, including all inherited members.
a1 | aiMatrix4x4 | |
a2 | aiMatrix4x4 | |
a3 | aiMatrix4x4 | |
a4 | aiMatrix4x4 | |
aiMatrix4x4() | aiMatrix4x4 | [inline] |
aiMatrix4x4(float _a1, float _a2, float _a3, float _a4, float _b1, float _b2, float _b3, float _b4, float _c1, float _c2, float _c3, float _c4, float _d1, float _d2, float _d3, float _d4) | aiMatrix4x4 | [inline] |
aiMatrix4x4(const aiMatrix3x3 &m) | aiMatrix4x4 | [inline, explicit] |
b1 | aiMatrix4x4 | |
b2 | aiMatrix4x4 | |
b3 | aiMatrix4x4 | |
b4 | aiMatrix4x4 | |
c1 | aiMatrix4x4 | |
c2 | aiMatrix4x4 | |
c3 | aiMatrix4x4 | |
c4 | aiMatrix4x4 | |
d1 | aiMatrix4x4 | |
d2 | aiMatrix4x4 | |
d3 | aiMatrix4x4 | |
d4 | aiMatrix4x4 | |
Decompose(aiVector3D &scaling, aiQuaternion &rotation, aiVector3D &position) const | aiMatrix4x4 | [inline] |
DecomposeNoScaling(aiQuaternion &rotation, aiVector3D &position) const | aiMatrix4x4 | [inline] |
Determinant() const | aiMatrix4x4 | [inline] |
FromEulerAnglesXYZ(float x, float y, float z) | aiMatrix4x4 | [inline] |
FromEulerAnglesXYZ(const aiVector3D &blubb) | aiMatrix4x4 | [inline] |
FromToMatrix(const aiVector3D &from, const aiVector3D &to, aiMatrix4x4 &out) | aiMatrix4x4 | [inline, static] |
Inverse() | aiMatrix4x4 | [inline] |
IsIdentity() const | aiMatrix4x4 | [inline] |
operator!=(const aiMatrix4x4 m) const | aiMatrix4x4 | [inline] |
operator*(const aiMatrix4x4 &m) const | aiMatrix4x4 | [inline] |
operator*=(const aiMatrix4x4 &m) | aiMatrix4x4 | [inline] |
operator==(const aiMatrix4x4 m) const | aiMatrix4x4 | [inline] |
operator[](unsigned int p_iIndex) | aiMatrix4x4 | [inline] |
operator[](unsigned int p_iIndex) const | aiMatrix4x4 | [inline] |
Rotation(float a, const aiVector3D &axis, aiMatrix4x4 &out) | aiMatrix4x4 | [inline, static] |
RotationX(float a, aiMatrix4x4 &out) | aiMatrix4x4 | [inline, static] |
RotationY(float a, aiMatrix4x4 &out) | aiMatrix4x4 | [inline, static] |
RotationZ(float a, aiMatrix4x4 &out) | aiMatrix4x4 | [inline, static] |
Scaling(const aiVector3D &v, aiMatrix4x4 &out) | aiMatrix4x4 | [inline, static] |
Translation(const aiVector3D &v, aiMatrix4x4 &out) | aiMatrix4x4 | [inline, static] |
Transpose() | aiMatrix4x4 | [inline] |