Ogre::SkeletonManager Class Reference

Handles the management of skeleton resources. More...

#include <OgreSkeletonManager.h>

Inheritance diagram for Ogre::SkeletonManager:

Inheritance graph
[legend]

List of all members.

Public Types

typedef std::pair< ResourcePtr,
bool > 
ResourceCreateOrRetrieveResult
typedef HashMap< String,
ResourcePtr
ResourceMap
typedef std::map
< ResourceHandle, ResourcePtr
ResourceHandleMap
typedef MapIterator
< ResourceHandleMap
ResourceMapIterator

Public Member Functions

 SkeletonManager ()
 Constructor.
 ~SkeletonManager ()
virtual ResourcePtr create (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0)
 Creates a new blank resource, but does not immediately load it.
virtual
ResourceCreateOrRetrieveResult 
createOrRetrieve (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0)
 Create a new resource, or retrieve an existing one with the same name if it already exists.
virtual void setMemoryBudget (size_t bytes)
 Set a limit on the amount of memory this resource handler may use.
virtual size_t getMemoryBudget (void) const
 Get the limit on the amount of memory this resource handler may use.
virtual size_t getMemoryUsage (void) const
 Gets the current memory usage, in bytes.
virtual void unload (const String &name)
 Unloads a single resource by name.
virtual void unload (ResourceHandle handle)
 Unloads a single resource by handle.
virtual void unloadAll (bool reloadableOnly=true)
 Unloads all resources.
virtual void reloadAll (bool reloadableOnly=true)
 Caused all currently loaded resources to be reloaded.
virtual void unloadUnreferencedResources (bool reloadableOnly=true)
 Unload all resources which are not referenced by any other object.
virtual void reloadUnreferencedResources (bool reloadableOnly=true)
 Caused all currently loaded but not referenced by any other object resources to be reloaded.
virtual void remove (ResourcePtr &r)
 Remove a single resource.
virtual void remove (const String &name)
 Remove a single resource by name.
virtual void remove (ResourceHandle handle)
 Remove a single resource by handle.
virtual void removeAll (void)
 Removes all resources.
virtual ResourcePtr getByName (const String &name)
 Retrieves a pointer to a resource by name, or null if the resource does not exist.
virtual ResourcePtr getByHandle (ResourceHandle handle)
 Retrieves a pointer to a resource by handle, or null if the resource does not exist.
virtual bool resourceExists (const String &name)
 Returns whether the named resource exists in this manager.
virtual bool resourceExists (ResourceHandle handle)
 Returns whether a resource with the given handle exists in this manager.
virtual void _notifyResourceTouched (Resource *res)
 Notify this manager that a resource which it manages has been 'touched', i.e.
virtual void _notifyResourceLoaded (Resource *res)
 Notify this manager that a resource which it manages has been loaded.
virtual void _notifyResourceUnloaded (Resource *res)
 Notify this manager that a resource which it manages has been unloaded.
virtual ResourcePtr prepare (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0)
 Generic prepare method, used to create a Resource specific to this ResourceManager without using one of the specialised 'prepare' methods (containing per-Resource-type parameters).
virtual ResourcePtr load (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0)
 Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters).
virtual const StringVectorgetScriptPatterns (void) const
 Gets the file patterns which should be used to find scripts for this ResourceManager.
virtual void parseScript (DataStreamPtr &stream, const String &groupName)
 Parse the definition of a set of resources from a script file.
virtual Real getLoadingOrder (void) const
 Gets the relative loading order of resources of this type.
const StringgetResourceType (void) const
 Gets a string identifying the type of resource this manager handles.
virtual void setVerbose (bool v)
 Sets whether this manager and its resources habitually produce log output.
virtual bool getVerbose (void)
 Gets whether this manager and its resources habitually produce log output.
ResourceMapIterator getResourceIterator (void)
 Returns an iterator over all resources in this manager.
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz)
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
void * operator new[] (size_t sz)
void operator delete (void *ptr)
void operator delete (void *ptr, void *)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)

Static Public Member Functions

static SkeletonManagergetSingleton (void)
 Override standard Singleton retrieval.
static SkeletonManagergetSingletonPtr (void)
 Override standard Singleton retrieval.

Protected Member Functions

ResourcecreateImpl (const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader, const NameValuePairList *createParams)
 Create a new resource instance compatible with this manager (no custom parameters are populated at this point).

Remarks:
Subclasses must override this method and create a subclass of Resource.
Parameters:
name The unique name of the resource
group The name of the resource group to attach this new resource to
isManual Is this resource manually loaded? If so, you should really populate the loader parameter in order that the load process can call the loader back when loading is required.
loader Pointer to a ManualLoader implementation which will be called when the Resource wishes to load (should be supplied if you set isManual to true). You can in fact leave this parameter null if you wish, but the Resource will never be able to reload if anything ever causes it to unload. Therefore provision of a proper ManualLoader instance is strongly recommended.
createParams If any parameters are required to create an instance, they should be supplied here as name / value pairs. These do not need to be set on the instance (handled elsewhere), just used if required to differentiate which concrete class is created.

ResourceHandle getNextHandle (void)
 Allocates the next handle.
virtual void addImpl (ResourcePtr &res)
 Add a newly created resource to the manager (note weak reference).
virtual void removeImpl (ResourcePtr &res)
 Remove a resource from this manager; remove it from the lists.
virtual void checkUsage (void)
 Checks memory usage and pages out if required.

Protected Attributes

ResourceHandleMap mResourcesByHandle
ResourceMap mResources
ResourceHandle mNextHandle
size_t mMemoryBudget
size_t mMemoryUsage
bool mVerbose
StringVector mScriptPatterns
 Patterns to use to look for scripts if supported (e.g. *.overlay).
Real mLoadOrder
 Loading order relative to other managers, higher is later.
String mResourceType
 String identifying the resource type this manager handles.

Static Protected Attributes

static T * ms_Singleton


Detailed Description

Handles the management of skeleton resources.

Remarks:
This class deals with the runtime management of skeleton data; like other resource managers it handles the creation of resources (in this case skeleton data), working within a fixed memory budget.

Definition at line 46 of file OgreSkeletonManager.h.


Member Typedef Documentation

Definition at line 98 of file OgreResourceManager.h.

typedef HashMap< String, ResourcePtr > Ogre::ResourceManager::ResourceMap [inherited]

Definition at line 434 of file OgreResourceManager.h.

Definition at line 435 of file OgreResourceManager.h.

Definition at line 455 of file OgreResourceManager.h.


Constructor & Destructor Documentation

Ogre::SkeletonManager::SkeletonManager (  ) 

Constructor.

Ogre::SkeletonManager::~SkeletonManager (  ) 


Member Function Documentation

static SkeletonManager& Ogre::SkeletonManager::getSingleton ( void   )  [static]

Override standard Singleton retrieval.

Remarks:
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.

Reimplemented from Ogre::Singleton< T >.

static SkeletonManager* Ogre::SkeletonManager::getSingletonPtr ( void   )  [static]

Override standard Singleton retrieval.

Remarks:
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.

Reimplemented from Ogre::Singleton< T >.

Resource* Ogre::SkeletonManager::createImpl ( const String name,
ResourceHandle  handle,
const String group,
bool  isManual,
ManualResourceLoader loader,
const NameValuePairList createParams 
) [protected, virtual]

Create a new resource instance compatible with this manager (no custom parameters are populated at this point).

Remarks:
Subclasses must override this method and create a subclass of Resource.
Parameters:
name The unique name of the resource
group The name of the resource group to attach this new resource to
isManual Is this resource manually loaded? If so, you should really populate the loader parameter in order that the load process can call the loader back when loading is required.
loader Pointer to a ManualLoader implementation which will be called when the Resource wishes to load (should be supplied if you set isManual to true). You can in fact leave this parameter null if you wish, but the Resource will never be able to reload if anything ever causes it to unload. Therefore provision of a proper ManualLoader instance is strongly recommended.
createParams If any parameters are required to create an instance, they should be supplied here as name / value pairs. These do not need to be set on the instance (handled elsewhere), just used if required to differentiate which concrete class is created.

Implements Ogre::ResourceManager.

virtual ResourcePtr Ogre::ResourceManager::create ( const String name,
const String group,
bool  isManual = false,
ManualResourceLoader loader = 0,
const NameValuePairList createParams = 0 
) [virtual, inherited]

Creates a new blank resource, but does not immediately load it.

Remarks:
Resource managers handle disparate types of resources, so if you want to get at the detailed interface of this resource, you'll have to cast the result to the subclass you know you're creating.
Parameters:
name The unique name of the resource
group The name of the resource group to attach this new resource to
isManual Is this resource manually loaded? If so, you should really populate the loader parameter in order that the load process can call the loader back when loading is required.
loader Pointer to a ManualLoader implementation which will be called when the Resource wishes to load (should be supplied if you set isManual to true). You can in fact leave this parameter null if you wish, but the Resource will never be able to reload if anything ever causes it to unload. Therefore provision of a proper ManualLoader instance is strongly recommended.
createParams If any parameters are required to create an instance, they should be supplied here as name / value pairs

virtual ResourceCreateOrRetrieveResult Ogre::ResourceManager::createOrRetrieve ( const String name,
const String group,
bool  isManual = false,
ManualResourceLoader loader = 0,
const NameValuePairList createParams = 0 
) [virtual, inherited]

Create a new resource, or retrieve an existing one with the same name if it already exists.

Remarks:
This method performs the same task as calling getByName() followed by create() if that returns null. The advantage is that it does it in one call so there are no race conditions if using multiple threads that could cause getByName() to return null, but create() to fail because another thread created a resource in between.
See also:
ResourceManager::create

ResourceManager::getByName

Returns:
A pair, the first element being the pointer, and the second being an indicator specifying whether the resource was newly created.

virtual void Ogre::ResourceManager::setMemoryBudget ( size_t  bytes  )  [virtual, inherited]

Set a limit on the amount of memory this resource handler may use.

Remarks:
If, when asked to load a new resource, the manager believes it will exceed this memory budget, it will temporarily unload a resource to make room for the new one. This unloading is not permanent and the Resource is not destroyed; it simply needs to be reloaded when next used.

virtual size_t Ogre::ResourceManager::getMemoryBudget ( void   )  const [virtual, inherited]

Get the limit on the amount of memory this resource handler may use.

virtual size_t Ogre::ResourceManager::getMemoryUsage ( void   )  const [virtual, inherited]

Gets the current memory usage, in bytes.

Definition at line 131 of file OgreResourceManager.h.

virtual void Ogre::ResourceManager::unload ( const String name  )  [virtual, inherited]

Unloads a single resource by name.

Remarks:
Unloaded resources are not removed, they simply free up their memory as much as they can and wait to be reloaded.
See also:
ResourceGroupManager for unloading of resource groups.

virtual void Ogre::ResourceManager::unload ( ResourceHandle  handle  )  [virtual, inherited]

Unloads a single resource by handle.

Remarks:
Unloaded resources are not removed, they simply free up their memory as much as they can and wait to be reloaded.
See also:
ResourceGroupManager for unloading of resource groups.

virtual void Ogre::ResourceManager::unloadAll ( bool  reloadableOnly = true  )  [virtual, inherited]

Unloads all resources.

Remarks:
Unloaded resources are not removed, they simply free up their memory as much as they can and wait to be reloaded.
See also:
ResourceGroupManager for unloading of resource groups.
Parameters:
reloadableOnly If true (the default), only unload the resource that is reloadable. Because some resources isn't reloadable, they will be unloaded but can't load them later. Thus, you might not want to them unloaded. Or, you might unload all of them, and then populate them manually later.
See also:
Resource::isReloadable for resource is reloadable.

virtual void Ogre::ResourceManager::reloadAll ( bool  reloadableOnly = true  )  [virtual, inherited]

Caused all currently loaded resources to be reloaded.

Remarks:
All resources currently being held in this manager which are also marked as currently loaded will be unloaded, then loaded again.
Parameters:
reloadableOnly If true (the default), only reload the resource that is reloadable. Because some resources isn't reloadable, they will be unloaded but can't loaded again. Thus, you might not want to them unloaded. Or, you might unload all of them, and then populate them manually later.
See also:
Resource::isReloadable for resource is reloadable.

virtual void Ogre::ResourceManager::unloadUnreferencedResources ( bool  reloadableOnly = true  )  [virtual, inherited]

Unload all resources which are not referenced by any other object.

Remarks:
This method behaves like unloadAll, except that it only unloads resources which are not in use, ie not referenced by other objects. This allows you to free up some memory selectively whilst still keeping the group around (and the resources present, just not using much memory).
Some referenced resource may exists 'weak' pointer to their sub-components (e.g. Entity held pointer to SubMesh), in this case, unload or reload that resource will cause dangerous pointer access. Use this function instead of unloadAll allows you avoid fail in those situations.
Parameters:
reloadableOnly If true (the default), only unloads resources which can be subsequently automatically reloaded.

virtual void Ogre::ResourceManager::reloadUnreferencedResources ( bool  reloadableOnly = true  )  [virtual, inherited]

Caused all currently loaded but not referenced by any other object resources to be reloaded.

Remarks:
This method behaves like reloadAll, except that it only reloads resources which are not in use, i.e. not referenced by other objects.
Some referenced resource may exists 'weak' pointer to their sub-components (e.g. Entity held pointer to SubMesh), in this case, unload or reload that resource will cause dangerous pointer access. Use this function instead of reloadAll allows you avoid fail in those situations.
Parameters:
reloadableOnly If true (the default), only reloads resources which can be subsequently automatically reloaded.

virtual void Ogre::ResourceManager::remove ( ResourcePtr r  )  [virtual, inherited]

Remove a single resource.

Remarks:
Removes a single resource, meaning it will be removed from the list of valid resources in this manager, also causing it to be unloaded.
Note:
The word 'Destroy' is not used here, since if any other pointers are referring to this resource, it will persist until they have finished with it; however to all intents and purposes it no longer exists and will likely get destroyed imminently.

If you do have shared pointers to resources hanging around after the ResourceManager is destroyed, you may get problems on destruction of these resources if they were relying on the manager (especially if it is a plugin). If you find you get problems on shutdown in the destruction of resources, try making sure you release all your shared pointers before you shutdown OGRE.

virtual void Ogre::ResourceManager::remove ( const String name  )  [virtual, inherited]

Remove a single resource by name.

Remarks:
Removes a single resource, meaning it will be removed from the list of valid resources in this manager, also causing it to be unloaded.
Note:
The word 'Destroy' is not used here, since if any other pointers are referring to this resource, it will persist until they have finished with it; however to all intents and purposes it no longer exists and will likely get destroyed imminently.

If you do have shared pointers to resources hanging around after the ResourceManager is destroyed, you may get problems on destruction of these resources if they were relying on the manager (especially if it is a plugin). If you find you get problems on shutdown in the destruction of resources, try making sure you release all your shared pointers before you shutdown OGRE.

virtual void Ogre::ResourceManager::remove ( ResourceHandle  handle  )  [virtual, inherited]

Remove a single resource by handle.

Remarks:
Removes a single resource, meaning it will be removed from the list of valid resources in this manager, also causing it to be unloaded.
Note:
The word 'Destroy' is not used here, since if any other pointers are referring to this resource, it will persist until they have finished with it; however to all intents and purposes it no longer exists and will likely get destroyed imminently.

If you do have shared pointers to resources hanging around after the ResourceManager is destroyed, you may get problems on destruction of these resources if they were relying on the manager (especially if it is a plugin). If you find you get problems on shutdown in the destruction of resources, try making sure you release all your shared pointers before you shutdown OGRE.

virtual void Ogre::ResourceManager::removeAll ( void   )  [virtual, inherited]

Removes all resources.

Note:
The word 'Destroy' is not used here, since if any other pointers are referring to these resources, they will persist until they have been finished with; however to all intents and purposes the resources no longer exist and will get destroyed imminently.

If you do have shared pointers to resources hanging around after the ResourceManager is destroyed, you may get problems on destruction of these resources if they were relying on the manager (especially if it is a plugin). If you find you get problems on shutdown in the destruction of resources, try making sure you release all your shared pointers before you shutdown OGRE.

Reimplemented in Ogre::CompositorManager.

virtual ResourcePtr Ogre::ResourceManager::getByName ( const String name  )  [virtual, inherited]

Retrieves a pointer to a resource by name, or null if the resource does not exist.

virtual ResourcePtr Ogre::ResourceManager::getByHandle ( ResourceHandle  handle  )  [virtual, inherited]

Retrieves a pointer to a resource by handle, or null if the resource does not exist.

virtual bool Ogre::ResourceManager::resourceExists ( const String name  )  [virtual, inherited]

Returns whether the named resource exists in this manager.

Definition at line 287 of file OgreResourceManager.h.

virtual bool Ogre::ResourceManager::resourceExists ( ResourceHandle  handle  )  [virtual, inherited]

Returns whether a resource with the given handle exists in this manager.

Definition at line 292 of file OgreResourceManager.h.

virtual void Ogre::ResourceManager::_notifyResourceTouched ( Resource res  )  [virtual, inherited]

Notify this manager that a resource which it manages has been 'touched', i.e.

used.

virtual void Ogre::ResourceManager::_notifyResourceLoaded ( Resource res  )  [virtual, inherited]

Notify this manager that a resource which it manages has been loaded.

virtual void Ogre::ResourceManager::_notifyResourceUnloaded ( Resource res  )  [virtual, inherited]

Notify this manager that a resource which it manages has been unloaded.

virtual ResourcePtr Ogre::ResourceManager::prepare ( const String name,
const String group,
bool  isManual = false,
ManualResourceLoader loader = 0,
const NameValuePairList loadParams = 0 
) [virtual, inherited]

Generic prepare method, used to create a Resource specific to this ResourceManager without using one of the specialised 'prepare' methods (containing per-Resource-type parameters).

Parameters:
name The name of the Resource
group The resource group to which this resource will belong
isManual Is the resource to be manually loaded? If so, you should provide a value for the loader parameter
loader The manual loader which is to perform the required actions when this resource is loaded; only applicable when you specify true for the previous parameter
loadParams Optional pointer to a list of name/value pairs containing loading parameters for this type of resource.

virtual ResourcePtr Ogre::ResourceManager::load ( const String name,
const String group,
bool  isManual = false,
ManualResourceLoader loader = 0,
const NameValuePairList loadParams = 0 
) [virtual, inherited]

Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters).

Parameters:
name The name of the Resource
group The resource group to which this resource will belong
isManual Is the resource to be manually loaded? If so, you should provide a value for the loader parameter
loader The manual loader which is to perform the required actions when this resource is loaded; only applicable when you specify true for the previous parameter
loadParams Optional pointer to a list of name/value pairs containing loading parameters for this type of resource.

virtual const StringVector& Ogre::ResourceManager::getScriptPatterns ( void   )  const [virtual, inherited]

Gets the file patterns which should be used to find scripts for this ResourceManager.

Remarks:
Some resource managers can read script files in order to define resources ahead of time. These resources are added to the available list inside the manager, but none are loaded initially. This allows you to load the items that are used on demand, or to load them all as a group if you wish (through ResourceGroupManager).
This method lets you determine the file pattern which will be used to identify scripts intended for this manager.
Returns:
A list of file patterns, in the order they should be searched in.
See also:
isScriptingSupported, parseScript

Implements Ogre::ScriptLoader.

Definition at line 361 of file OgreResourceManager.h.

virtual void Ogre::ResourceManager::parseScript ( DataStreamPtr stream,
const String groupName 
) [virtual, inherited]

Parse the definition of a set of resources from a script file.

Remarks:
Some resource managers can read script files in order to define resources ahead of time. These resources are added to the available list inside the manager, but none are loaded initially. This allows you to load the items that are used on demand, or to load them all as a group if you wish (through ResourceGroupManager).
Parameters:
stream Weak reference to a data stream which is the source of the script
groupName The name of the resource group that resources which are parsed are to become a member of. If this group is loaded or unloaded, then the resources discovered in this script will be loaded / unloaded with it.

Implements Ogre::ScriptLoader.

Reimplemented in Ogre::CompositorManager, Ogre::FontManager, and Ogre::MaterialManager.

Definition at line 376 of file OgreResourceManager.h.

virtual Real Ogre::ResourceManager::getLoadingOrder ( void   )  const [virtual, inherited]

Gets the relative loading order of resources of this type.

Remarks:
There are dependencies between some kinds of resource in terms of loading order, and this value enumerates that. Higher values load later during bulk loading tasks.

Implements Ogre::ScriptLoader.

Definition at line 384 of file OgreResourceManager.h.

const String& Ogre::ResourceManager::getResourceType ( void   )  const [inherited]

Gets a string identifying the type of resource this manager handles.

Definition at line 387 of file OgreResourceManager.h.

virtual void Ogre::ResourceManager::setVerbose ( bool  v  )  [virtual, inherited]

Sets whether this manager and its resources habitually produce log output.

Definition at line 390 of file OgreResourceManager.h.

virtual bool Ogre::ResourceManager::getVerbose ( void   )  [virtual, inherited]

Gets whether this manager and its resources habitually produce log output.

Definition at line 393 of file OgreResourceManager.h.

ResourceHandle Ogre::ResourceManager::getNextHandle ( void   )  [protected, inherited]

Allocates the next handle.

virtual void Ogre::ResourceManager::addImpl ( ResourcePtr res  )  [protected, virtual, inherited]

Add a newly created resource to the manager (note weak reference).

virtual void Ogre::ResourceManager::removeImpl ( ResourcePtr res  )  [protected, virtual, inherited]

Remove a resource from this manager; remove it from the lists.

virtual void Ogre::ResourceManager::checkUsage ( void   )  [protected, virtual, inherited]

Checks memory usage and pages out if required.

ResourceMapIterator Ogre::ResourceManager::getResourceIterator ( void   )  [inherited]

Returns an iterator over all resources in this manager.

Note:
Use of this iterator is NOT thread safe!

Definition at line 460 of file OgreResourceManager.h.

template<class Alloc>
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

operator new, with debug line info

Definition at line 62 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz  )  [inherited]

Definition at line 67 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
) [inherited]

placement operator new

Definition at line 73 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

array operator new, with debug line info

Definition at line 79 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz  )  [inherited]

Definition at line 84 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr  )  [inherited]

Definition at line 89 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
) [inherited]

Definition at line 95 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 101 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr  )  [inherited]

Definition at line 106 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 112 of file OgreMemoryAllocatedObject.h.


Member Data Documentation

Definition at line 437 of file OgreResourceManager.h.

Definition at line 438 of file OgreResourceManager.h.

Definition at line 439 of file OgreResourceManager.h.

size_t Ogre::ResourceManager::mMemoryBudget [protected, inherited]

Definition at line 440 of file OgreResourceManager.h.

size_t Ogre::ResourceManager::mMemoryUsage [protected, inherited]

Definition at line 441 of file OgreResourceManager.h.

bool Ogre::ResourceManager::mVerbose [protected, inherited]

Definition at line 443 of file OgreResourceManager.h.

Patterns to use to look for scripts if supported (e.g. *.overlay).

Definition at line 448 of file OgreResourceManager.h.

Real Ogre::ResourceManager::mLoadOrder [protected, inherited]

Loading order relative to other managers, higher is later.

Definition at line 450 of file OgreResourceManager.h.

String identifying the resource type this manager handles.

Definition at line 452 of file OgreResourceManager.h.

template<typename T>
T* Ogre::Singleton< T >::ms_Singleton [static, protected, inherited]


The documentation for this class was generated from the following file:

Copyright © 2008 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Sep 27 22:07:23 2009