DoBaseProduction
Category: Player
Since engine version: 5.1 OC
Description
Changes resupply speed of buyable objects at the home base.
Syntax
bool DoBaseProduction(int player, id type, int change);
Parameters
- player:
Number of the player whose home base resupply list you want to change.
- type:
id of the object type you want to adjust.
- change:
Change of the resupply value (positive or negative).
Example
Maikel, 2014-04