) |
static void | glTexParameteriv(long jarg1, long jarg2, IntBuffer jarg3) |
static void | glTexSubImage1D(long jarg1, int jarg2, int jarg3, int jarg4, long jarg5, long jarg6, Buffer jarg7) |
static void | glTexSubImage2D(long jarg1, int jarg2, int jarg3, int jarg4, int jarg5, int jarg6, long jarg7, long jarg8, Buffer jarg9) |
static void | glTranslated(double jarg1, double jarg2, double jarg3) |
static void | glTranslatef(float jarg1, float jarg2, float jarg3) |
static void | gluLookAt(double jarg1, double jarg2, double jarg3, double jarg4, double jarg5, double jarg6, double jarg7, double jarg8, double jarg9) |
static void | gluOrtho2D(double jarg1, double jarg2, double jarg3, double jarg4) |
static void | gluPerspective(double jarg1, double jarg2, double jarg3, double jarg4) |
static void | glVertex2d(double jarg1, double jarg2) |
static void | glVertex2dv(DoubleBuffer jarg1) |
static void | glVertex2f(float jarg1, float jarg2) |
static void | glVertex2fv(FloatBuffer jarg1) |
static void | glVertex2i(int jarg1, int jarg2) |
static void | glVertex2iv(IntBuffer jarg1) |
static void | glVertex2s(short jarg1, short jarg2) |
static void | glVertex2sv(ShortBuffer jarg1) |
static void | glVertex3d(double jarg1, double jarg2, double jarg3) |
static void | glVertex3dv(DoubleBuffer jarg1) |
static void | glVertex3f(float jarg1, float jarg2, float jarg3) |
static void | glVertex3fv(FloatBuffer jarg1) |
static void | glVertex3i(int jarg1, int jarg2, int jarg3) |
static void | glVertex3iv(IntBuffer jarg1) |
static void | glVertex3s(short jarg1, short jarg2, short jarg3) |
static void | glVertex3sv(ShortBuffer jarg1) |
static void | glVertex4d(double jarg1, double jarg2, double jarg3, double jarg4) |
static void | glVertex4dv(DoubleBuffer jarg1) |
static void | glVertex4f(float jarg1, float jarg2, float jarg3, float jarg4) |
static void | glVertex4fv(FloatBuffer jarg1) |
static void | glVertex4i(int jarg1, int jarg2, int jarg3, int jarg4) |
static void | glVertex4iv(IntBuffer jarg1) |
static void | glVertex4s(short jarg1, short jarg2, short jarg3, short jarg4) |
static void | glVertex4sv(ShortBuffer jarg1) |
static void | glVertexPointer(int jarg1, long jarg2, int jarg3, Buffer jarg4) |
static void | glViewport(int jarg1, int jarg2, int jarg3, int jarg4) |
static long | SWIG_glew_init() |
public static final void glAccum(long jarg1, float jarg2)
public static final void glAlphaFunc(long jarg1, float jarg2)
public static final short glAreTexturesResident(int jarg1, IntBuffer jarg2, ShortBuffer jarg3)
public static final void glArrayElement(int jarg1)
public static final void glBegin(long jarg1)
public static final void glBindTexture(long jarg1, long jarg2)
public static final void glBitmap(int jarg1, int jarg2, float jarg3, float jarg4, float jarg5, float jarg6, ShortBuffer jarg7)
public static final void glBlendFunc(long jarg1, long jarg2)
public static final void glCallList(long jarg1)
public static final void glCallLists(int jarg1, long jarg2, Buffer jarg3)
public static final void glClear(long jarg1)
public static final void glClearAccum(float jarg1, float jarg2, float jarg3, float jarg4)
public static final void glClearColor(float jarg1, float jarg2, float jarg3, float jarg4)
public static final void glClearDepth(double jarg1)
public static final void glClearIndex(float jarg1)
public static final void glClearStencil(int jarg1)
public static final void glClipPlane(long jarg1, DoubleBuffer jarg2)
public static final void glColor3b(byte jarg1, byte jarg2, byte jarg3)
public static final void glColor3bv(ByteBuffer jarg1)
public static final void glColor3d(double jarg1, double jarg2, double jarg3)
public static final void glColor3dv(DoubleBuffer jarg1)
public static final void glColor3f(float jarg1, float jarg2, float jarg3)
public static final void glColor3fv(FloatBuffer jarg1)
public static final void glColor3i(int jarg1, int jarg2, int jarg3)
public static final void glColor3iv(IntBuffer jarg1)
public static final void glColor3s(short jarg1, short jarg2, short jarg3)
public static final void glColor3sv(ShortBuffer jarg1)
public static final void glColor3ub(short jarg1, short jarg2, short jarg3)
public static final void glColor3ubv(ShortBuffer jarg1)
public static final void glColor3ui(long jarg1, long jarg2, long jarg3)
public static final void glColor3uiv(IntBuffer jarg1)
public static final void glColor3us(int jarg1, int jarg2, int jarg3)
public static final void glColor3usv(IntBuffer jarg1)
public static final void glColor4b(byte jarg1, byte jarg2, byte jarg3, byte jarg4)
public static final void glColor4bv(ByteBuffer jarg1)
public static final void glColor4d(double jarg1, double jarg2, double jarg3, double jarg4)
public static final void glColor4dv(DoubleBuffer jarg1)
public static final void glColor4f(float jarg1, float jarg2, float jarg3, float jarg4)
public static final void glColor4fv(FloatBuffer jarg1)
public static final void glColor4i(int jarg1, int jarg2, int jarg3, int jarg4)
public static final void glColor4iv(IntBuffer jarg1)
public static final void glColor4s(short jarg1, short jarg2, short jarg3, short jarg4)
public static final void glColor4sv(ShortBuffer jarg1)
public static final void glColor4ub(short jarg1, short jarg2, short jarg3, short jarg4)
public static final void glColor4ubv(ShortBuffer jarg1)
public static final void glColor4ui(long jarg1, long jarg2, long jarg3, long jarg4)
public static final void glColor4uiv(IntBuffer jarg1)
public static final void glColor4us(int jarg1, int jarg2, int jarg3, int jarg4)
public static final void glColor4usv(IntBuffer jarg1)
public static final void glColorMask(short jarg1, short jarg2, short jarg3, short jarg4)
public static final void glColorMaterial(long jarg1, long jarg2)
public static final void glColorPointer(int jarg1, long jarg2, int jarg3, Buffer jarg4)
public static final void glCopyPixels(int jarg1, int jarg2, int jarg3, int jarg4, long jarg5)
public static final void glCopyTexImage1D(long jarg1, int jarg2, long jarg3, int jarg4, int jarg5, int jarg6, int jarg7)
public static final void glCopyTexImage2D(long jarg1, int jarg2, long jarg3, int jarg4, int jarg5, int jarg6, int jarg7, int jarg8)
public static final void glCopyTexSubImage1D(long jarg1, int jarg2, int jarg3, int jarg4, int jarg5, int jarg6)
public static final void glCopyTexSubImage2D(long jarg1, int jarg2, int jarg3, int jarg4, int jarg5, int jarg6, int jarg7, int jarg8)
public static final void glCullFace(long jarg1)
public static final void glDeleteLists(long jarg1, int jarg2)
public static final void glDeleteTextures(int jarg1, IntBuffer jarg2)
public static final void glDepthFunc(long jarg1)
public static final void glDepthMask(short jarg1)
public static final void glDepthRange(double jarg1, double jarg2)
public static final void glDisable(long jarg1)
public static final void glDisableClientState(long jarg1)
public static final void glDrawArrays(long jarg1, int jarg2, int jarg3)
public static final void glDrawBuffer(long jarg1)
public static final void glDrawElements(long jarg1, int jarg2, long jarg3, Buffer jarg4)
public static final void glDrawPixels(int jarg1, int jarg2, long jarg3, long jarg4, Buffer jarg5)
public static final ShortBuffer glewGetErrorString(long jarg1)
public static final void glEdgeFlag(short jarg1)
public static final void glEdgeFlagPointer(int jarg1, Buffer jarg2)
public static final void glEdgeFlagv(ShortBuffer jarg1)
public static final void glEnable(long jarg1)
public static final void glEnableClientState(long jarg1)
public static final void glEnd()
public static final void glEndList()
public static final void glEvalCoord1d(double jarg1)
public static final void glEvalCoord1dv(DoubleBuffer jarg1)
public static final void glEvalCoord1f(float jarg1)
public static final void glEvalCoord1fv(FloatBuffer jarg1)
public static final void glEvalCoord2d(double jarg1, double jarg2)
public static final void glEvalCoord2dv(DoubleBuffer jarg1)
public static final void glEvalCoord2f(float jarg1, float jarg2)
public static final void glEvalCoord2fv(FloatBuffer jarg1)
public static final void glEvalMesh1(long jarg1, int jarg2, int jarg3)
public static final void glEvalMesh2(long jarg1, int jarg2, int jarg3, int jarg4, int jarg5)
public static final void glEvalPoint1(int jarg1)
public static final void glEvalPoint2(int jarg1, int jarg2)
public static final void glFeedbackBuffer(int jarg1, long jarg2, FloatBuffer jarg3)
public static final void glFinish()
public static final void glFlush()
public static final void glFogf(long jarg1, float jarg2)
public static final void glFogfv(long jarg1, FloatBuffer jarg2)
public static final void glFogi(long jarg1, int jarg2)
public static final void glFogiv(long jarg1, IntBuffer jarg2)
public static final void glFrontFace(long jarg1)
public static final void glFrustum(double jarg1, double jarg2, double jarg3, double jarg4, double jarg5, double jarg6)
public static final long glGenLists(int jarg1)
public static final void glGenTextures(int jarg1, IntBuffer jarg2)
public static final void glGetBooleanv(long jarg1, ShortBuffer jarg2)
public static final void glGetClipPlane(long jarg1, DoubleBuffer jarg2)
public static final void glGetDoublev(long jarg1, DoubleBuffer jarg2)
public static final long glGetError()
public static final void glGetFloatv(long jarg1, FloatBuffer jarg2)
public static final void glGetIntegerv(long jarg1, IntBuffer jarg2)
public static final void glGetLightfv(long jarg1, long jarg2, FloatBuffer jarg3)
public static final void glGetLightiv(long jarg1, long jarg2, IntBuffer jarg3)
public static final void glGetMapdv(long jarg1, long jarg2, DoubleBuffer jarg3)
public static final void glGetMapfv(long jarg1, long jarg2, FloatBuffer jarg3)
public static final void glGetMapiv(long jarg1, long jarg2, IntBuffer jarg3)
public static final void glGetMaterialfv(long jarg1, long jarg2, FloatBuffer jarg3)
public static final void glGetMaterialiv(long jarg1, long jarg2, IntBuffer jarg3)
public static final void glGetPixelMapfv(long jarg1, FloatBuffer jarg2)
public static final void glGetPixelMapuiv(long jarg1, IntBuffer jarg2)
public static final void glGetPixelMapusv(long jarg1, IntBuffer jarg2)
public static final void glGetPointerv(long jarg1, long jarg2)
public static final void glGetPolygonStipple(ShortBuffer jarg1)
public static final ShortBuffer glGetString(long jarg1)
public static final void glGetTexEnvfv(long jarg1, long jarg2, FloatBuffer jarg3)
public static final void glGetTexEnviv(long jarg1, long jarg2, IntBuffer jarg3)
public static final void glGetTexGendv(long jarg1, long jarg2, DoubleBuffer jarg3)
public static final void glGetTexGenfv(long jarg1, long jarg2, FloatBuffer jarg3)
public static final void glGetTexGeniv(long jarg1, long jarg2, IntBuffer jarg3)
public static final void glGetTexImage(long jarg1, int jarg2, long jarg3, long jarg4, Buffer jarg5)
public static final void glGetTexLevelParameterfv(long jarg1, int jarg2, long jarg3, FloatBuffer jarg4)
public static final void glGetTexLevelParameteriv(long jarg1, int jarg2, long jarg3, IntBuffer jarg4)
public static final void glGetTexParameterfv(long jarg1, long jarg2, FloatBuffer jarg3)
public static final void glGetTexParameteriv(long jarg1, long jarg2, IntBuffer jarg3)
public static final void glHint(long jarg1, long jarg2)
public static final void glIndexd(double jarg1)
public static final void glIndexdv(DoubleBuffer jarg1)
public static final void glIndexf(float jarg1)
public static final void glIndexfv(FloatBuffer jarg1)
public static final void glIndexi(int jarg1)
public static final void glIndexiv(IntBuffer jarg1)
public static final void glIndexMask(long jarg1)
public static final void glIndexPointer(long jarg1, int jarg2, Buffer jarg3)
public static final void glIndexs(short jarg1)
public static final void glIndexsv(ShortBuffer jarg1)
public static final void glIndexub(short jarg1)
public static final void glIndexubv(ShortBuffer jarg1)
public static final void glInitNames()
public static final void glInterleavedArrays(long jarg1, int jarg2, Buffer jarg3)
public static final short glIsEnabled(long jarg1)
public static final short glIsList(long jarg1)
public static final short glIsTexture(long jarg1)
public static final void glLightf(long jarg1, long jarg2, float jarg3)
public static final void glLightfv(long jarg1, long jarg2, FloatBuffer jarg3)
public static final void glLighti(long jarg1, long jarg2, int jarg3)
public static final void glLightiv(long jarg1, long jarg2, IntBuffer jarg3)
public static final void glLightModelf(long jarg1, float jarg2)
public static final void glLightModelfv(long jarg1, FloatBuffer jarg2)
public static final void glLightModeli(long jarg1, int jarg2)
public static final void glLightModeliv(long jarg1, IntBuffer jarg2)
public static final void glLineStipple(int jarg1, int jarg2)
public static final void glLineWidth(float jarg1)
public static final void glListBase(long jarg1)
public static final void glLoadIdentity()
public static final void glLoadMatrixd(DoubleBuffer jarg1)
public static final void glLoadMatrixf(FloatBuffer jarg1)
public static final void glLoadName(long jarg1)
public static final void glLogicOp(long jarg1)
public static final void glMap1d(long jarg1, double jarg2, double jarg3, int jarg4, int jarg5, DoubleBuffer jarg6)
public static final void glMap1f(long jarg1, float jarg2, float jarg3, int jarg4, int jarg5, FloatBuffer jarg6)
public static final void glMap2d(long jarg1, double jarg2, double jarg3, int jarg4, int jarg5, double jarg6, double jarg7, int jarg8, int jarg9, DoubleBuffer jarg10)
public static final void glMap2f(long jarg1, float jarg2, float jarg3, int jarg4, int jarg5, float jarg6, float jarg7, int jarg8, int jarg9, FloatBuffer jarg10)
public static final void glMapGrid1d(int jarg1, double jarg2, double jarg3)
public static final void glMapGrid1f(int jarg1, float jarg2, float jarg3)
public static final void glMapGrid2d(int jarg1, double jarg2, double jarg3, int jarg4, double jarg5, double jarg6)
public static final void glMapGrid2f(int jarg1, float jarg2, float jarg3, int jarg4, float jarg5, float jarg6)
public static final void glMaterialf(long jarg1, long jarg2, float jarg3)
public static final void glMaterialfv(long jarg1, long jarg2, FloatBuffer jarg3)
public static final void glMateriali(long jarg1, long jarg2, int jarg3)
public static final void glMaterialiv(long jarg1, long jarg2, IntBuffer jarg3)
public static final void glMatrixMode(long jarg1)
public static final void glMultMatrixd(DoubleBuffer jarg1)
public static final void glMultMatrixf(FloatBuffer jarg1)
public static final void glNewList(long jarg1, long jarg2)
public static final void glNormal3b(byte jarg1, byte jarg2, byte jarg3)
public static final void glNormal3bv(ByteBuffer jarg1)
public static final void glNormal3d(double jarg1, double jarg2, double jarg3)
public static final void glNormal3dv(DoubleBuffer jarg1)
public static final void glNormal3f(float jarg1, float jarg2, float jarg3)
public static final void glNormal3fv(FloatBuffer jarg1)
public static final void glNormal3i(int jarg1, int jarg2, int jarg3)
public static final void glNormal3iv(IntBuffer jarg1)
public static final void glNormal3s(short jarg1, short jarg2, short jarg3)
public static final void glNormal3sv(ShortBuffer jarg1)
public static final void glNormalPointer(long jarg1, int jarg2, Buffer jarg3)
public static final void glOrtho(double jarg1, double jarg2, double jarg3, double jarg4, double jarg5, double jarg6)
public static final void glPassThrough(float jarg1)
public static final void glPixelMapfv(long jarg1, int jarg2, FloatBuffer jarg3)
public static final void glPixelMapuiv(long jarg1, int jarg2, IntBuffer jarg3)
public static final void glPixelMapusv(long jarg1, int jarg2, IntBuffer jarg3)
public static final void glPixelStoref(long jarg1, float jarg2)
public static final void glPixelStorei(long jarg1, int jarg2)
public static final void glPixelTransferf(long jarg1, float jarg2)
public static final void glPixelTransferi(long jarg1, int jarg2)
public static final void glPixelZoom(float jarg1, float jarg2)
public static final void glPointSize(float jarg1)
public static final void glPolygonMode(long jarg1, long jarg2)
public static final void glPolygonOffset(float jarg1, float jarg2)
public static final void glPolygonStipple(ShortBuffer jarg1)
public static final void glPopAttrib()
public static final void glPopClientAttrib()
public static final void glPopMatrix()
public static final void glPopName()
public static final void glPrioritizeTextures(int jarg1, IntBuffer jarg2, FloatBuffer jarg3)
public static final void glPushAttrib(long jarg1)
public static final void glPushClientAttrib(long jarg1)
public static final void glPushMatrix()
public static final void glPushName(long jarg1)
public static final void glRasterPos2d(double jarg1, double jarg2)
public static final void glRasterPos2dv(DoubleBuffer jarg1)
public static final void glRasterPos2f(float jarg1, float jarg2)
public static final void glRasterPos2fv(FloatBuffer jarg1)
public static final void glRasterPos2i(int jarg1, int jarg2)
public static final void glRasterPos2iv(IntBuffer jarg1)
public static final void glRasterPos2s(short jarg1, short jarg2)
public static final void glRasterPos2sv(ShortBuffer jarg1)
public static final void glRasterPos3d(double jarg1, double jarg2, double jarg3)
public static final void glRasterPos3dv(DoubleBuffer jarg1)
public static final void glRasterPos3f(float jarg1, float jarg2, float jarg3)
public static final void glRasterPos3fv(FloatBuffer jarg1)
public static final void glRasterPos3i(int jarg1, int jarg2, int jarg3)
public static final void glRasterPos3iv(IntBuffer jarg1)
public static final void glRasterPos3s(short jarg1, short jarg2, short jarg3)
public static final void glRasterPos3sv(ShortBuffer jarg1)
public static final void glRasterPos4d(double jarg1, double jarg2, double jarg3, double jarg4)
public static final void glRasterPos4dv(DoubleBuffer jarg1)
public static final void glRasterPos4f(float jarg1, float jarg2, float jarg3, float jarg4)
public static final void glRasterPos4fv(FloatBuffer jarg1)
public static final void glRasterPos4i(int jarg1, int jarg2, int jarg3, int jarg4)
public static final void glRasterPos4iv(IntBuffer jarg1)
public static final void glRasterPos4s(short jarg1, short jarg2, short jarg3, short jarg4)
public static final void glRasterPos4sv(ShortBuffer jarg1)
public static final void glReadBuffer(long jarg1)
public static final void glReadPixels(int jarg1, int jarg2, int jarg3, int jarg4, long jarg5, long jarg6, Buffer jarg7)
public static final void glRectd(double jarg1, double jarg2, double jarg3, double jarg4)
public static final void glRectdv(DoubleBuffer jarg1, DoubleBuffer jarg2)
public static final void glRectf(float jarg1, float jarg2, float jarg3, float jarg4)
public static final void glRectfv(FloatBuffer jarg1, FloatBuffer jarg2)
public static final void glRecti(int jarg1, int jarg2, int jarg3, int jarg4)
public static final void glRectiv(IntBuffer jarg1, IntBuffer jarg2)
public static final void glRects(short jarg1, short jarg2, short jarg3, short jarg4)
public static final void glRectsv(ShortBuffer jarg1, ShortBuffer jarg2)
public static final int glRenderMode(long jarg1)
public static final void glRotated(double jarg1, double jarg2, double jarg3, double jarg4)
public static final void glRotatef(float jarg1, float jarg2, float jarg3, float jarg4)
public static final void glScaled(double jarg1, double jarg2, double jarg3)
public static final void glScalef(float jarg1, float jarg2, float jarg3)
public static final void glScissor(int jarg1, int jarg2, int jarg3, int jarg4)
public static final void glSelectBuffer(int jarg1, IntBuffer jarg2)
public static final void glShadeModel(long jarg1)
public static final void glStencilFunc(long jarg1, int jarg2, long jarg3)
public static final void glStencilMask(long jarg1)
public static final void glStencilOp(long jarg1, long jarg2, long jarg3)
public static final void glTexCoord1d(double jarg1)
public static final void glTexCoord1dv(DoubleBuffer jarg1)
public static final void glTexCoord1f(float jarg1)
public static final void glTexCoord1fv(FloatBuffer jarg1)
public static final void glTexCoord1i(int jarg1)
public static final void glTexCoord1iv(IntBuffer jarg1)
public static final void glTexCoord1s(short jarg1)
public static final void glTexCoord1sv(ShortBuffer jarg1)
public static final void glTexCoord2d(double jarg1, double jarg2)
public static final void glTexCoord2dv(DoubleBuffer jarg1)
public static final void glTexCoord2f(float jarg1, float jarg2)
public static final void glTexCoord2fv(FloatBuffer jarg1)
public static final void glTexCoord2i(int jarg1, int jarg2)
public static final void glTexCoord2iv(IntBuffer jarg1)
public static final void glTexCoord2s(short jarg1, short jarg2)
public static final void glTexCoord2sv(ShortBuffer jarg1)
public static final void glTexCoord3d(double jarg1, double jarg2, double jarg3)
public static final void glTexCoord3dv(DoubleBuffer jarg1)
public static final void glTexCoord3f(float jarg1, float jarg2, float jarg3)
public static final void glTexCoord3fv(FloatBuffer jarg1)
public static final void glTexCoord3i(int jarg1, int jarg2, int jarg3)
public static final void glTexCoord3iv(IntBuffer jarg1)
public static final void glTexCoord3s(short jarg1, short jarg2, short jarg3)
public static final void glTexCoord3sv(ShortBuffer jarg1)
public static final void glTexCoord4d(double jarg1, double jarg2, double jarg3, double jarg4)
public static final void glTexCoord4dv(DoubleBuffer jarg1)
public static final void glTexCoord4f(float jarg1, float jarg2, float jarg3, float jarg4)
public static final void glTexCoord4fv(FloatBuffer jarg1)
public static final void glTexCoord4i(int jarg1, int jarg2, int jarg3, int jarg4)
public static final void glTexCoord4iv(IntBuffer jarg1)
public static final void glTexCoord4s(short jarg1, short jarg2, short jarg3, short jarg4)
public static final void glTexCoord4sv(ShortBuffer jarg1)
public static final void glTexCoordPointer(int jarg1, long jarg2, int jarg3, Buffer jarg4)
public static final void glTexEnvf(long jarg1, long jarg2, float jarg3)
public static final void glTexEnvfv(long jarg1, long jarg2, FloatBuffer jarg3)
public static final void glTexEnvi(long jarg1, long jarg2, int jarg3)
public static final void glTexEnviv(long jarg1, long jarg2, IntBuffer jarg3)
public static final void glTexGend(long jarg1, long jarg2, double jarg3)
public static final void glTexGendv(long jarg1, long jarg2, DoubleBuffer jarg3)
public static final void glTexGenf(long jarg1, long jarg2, float jarg3)
public static final void glTexGenfv(long jarg1, long jarg2, FloatBuffer jarg3)
public static final void glTexGeni(long jarg1, long jarg2, int jarg3)
public static final void glTexGeniv(long jarg1, long jarg2, IntBuffer jarg3)
public static final void glTexImage1D(long jarg1, int jarg2, int jarg3, int jarg4, int jarg5, long jarg6, long jarg7, Buffer jarg8)
public static final void glTexImage2D(long jarg1, int jarg2, int jarg3, int jarg4, int jarg5, int jarg6, long jarg7, long jarg8, Buffer jarg9)
public static final void glTexParameterf(long jarg1, long jarg2, float jarg3)
public static final void glTexParameterfv(long jarg1, long jarg2, FloatBuffer jarg3)
public static final void glTexParameteri(long jarg1, long jarg2, int jarg3)
public static final void glTexParameteriv(long jarg1, long jarg2, IntBuffer jarg3)
public static final void glTexSubImage1D(long jarg1, int jarg2, int jarg3, int jarg4, long jarg5, long jarg6, Buffer jarg7)
public static final void glTexSubImage2D(long jarg1, int jarg2, int jarg3, int jarg4, int jarg5, int jarg6, long jarg7, long jarg8, Buffer jarg9)
public static final void glTranslated(double jarg1, double jarg2, double jarg3)
public static final void glTranslatef(float jarg1, float jarg2, float jarg3)
public static final void gluLookAt(double jarg1, double jarg2, double jarg3, double jarg4, double jarg5, double jarg6, double jarg7, double jarg8, double jarg9)
public static final void gluOrtho2D(double jarg1, double jarg2, double jarg3, double jarg4)
public static final void gluPerspective(double jarg1, double jarg2, double jarg3, double jarg4)
public static final void glVertex2d(double jarg1, double jarg2)
public static final void glVertex2dv(DoubleBuffer jarg1)
public static final void glVertex2f(float jarg1, float jarg2)
public static final void glVertex2fv(FloatBuffer jarg1)
public static final void glVertex2i(int jarg1, int jarg2)
public static final void glVertex2iv(IntBuffer jarg1)
public static final void glVertex2s(short jarg1, short jarg2)
public static final void glVertex2sv(ShortBuffer jarg1)
public static final void glVertex3d(double jarg1, double jarg2, double jarg3)
public static final void glVertex3dv(DoubleBuffer jarg1)
public static final void glVertex3f(float jarg1, float jarg2, float jarg3)
public static final void glVertex3fv(FloatBuffer jarg1)
public static final void glVertex3i(int jarg1, int jarg2, int jarg3)
public static final void glVertex3iv(IntBuffer jarg1)
public static final void glVertex3s(short jarg1, short jarg2, short jarg3)
public static final void glVertex3sv(ShortBuffer jarg1)
public static final void glVertex4d(double jarg1, double jarg2, double jarg3, double jarg4)
public static final void glVertex4dv(DoubleBuffer jarg1)
public static final void glVertex4f(float jarg1, float jarg2, float jarg3, float jarg4)
public static final void glVertex4fv(FloatBuffer jarg1)
public static final void glVertex4i(int jarg1, int jarg2, int jarg3, int jarg4)
public static final void glVertex4iv(IntBuffer jarg1)
public static final void glVertex4s(short jarg1, short jarg2, short jarg3, short jarg4)
public static final void glVertex4sv(ShortBuffer jarg1)
public static final void glVertexPointer(int jarg1, long jarg2, int jarg3, Buffer jarg4)
public static final void glViewport(int jarg1, int jarg2, int jarg3, int jarg4)
public static final long SWIG_glew_init()