OgreMaterialSerializer.h File Reference

#include "OgrePrerequisites.h"
#include "OgreMaterial.h"
#include "OgreBlendMode.h"
#include "OgreTextureUnitState.h"
#include "OgreGpuProgram.h"
#include "OgreStringVector.h"

Go to the source code of this file.

Namespaces

namespace  Ogre

Classes

struct  Ogre::MaterialScriptProgramDefinition
 Struct for holding a program definition which is in progress. More...
struct  Ogre::MaterialScriptContext
 Struct for holding the script context while parsing. More...
class  Ogre::MaterialSerializer
 Class for serializing Materials to / from a .material script. More...

Typedefs

typedef bool(* Ogre::ATTRIBUTE_PARSER )(String &params, MaterialScriptContext &context)
 Function def for material attribute parser; return value determines if the next line should be {.

Enumerations

enum  Ogre::MaterialScriptSection {
  Ogre::MSS_NONE, Ogre::MSS_MATERIAL, Ogre::MSS_TECHNIQUE, Ogre::MSS_PASS,
  Ogre::MSS_TEXTUREUNIT, Ogre::MSS_PROGRAM_REF, Ogre::MSS_PROGRAM, Ogre::MSS_DEFAULT_PARAMETERS,
  Ogre::MSS_TEXTURESOURCE
}
 Enum to identify material sections. More...


Copyright © 2008 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Sep 27 22:02:27 2009