set_color (r: REAL, g: REAL, b: REAL, a: REAL) |
set_from_collection (c: COLLECTION [E_][REAL]) |
require
|
set_from_collection (c: COLLECTION [E_][REAL]) |
require
|
set_color (r: REAL, g: REAL, b: REAL, a: REAL) |
set_red (r: REAL) |
require
|
set_green (g: REAL) |
require
|
set_blue (b: REAL) |
require
|
set_alpha (a: REAL) |
require
|
red: REAL |
require
ensure
|
green: REAL |
require
ensure
|
blue: REAL |
require
ensure
|
alpha: REAL |
require
ensure
|
render |
color_array: FAST_ARRAY [E_][REAL_32] |
set_clear_color (red: REAL, green: REAL, blue: REAL, alpha: REAL) |
set_clear_depth (depth: REAL) |
translate (x: REAL, y: REAL, z: REAL) |
rotate (angle: REAL, axis_x: REAL, axis_y: REAL, axis_z: REAL) |
scale (x: REAL, y: REAL, z: REAL) |
begin_rendering |
end_rendering |
begin_points |
require ensure |
begin_lines |
require ensure |
begin_line_strip |
require ensure |
begin_line_loop |
require ensure |
begin_triangles |
require ensure |
begin_triangle_strip |
require ensure |
begin_triangle_fan |
require ensure |
begin_quads |
require ensure |
begin_quad_strip |
require ensure |
begin_polygon |
require ensure |
end_primitive |
require ensure |
vertex (x: REAL, y: REAL, z: REAL) |
full_red: GL_COLOR |
full_green: GL_COLOR |
full_blue: GL_COLOR |
full_yellow: GL_COLOR |
full_magenta: GL_COLOR |
full_cyan: GL_COLOR |
full_white: GL_COLOR |
full_black: GL_COLOR |
gl: GL |
glu: GLU |