|
class | AC3DImporter |
| AC3D (*.ac) importer class. More...
|
|
class | ASEImporter |
| Importer class for the 3DS ASE ASCII format. More...
|
|
class | AssbinChunkWriter |
| Chunk writer mechanism for the .assbin file structure. More...
|
|
class | AssbinExport |
| Assbin exporter class. More...
|
|
class | AssbinImporter |
| Importer class for 3D Studio r3 and r4 3DS files. More...
|
|
struct | AttachmentInfo |
| Helper data structure for SceneCombiner. More...
|
|
class | B3DImporter |
|
class | BaseImporter |
| FOR IMPORTER PLUGINS ONLY: The BaseImporter defines a common interface for all importer worker classes. More...
|
|
class | BaseProcess |
| The BaseProcess defines a common interface for all post processing steps. More...
|
|
struct | BatchData |
|
class | BatchLoader |
| FOR IMPORTER PLUGINS ONLY: A helper class to the pleasure of importers that need to load many external meshes recursively. More...
|
|
class | Bitmap |
|
class | BlenderBMeshConverter |
|
class | BlenderImporter |
| Load blenders official binary format. More...
|
|
class | BlenderTessellatorP2T |
|
class | BlobIOStream |
| Redirect IOStream to a blob. More...
|
|
class | BlobIOSystem |
| Redirect IOSystem to a blob. More...
|
|
struct | BoneWithHash |
| Helper data structure for SceneCombiner::MergeBones. More...
|
|
class | BVHLoader |
| Loader class to read Motion Capturing data from a .bvh file. More...
|
|
class | ByteSwap |
| Defines some useful byte order swap routines. More...
|
|
class | C4DImporter |
| Importer class to load Cinema4D files using the Melange library to be obtained from www.plugincafe.com. More...
|
|
class | CalcTangentsProcess |
| The CalcTangentsProcess calculates the tangent and bitangent for any vertex of all meshes. More...
|
|
class | CIOStreamWrapper |
|
class | CIOSystemWrapper |
|
class | CIrrXML_IOStreamReader |
| Utility class to make IrrXML work together with our custom IO system See the IrrXML docs for more details. More...
|
|
class | COBImporter |
| Importer class to load TrueSpace files (cob,scn) up to v6. More...
|
|
class | ColladaExporter |
| Helper class to export a given scene to a Collada file. More...
|
|
class | ColladaLoader |
| Loader class to read Collada scenes. More...
|
|
struct | ColladaMeshIndex |
|
class | ColladaParser |
| Parser helper class for the Collada loader. More...
|
|
class | ComputeSpatialSortProcess |
|
class | ComputeUVMappingProcess |
| ComputeUVMappingProcess - converts special mappings, such as spherical, cylindrical or boxed to proper UV coordinates for rendering. More...
|
|
class | CSMImporter |
| Importer class to load MOCAPs in CharacterStudio Motion format. More...
|
|
class | D3MFImporter |
|
class | DeboneProcess |
| This post processing step removes bones nearly losslessly or according to a configured threshold. More...
|
|
class | DefaultIOStream |
| Default IO implementation, use standard IO operations. More...
|
|
class | DefaultIOSystem |
| Default implementation of IOSystem using the standard C file functions. More...
|
|
class | DefaultLogger |
| CPP-API: Primary logging facility of Assimp. More...
|
|
class | DefaultProgressHandler |
| Internal default implementation of the ProgressHandler interface. More...
|
|
class | DestroySpatialSortProcess |
|
class | Discreet3DSExporter |
| Helper class to export a given scene to a 3DS file. More...
|
|
class | Discreet3DSImporter |
| Importer class for 3D Studio r3 and r4 3DS files. More...
|
|
class | DXFImporter |
| DXF importer implementation. More...
|
|
class | Exporter |
|
class | ExporterPimpl |
|
class | ExportProperties |
|
class | FBXImporter |
| Load the Autodesk FBX file format. More...
|
|
class | FileLogStream |
| Logstream to write into a file. More...
|
|
class | FileSystemFilter |
| File system filter. More...
|
|
class | FindDegeneratesProcess |
| FindDegeneratesProcess: Searches a mesh for degenerated triangles. More...
|
|
class | FindInstancesProcess |
| A post-processing steps to search for instanced meshes. More...
|
|
class | FindInvalidDataProcess |
| The FindInvalidData post-processing step. More...
|
|
class | FixInfacingNormalsProcess |
| The FixInfacingNormalsProcess tries to determine whether the normal vectors of an object are facing inwards. More...
|
|
class | FlipUVsProcess |
| Postprocessing step to flip the UV coordinate system of the import data. More...
|
|
class | FlipWindingOrderProcess |
| Postprocessing step to flip the face order of the imported data. More...
|
|
class | GenFaceNormalsProcess |
| The GenFaceNormalsProcess computes face normals for all faces of all meshes. More...
|
|
class | GenVertexNormalsProcess |
| The GenFaceNormalsProcess computes vertex normals for all vertizes. More...
|
|
class | glTFExporter |
| Helper class to export a given scene to an glTF file. More...
|
|
class | glTFImporter |
| Load the glTF format. More...
|
|
class | HMPImporter |
| Used to load 3D GameStudio HMP files (terrains) More...
|
|
class | IFCImporter |
| Load the IFC format, which is an open specification to describe building and construction industry data. More...
|
|
class | Importer |
| CPP-API: The Importer class forms an C++ interface to the functionality of the Open Asset Import Library. More...
|
|
class | ImproveCacheLocalityProcess |
| The ImproveCacheLocalityProcess reorders all faces for improved vertex cache locality. More...
|
|
struct | Interpolator |
| CPP-API: Utility class to simplify interpolations of various data types. More...
|
|
class | IOStream |
| CPP-API: Class to handle file I/O for C++. More...
|
|
class | IOSystem |
| CPP-API: Interface to the file system. More...
|
|
class | IRRImporter |
| Irr importer class. More...
|
|
class | IrrlichtBase |
| Base class for the Irr and IrrMesh importers. More...
|
|
class | IRRMeshImporter |
| IrrMesh importer class. More...
|
|
class | JoinVerticesProcess |
| The JoinVerticesProcess unites identical vertices in all imported meshes. More...
|
|
class | KeyIterator |
| Helper class to iterate through all keys in an animation channel. More...
|
|
class | LimitBoneWeightsProcess |
| This post processing step limits the number of bones affecting a vertex to a certain maximum value. More...
|
|
class | LineSplitter |
| Usage: More...
|
|
struct | LoadRequest |
|
class | LogFunctions |
|
class | Logger |
| CPP-API: Abstract interface for logger implementations. More...
|
|
class | LogStream |
| CPP-API: Abstract interface for log stream implementations. More...
|
|
struct | LogStreamInfo |
|
class | LWOImporter |
| Class to load LWO files. More...
|
|
class | LWSImporter |
| LWS (LightWave Scene Format) importer class. More...
|
|
class | MakeLeftHandedProcess |
| The MakeLeftHandedProcess converts all imported data to a left-handed coordinate system. More...
|
|
class | MakeVerboseFormatProcess |
| MakeVerboseFormatProcess: Class to convert an asset to the verbose format which is expected by most postprocess steps. More...
|
|
class | MD2Importer |
| Importer class for MD2. More...
|
|
class | MD3Importer |
| Importer class to load MD3 files. More...
|
|
class | MD5Importer |
| Importer class for the MD5 file format. More...
|
|
class | MDCImporter |
| Importer class to load the RtCW MDC file format. More...
|
|
class | MDLImporter |
| Class to load MDL files. More...
|
|
class | MemoryIOStream |
| Implementation of IOStream to read directly from a memory buffer. More...
|
|
class | MemoryIOSystem |
| Dummy IO system to read from a memory buffer. More...
|
|
struct | MinMaxChooser |
|
struct | MinMaxChooser< aiColor4t< T > > |
|
struct | MinMaxChooser< aiQuaterniont< T > > |
|
struct | MinMaxChooser< aiQuatKey > |
|
struct | MinMaxChooser< aiVector2t< T > > |
|
struct | MinMaxChooser< aiVector3t< T > > |
|
struct | MinMaxChooser< aiVectorKey > |
|
struct | MinMaxChooser< aiVertexWeight > |
|
struct | MinMaxChooser< double > |
|
struct | MinMaxChooser< float > |
|
struct | MinMaxChooser< unsigned int > |
|
struct | mpred |
| Stores the LogStream objects for all active C log streams. More...
|
|
class | MS3DImporter |
| Milkshape 3D importer implementation. More...
|
|
class | NDOImporter |
| Importer class to load meshes from Nendo. More...
|
|
class | NFFImporter |
| NFF (Neutral File Format) Importer class. More...
|
|
struct | NodeAttachmentInfo |
|
class | NullLogger |
| CPP-API: Empty logging implementation. More...
|
|
class | ObjExporter |
| Helper class to export a given scene to an OBJ file. More...
|
|
class | ObjFileImporter |
| Imports a waveform obj file. More...
|
|
class | ObjFileMtlImporter |
| Loads the material description from a mtl file. More...
|
|
class | ObjFileParser |
| Parser for a obj waveform file. More...
|
|
class | OFFImporter |
| Importer class for the Object File Format (.off) More...
|
|
class | OptimizeGraphProcess |
| Postprocessing step to optimize the scenegraph. More...
|
|
class | OptimizeMeshesProcess |
| Postprocessing step to optimize mesh usage. More...
|
|
class | PlyExporter |
| Helper class to export a given scene to a Stanford Ply file. More...
|
|
class | PLYImporter |
| Importer class to load the stanford PLY file format. More...
|
|
class | PretransformVertices |
| The PretransformVertices pre-transforms all vertices in the node tree and removes the whole graph. More...
|
|
class | ProgressHandler |
| CPP-API: Abstract interface for custom progress report receivers. More...
|
|
class | Q3BSPFileImporter |
| Loader to import BSP-levels from a PK3 archive or from a unpacked BSP-level. More...
|
|
class | Q3BSPFileParser |
|
class | Q3DImporter |
| Importer class for the Quick3D Object and Scene formats. More...
|
|
class | RAWImporter |
| Importer class for the PovRay RAW triangle format. More...
|
|
class | RemoveRedundantMatsProcess |
| RemoveRedundantMatsProcess: Post-processing step to remove redundant materials from the imported scene. More...
|
|
class | RemoveVCProcess |
| RemoveVCProcess: Class to exclude specific parts of the data structure from further processing by removing them,. More...
|
|
class | SceneCombiner |
| Static helper class providing various utilities to merge two scenes. More...
|
|
struct | SceneHelper |
| Utility for SceneCombiner. More...
|
|
class | ScenePreprocessor |
| ScenePreprocessor: Preprocess a scene before any post-processing steps are executed. More...
|
|
struct | ScenePrivateData |
|
struct | ScopeGuard |
|
class | SGSpatialSort |
| Specialized version of SpatialSort to support smoothing groups This is used in by the 3DS, ASE and LWO loaders. More...
|
|
class | SharedPostProcessInfo |
| Helper class to allow post-processing steps to interact with each other. More...
|
|
class | SIBImporter |
| Importer class for the Nevercenter Silo SIB scene format. More...
|
|
class | SkeletonMeshBuilder |
| This little helper class constructs a dummy mesh for a given scene the resembles the node hierarchy. More...
|
|
class | SMDImporter |
| namespace SMD More...
|
|
class | SortByPTypeProcess |
| SortByPTypeProcess: Sorts meshes by the types of primitives they contain. More...
|
|
class | SpatialSort |
| A little helper class to quickly find all vertices in the epsilon environment of a given position. More...
|
|
class | SplitByBoneCountProcess |
| Postprocessing filter to split meshes with many bones into submeshes so that each submesh has a certain max bone count. More...
|
|
class | SplitLargeMeshesProcess_Triangle |
| Post-processing filter to split large meshes into sub-meshes. More...
|
|
class | SplitLargeMeshesProcess_Vertex |
| Post-processing filter to split large meshes into sub-meshes. More...
|
|
class | StandardShapes |
| Helper class to generate vertex buffers for standard geometric shapes, such as cylinders, cones, boxes, spheres, elipsoids ... More...
|
|
class | StdOStreamLogStream |
| Logs into a std::ostream. More...
|
|
class | StepExporter |
| Helper class to export a given scene to a StepFile. More...
|
|
class | STLExporter |
| Helper class to export a given scene to a STL file. More...
|
|
class | STLImporter |
| Importer class for the sterolithography STL file format. More...
|
|
struct | STransformVecInfo |
| Helper class representing texture coordinate transformations. More...
|
|
class | StreamReader |
| Wrapper class around IOStream to allow for consistent reading of binary data in both little and big endian format. More...
|
|
class | StreamWriter |
| Wrapper class around IOStream to allow for consistent writing of binary data in both little and big endian format. More...
|
|
class | Subdivider |
| Helper class to evaluate subdivision surfaces. More...
|
|
class | TargetAnimationHelper |
| Helper class for the 3DS and ASE loaders to compute camera and spot light animations. More...
|
|
class | TerragenImporter |
| Importer class to load Terragen (0.9) terrain files. More...
|
|
class | TextureTransformStep |
| Helper step to compute final UV coordinate sets if there are scalings or rotations in the original data read from the file. More...
|
|
class | TriangulateProcess |
| The TriangulateProcess splits up all faces with more than three indices into triangles. More...
|
|
struct | TTUpdateInfo |
| Small helper structure representing a shortcut into the material list to be able to update some values quickly. More...
|
|
class | UnrealImporter |
| Importer class to load UNREAL files (*.3d) More...
|
|
class | ValidateDSProcess |
| Validates the whole ASSIMP scene data structure for correctness. More...
|
|
class | Vertex |
| Intermediate description a vertex with all possible components. More...
|
|
class | VertexTriangleAdjacency |
| The VertexTriangleAdjacency class computes a vertex-triangle adjacency map from a given index buffer. More...
|
|
class | XFileExporter |
| Helper class to export a given scene to a X-file. More...
|
|
class | XFileImporter |
| The XFileImporter is a worker class capable of importing a scene from a DirectX file .x. More...
|
|
class | XFileParser |
| The XFileParser reads a XFile either in text or binary form and builds a temporary data structure out of it. More...
|
|
class | XGLImporter |
| XGL/ZGL importer. More...
|
|
|
aiAnimMesh * | aiCreateAnimMesh (const aiMesh *mesh) |
| Create aiAnimMesh from aiMesh. More...
|
|
template<typename T > |
void | ArrayBounds (const T *in, unsigned int size, T &min, T &max) |
| Find the min/max values of an array of Ts. More...
|
|
unsigned int | ASSIMP_itoa10 (char *out, unsigned int max, int32_t number) |
| itoa with a fixed base 10 'itoa' is not consistently available on all platforms so it is quite useful to have a small replacement function here. More...
|
|
template<size_t length> |
unsigned int | ASSIMP_itoa10 (char(&out)[length], int32_t number) |
| itoa with a fixed base 10 (Secure template overload) The compiler should choose this function if he or she is able to determine the size of the array automatically. More...
|
|
int | ASSIMP_stricmp (const char *s1, const char *s2) |
| Helper function to do platform independent string comparison. More...
|
|
int | ASSIMP_stricmp (const std::string &a, const std::string &b) |
| Case independent comparison of two std::strings. More...
|
|
int | ASSIMP_strincmp (const char *s1, const char *s2, unsigned int n) |
| Helper function to do platform independent string comparison. More...
|
|
void | ColorFromARGBPacked (uint32_t in, aiColor4D &clr) |
|
bool | CompareArrays (const aiVector3D *first, const aiVector3D *second, unsigned int size, float e) |
| Perform a component-wise comparison of two arrays. More...
|
|
bool | CompareArrays (const aiColor4D *first, const aiColor4D *second, unsigned int size, float e) |
|
uint32_t | ComputeMaterialHash (const aiMaterial *mat, bool includeMatName=false) |
| Computes a hash (hopefully unique) from all material properties The hash value reflects the current property state, so if you add any property and call this method again, the resulting hash value will be different. More...
|
|
float | ComputePositionEpsilon (const aiMesh *pMesh) |
|
float | ComputePositionEpsilon (const aiMesh *const *pMeshes, size_t num) |
|
VertexWeightTable * | ComputeVertexBoneWeightTable (const aiMesh *pMesh) |
|
void | ConvertListToStrings (const std::string &in, std::list< std::string > &out) |
| Extract single strings from a list of identifiers. More...
|
|
template<typename T > |
std::size_t | Copy (uint8_t *data, T &field) |
|
template<class char_t > |
char_t | CopyNextWord (char_t it, char_t end, char *pBuffer, size_t length) |
| Get next word from given line. More...
|
|
template<typename Type > |
void | CopyPtrArray (Type **&dest, const Type *const *src, unsigned int num) |
|
static void | createKey (int id1, int id2, std::string &rKey) |
|
void | DeleteImporterInstanceList (std::vector< BaseImporter * > &out) |
| will delete all registered importers. More...
|
|
void | ExportScene3DS (const char *pFile, IOSystem *pIOSystem, const aiScene *pScene, const ExportProperties *pProperties) |
|
void | ExportSceneAssbin (const char *pFile, IOSystem *pIOSystem, const aiScene *pScene, const ExportProperties *pProperties) |
|
void | ExportSceneAssxml (const char *pFile, IOSystem *pIOSystem, const aiScene *pScene, const ExportProperties *pProperties) |
|
void | ExportSceneCollada (const char *pFile, IOSystem *pIOSystem, const aiScene *pScene, const ExportProperties *pProperties) |
|
void | ExportSceneGLB (const char *, IOSystem *, const aiScene *, const ExportProperties *) |
|
void | ExportSceneGLTF (const char *, IOSystem *, const aiScene *, const ExportProperties *) |
|
void | ExportSceneObj (const char *, IOSystem *, const aiScene *, const ExportProperties *) |
|
void | ExportScenePly (const char *, IOSystem *, const aiScene *, const ExportProperties *) |
|
void | ExportScenePlyBinary (const char *, IOSystem *, const aiScene *, const ExportProperties *) |
|
void | ExportSceneStep (const char *, IOSystem *, const aiScene *, const ExportProperties *) |
|
void | ExportSceneSTL (const char *, IOSystem *, const aiScene *, const ExportProperties *) |
|
void | ExportSceneSTLBinary (const char *, IOSystem *, const aiScene *, const ExportProperties *) |
|
void | ExportSceneXFile (const char *, IOSystem *, const aiScene *, const ExportProperties *) |
|
static void | extractIds (const std::string &rKey, int &rId1, int &rId2) |
|
double | fast_atod (const char *c) |
|
double | fast_atod (const char *c, const char **cout) |
|
double | fast_atod (const char **inout) |
|
float | fast_atof (const char *c) |
|
float | fast_atof (const char *c, const char **cout) |
|
float | fast_atof (const char **inout) |
|
template<typename Real > |
const char * | fast_atoreal_move (const char *c, Real &out, bool check_comma=true) |
| Provides a fast function for converting a string into a float, about 6 times faster than atof in win32. More...
|
|
void | FindAABBTransformed (const aiMesh *mesh, aiVector3D &min, aiVector3D &max, const aiMatrix4x4 &m) |
| Compute the AABB of a mesh after applying a given transform. More...
|
|
void | FindMeshCenter (aiMesh *mesh, aiVector3D &out, aiVector3D &min, aiVector3D &max) |
| Helper function to determine the 'real' center of a mesh. More...
|
|
void | FindMeshCenter (aiMesh *mesh, aiVector3D &out) |
|
void | FindMeshCenterTransformed (aiMesh *mesh, aiVector3D &out, aiVector3D &min, aiVector3D &max, const aiMatrix4x4 &m) |
|
void | FindMeshCenterTransformed (aiMesh *mesh, aiVector3D &out, const aiMatrix4x4 &m) |
|
void | FindSceneCenter (aiScene *scene, aiVector3D &out, aiVector3D &min, aiVector3D &max) |
| Helper function to determine the 'real' center of a scene. More...
|
|
template<typename T > |
double | GetArea2D (const T &v1, const T &v2, const T &v3) |
| Compute the signed area of a triangle. More...
|
|
template<typename Type > |
void | GetArrayCopy (Type *&dest, unsigned int num) |
|
float | GetColorDifference (const aiColor4D &pColor1, const aiColor4D &pColor2) |
| Little helper function to calculate the quadratic difference of two colours. More...
|
|
template<class char_t > |
char_t | getFloat (char_t it, char_t end, float &value) |
| Get next float from given line. More...
|
|
void | GetImporterInstanceList (std::vector< BaseImporter * > &out) |
| will return all registered importers. More...
|
|
uint64_t | GetMeshHash (aiMesh *in) |
| Get a pseudo(!)-hash representing a mesh. More...
|
|
unsigned int | GetMeshVFormatUnique (const aiMesh *pcMesh) |
|
template<class char_t > |
char_t | getName (char_t it, char_t end, std::string &name) |
| Get a name from the current line. More...
|
|
template<class char_t > |
AI_FORCE_INLINE bool | GetNextLine (const char_t *&buffer, char_t out[BufferSize]) |
|
template<class Char_T > |
Char_T | getNextToken (Char_T pBuffer, Char_T pEnd) |
| Returns pointer a next token. More...
|
|
AI_FORCE_INLINE std::string | GetNextToken (const char *&in) |
|
template<class Char_T > |
Char_T | getNextWord (Char_T pBuffer, Char_T pEnd) |
| Returns next word separated by a space. More...
|
|
void | GetPostProcessingStepInstanceList (std::vector< BaseProcess * > &out) |
|
unsigned int | HexDigitToDecimal (char in) |
|
uint8_t | HexOctetToDecimal (const char *in) |
|
unsigned int | integer_pow (unsigned int base, unsigned int power) |
| Evaluates an integer power. More...
|
|
template<typename T > |
bool | IsCCW (T *in, size_t npoints) |
| Check whether the winding order of a given polygon is counter-clockwise. More...
|
|
template<class char_t > |
bool | isEndOfBuffer (char_t it, char_t end) |
| Returns true, if the last entry of the buffer is reached. More...
|
|
bool | IsHex (char s) |
|
template<class char_t > |
AI_FORCE_INLINE bool | IsLineEnd (char_t in) |
|
template<class char_t > |
AI_FORCE_INLINE bool | IsLower (char_t in) |
|
template<class char_t > |
AI_FORCE_INLINE bool | IsNumeric (char_t in) |
|
template<class char_t > |
AI_FORCE_INLINE bool | IsSpace (char_t in) |
|
template<class char_t > |
AI_FORCE_INLINE bool | IsSpaceOrNewLine (char_t in) |
|
template<class char_t > |
AI_FORCE_INLINE bool | IsUpper (char_t in) |
|
aiMesh * | MakeSubmesh (const aiMesh *pMesh, const std::vector< unsigned int > &subMeshFaces, unsigned int subFlags) |
|
const char * | MappingTypeToString (aiTextureMapping in) |
|
template<int ofs_x, int ofs_y, int ofs_z, typename TReal > |
void | NewellNormal (aiVector3t< TReal > &out, int num, TReal *x, TReal *y, TReal *z) |
| Compute the normal of an arbitrary polygon in R3. More...
|
|
static void | normalizePathName (const std::string &rPath, std::string &rNormalizedPath) |
|
template<typename T > |
bool | OnLeftSideOfLine2D (const T &p0, const T &p1, const T &p2) |
| Test if a given point p2 is on the left side of the line formed by p0-p1. More...
|
|
AI_FORCE_INLINE Vertex | operator* (const Vertex &v0, float f) |
|
AI_FORCE_INLINE Vertex | operator* (float f, const Vertex &v0) |
|
AI_FORCE_INLINE Vertex | operator+ (const Vertex &v0, const Vertex &v1) |
|
AI_FORCE_INLINE Vertex | operator- (const Vertex &v0, const Vertex &v1) |
|
AI_FORCE_INLINE Vertex | operator/ (const Vertex &v0, float f) |
|
template<typename T > |
bool | PointInTriangle2D (const T &p0, const T &p1, const T &p2, const T &pp) |
| Test if a given point is inside a given triangle in R2. More...
|
|
void | PrefixString (aiString &string, const char *prefix, unsigned int len) |
|
ScenePrivateData * | ScenePriv (aiScene *in) |
|
const ScenePrivateData * | ScenePriv (const aiScene *in) |
|
template<class char_t > |
char_t | skipLine (char_t it, char_t end, unsigned int &uiLine) |
| Skips a line. More...
|
|
template<class char_t > |
AI_FORCE_INLINE bool | SkipLine (const char_t *in, const char_t **out) |
|
template<class char_t > |
AI_FORCE_INLINE bool | SkipLine (const char_t **inout) |
|
template<class char_t > |
AI_FORCE_INLINE bool | SkipSpaces (const char_t *in, const char_t **out) |
|
template<class char_t > |
AI_FORCE_INLINE bool | SkipSpaces (const char_t **inout) |
|
template<class char_t > |
AI_FORCE_INLINE bool | SkipSpacesAndLineEnd (const char_t *in, const char_t **out) |
|
template<class char_t > |
AI_FORCE_INLINE bool | SkipSpacesAndLineEnd (const char_t **inout) |
|
AI_FORCE_INLINE void | SkipToken (const char *&in) |
|
int | strtol10 (const char *in, const char **out=0) |
|
int64_t | strtol10_64 (const char *in, const char **out=0, unsigned int *max_inout=0) |
|
unsigned int | strtoul10 (const char *in, const char **out=0) |
|
uint64_t | strtoul10_64 (const char *in, const char **out=0, unsigned int *max_inout=0) |
|
unsigned int | strtoul16 (const char *in, const char **out=0) |
|
unsigned int | strtoul8 (const char *in, const char **out=0) |
|
unsigned int | strtoul_cppstyle (const char *in, const char **out=0) |
|
void | Subdivide (std::vector< aiVector3D > &positions) |
|
const char * | TextureTypeToString (aiTextureType in) |
|
template<class string_type > |
unsigned int | tokenize (const string_type &str, std::vector< string_type > &tokens, const string_type &delimiters) |
| Will perform a simple tokenize. More...
|
|
template<class char_t > |
AI_FORCE_INLINE bool | TokenMatch (char_t *&in, const char *token, unsigned int len) |
|
AI_FORCE_INLINE bool | TokenMatchI (const char *&in, const char *token, unsigned int len) |
| Case-ignoring version of TokenMatch. More...
|
|
template<class char_t > |
AI_FORCE_INLINE char_t | ToLower (char_t in) |
|
template<class char_t > |
AI_FORCE_INLINE char_t | ToUpper (char_t in) |
|
template<class string_type > |
string_type | trim_whitespaces (string_type str) |
|
template<typename T > |
size_t | Write (IOStream *stream, const T &v) |
|
template<> |
size_t | Write< aiColor4D > (IOStream *stream, const aiColor4D &v) |
|
template<> |
size_t | Write< aiMatrix4x4 > (IOStream *stream, const aiMatrix4x4 &m) |
|
template<> |
size_t | Write< aiQuaternion > (IOStream *stream, const aiQuaternion &v) |
|
template<> |
size_t | Write< aiQuatKey > (IOStream *stream, const aiQuatKey &v) |
|
template<> |
size_t | Write< aiString > (IOStream *stream, const aiString &s) |
|
template<> |
size_t | Write< aiVector3D > (IOStream *stream, const aiVector3D &v) |
|
template<> |
size_t | Write< aiVectorKey > (IOStream *stream, const aiVectorKey &v) |
|
template<> |
size_t | Write< aiVertexWeight > (IOStream *stream, const aiVertexWeight &v) |
|
template<> |
size_t | Write< double > (IOStream *stream, const double &f) |
|
template<> |
size_t | Write< float > (IOStream *stream, const float &f) |
|
template<> |
size_t | Write< uint16_t > (IOStream *stream, const uint16_t &w) |
|
template<> |
size_t | Write< unsigned int > (IOStream *stream, const unsigned int &w) |
|
template<typename T > |
size_t | WriteArray (IOStream *stream, const T *in, unsigned int size) |
|
template<typename T > |
size_t | WriteBounds (IOStream *stream, const T *in, unsigned int size) |
|
template<typename NumIndicesType , typename IndexType > |
void | WriteMeshIndicesBinary_Generic (const aiMesh *m, unsigned int offset, std::ostringstream &output) |
|
std::string | XMLEscape (const std::string &data) |
|
MACHINE-GENERATED by scripts/ICFImporter/CppGenerator.py.
Assimp's CPP-API and all internal APIs.
Small helper classes to optimise finding vertizes close to a given location.
Small helper classes to optimize finding vertices close to a given location.
Implement shared utility functions for postprocessing steps.
- Note
- Parts of this implementation, for example enums, deserialization constants and logic has been copied directly with minor modifications from the MIT licensed Ogre3D code base. See more from https://bitbucket.org/sinbad/ogre.