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Client options

The client options panel allows you to customize how your client displays the game objects and how it handles some tasks such as auto-saving.

First, we have general display optionsdisplay options:

Next, we have message display options: You can choose whether to group messages by type, by source, or not at all. The source of the message is a game object, typically a colony or unit, and the type of the message is either the default type, which is always displayed, or one of the following types, which can be turned off:

Finally, there are the savegame settings:

main screen


next up previous contents index
Next: The main screen Up: Interface Previous: Game options   Contents   Index
2008-02-10