Assimp  v3.1.1 (June 2014)
Assimp::MDL::Header Struct Reference

Data structure for the MDL main header. More...

Public Attributes

float boundingradius
 bounding radius of the mesh More...
 
int32_t flags
 State flag. More...
 
uint32_t ident
 magic number: "IDPO" More...
 
int32_t num_frames
 Number of frames contained in the file. More...
 
int32_t num_skins
 Number of textures. More...
 
int32_t num_tris
 Number of triangles contained in the file. More...
 
int32_t num_verts
 Number of vertices contained in the file. More...
 
aiVector3D scale
 scale factors for each axis More...
 
float size
 Could be the total size of the file (and not a float) More...
 
int32_t skinheight
 Texture height in pixels. More...
 
int32_t skinwidth
 Texture width in pixels. More...
 
int32_t synctype
 0 = synchron, 1 = random . More...
 
aiVector3D translate
 translation factors for each axis More...
 
int32_t version
 version number: 6 More...
 
aiVector3D vEyePos
 Position of the viewer's exe. Ignored. More...
 

Detailed Description

Data structure for the MDL main header.

Member Data Documentation

§ boundingradius

float Assimp::MDL::Header::boundingradius

bounding radius of the mesh

§ flags

int32_t Assimp::MDL::Header::flags

State flag.

§ ident

uint32_t Assimp::MDL::Header::ident

magic number: "IDPO"

§ num_frames

int32_t Assimp::MDL::Header::num_frames

Number of frames contained in the file.

§ num_skins

int32_t Assimp::MDL::Header::num_skins

Number of textures.

§ num_tris

int32_t Assimp::MDL::Header::num_tris

Number of triangles contained in the file.

§ num_verts

int32_t Assimp::MDL::Header::num_verts

Number of vertices contained in the file.

§ scale

aiVector3D Assimp::MDL::Header::scale

scale factors for each axis

§ size

float Assimp::MDL::Header::size

Could be the total size of the file (and not a float)

§ skinheight

int32_t Assimp::MDL::Header::skinheight

Texture height in pixels.

§ skinwidth

int32_t Assimp::MDL::Header::skinwidth

Texture width in pixels.

§ synctype

int32_t Assimp::MDL::Header::synctype

0 = synchron, 1 = random .

Ignored (MDLn formats: number of texture coordinates)

§ translate

aiVector3D Assimp::MDL::Header::translate

translation factors for each axis

§ version

int32_t Assimp::MDL::Header::version

version number: 6

§ vEyePos

aiVector3D Assimp::MDL::Header::vEyePos

Position of the viewer's exe. Ignored.


The documentation for this struct was generated from the following file: