Assimp  v3.1.1 (June 2014)
Assimp::MDL::Skin Struct Reference

Skin data structure #1 - used by Quake1, MDL2, MDL3 and MDL4. More...

Public Attributes

uint8_tdata
 Texture data. More...
 
int32_t group
 0 = single (Skin), 1 = group (GroupSkin) For MDL3-5: Defines the type of the skin and there fore the size of the data to skip: More...
 

Detailed Description

Skin data structure #1 - used by Quake1, MDL2, MDL3 and MDL4.

Skin data structure #2 - used by MDL5, MDL6 and MDL7.

See also
Skin

Member Data Documentation

§ data

uint8_t* Assimp::MDL::Skin::data

Texture data.

§ group

int32_t Assimp::MDL::Skin::group

0 = single (Skin), 1 = group (GroupSkin) For MDL3-5: Defines the type of the skin and there fore the size of the data to skip:

2 for 565 RGB, 3 for 4444 ARGB, 10 for 565 mipmapped, 11 for 4444 mipmapped (bpp = 2), 12 for 888 RGB mipmapped (bpp = 3), 13 for 8888 ARGB mipmapped (bpp = 4)


The documentation for this struct was generated from the following file: