Kategorie: Effekte
Ab Engineversion: 5.1 OC
nil
zurückgegeben.nil
wird die globale Effektliste durchsucht.var i, effect; // Search all objects for (var obj in FindObjects(Find_And())) { // Count down from the effect count because effects are being removed i = GetEffectCount(0, obj); while (i--) if (effect = GetEffect("*Spell", obj, i)) RemoveEffect(0, obj, effect); } // remove global effects i = GetEffectCount(); while (i--) if (effect = GetEffect("*Spell", nil, i)) RemoveEffect(0, nil, effect);