Adonthell  0.4
character.cc
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1 /*
2  $Id: character.cc,v 1.9 2001/11/02 13:19:34 ksterker Exp $
3 
4  Copyright (C) 2000/2001 Kai Sterker <kaisterker@linuxgames.com>
5  Part of the Adonthell Project http://adonthell.linuxgames.com
6 
7  This program is free software; you can redistribute it and/or modify
8  it under the terms of the GNU General Public License.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 
15 
16 /**
17  * @file character.cc
18  * @author Kai Sterker <kaisterker@linuxgames.com>
19  *
20  * @brief Defines the character class.
21  *
22  *
23  */
24 
25 #include "character.h"
26 
27 dictionary <character *> data::characters;
28 character * data::the_player = NULL;
29 
31 {
32 }
33 
35 {
36 }
Declares the character class.
~character()
Destructor.
Definition: character.cc:34
Class holding game characters.
Definition: character.h:35
Stores objects of any kind.
Definition: storage.h:227
character()
Default constructor.
Definition: character.cc:30
Representation of characters on a landmap.
Definition: mapcharacter.h:135