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Classes | |
class | SoVRMLAnchor |
The SoVRMLAnchor class is used for linking to other URL resources. More... | |
class | SoVRMLAppearance |
The SoVRMLAppearance class specifies visual properties for shapes. More... | |
class | SoVRMLAudioClip |
The SoVRMLAudioClip class is used to load and store audio data. More... | |
class | SoVRMLBackground |
The SoVRMLBackground class is used for specifying a viewer panorama. More... | |
class | SoVRMLBillboard |
The SoVRMLBillboard class is used for rotating geometry towards the viewpoint. More... | |
class | SoVRMLBox |
The SoVRMLBox class is used for representing a 3D box. More... | |
class | SoVRMLCollision |
The SoVRMLCollision class is used for collision detection with the avatar. More... | |
class | SoVRMLColor |
The SoVRMLColor class is used to specify multiple colors for a single shape. More... | |
class | SoVRMLColorInterpolator |
The SoVRMLColorInterpolator class is used to interpolate color values. More... | |
class | SoVRMLCone |
The SoVRMLCone class is used to represent a Cone object. More... | |
class | SoVRMLCoordinate |
The SoVRMLCoordinate class is used to define 3D coordinates for shapes. More... | |
class | SoVRMLCoordinateInterpolator |
The SoVRMLCoordinateInterpolator class is used to interpolate 3D coordinates. More... | |
class | SoVRMLCylinder |
The SoVRMLCylinder class is used to represent a cylinder object. More... | |
class | SoVRMLCylinderSensor |
The SoVRMLCylinderSensor class maps pointer motion into rotations around the Y axis. More... | |
class | SoVRMLDirectionalLight |
The SoVRMLDirectionalLight class is a node type for specifying directional light sources. More... | |
class | SoVRMLElevationGrid |
The SoVRMLElevationGrid class is used to represent elevation grids. More... | |
class | SoVRMLExtrusion |
The SoVRMLExtrusion class is a a geometry node for extruding a cross section along a spine. More... | |
class | SoVRMLFog |
The SoVRMLFog class is used to specify a global scene fog. More... | |
class | SoVRMLFontStyle |
The SoVRMLFontStyle class is used to define the current font. More... | |
class | SoVRMLGroup |
The SoVRMLGroup class is used for grouping VRML nodes. More... | |
class | SoVRMLImageTexture |
The SoVRMLImageTexture class is used for mapping a texture file onto geometry. More... | |
class | SoVRMLIndexedFaceSet |
The SoVRMLIndexedFaceSet class is used for representing a generic 3D shape. More... | |
class | SoVRMLIndexedLine |
The SoVRMLIndexedLine class is an abstract superclass for lines specified with indices. More... | |
class | SoVRMLIndexedLineSet |
The SoVRMLIndexedLineSet class is used to represent a generic 3D line shape. More... | |
class | SoVRMLInline |
The SoVRMLInline class is used to insert VRML files into a scene. More... | |
class | SoVRMLLOD |
The SoVRMLLOD class is used to represent various levels of detail based on distance. More... | |
class | SoVRMLMaterial |
The SoVRMLMaterial class is used to assign a material to geometry. More... | |
class | SoVRMLMovieTexture |
The SoVRMLMovieTexture class is used the map movies onto geometry. More... | |
class | SoVRMLNavigationInfo |
The SoVRMLNavigationInfo class is used to specify avatar and viewer settings. More... | |
class | SoVRMLNormal |
The SoVRMLNormal class is used to bind normals to geometry. More... | |
class | SoVRMLNormalInterpolator |
The SoVRMLNormalInterpolator class is used to interpolate normals. More... | |
class | SoVRMLOrientationInterpolator |
The SoVRMLOrientationInterpolator class is used to interpolate orientations. More... | |
class | SoVRMLPixelTexture |
The SoVRMLPixelTexture class is used for mapping a texture image onto geometry.. More... | |
class | SoVRMLPlaneSensor |
The SoVRMLPlaneSensor class maps pointer motion into object space translations. More... | |
class | SoVRMLPointLight |
The SoVRMLPointLight class is used to represent a point light. More... | |
class | SoVRMLPointSet |
The SoVRMLPointSet class is used to represent a set of 3D points. More... | |
class | SoVRMLPositionInterpolator |
The SoVRMLPositionInterpolator class is used to interpolate 3D points. More... | |
class | SoVRMLProximitySensor |
The SoVRMLProximitySensor class is used to generate events when the viewer enters or exits a region. More... | |
class | SoVRMLScalarInterpolator |
The SoVRMLScalarInterpolator class is used to interpolate scalar values. More... | |
class | SoVRMLScript |
The SoVRMLScript class is used to control the scene using scripts. More... | |
class | SoVRMLShape |
The SoVRMLShape class holds geometry and geometry appearance nodes. More... | |
class | SoVRMLSound |
The SoVRMLSound class is used to represent a sound source. More... | |
class | SoVRMLSphere |
The SoVRMLSphere class is used to represent a spherical 3D object. More... | |
class | SoVRMLSphereSensor |
The SoVRMLSphereSensor class maps pointer motion into rotations on a sphere. More... | |
class | SoVRMLSpotLight |
The SoVRMLSpotLight class defines a spot light source. More... | |
class | SoVRMLSwitch |
The SoVRMLSwitch class is a group node for traversing selected children. More... | |
class | SoVRMLText |
The SoVRMLText class is used to represent text in a scene. More... | |
class | SoVRMLTextureCoordinate |
The SoVRMLTextureCoordinate class binds texture coordinates to vertex-based geometry. More... | |
class | SoVRMLTextureTransform |
The SoVRMLTextureTransform class defines a transformation applied to texture coordinates. More... | |
class | SoVRMLTimeSensor |
The SoVRMLTimeSensor class is a multi-purpose time event generator. More... | |
class | SoVRMLTouchSensor |
The SoVRMLTouchSensor class tracks to pointer position and sends events based on user interaction. More... | |
class | SoVRMLTransform |
The SoVRMLTransform class is a grouping node that defines a transformation for its children. More... | |
class | SoVRMLViewpoint |
The SoVRMLViewpoint class is a perspective camera class. More... | |
class | SoVRMLVisibilitySensor |
The SoVRMLVisibilitySensor class will generate events based on visibility. More... | |
class | SoVRMLWorldInfo |
The SoVRMLWorldInfo class contains information about the VRML scene. More... |
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