Ogre Skeleton.
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§ BlendMode
Enumerator |
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ANIMBLEND_AVERAGE | Animations are applied by calculating a weighted average of all animations.
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ANIMBLEND_CUMULATIVE | Animations are applied by calculating a weighted cumulative total.
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§ Skeleton()
Assimp::Ogre::Skeleton::Skeleton |
( |
| ) |
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§ ~Skeleton()
Assimp::Ogre::Skeleton::~Skeleton |
( |
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§ BoneById()
Bone * Assimp::Ogre::Skeleton::BoneById |
( |
uint16_t |
id | ) |
const |
§ BoneByName()
Bone * Assimp::Ogre::Skeleton::BoneByName |
( |
const std::string & |
name | ) |
const |
§ NumRootBones()
size_t Assimp::Ogre::Skeleton::NumRootBones |
( |
| ) |
const |
Returns number of unparented root bones.
§ Reset()
void Assimp::Ogre::Skeleton::Reset |
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| ) |
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Releases all memory that this data structure owns.
§ RootBones()
BoneList Assimp::Ogre::Skeleton::RootBones |
( |
| ) |
const |
Returns unparented root bones.
§ animations
§ blendMode
- Todo:
- Take blend mode into account, but where?
§ bones
The documentation for this class was generated from the following files: