Assimp  v2.0 (November 2010)
aiMatrix4x4 Member List
This is the complete list of members for aiMatrix4x4, including all inherited members.
a1aiMatrix4x4
a2aiMatrix4x4
a3aiMatrix4x4
a4aiMatrix4x4
aiMatrix4x4()aiMatrix4x4 [inline]
aiMatrix4x4(float _a1, float _a2, float _a3, float _a4, float _b1, float _b2, float _b3, float _b4, float _c1, float _c2, float _c3, float _c4, float _d1, float _d2, float _d3, float _d4)aiMatrix4x4 [inline]
aiMatrix4x4(const aiMatrix3x3 &m)aiMatrix4x4 [inline, explicit]
b1aiMatrix4x4
b2aiMatrix4x4
b3aiMatrix4x4
b4aiMatrix4x4
c1aiMatrix4x4
c2aiMatrix4x4
c3aiMatrix4x4
c4aiMatrix4x4
d1aiMatrix4x4
d2aiMatrix4x4
d3aiMatrix4x4
d4aiMatrix4x4
Decompose(aiVector3D &scaling, aiQuaternion &rotation, aiVector3D &position) const aiMatrix4x4 [inline]
DecomposeNoScaling(aiQuaternion &rotation, aiVector3D &position) const aiMatrix4x4 [inline]
Determinant() const aiMatrix4x4 [inline]
FromEulerAnglesXYZ(float x, float y, float z)aiMatrix4x4 [inline]
FromEulerAnglesXYZ(const aiVector3D &blubb)aiMatrix4x4 [inline]
FromToMatrix(const aiVector3D &from, const aiVector3D &to, aiMatrix4x4 &out)aiMatrix4x4 [inline, static]
Inverse()aiMatrix4x4 [inline]
IsIdentity() const aiMatrix4x4 [inline]
operator!=(const aiMatrix4x4 m) const aiMatrix4x4 [inline]
operator*(const aiMatrix4x4 &m) const aiMatrix4x4 [inline]
operator*=(const aiMatrix4x4 &m)aiMatrix4x4 [inline]
operator==(const aiMatrix4x4 m) const aiMatrix4x4 [inline]
operator[](unsigned int p_iIndex)aiMatrix4x4 [inline]
operator[](unsigned int p_iIndex) const aiMatrix4x4 [inline]
Rotation(float a, const aiVector3D &axis, aiMatrix4x4 &out)aiMatrix4x4 [inline, static]
RotationX(float a, aiMatrix4x4 &out)aiMatrix4x4 [inline, static]
RotationY(float a, aiMatrix4x4 &out)aiMatrix4x4 [inline, static]
RotationZ(float a, aiMatrix4x4 &out)aiMatrix4x4 [inline, static]
Scaling(const aiVector3D &v, aiMatrix4x4 &out)aiMatrix4x4 [inline, static]
Translation(const aiVector3D &v, aiMatrix4x4 &out)aiMatrix4x4 [inline, static]
Transpose()aiMatrix4x4 [inline]