Category: Animations
Since engine version: 5.1 OC
nil
if there is no such animation. Valid positions (for PlayAnimation and SetAnimationPosition) include values between 0 and the animation length. The returned number corresponds to the animation length (as specified in the modelling tool) in milliseconds.PlayAnimation("Turn", 5, Anim_Linear(0, 0, GetAnimationLength("Turn"), 50, ANIM_Loop), Anim_Const(1000));