Assimp  v3.1.1 (June 2014)
glTFExporter.cpp File Reference

Namespaces

 Assimp
 MACHINE-GENERATED by scripts/ICFImporter/CppGenerator.py.
 

Functions

static void CopyValue (const aiMatrix4x4 &v, glTF::mat4 &o)
 
Ref< AccessorExportData (Asset &a, std::string &meshName, Ref< Buffer > &buffer, unsigned int count, void *data, AttribType::Value typeIn, AttribType::Value typeOut, ComponentType compType, bool isIndices=false)
 
void Assimp::ExportSceneGLB (const char *, IOSystem *, const aiScene *, const ExportProperties *)
 
void Assimp::ExportSceneGLTF (const char *, IOSystem *, const aiScene *, const ExportProperties *)
 

Function Documentation

§ CopyValue()

static void CopyValue ( const aiMatrix4x4 v,
glTF::mat4 &  o 
)
static

§ ExportData()

Ref<Accessor> ExportData ( Asset a,
std::string &  meshName,
Ref< Buffer > &  buffer,
unsigned int  count,
void *  data,
AttribType::Value  typeIn,
AttribType::Value  typeOut,
ComponentType  compType,
bool  isIndices = false 
)
inline

The target that the WebGL buffer should be bound to.