Assimp
v2.0 (November 2010)
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aiVector3D() | aiVector3D | [inline] |
aiVector3D(float _x, float _y, float _z) | aiVector3D | [inline] |
aiVector3D(float _xyz) | aiVector3D | [inline] |
aiVector3D(const aiVector3D &o) | aiVector3D | [inline] |
Length() const | aiVector3D | |
Normalize() | aiVector3D | |
operator!=(const aiVector3D &other) const | aiVector3D | |
operator*=(float f) | aiVector3D | |
operator*=(const aiMatrix3x3 &mat) | aiVector3D | |
operator*=(const aiMatrix4x4 &mat) | aiVector3D | |
operator+=(const aiVector3D &o) | aiVector3D | |
operator-=(const aiVector3D &o) | aiVector3D | |
operator/=(float f) | aiVector3D | |
operator==(const aiVector3D &other) const | aiVector3D | |
operator[](unsigned int i) const | aiVector3D | |
operator[](unsigned int i) | aiVector3D | |
Set(float pX, float pY, float pZ=0.f) | aiVector3D | |
SquareLength() const | aiVector3D | |
SymMul(const aiVector3D &o) | aiVector3D | |
x | aiVector3D | |
y | aiVector3D | |
z | aiVector3D |