Ogre::StaticGeometry::GeometryBucket Class Reference

A GeometryBucket is a the lowest level bucket where geometry with the same vertex & index format is stored. More...

#include <OgreStaticGeometry.h>

Inheritance diagram for Ogre::StaticGeometry::GeometryBucket:

Inheritance graph
[legend]

List of all members.

Public Member Functions

 GeometryBucket (MaterialBucket *parent, const String &formatString, const VertexData *vData, const IndexData *iData)
virtual ~GeometryBucket ()
MaterialBucketgetParent (void)
const VertexDatagetVertexData (void) const
 Get the vertex data for this geometry.
const IndexDatagetIndexData (void) const
 Get the index data for this geometry.
const MaterialPtrgetMaterial (void) const
 Retrieves a weak reference to the material this renderable object uses.

Remarks:
Note that the Renderable also has the option to override the getTechnique method to specify a particular Technique to use instead of the best one available.

TechniquegetTechnique (void) const
 Retrieves a pointer to the Material Technique this renderable object uses.
void getRenderOperation (RenderOperation &op)
 Gets the render operation required to send this object to the frame buffer.
void getWorldTransforms (Matrix4 *xform) const
 Gets the world transform matrix / matrices for this renderable object.
Real getSquaredViewDepth (const Camera *cam) const
 Returns the camera-relative squared depth of this renderable.
const LightListgetLights (void) const
 Gets a list of lights, ordered relative to how close they are to this renderable.
bool getCastsShadows (void) const
 Method which reports whether this renderable would normally cast a shadow.
bool assign (QueuedGeometry *qsm)
 Try to assign geometry to this bucket.
void build (bool stencilShadows)
 Build.
void dump (std::ofstream &of) const
 Dump contents for diagnostics.
virtual bool preRender (SceneManager *sm, RenderSystem *rsys)
 Called just prior to the Renderable being rendered.
virtual void postRender (SceneManager *sm, RenderSystem *rsys)
 Called immediately after the Renderable has been rendered.
virtual unsigned short getNumWorldTransforms (void) const
 Returns the number of world transform matrices this renderable requires.
void setUseIdentityProjection (bool useIdentityProjection)
 Sets whether or not to use an 'identity' projection.
bool getUseIdentityProjection (void) const
 Returns whether or not to use an 'identity' projection.
void setUseIdentityView (bool useIdentityView)
 Sets whether or not to use an 'identity' view.
bool getUseIdentityView (void) const
 Returns whether or not to use an 'identity' view.
void setCustomParameter (size_t index, const Vector4 &value)
 Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.
const Vector4getCustomParameter (size_t index) const
 Gets the custom value associated with this Renderable at the given index.
virtual void _updateCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const
 Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows.
virtual void setPolygonModeOverrideable (bool override)
 Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.
virtual bool getPolygonModeOverrideable (void) const
 Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.
virtual void setUserAny (const Any &anything)
 Sets any kind of user value on this object.
virtual const AnygetUserAny (void) const
 Retrieves the custom user value associated with this object.
virtual RenderSystemDatagetRenderSystemData () const
 Sets render system private data.
virtual void setRenderSystemData (RenderSystemData *val) const
 gets render system private data
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz)
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
void * operator new[] (size_t sz)
void operator delete (void *ptr)
void operator delete (void *ptr, void *)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)

Protected Types

typedef std::map< size_t, Vector4CustomParameterMap

Protected Member Functions

template<typename T>
void copyIndexes (const T *src, T *dst, size_t count, size_t indexOffset)

Protected Attributes

QueuedGeometryList mQueuedGeometry
 Geometry which has been queued up pre-build (not for deallocation).
MaterialBucketmParent
 Pointer to parent bucket.
String mFormatString
 String identifying the vertex / index format.
VertexDatamVertexData
 Vertex information, includes current number of vertices committed to be a part of this bucket.
IndexDatamIndexData
 Index information, includes index type which limits the max number of vertices which are allowed in one bucket.
HardwareIndexBuffer::IndexType mIndexType
 Size of indexes.
size_t mMaxVertexIndex
 Maximum vertex indexable.
CustomParameterMap mCustomParameters
bool mPolygonModeOverrideable
bool mUseIdentityProjection
bool mUseIdentityView
Any mUserAny
RenderSystemDatamRenderSystemData


Detailed Description

A GeometryBucket is a the lowest level bucket where geometry with the same vertex & index format is stored.

It also acts as the renderable.

Definition at line 183 of file OgreStaticGeometry.h.


Member Typedef Documentation

typedef std::map<size_t, Vector4> Ogre::Renderable::CustomParameterMap [protected, inherited]

Definition at line 371 of file OgreRenderable.h.


Constructor & Destructor Documentation

Ogre::StaticGeometry::GeometryBucket::GeometryBucket ( MaterialBucket parent,
const String formatString,
const VertexData vData,
const IndexData iData 
)

virtual Ogre::StaticGeometry::GeometryBucket::~GeometryBucket (  )  [virtual]


Member Function Documentation

template<typename T>
void Ogre::StaticGeometry::GeometryBucket::copyIndexes ( const T *  src,
T *  dst,
size_t  count,
size_t  indexOffset 
) [protected]

Definition at line 204 of file OgreStaticGeometry.h.

MaterialBucket* Ogre::StaticGeometry::GeometryBucket::getParent ( void   ) 

Definition at line 222 of file OgreStaticGeometry.h.

const VertexData* Ogre::StaticGeometry::GeometryBucket::getVertexData ( void   )  const

Get the vertex data for this geometry.

Definition at line 224 of file OgreStaticGeometry.h.

const IndexData* Ogre::StaticGeometry::GeometryBucket::getIndexData ( void   )  const

Get the index data for this geometry.

Definition at line 226 of file OgreStaticGeometry.h.

const MaterialPtr& Ogre::StaticGeometry::GeometryBucket::getMaterial ( void   )  const [virtual]

Retrieves a weak reference to the material this renderable object uses.

Remarks:
Note that the Renderable also has the option to override the getTechnique method to specify a particular Technique to use instead of the best one available.

Implements Ogre::Renderable.

Technique* Ogre::StaticGeometry::GeometryBucket::getTechnique ( void   )  const [virtual]

Retrieves a pointer to the Material Technique this renderable object uses.

Remarks:
This is to allow Renderables to use a chosen Technique if they wish, otherwise they will use the best Technique available for the Material they are using.

Reimplemented from Ogre::Renderable.

void Ogre::StaticGeometry::GeometryBucket::getRenderOperation ( RenderOperation op  )  [virtual]

Gets the render operation required to send this object to the frame buffer.

Implements Ogre::Renderable.

void Ogre::StaticGeometry::GeometryBucket::getWorldTransforms ( Matrix4 xform  )  const [virtual]

Gets the world transform matrix / matrices for this renderable object.

Remarks:
If the object has any derived transforms, these are expected to be up to date as long as all the SceneNode structures have been updated before this is called.
This method will populate xform with 1 matrix if it does not use vertex blending. If it does use vertex blending it will fill the passed in pointer with an array of matrices, the length being the value returned from getNumWorldTransforms.
Note:
Internal Ogre never supports non-affine matrix for world transform matrix/matrices, the behavior is undefined if returns non-affine matrix here.
See also:
Matrix4::isAffine.

Implements Ogre::Renderable.

Real Ogre::StaticGeometry::GeometryBucket::getSquaredViewDepth ( const Camera cam  )  const [virtual]

Returns the camera-relative squared depth of this renderable.

Remarks:
Used to sort transparent objects. Squared depth is used rather than actual depth to avoid having to perform a square root on the result.

Implements Ogre::Renderable.

const LightList& Ogre::StaticGeometry::GeometryBucket::getLights ( void   )  const [virtual]

Gets a list of lights, ordered relative to how close they are to this renderable.

Remarks:
Directional lights, which have no position, will always be first on this list.

Implements Ogre::Renderable.

bool Ogre::StaticGeometry::GeometryBucket::getCastsShadows ( void   )  const [virtual]

Method which reports whether this renderable would normally cast a shadow.

Remarks:
Subclasses should override this if they could have been used to generate a shadow.

Reimplemented from Ogre::Renderable.

bool Ogre::StaticGeometry::GeometryBucket::assign ( QueuedGeometry qsm  ) 

Try to assign geometry to this bucket.

Returns:
false if there is no room left in this bucket

void Ogre::StaticGeometry::GeometryBucket::build ( bool  stencilShadows  ) 

Build.

void Ogre::StaticGeometry::GeometryBucket::dump ( std::ofstream &  of  )  const

Dump contents for diagnostics.

virtual bool Ogre::Renderable::preRender ( SceneManager sm,
RenderSystem rsys 
) [virtual, inherited]

Called just prior to the Renderable being rendered.

Remarks:
OGRE is a queued renderer, so the actual render commands are executed at a later time than the point at which an object is discovered to be visible. This allows ordering & grouping of renders without the discovery process having to be aware of it. It also means OGRE uses declarative render information rather than immediate mode rendering - this is very useful in that certain effects and processes can automatically be applied to a wide range of scenes, but the downside is that special cases are more difficult to handle, because there is not the declared state to cope with it.
This method allows a Renderable to do something special at the actual point of rendering if it wishes to. When this method is called, all the material render state as declared by this Renderable has already been set, all that is left to do is to bind the buffers and perform the render. The Renderable may modify render state itself if it wants to (and restore it in the postRender call) before the automated render happens, or by returning 'false' from this method can actually suppress the automatic render and perform one of its own.
Returns:
true if the automatic render should proceed, false to skip it on the assumption that the Renderable has done it manually.

Definition at line 116 of file OgreRenderable.h.

virtual void Ogre::Renderable::postRender ( SceneManager sm,
RenderSystem rsys 
) [virtual, inherited]

Called immediately after the Renderable has been rendered.

Definition at line 119 of file OgreRenderable.h.

virtual unsigned short Ogre::Renderable::getNumWorldTransforms ( void   )  const [virtual, inherited]

Returns the number of world transform matrices this renderable requires.

Remarks:
When a renderable uses vertex blending, it uses multiple world matrices instead of a single one. Each vertex sent to the pipeline can reference one or more matrices in this list with given weights. If a renderable does not use vertex blending this method returns 1, which is the default for simplicity.

Reimplemented in Ogre::BorderRenderable, Ogre::InstancedGeometry::GeometryBucket, and Ogre::SubEntity.

Definition at line 143 of file OgreRenderable.h.

void Ogre::Renderable::setUseIdentityProjection ( bool  useIdentityProjection  )  [inherited]

Sets whether or not to use an 'identity' projection.

Remarks:
Usually Renderable objects will use a projection matrix as determined by the active camera. However, if they want they can cancel this out and use an identity projection, which effectively projects in 2D using a {-1, 1} view space. Useful for overlay rendering. Normal renderables need not change this. The default is false.
See also:
Renderable::getUseIdentityProjection

Definition at line 154 of file OgreRenderable.h.

bool Ogre::Renderable::getUseIdentityProjection ( void   )  const [inherited]

Returns whether or not to use an 'identity' projection.

Remarks:
Usually Renderable objects will use a projection matrix as determined by the active camera. However, if they want they can cancel this out and use an identity projection, which effectively projects in 2D using a {-1, 1} view space. Useful for overlay rendering. Normal renderables need not change this.
See also:
Renderable::setUseIdentityProjection

Definition at line 168 of file OgreRenderable.h.

void Ogre::Renderable::setUseIdentityView ( bool  useIdentityView  )  [inherited]

Sets whether or not to use an 'identity' view.

Remarks:
Usually Renderable objects will use a view matrix as determined by the active camera. However, if they want they can cancel this out and use an identity matrix, which means all geometry is assumed to be relative to camera space already. Useful for overlay rendering. Normal renderables need not change this. The default is false.
See also:
Renderable::getUseIdentityView

Definition at line 179 of file OgreRenderable.h.

bool Ogre::Renderable::getUseIdentityView ( void   )  const [inherited]

Returns whether or not to use an 'identity' view.

Remarks:
Usually Renderable objects will use a view matrix as determined by the active camera. However, if they want they can cancel this out and use an identity matrix, which means all geometry is assumed to be relative to camera space already. Useful for overlay rendering. Normal renderables need not change this.
See also:
Renderable::setUseIdentityView

Definition at line 193 of file OgreRenderable.h.

void Ogre::Renderable::setCustomParameter ( size_t  index,
const Vector4 value 
) [inherited]

Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.

Remarks:
Calling this method simply associates a numeric index with a 4-dimensional value for this specific Renderable. This is most useful if the material which this Renderable uses a vertex or fragment program, and has an ACT_CUSTOM parameter entry. This parameter entry can refer to the index you specify as part of this call, thereby mapping a custom parameter for this renderable to a program parameter.
Parameters:
index The index with which to associate the value. Note that this does not have to start at 0, and can include gaps. It also has no direct correlation with a GPU program parameter index - the mapping between the two is performed by the ACT_CUSTOM entry, if that is used.
value The value to associate.

Definition at line 231 of file OgreRenderable.h.

const Vector4& Ogre::Renderable::getCustomParameter ( size_t  index  )  const [inherited]

Gets the custom value associated with this Renderable at the given index.

Parameters:
@see setCustomParaemter for full details.

Definition at line 240 of file OgreRenderable.h.

References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.

virtual void Ogre::Renderable::_updateCustomGpuParameter ( const GpuProgramParameters::AutoConstantEntry constantEntry,
GpuProgramParameters params 
) const [virtual, inherited]

Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows.

Remarks:
This method allows a Renderable to map in a custom GPU program parameter based on it's own data. This is represented by a GPU auto parameter of ACT_CUSTOM, and to allow there to be more than one of these per Renderable, the 'data' field on the auto parameter will identify which parameter is being updated. The implementation of this method must identify the parameter being updated, and call a 'setConstant' method on the passed in GpuProgramParameters object, using the details provided in the incoming auto constant setting to identify the index at which to set the parameter.
You do not need to override this method if you're using the standard sets of data associated with the Renderable as provided by setCustomParameter and getCustomParameter. By default, the implementation will map from the value indexed by the 'constantEntry.data' parameter to a value previously set by setCustomParameter. But custom Renderables are free to override this if they want, in any case.
Parameters:
constantEntry The auto constant entry referring to the parameter being updated
params The parameters object which this method should call to set the updated parameters.

Reimplemented in Ogre::SubEntity.

Definition at line 279 of file OgreRenderable.h.

References Ogre::GpuProgramParameters::_writeRawConstant(), Ogre::GpuProgramParameters::AutoConstantEntry::data, Ogre::GpuProgramParameters::AutoConstantEntry::elementCount, and Ogre::GpuProgramParameters::AutoConstantEntry::physicalIndex.

virtual void Ogre::Renderable::setPolygonModeOverrideable ( bool  override  )  [virtual, inherited]

Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.

Parameters:
override true means that a lower camera detail will override this renderables detail level, false means it won't.

Definition at line 296 of file OgreRenderable.h.

virtual bool Ogre::Renderable::getPolygonModeOverrideable ( void   )  const [virtual, inherited]

Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.

Reimplemented in Ogre::BorderRenderable.

Definition at line 304 of file OgreRenderable.h.

virtual void Ogre::Renderable::setUserAny ( const Any anything  )  [virtual, inherited]

Sets any kind of user value on this object.

Remarks:
This method allows you to associate any user value you like with this Renderable. This can be a pointer back to one of your own classes for instance.

Definition at line 315 of file OgreRenderable.h.

virtual const Any& Ogre::Renderable::getUserAny ( void   )  const [virtual, inherited]

Retrieves the custom user value associated with this object.

Definition at line 319 of file OgreRenderable.h.

virtual RenderSystemData* Ogre::Renderable::getRenderSystemData (  )  const [virtual, inherited]

Sets render system private data.

Remarks:
This should only be used by a render system

Definition at line 356 of file OgreRenderable.h.

virtual void Ogre::Renderable::setRenderSystemData ( RenderSystemData val  )  const [virtual, inherited]

gets render system private data

Remarks:
This should only be used by a render system

Definition at line 364 of file OgreRenderable.h.

template<class Alloc>
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

operator new, with debug line info

Definition at line 62 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz  )  [inherited]

Definition at line 67 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
) [inherited]

placement operator new

Definition at line 73 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

array operator new, with debug line info

Definition at line 79 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz  )  [inherited]

Definition at line 84 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr  )  [inherited]

Definition at line 89 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
) [inherited]

Definition at line 95 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 101 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr  )  [inherited]

Definition at line 106 of file OgreMemoryAllocatedObject.h.

template<class Alloc>
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 112 of file OgreMemoryAllocatedObject.h.


Member Data Documentation

Geometry which has been queued up pre-build (not for deallocation).

Definition at line 187 of file OgreStaticGeometry.h.

Pointer to parent bucket.

Definition at line 189 of file OgreStaticGeometry.h.

String identifying the vertex / index format.

Definition at line 191 of file OgreStaticGeometry.h.

Vertex information, includes current number of vertices committed to be a part of this bucket.

Definition at line 194 of file OgreStaticGeometry.h.

Index information, includes index type which limits the max number of vertices which are allowed in one bucket.

Definition at line 197 of file OgreStaticGeometry.h.

Size of indexes.

Definition at line 199 of file OgreStaticGeometry.h.

Maximum vertex indexable.

Definition at line 201 of file OgreStaticGeometry.h.

Definition at line 372 of file OgreRenderable.h.

bool Ogre::Renderable::mPolygonModeOverrideable [protected, inherited]

Definition at line 373 of file OgreRenderable.h.

bool Ogre::Renderable::mUseIdentityProjection [protected, inherited]

Definition at line 374 of file OgreRenderable.h.

bool Ogre::Renderable::mUseIdentityView [protected, inherited]

Definition at line 375 of file OgreRenderable.h.

Any Ogre::Renderable::mUserAny [protected, inherited]

Definition at line 376 of file OgreRenderable.h.

RenderSystemData* Ogre::Renderable::mRenderSystemData [mutable, protected, inherited]

Definition at line 377 of file OgreRenderable.h.


The documentation for this class was generated from the following file:

Copyright © 2008 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Sep 27 22:07:29 2009