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true false | fbx_simple_enum_property (DecayType, Decay, 0) fbx_simple_property(DecayStart |
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| fbx_simple_property (Color, aiVector3D, aiVector3D(1, 1, 1)) fbx_simple_enum_property(LightType |
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| fbx_simple_property (CastLightOnObject, bool, false) fbx_simple_property(DrawVolumetricLight |
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true | fbx_simple_property (DrawGroundProjection, bool, true) fbx_simple_property(DrawFrontFacingVolumetricLight |
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true false | fbx_simple_property (Intensity, float, 1.0f) fbx_simple_property(InnerAngle |
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true false | fbx_simple_property (OuterAngle, float, 45.0f) fbx_simple_property(Fog |
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true false | fbx_simple_property (FileName, std::string, "") fbx_simple_property(EnableNearAttenuation |
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true false false | fbx_simple_property (NearAttenuationStart, float, 0.0f) fbx_simple_property(NearAttenuationEnd |
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true false false | fbx_simple_property (EnableFarAttenuation, bool, false) fbx_simple_property(FarAttenuationStart |
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true false false | fbx_simple_property (FarAttenuationEnd, float, 0.0f) fbx_simple_property(CastShadows |
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true false false true | fbx_simple_property (ShadowColor, aiVector3D, aiVector3D(0, 0, 0)) fbx_simple_property(AreaLightShape |
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true false false true | fbx_simple_property (LeftBarnDoor, float, 20.0f) fbx_simple_property(RightBarnDoor |
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true false false true | fbx_simple_property (TopBarnDoor, float, 20.0f) fbx_simple_property(BottomBarnDoor |
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| Light (uint64_t id, const Element &element, const Document &doc, const std::string &name) |
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virtual | ~Light () |
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| NodeAttribute (uint64_t id, const Element &element, const Document &doc, const std::string &name) |
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const PropertyTable & | Props () const |
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virtual | ~NodeAttribute () |
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uint64_t | ID () const |
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const std::string & | Name () const |
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| Object (uint64_t id, const Element &element, const std::string &name) |
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const Element & | SourceElement () const |
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virtual | ~Object () |
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DOM base class for FBX lights attached to a node.