Ogre Mesh.
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§ Mesh()
Assimp::Ogre::Mesh::Mesh |
( |
| ) |
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§ ~Mesh()
Assimp::Ogre::Mesh::~Mesh |
( |
| ) |
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§ ConvertToAssimpScene()
void Assimp::Ogre::Mesh::ConvertToAssimpScene |
( |
aiScene * |
dest | ) |
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§ GetSubMesh()
SubMesh * Assimp::Ogre::Mesh::GetSubMesh |
( |
size_t |
index | ) |
const |
Returns submesh for index
.
§ NumSubMeshes()
size_t Assimp::Ogre::Mesh::NumSubMeshes |
( |
| ) |
const |
Returns number of subMeshes.
§ Reset()
void Assimp::Ogre::Mesh::Reset |
( |
| ) |
|
Releases all memory that this data structure owns.
§ animations
§ hasSkeletalAnimations
bool Assimp::Ogre::Mesh::hasSkeletalAnimations |
Mesh has skeletal animations.
§ poses
§ sharedVertexData
§ skeleton
§ skeletonRef
std::string Assimp::Ogre::Mesh::skeletonRef |
§ subMeshes
The documentation for this class was generated from the following files: