Kategorie: Objekte
/ Status
Ab Engineversion: 5.1 OC
private func GetOwnMass(object clonk) { var mass=clonk->GetMass(), i, obj; while(obj = clonk->Contents(i++)) mass -= obj->GetMass(); return mass; } protected func ControlUse(object clonk) { clonk->SetMass(GetOwnMass(clonk) + 100); clonk->Sound("ClonkMunch"); RemoveObject(); return true; }