Next: The main screen
Up: Interface
Previous: Game options
Contents
Index
The client options panel allows you to customize how your client
displays the game objects and how it handles some tasks such as
auto-saving.
First, we have general display optionsdisplay options:
- The language to use. Some languages are spoken in
more than one country. In this case, you might also be able to select
a specific country. If the translation you choose is not complete, the
missing strings will be taken from another language file. This could
be the default translation for your language or the English language
version. If you selected Austrian German, for example, missing strings
would be taken from the default German translation if available, and
the English language version otherwise.
- The minimum number of goods to display with a counter. If you
accept the default setting of seven, for example, six hammers will be
displayed without a number, and seven hammers will be displayed with
the number
7
on top. Note that some panels only show a single
item with a number next to it or below it anyway.
- The maximum number of goods to display. If you accept the
default setting of seven, then no more than seven items will be
displayed, even if the corresponding counter tells you that these
seven items represent a far larger amount.
- Whether to center on the active unit always.
- Whether to display the Fog of War.
- Whether to scroll the map when dragging with the mouse.
- Whether to sort your colonies by name, age, position, size or
Sons of Liberty membership. Since name, age and position are unique,
these keys impose a total order, whereas size and Sons of Liberty
membership do not. In the case of size, the Sons of Liberty membership
is used as a secondary key, and vice versa.
Next, we have message display options: You can choose whether to group
messages by type, by source, or not at all. The source of the message
is a game object, typically a colony or unit, and the type of the
message is either the default type, which is always displayed, or one
of the following types, which can be turned off:
- Warning messages. These are important and should generally not
be turned off.
- Messages about the Sons of Liberty membership in your colonies.
- Messages about the efficiency of the government in your
colonies. The efficiency of the government influences the production
of all types of goods.
- Messages about the number of goods in your colonies'
warehouses.
- Messages about units improving through experience, education or
promotion after a battle won.
- Messages about units being demoted after a battle lost.
- Messages about new units, such as colonists born in your
colonies.
- Messages about units lost in battle, missing in action or dead
of starvation.
- Messages about the completion of buildings in your colonies.
- Foreign diplomatic messages about the declaration of wars and
signing of peace treaties.
- Messages about the prices of goods in Europe changing.
- Warnings about the suitability of colony sites. These messages
are particularly useful for new players. Turn them on if you are
unsure where to establish your colonies.
- Messages about the factors that influence combat. Turn them on
to learn more about things like the terrain bonus, the ambush bonus,
or the ``artillery in the open'' penalty.
Finally, there are the savegame settings:
- Whether to show savegame settingsshow savegame
settings always, only when starting multi-player games, or
never. These settings include the name, address and port of the game
server you wish to connect to. If you only play single-player games,
you can choose the option ``never''.
- After how many turns you want the client to create an auto-save
file. If you select
0
, then the client will never create
auto-save files.
main screen
Next: The main screen
Up: Interface
Previous: Game options
Contents
Index
2008-06-25