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void | AddMaterial (const MaterialInfo &info) |
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int | AddMaterialToDisplayList (HTREEITEM hRoot, unsigned int iIndex) |
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void | AddMesh (const MeshInfo &info) |
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int | AddMeshToDisplayList (unsigned int iIndex, HTREEITEM hRoot) |
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void | AddNode (const NodeInfo &info) |
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int | AddNodeToDisplayList (unsigned int iIndex, unsigned int iDepth, aiNode *pcNode, HTREEITEM hRoot) |
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void | AddTexture (const TextureInfo &info) |
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int | AddTextureToDisplayList (unsigned int iType, unsigned int iIndex, const aiString *szPath, HTREEITEM hFX, unsigned int iUVIndex=0, const float fBlendFactor=0.0f, aiTextureOp eTextureOp=aiTextureOp_Multiply, unsigned int iMesh=0) |
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int | ClearAnimList (void) |
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int | ClearDisplayList (void) |
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int | EnableAnimTools (BOOL hm) |
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int | ExpandTree () |
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int | FillAnimList (void) |
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int | FillDefaultStatistics (void) |
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int | FillDisplayList (void) |
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const D3DXVECTOR4 * | GetFirstCheckerColor () const |
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const D3DXVECTOR4 * | GetSecondCheckerColor () const |
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unsigned int | GetViewMode () |
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int | HandleTreeViewPopup (WPARAM wParam, LPARAM lParam) |
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int | LoadImageList (void) |
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int | OnRender () |
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int | OnSetup (HTREEITEM p_hTreeItem) |
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int | RenderFullScene () |
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int | RenderMaterialView () |
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int | RenderTextureView () |
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int | ReplaceCurrentTexture (const char *szPath) |
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int | Reset (void) |
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void | SetFirstCheckerColor (D3DXVECTOR4 c) |
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void | SetSecondCheckerColor (D3DXVECTOR4 c) |
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void | SetTextureViewOffsetX (float f) |
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void | SetTextureViewOffsetY (float f) |
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void | SetTextureViewZoom (float f) |
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void | SetViewMode (unsigned int p_iNew) |
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int | ShowTreeViewContextMenu (HTREEITEM hItem) |
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§ anonymous enum
Enumerator |
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VIEWMODE_FULL | |
VIEWMODE_MATERIAL | |
VIEWMODE_TEXTURE | |
VIEWMODE_NODE | |
§ AddMaterial()
void AssimpView::CDisplay::AddMaterial |
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const MaterialInfo & |
info | ) |
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inline |
§ AddMaterialToDisplayList()
int AssimpView::CDisplay::AddMaterialToDisplayList |
( |
HTREEITEM |
hRoot, |
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unsigned int |
iIndex |
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) |
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§ AddMesh()
void AssimpView::CDisplay::AddMesh |
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const MeshInfo & |
info | ) |
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inline |
§ AddMeshToDisplayList()
int AssimpView::CDisplay::AddMeshToDisplayList |
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unsigned int |
iIndex, |
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HTREEITEM |
hRoot |
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) |
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§ AddNode()
void AssimpView::CDisplay::AddNode |
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const NodeInfo & |
info | ) |
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inline |
§ AddNodeToDisplayList()
int AssimpView::CDisplay::AddNodeToDisplayList |
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unsigned int |
iIndex, |
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unsigned int |
iDepth, |
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aiNode * |
pcNode, |
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HTREEITEM |
hRoot |
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) |
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§ AddTexture()
void AssimpView::CDisplay::AddTexture |
( |
const TextureInfo & |
info | ) |
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inline |
§ AddTextureToDisplayList()
int AssimpView::CDisplay::AddTextureToDisplayList |
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unsigned int |
iType, |
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unsigned int |
iIndex, |
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const aiString * |
szPath, |
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HTREEITEM |
hFX, |
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unsigned int |
iUVIndex = 0 , |
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const float |
fBlendFactor = 0.0f , |
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aiTextureOp |
eTextureOp = aiTextureOp_Multiply , |
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unsigned int |
iMesh = 0 |
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) |
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§ ClearAnimList()
int AssimpView::CDisplay::ClearAnimList |
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void |
| ) |
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§ ClearDisplayList()
int AssimpView::CDisplay::ClearDisplayList |
( |
void |
| ) |
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§ EnableAnimTools()
int AssimpView::CDisplay::EnableAnimTools |
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BOOL |
hm | ) |
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§ ExpandTree()
int AssimpView::CDisplay::ExpandTree |
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| ) |
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§ FillAnimList()
int AssimpView::CDisplay::FillAnimList |
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void |
| ) |
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§ FillDefaultStatistics()
int AssimpView::CDisplay::FillDefaultStatistics |
( |
void |
| ) |
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§ FillDisplayList()
int AssimpView::CDisplay::FillDisplayList |
( |
void |
| ) |
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§ GetFirstCheckerColor()
const D3DXVECTOR4* AssimpView::CDisplay::GetFirstCheckerColor |
( |
| ) |
const |
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inline |
§ GetSecondCheckerColor()
const D3DXVECTOR4* AssimpView::CDisplay::GetSecondCheckerColor |
( |
| ) |
const |
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inline |
§ GetViewMode()
unsigned int AssimpView::CDisplay::GetViewMode |
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| ) |
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inline |
§ HandleTreeViewPopup()
int AssimpView::CDisplay::HandleTreeViewPopup |
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WPARAM |
wParam, |
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LPARAM |
lParam |
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) |
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§ Instance()
static CDisplay& AssimpView::CDisplay::Instance |
( |
| ) |
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inlinestatic |
§ LoadImageList()
int AssimpView::CDisplay::LoadImageList |
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void |
| ) |
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§ OnRender()
int AssimpView::CDisplay::OnRender |
( |
| ) |
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§ OnSetup()
int AssimpView::CDisplay::OnSetup |
( |
HTREEITEM |
p_hTreeItem | ) |
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§ RenderFullScene()
int AssimpView::CDisplay::RenderFullScene |
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| ) |
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§ RenderMaterialView()
int AssimpView::CDisplay::RenderMaterialView |
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| ) |
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§ RenderTextureView()
int AssimpView::CDisplay::RenderTextureView |
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| ) |
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§ ReplaceCurrentTexture()
int AssimpView::CDisplay::ReplaceCurrentTexture |
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const char * |
szPath | ) |
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§ Reset()
int AssimpView::CDisplay::Reset |
( |
void |
| ) |
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§ SetFirstCheckerColor()
void AssimpView::CDisplay::SetFirstCheckerColor |
( |
D3DXVECTOR4 |
c | ) |
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inline |
§ SetSecondCheckerColor()
void AssimpView::CDisplay::SetSecondCheckerColor |
( |
D3DXVECTOR4 |
c | ) |
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inline |
§ SetTextureViewOffsetX()
void AssimpView::CDisplay::SetTextureViewOffsetX |
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float |
f | ) |
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inline |
§ SetTextureViewOffsetY()
void AssimpView::CDisplay::SetTextureViewOffsetY |
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float |
f | ) |
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inline |
§ SetTextureViewZoom()
void AssimpView::CDisplay::SetTextureViewZoom |
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float |
f | ) |
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inline |
§ SetViewMode()
void AssimpView::CDisplay::SetViewMode |
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unsigned int |
p_iNew | ) |
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inline |
§ ShowTreeViewContextMenu()
int AssimpView::CDisplay::ShowTreeViewContextMenu |
( |
HTREEITEM |
hItem | ) |
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§ s_cInstance
CDisplay AssimpView::CDisplay::s_cInstance |
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static |
The documentation for this class was generated from the following files: