class CAMERA

Features exported to ANY

Direct parents

conformant parents

GL_OBJECT

Summary

creation features

exported features

Details

make_with_position (x: REAL, y: REAL, z: REAL)
make_with_position (x: REAL, y: REAL, z: REAL)
build
render
update_direction
direction_x: REAL
direction_y: REAL
direction_z: REAL
turn_left (angle: REAL)
turn_right (angle: REAL)
head_up (angle: REAL)
head_down (angle: REAL)
roll_left (angle: REAL)
roll_right (angle: REAL)
move_forward (distance: REAL)
move_backward (distance: REAL)
make_at_origin
set_position (x: REAL, y: REAL, z: REAL)
set_orientation (h: REAL, p: REAL, r: REAL)
position_x: REAL
position_y: REAL
position_z: REAL
heading: REAL
pitch: REAL
roll: REAL
scale_x: REAL
scale_y: REAL
scale_z: REAL
set_position_x (x: REAL)

ensure

  • position_x = x

set_position_y (y: REAL)

ensure

  • position_y = y

set_position_z (z: REAL)

ensure

  • position_z = z

set_heading (h: REAL)

ensure

  • heading.in_range(-180, 180)

set_pitch (p: REAL)

ensure

  • pitch.in_range(-180, 180)

set_roll (r: REAL)

ensure

  • roll.in_range(-180, 180)

set_scale (sx: REAL, sy: REAL, sz: REAL)
set_scale_x (sx: REAL)

ensure

  • scale_x = sx

set_scale_y (sy: REAL)

ensure

  • scale_y = sy

set_scale_z (sz: REAL)

ensure

  • scale_z = sz

draw
post_redisplay

require

    set_parent (p: WORLD)

    require

    • p /= Void

    ensure

      is_translucent: BOOLEAN
      add_opaque_facet (facet: FACET)
      add_translucent_facet (facet: FACET)

      ensure

      • is_translucent = True

      set_clear_color (red: REAL, green: REAL, blue: REAL, alpha: REAL)
      set_clear_depth (depth: REAL)
      translate (x: REAL, y: REAL, z: REAL)
      rotate (angle: REAL, axis_x: REAL, axis_y: REAL, axis_z: REAL)
      scale (x: REAL, y: REAL, z: REAL)
      begin_rendering
      end_rendering
      begin_points

      require

        ensure

          begin_lines

          require

            ensure

              begin_line_strip

              require

                ensure

                  begin_line_loop

                  require

                    ensure

                      begin_triangles

                      require

                        ensure

                          begin_triangle_strip

                          require

                            ensure

                              begin_triangle_fan

                              require

                                ensure

                                  begin_quads

                                  require

                                    ensure

                                      begin_quad_strip

                                      require

                                        ensure

                                          begin_polygon

                                          require

                                            ensure

                                              end_primitive

                                              require

                                                ensure

                                                  vertex (x: REAL, y: REAL, z: REAL)
                                                  full_red: GL_COLOR
                                                  full_green: GL_COLOR
                                                  full_blue: GL_COLOR
                                                  full_yellow: GL_COLOR
                                                  full_magenta: GL_COLOR
                                                  full_cyan: GL_COLOR
                                                  full_white: GL_COLOR
                                                  full_black: GL_COLOR
                                                  gl: GL
                                                  glu: GLU