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Using Buildings

Some buildings have an immediate effect. The StockadeStockade, for example, provides protection for your colony, and the DockDocks enable your colonists to go fishing. The effects of these buildings can not be increased by workers. In the building box at the top right of the colony panelcolony panel, these buildings are shown in parentheses (like this: ``(Stockade)'').

Most buildings do nothing by themselves, but provide workers with a place to produce manufactured goods. The Tobacconist's HouseTobacconist's House, for example, allows colonists to make CigarsCigars from TobaccoTobacco. Place one or more colonists in a building in order to convert raw materials to manufactured goods, which can be sold for higher prices. For each building, there are expert units that work more effectively than Free ColonistFree Colonists. Other units may work less effectively.

Building Units and Buildings


2008-06-25