#include <OgreCamera.h>
Public Types | ||||||||||
typedef std::vector < ShadowRenderable * > | ShadowRenderableList | |||||||||
typedef VectorIterator < ShadowRenderableList > | ShadowRenderableListIterator | |||||||||
Public Member Functions | ||||||||||
Camera (const String &name, SceneManager *sm) | ||||||||||
Standard constructor. | ||||||||||
virtual | ~Camera () | |||||||||
Standard destructor. | ||||||||||
SceneManager * | getSceneManager (void) const | |||||||||
Returns a pointer to the SceneManager this camera is rendering through. | ||||||||||
virtual const String & | getName (void) const | |||||||||
Gets the camera's name. | ||||||||||
void | setPolygonMode (PolygonMode sd) | |||||||||
Sets the level of rendering detail required from this camera. | ||||||||||
PolygonMode | getPolygonMode (void) const | |||||||||
Retrieves the level of detail that the camera will render. | ||||||||||
void | setPosition (Real x, Real y, Real z) | |||||||||
Sets the camera's position. | ||||||||||
void | setPosition (const Vector3 &vec) | |||||||||
Sets the camera's position. | ||||||||||
const Vector3 & | getPosition (void) const | |||||||||
Retrieves the camera's position. | ||||||||||
void | move (const Vector3 &vec) | |||||||||
Moves the camera's position by the vector offset provided along world axes. | ||||||||||
void | moveRelative (const Vector3 &vec) | |||||||||
Moves the camera's position by the vector offset provided along it's own axes (relative to orientation). | ||||||||||
void | setDirection (Real x, Real y, Real z) | |||||||||
Sets the camera's direction vector. | ||||||||||
void | setDirection (const Vector3 &vec) | |||||||||
Sets the camera's direction vector. | ||||||||||
Vector3 | getDirection (void) const | |||||||||
Vector3 | getUp (void) const | |||||||||
Gets the camera's up vector. | ||||||||||
Vector3 | getRight (void) const | |||||||||
Gets the camera's right vector. | ||||||||||
void | lookAt (const Vector3 &targetPoint) | |||||||||
Points the camera at a location in worldspace. | ||||||||||
void | lookAt (Real x, Real y, Real z) | |||||||||
Points the camera at a location in worldspace. | ||||||||||
void | roll (const Radian &angle) | |||||||||
Rolls the camera anticlockwise, around its local z axis. | ||||||||||
void | yaw (const Radian &angle) | |||||||||
Rotates the camera anticlockwise around it's local y axis. | ||||||||||
void | pitch (const Radian &angle) | |||||||||
Pitches the camera up/down anticlockwise around it's local z axis. | ||||||||||
void | rotate (const Vector3 &axis, const Radian &angle) | |||||||||
Rotate the camera around an arbitrary axis. | ||||||||||
void | rotate (const Quaternion &q) | |||||||||
Rotate the camera around an arbitrary axis using a Quaternion. | ||||||||||
void | setFixedYawAxis (bool useFixed, const Vector3 &fixedAxis=Vector3::UNIT_Y) | |||||||||
Tells the camera whether to yaw around it's own local Y axis or a fixed axis of choice. | ||||||||||
const Quaternion & | getOrientation (void) const | |||||||||
Returns the camera's current orientation. | ||||||||||
void | setOrientation (const Quaternion &q) | |||||||||
Sets the camera's orientation. | ||||||||||
void | _renderScene (Viewport *vp, bool includeOverlays) | |||||||||
Tells the Camera to contact the SceneManager to render from it's viewpoint. | ||||||||||
void | _notifyRenderedFaces (unsigned int numfaces) | |||||||||
Internal method to notify camera of the visible faces in the last render. | ||||||||||
void | _notifyRenderedBatches (unsigned int numbatches) | |||||||||
Internal method to notify camera of the visible batches in the last render. | ||||||||||
unsigned int | _getNumRenderedFaces (void) const | |||||||||
Internal method to retrieve the number of visible faces in the last render. | ||||||||||
unsigned int | _getNumRenderedBatches (void) const | |||||||||
Internal method to retrieve the number of visible batches in the last render. | ||||||||||
const Quaternion & | getDerivedOrientation (void) const | |||||||||
Gets the derived orientation of the camera, including any rotation inherited from a node attachment and reflection matrix. | ||||||||||
const Vector3 & | getDerivedPosition (void) const | |||||||||
Gets the derived position of the camera, including any translation inherited from a node attachment and reflection matrix. | ||||||||||
Vector3 | getDerivedDirection (void) const | |||||||||
Gets the derived direction vector of the camera, including any rotation inherited from a node attachment and reflection matrix. | ||||||||||
Vector3 | getDerivedUp (void) const | |||||||||
Gets the derived up vector of the camera, including any rotation inherited from a node attachment and reflection matrix. | ||||||||||
Vector3 | getDerivedRight (void) const | |||||||||
Gets the derived right vector of the camera, including any rotation inherited from a node attachment and reflection matrix. | ||||||||||
const Quaternion & | getRealOrientation (void) const | |||||||||
Gets the real world orientation of the camera, including any rotation inherited from a node attachment. | ||||||||||
const Vector3 & | getRealPosition (void) const | |||||||||
Gets the real world position of the camera, including any translation inherited from a node attachment. | ||||||||||
Vector3 | getRealDirection (void) const | |||||||||
Gets the real world direction vector of the camera, including any rotation inherited from a node attachment. | ||||||||||
Vector3 | getRealUp (void) const | |||||||||
Gets the real world up vector of the camera, including any rotation inherited from a node attachment. | ||||||||||
Vector3 | getRealRight (void) const | |||||||||
Gets the real world right vector of the camera, including any rotation inherited from a node attachment. | ||||||||||
const String & | getMovableType (void) const | |||||||||
Overridden from MovableObject. | ||||||||||
void | setAutoTracking (bool enabled, SceneNode *target=0, const Vector3 &offset=Vector3::ZERO) | |||||||||
Enables / disables automatic tracking of a SceneNode. | ||||||||||
void | setLodBias (Real factor=1.0) | |||||||||
Sets the level-of-detail factor for this Camera. | ||||||||||
Real | getLodBias (void) const | |||||||||
Returns the level-of-detail bias factor currently applied to this camera. | ||||||||||
virtual void | setLodCamera (const Camera *lodCam) | |||||||||
Get a pointer to the camera which should be used to determine LOD settings. | ||||||||||
virtual const Camera * | getLodCamera () const | |||||||||
Get a pointer to the camera which should be used to determine LOD settings. | ||||||||||
Ray | getCameraToViewportRay (Real screenx, Real screeny) const | |||||||||
Gets a world space ray as cast from the camera through a viewport position. | ||||||||||
void | getCameraToViewportRay (Real screenx, Real screeny, Ray *outRay) const | |||||||||
Gets a world space ray as cast from the camera through a viewport position. | ||||||||||
PlaneBoundedVolume | getCameraToViewportBoxVolume (Real screenLeft, Real screenTop, Real screenRight, Real screenBottom, bool includeFarPlane=false) | |||||||||
Gets a world-space list of planes enclosing a volume based on a viewport rectangle. | ||||||||||
void | getCameraToViewportBoxVolume (Real screenLeft, Real screenTop, Real screenRight, Real screenBottom, PlaneBoundedVolume *outVolume, bool includeFarPlane=false) | |||||||||
Gets a world-space list of planes enclosing a volume based on a viewport rectangle. | ||||||||||
Real | _getLodBiasInverse (void) const | |||||||||
Internal method for OGRE to use for LOD calculations. | ||||||||||
void | _autoTrack (void) | |||||||||
Internal method used by OGRE to update auto-tracking cameras. | ||||||||||
virtual void | setWindow (Real Left, Real Top, Real Right, Real Bottom) | |||||||||
Sets the viewing window inside of viewport. | ||||||||||
virtual void | resetWindow (void) | |||||||||
Cancel view window. | ||||||||||
virtual bool | isWindowSet (void) const | |||||||||
Returns if a viewport window is being used. | ||||||||||
const std::vector< Plane > & | getWindowPlanes (void) const | |||||||||
Gets the window clip planes, only applicable if isWindowSet == true. | ||||||||||
Real | getBoundingRadius (void) const | |||||||||
Overridden from MovableObject. | ||||||||||
SceneNode * | getAutoTrackTarget (void) const | |||||||||
Get the auto tracking target for this camera, if any. | ||||||||||
const Vector3 & | getAutoTrackOffset (void) const | |||||||||
Get the auto tracking offset for this camera, if it is auto tracking. | ||||||||||
Viewport * | getViewport (void) const | |||||||||
Get the last viewport which was attached to this camera. | ||||||||||
void | _notifyViewport (Viewport *viewport) | |||||||||
Notifies this camera that a viewport is using it. | ||||||||||
void | setAutoAspectRatio (bool autoratio) | |||||||||
If set to true a viewport that owns this frustum will be able to recalculate the aspect ratio whenever the frustum is resized. | ||||||||||
bool | getAutoAspectRatio (void) const | |||||||||
Retrieves if AutoAspectRatio is currently set or not. | ||||||||||
void | setCullingFrustum (Frustum *frustum) | |||||||||
Tells the camera to use a separate Frustum instance to perform culling. | ||||||||||
Frustum * | getCullingFrustum (void) const | |||||||||
Returns the custom culling frustum in use. | ||||||||||
virtual void | forwardIntersect (const Plane &worldPlane, std::vector< Vector4 > *intersect3d) const | |||||||||
Forward projects frustum rays to find forward intersection with plane. | ||||||||||
bool | isVisible (const AxisAlignedBox &bound, FrustumPlane *culledBy=0) const | |||||||||
Tests whether the given container is visible in the Frustum.
| ||||||||||
bool | isVisible (const Sphere &bound, FrustumPlane *culledBy=0) const | |||||||||
Tests whether the given container is visible in the Frustum.
| ||||||||||
bool | isVisible (const Vector3 &vert, FrustumPlane *culledBy=0) const | |||||||||
Tests whether the given container is visible in the Frustum.
| ||||||||||
const Vector3 * | getWorldSpaceCorners (void) const | |||||||||
Gets the world space corners of the frustum.
| ||||||||||
const Plane & | getFrustumPlane (unsigned short plane) const | |||||||||
Retrieves a specified plane of the frustum (world space).
| ||||||||||
bool | projectSphere (const Sphere &sphere, Real *left, Real *top, Real *right, Real *bottom) const | |||||||||
Project a sphere onto the near plane and get the bounding rectangle.
| ||||||||||
Real | getNearClipDistance (void) const | |||||||||
Sets the position of the near clipping plane. | ||||||||||
Real | getFarClipDistance (void) const | |||||||||
Retrieves the distance from the frustum to the far clipping plane. | ||||||||||
const Matrix4 & | getViewMatrix (void) const | |||||||||
Gets the view matrix for this frustum. | ||||||||||
const Matrix4 & | getViewMatrix (bool ownFrustumOnly) const | |||||||||
Specialised version of getViewMatrix allowing caller to differentiate whether the custom culling frustum should be allowed or not. | ||||||||||
virtual void | setUseRenderingDistance (bool use) | |||||||||
Set whether this camera should use the 'rendering distance' on objects to exclude distant objects from the final image. | ||||||||||
virtual bool | getUseRenderingDistance (void) const | |||||||||
Get whether this camera should use the 'rendering distance' on objects to exclude distant objects from the final image. | ||||||||||
virtual void | synchroniseBaseSettingsWith (const Camera *cam) | |||||||||
Synchronise core camera settings with another. | ||||||||||
const Vector3 & | getPositionForViewUpdate (void) const | |||||||||
Get the derived position of this frustum. | ||||||||||
const Quaternion & | getOrientationForViewUpdate (void) const | |||||||||
Get the derived orientation of this frustum. | ||||||||||
virtual void | setFOVy (const Radian &fovy) | |||||||||
Sets the Y-dimension Field Of View (FOV) of the frustum. | ||||||||||
virtual const Radian & | getFOVy (void) const | |||||||||
Retrieves the frustums Y-dimension Field Of View (FOV). | ||||||||||
virtual void | setNearClipDistance (Real nearDist) | |||||||||
Sets the position of the near clipping plane. | ||||||||||
virtual void | setFarClipDistance (Real farDist) | |||||||||
Sets the distance to the far clipping plane. | ||||||||||
virtual void | setAspectRatio (Real ratio) | |||||||||
Sets the aspect ratio for the frustum viewport. | ||||||||||
virtual Real | getAspectRatio (void) const | |||||||||
Retreives the current aspect ratio. | ||||||||||
virtual void | setFrustumOffset (const Vector2 &offset) | |||||||||
Sets frustum offsets, used in stereo rendering. | ||||||||||
virtual void | setFrustumOffset (Real horizontal=0.0, Real vertical=0.0) | |||||||||
Sets frustum offsets, used in stereo rendering. | ||||||||||
virtual const Vector2 & | getFrustumOffset () const | |||||||||
Retrieves the frustum offsets. | ||||||||||
virtual void | setFocalLength (Real focalLength=1.0) | |||||||||
Sets frustum focal length (used in stereo rendering). | ||||||||||
virtual Real | getFocalLength () const | |||||||||
Returns focal length of frustum. | ||||||||||
virtual void | setFrustumExtents (Real left, Real right, Real top, Real bottom) | |||||||||
Manually set the extents of the frustum. | ||||||||||
virtual void | resetFrustumExtents () | |||||||||
Reset the frustum extents to be automatically derived from other params. | ||||||||||
virtual void | getFrustumExtents (Real &outleft, Real &outright, Real &outtop, Real &outbottom) const | |||||||||
Get the extents of the frustum in view space. | ||||||||||
virtual const Matrix4 & | getProjectionMatrixRS (void) const | |||||||||
Gets the projection matrix for this frustum adjusted for the current rendersystem specifics (may be right or left-handed, depth range may vary). | ||||||||||
virtual const Matrix4 & | getProjectionMatrixWithRSDepth (void) const | |||||||||
Gets the depth-adjusted projection matrix for the current rendersystem, but one which still conforms to right-hand rules. | ||||||||||
virtual const Matrix4 & | getProjectionMatrix (void) const | |||||||||
Gets the normal projection matrix for this frustum, ie the projection matrix which conforms to standard right-handed rules and uses depth range [-1,+1]. | ||||||||||
virtual void | calcViewMatrixRelative (const Vector3 &relPos, Matrix4 &matToUpdate) const | |||||||||
Calculate a view matrix for this frustum, relative to a potentially dynamic point. | ||||||||||
virtual void | setCustomViewMatrix (bool enable, const Matrix4 &viewMatrix=Matrix4::IDENTITY) | |||||||||
Set whether to use a custom view matrix on this frustum. | ||||||||||
virtual bool | isCustomViewMatrixEnabled (void) const | |||||||||
Returns whether a custom view matrix is in use. | ||||||||||
virtual void | setCustomProjectionMatrix (bool enable, const Matrix4 &projectionMatrix=Matrix4::IDENTITY) | |||||||||
Set whether to use a custom projection matrix on this frustum. | ||||||||||
virtual bool | isCustomProjectionMatrixEnabled (void) const | |||||||||
Returns whether a custom projection matrix is in use. | ||||||||||
virtual const Plane * | getFrustumPlanes (void) const | |||||||||
Retrieves the clipping planes of the frustum (world space). | ||||||||||
virtual bool | isVisible (void) const | |||||||||
Returns whether or not this object is supposed to be visible or not. | ||||||||||
uint32 | getTypeFlags (void) const | |||||||||
Overridden from MovableObject::getTypeFlags. | ||||||||||
const AxisAlignedBox & | getBoundingBox (void) const | |||||||||
Overridden from MovableObject. | ||||||||||
void | _updateRenderQueue (RenderQueue *queue) | |||||||||
Overridden from MovableObject. | ||||||||||
void | _notifyCurrentCamera (Camera *cam) | |||||||||
Overridden from MovableObject. | ||||||||||
const MaterialPtr & | getMaterial (void) const | |||||||||
Overridden from Renderable. | ||||||||||
void | getRenderOperation (RenderOperation &op) | |||||||||
Overridden from Renderable. | ||||||||||
void | getWorldTransforms (Matrix4 *xform) const | |||||||||
Overridden from Renderable. | ||||||||||
Real | getSquaredViewDepth (const Camera *cam) const | |||||||||
Overridden from Renderable. | ||||||||||
const LightList & | getLights (void) const | |||||||||
Overridden from Renderable. | ||||||||||
virtual void | setProjectionType (ProjectionType pt) | |||||||||
Sets the type of projection to use (orthographic or perspective). | ||||||||||
virtual ProjectionType | getProjectionType (void) const | |||||||||
Retrieves info on the type of projection used (orthographic or perspective). | ||||||||||
virtual void | setOrthoWindow (Real w, Real h) | |||||||||
Sets the orthographic window settings, for use with orthographic rendering only. | ||||||||||
virtual void | setOrthoWindowHeight (Real h) | |||||||||
Sets the orthographic window height, for use with orthographic rendering only. | ||||||||||
virtual void | setOrthoWindowWidth (Real w) | |||||||||
Sets the orthographic window width, for use with orthographic rendering only. | ||||||||||
virtual Real | getOrthoWindowHeight () const | |||||||||
Gets the orthographic window height, for use with orthographic rendering only. | ||||||||||
virtual Real | getOrthoWindowWidth () const | |||||||||
Gets the orthographic window width, for use with orthographic rendering only. | ||||||||||
virtual void | enableReflection (const Plane &p) | |||||||||
Modifies this frustum so it always renders from the reflection of itself through the plane specified. | ||||||||||
virtual void | enableReflection (const MovablePlane *p) | |||||||||
Modifies this frustum so it always renders from the reflection of itself through the plane specified. | ||||||||||
virtual void | disableReflection (void) | |||||||||
Disables reflection modification previously turned on with enableReflection. | ||||||||||
virtual bool | isReflected (void) const | |||||||||
Returns whether this frustum is being reflected. | ||||||||||
virtual const Matrix4 & | getReflectionMatrix (void) const | |||||||||
Returns the reflection matrix of the frustum if appropriate. | ||||||||||
virtual const Plane & | getReflectionPlane (void) const | |||||||||
Returns the reflection plane of the frustum if appropriate. | ||||||||||
virtual void | enableCustomNearClipPlane (const MovablePlane *plane) | |||||||||
Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes. | ||||||||||
virtual void | enableCustomNearClipPlane (const Plane &plane) | |||||||||
Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes. | ||||||||||
virtual void | disableCustomNearClipPlane (void) | |||||||||
Disables any custom near clip plane. | ||||||||||
virtual bool | isCustomNearClipPlaneEnabled (void) const | |||||||||
Is a custom near clip plane in use? | ||||||||||
void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) | |||||||||
Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any.
| ||||||||||
virtual void | _notifyCreator (MovableObjectFactory *fact) | |||||||||
Notify the object of it's creator (internal use only). | ||||||||||
virtual MovableObjectFactory * | _getCreator (void) const | |||||||||
Get the creator of this object, if any (internal use only). | ||||||||||
virtual void | _notifyManager (SceneManager *man) | |||||||||
Notify the object of it's manager (internal use only). | ||||||||||
virtual SceneManager * | _getManager (void) const | |||||||||
Get the manager of this object, if any (internal use only). | ||||||||||
virtual Node * | getParentNode (void) const | |||||||||
Returns the node to which this object is attached. | ||||||||||
virtual SceneNode * | getParentSceneNode (void) const | |||||||||
Returns the scene node to which this object is attached. | ||||||||||
virtual void | _notifyAttached (Node *parent, bool isTagPoint=false) | |||||||||
Internal method called to notify the object that it has been attached to a node. | ||||||||||
virtual bool | isAttached (void) const | |||||||||
Returns true if this object is attached to a SceneNode or TagPoint. | ||||||||||
virtual void | detatchFromParent (void) | |||||||||
Detaches an object from a parent SceneNode or TagPoint, if attached. | ||||||||||
virtual bool | isInScene (void) const | |||||||||
Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph. | ||||||||||
virtual void | _notifyMoved (void) | |||||||||
Internal method called to notify the object that it has been moved. | ||||||||||
virtual const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const | |||||||||
Retrieves the axis-aligned bounding box for this object in world coordinates. | ||||||||||
virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const | |||||||||
Retrieves the worldspace bounding sphere for this object. | ||||||||||
virtual void | setVisible (bool visible) | |||||||||
Tells this object whether to be visible or not, if it has a renderable component. | ||||||||||
virtual bool | getVisible (void) const | |||||||||
Gets this object whether to be visible or not, if it has a renderable component. | ||||||||||
virtual void | setRenderingDistance (Real dist) | |||||||||
Sets the distance at which the object is no longer rendered. | ||||||||||
virtual Real | getRenderingDistance (void) const | |||||||||
Gets the distance at which batches are no longer rendered. | ||||||||||
virtual void | setUserObject (UserDefinedObject *obj) | |||||||||
Call this to associate your own custom user object instance with this MovableObject. | ||||||||||
virtual UserDefinedObject * | getUserObject (void) | |||||||||
Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject. | ||||||||||
virtual void | setUserAny (const Any &anything) | |||||||||
Sets any kind of user value on this object. | ||||||||||
virtual void | setUserAny (const Any &anything) | |||||||||
Sets any kind of user value on this object. | ||||||||||
virtual const Any & | getUserAny (void) const | |||||||||
Retrieves the custom user value associated with this object. | ||||||||||
virtual const Any & | getUserAny (void) const | |||||||||
Retrieves the custom user value associated with this object. | ||||||||||
virtual void | setRenderQueueGroup (uint8 queueID) | |||||||||
Sets the render queue group this entity will be rendered through. | ||||||||||
virtual uint8 | getRenderQueueGroup (void) const | |||||||||
Gets the queue group for this entity, see setRenderQueueGroup for full details. | ||||||||||
virtual const Matrix4 & | _getParentNodeFullTransform (void) const | |||||||||
return the full transformation of the parent sceneNode or the attachingPoint node | ||||||||||
virtual void | setQueryFlags (uint32 flags) | |||||||||
Sets the query flags for this object. | ||||||||||
virtual void | addQueryFlags (uint32 flags) | |||||||||
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. | ||||||||||
virtual void | removeQueryFlags (unsigned long flags) | |||||||||
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. | ||||||||||
virtual uint32 | getQueryFlags (void) const | |||||||||
Returns the query flags relevant for this object. | ||||||||||
virtual void | setVisibilityFlags (uint32 flags) | |||||||||
Sets the visiblity flags for this object. | ||||||||||
virtual void | addVisibilityFlags (uint32 flags) | |||||||||
As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. | ||||||||||
virtual void | removeVisibilityFlags (uint32 flags) | |||||||||
As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. | ||||||||||
virtual uint32 | getVisibilityFlags (void) const | |||||||||
Returns the visibility flags relevant for this object. | ||||||||||
virtual void | setListener (Listener *listener) | |||||||||
Sets a listener for this object. | ||||||||||
virtual Listener * | getListener (void) const | |||||||||
Gets the current listener for this object. | ||||||||||
virtual const LightList & | queryLights (void) const | |||||||||
Gets a list of lights, ordered relative to how close they are to this movable object. | ||||||||||
virtual LightList * | _getLightList () | |||||||||
Returns a pointer to the current list of lights for this object. | ||||||||||
EdgeData * | getEdgeList (void) | |||||||||
Define a default implementation of method from ShadowCaster which implements no shadows. | ||||||||||
bool | hasEdgeList (void) | |||||||||
Define a default implementation of method from ShadowCaster which implements no shadows. | ||||||||||
ShadowRenderableListIterator | getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDist, unsigned long flags=0) | |||||||||
Define a default implementation of method from ShadowCaster which implements no shadows. | ||||||||||
const AxisAlignedBox & | getLightCapBounds (void) const | |||||||||
Overridden member from ShadowCaster. | ||||||||||
const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const | |||||||||
Overridden member from ShadowCaster. | ||||||||||
void | setCastShadows (bool enabled) | |||||||||
Sets whether or not this object will cast shadows. | ||||||||||
bool | getCastShadows (void) const | |||||||||
Returns whether shadow casting is enabled for this object. | ||||||||||
bool | getReceivesShadows () | |||||||||
Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows. | ||||||||||
Real | getPointExtrusionDistance (const Light *l) const | |||||||||
Get the distance to extrude for a point/spot light. | ||||||||||
virtual void | setDebugDisplayEnabled (bool enabled) | |||||||||
Sets whether or not the debug display of this object is enabled. | ||||||||||
virtual bool | isDebugDisplayEnabled (void) const | |||||||||
Gets whether debug display of this object is enabled. | ||||||||||
const StringVector & | getAnimableValueNames (void) const | |||||||||
Gets a list of animable value names for this object. | ||||||||||
virtual AnimableValuePtr | createAnimableValue (const String &valueName) | |||||||||
Create a reference-counted AnimableValuePtr for the named value. | ||||||||||
void * | operator new (size_t sz, const char *file, int line, const char *func) | |||||||||
operator new, with debug line info | ||||||||||
void * | operator new (size_t sz) | |||||||||
void * | operator new (size_t sz, void *ptr) | |||||||||
placement operator new | ||||||||||
void * | operator new[] (size_t sz, const char *file, int line, const char *func) | |||||||||
array operator new, with debug line info | ||||||||||
void * | operator new[] (size_t sz) | |||||||||
void | operator delete (void *ptr) | |||||||||
void | operator delete (void *ptr, void *) | |||||||||
void | operator delete (void *ptr, const char *, int, const char *) | |||||||||
void | operator delete[] (void *ptr) | |||||||||
void | operator delete[] (void *ptr, const char *, int, const char *) | |||||||||
virtual Technique * | getTechnique (void) const | |||||||||
Retrieves a pointer to the Material Technique this renderable object uses. | ||||||||||
virtual bool | preRender (SceneManager *sm, RenderSystem *rsys) | |||||||||
Called just prior to the Renderable being rendered. | ||||||||||
virtual void | postRender (SceneManager *sm, RenderSystem *rsys) | |||||||||
Called immediately after the Renderable has been rendered. | ||||||||||
virtual unsigned short | getNumWorldTransforms (void) const | |||||||||
Returns the number of world transform matrices this renderable requires. | ||||||||||
void | setUseIdentityProjection (bool useIdentityProjection) | |||||||||
Sets whether or not to use an 'identity' projection. | ||||||||||
bool | getUseIdentityProjection (void) const | |||||||||
Returns whether or not to use an 'identity' projection. | ||||||||||
void | setUseIdentityView (bool useIdentityView) | |||||||||
Sets whether or not to use an 'identity' view. | ||||||||||
bool | getUseIdentityView (void) const | |||||||||
Returns whether or not to use an 'identity' view. | ||||||||||
virtual bool | getCastsShadows (void) const | |||||||||
Method which reports whether this renderable would normally cast a shadow. | ||||||||||
void | setCustomParameter (size_t index, const Vector4 &value) | |||||||||
Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters. | ||||||||||
const Vector4 & | getCustomParameter (size_t index) const | |||||||||
Gets the custom value associated with this Renderable at the given index. | ||||||||||
virtual void | _updateCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const | |||||||||
Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows. | ||||||||||
virtual void | setPolygonModeOverrideable (bool override) | |||||||||
Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. | ||||||||||
virtual bool | getPolygonModeOverrideable (void) const | |||||||||
Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. | ||||||||||
virtual RenderSystemData * | getRenderSystemData () const | |||||||||
Sets render system private data. | ||||||||||
virtual void | setRenderSystemData (RenderSystemData *val) const | |||||||||
gets render system private data | ||||||||||
Static Public Member Functions | ||||||||||
static void | setDefaultQueryFlags (uint32 flags) | |||||||||
Set the default query flags for all future MovableObject instances. | ||||||||||
static uint32 | getDefaultQueryFlags () | |||||||||
Get the default query flags for all future MovableObject instances. | ||||||||||
static void | setDefaultVisibilityFlags (uint32 flags) | |||||||||
Set the default visibility flags for all future MovableObject instances. | ||||||||||
static uint32 | getDefaultVisibilityFlags () | |||||||||
Get the default visibility flags for all future MovableObject instances. | ||||||||||
static void | extrudeVertices (const HardwareVertexBufferSharedPtr &vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist) | |||||||||
Utility method for extruding vertices based on a light. | ||||||||||
Static Public Attributes | ||||||||||
static const Real | INFINITE_FAR_PLANE_ADJUST | |||||||||
Small constant used to reduce far plane projection to avoid inaccuracies. | ||||||||||
Protected Types | ||||||||||
typedef std::map< String, StringVector > | AnimableDictionaryMap | |||||||||
typedef std::map< size_t, Vector4 > | CustomParameterMap | |||||||||
Protected Member Functions | ||||||||||
bool | isViewOutOfDate (void) const | |||||||||
void | invalidateFrustum (void) const | |||||||||
Signal to update frustum information. | ||||||||||
void | invalidateView (void) const | |||||||||
Signal to update view information. | ||||||||||
virtual void | setWindowImpl (void) const | |||||||||
Do actual window setting, using parameters set in SetWindow call. | ||||||||||
virtual std::vector< Vector4 > | getRayForwardIntersect (const Vector3 &anchor, const Vector3 *dir, Real planeOffset) const | |||||||||
Helper function for forwardIntersect that intersects rays with canonical plane. | ||||||||||
virtual void | calcProjectionParameters (Real &left, Real &right, Real &bottom, Real &top) const | |||||||||
virtual void | updateFrustum (void) const | |||||||||
Update frustum if out of date. | ||||||||||
virtual void | updateView (void) const | |||||||||
Update view if out of date. | ||||||||||
virtual void | updateFrustumImpl (void) const | |||||||||
Implementation of updateFrustum (called if out of date). | ||||||||||
virtual void | updateViewImpl (void) const | |||||||||
Implementation of updateView (called if out of date). | ||||||||||
virtual void | updateFrustumPlanes (void) const | |||||||||
virtual void | updateFrustumPlanesImpl (void) const | |||||||||
Implementation of updateFrustumPlanes (called if out of date). | ||||||||||
virtual void | updateWorldSpaceCorners (void) const | |||||||||
virtual void | updateWorldSpaceCornersImpl (void) const | |||||||||
Implementation of updateWorldSpaceCorners (called if out of date). | ||||||||||
virtual void | updateVertexData (void) const | |||||||||
virtual bool | isFrustumOutOfDate (void) const | |||||||||
Real | getExtrusionDistance (const Vector3 &objectPos, const Light *light) const | |||||||||
Helper method for calculating extrusion distance. | ||||||||||
virtual void | updateEdgeListLightFacing (EdgeData *edgeData, const Vector4 &lightPos) | |||||||||
Tells the caster to perform the tasks necessary to update the edge data's light listing. | ||||||||||
virtual void | generateShadowVolume (EdgeData *edgeData, const HardwareIndexBufferSharedPtr &indexBuffer, const Light *light, ShadowRenderableList &shadowRenderables, unsigned long flags) | |||||||||
Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it. | ||||||||||
virtual void | extrudeBounds (AxisAlignedBox &box, const Vector4 &lightPos, Real extrudeDist) const | |||||||||
Utility method for extruding a bounding box. | ||||||||||
virtual const String & | getAnimableDictionaryName (void) const | |||||||||
Get the name of the animable dictionary for this class. | ||||||||||
void | createAnimableDictionary (void) const | |||||||||
Internal method for creating a dictionary of animable value names for the class, if it does not already exist. | ||||||||||
StringVector & | _getAnimableValueNames (void) | |||||||||
Get an updateable reference to animable value list. | ||||||||||
virtual void | initialiseAnimableDictionary (StringVector &) const | |||||||||
Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters. | ||||||||||
Protected Attributes | ||||||||||
String | mName | |||||||||
Camera name. | ||||||||||
SceneManager * | mSceneMgr | |||||||||
Scene manager responsible for the scene. | ||||||||||
Quaternion | mOrientation | |||||||||
Camera orientation, quaternion style. | ||||||||||
Vector3 | mPosition | |||||||||
Camera position - default (0,0,0). | ||||||||||
Quaternion | mDerivedOrientation | |||||||||
Derived orientation/position of the camera, including reflection. | ||||||||||
Vector3 | mDerivedPosition | |||||||||
Quaternion | mRealOrientation | |||||||||
Real world orientation/position of the camera. | ||||||||||
Vector3 | mRealPosition | |||||||||
bool | mYawFixed | |||||||||
Whether to yaw around a fixed axis. | ||||||||||
Vector3 | mYawFixedAxis | |||||||||
Fixed axis to yaw around. | ||||||||||
PolygonMode | mSceneDetail | |||||||||
Rendering type. | ||||||||||
unsigned int | mVisFacesLastRender | |||||||||
Stored number of visible faces in the last render. | ||||||||||
unsigned int | mVisBatchesLastRender | |||||||||
Stored number of visible faces in the last render. | ||||||||||
SceneNode * | mAutoTrackTarget | |||||||||
SceneNode which this Camera will automatically track. | ||||||||||
Vector3 | mAutoTrackOffset | |||||||||
Tracking offset for fine tuning. | ||||||||||
Real | mSceneLodFactor | |||||||||
Real | mSceneLodFactorInv | |||||||||
Inverted scene LOD factor, can be used by Renderables to adjust their LOD. | ||||||||||
Real | mWLeft | |||||||||
Viewing window. | ||||||||||
Real | mWTop | |||||||||
Real | mWRight | |||||||||
Real | mWBottom | |||||||||
bool | mWindowSet | |||||||||
Is viewing window used. | ||||||||||
std::vector< Plane > | mWindowClipPlanes | |||||||||
Windowed viewport clip planes. | ||||||||||
bool | mRecalcWindow | |||||||||
Viewport * | mLastViewport | |||||||||
The last viewport to be added using this camera. | ||||||||||
bool | mAutoAspectRatio | |||||||||
Whether aspect ratio will automatically be recalculated when a viewport changes its size. | ||||||||||
Frustum * | mCullFrustum | |||||||||
Custom culling frustum. | ||||||||||
bool | mUseRenderingDistance | |||||||||
Whether or not the rendering distance of objects should take effect for this camera. | ||||||||||
const Camera * | mLodCamera | |||||||||
Camera to use for LOD calculation. | ||||||||||
ProjectionType | mProjType | |||||||||
Orthographic or perspective? | ||||||||||
Radian | mFOVy | |||||||||
y-direction field-of-view (default 45) | ||||||||||
Real | mFarDist | |||||||||
Far clip distance - default 10000. | ||||||||||
Real | mNearDist | |||||||||
Near clip distance - default 100. | ||||||||||
Real | mAspect | |||||||||
x/y viewport ratio - default 1.3333 | ||||||||||
Real | mOrthoHeight | |||||||||
Ortho height size (world units). | ||||||||||
Vector2 | mFrustumOffset | |||||||||
Off-axis frustum center offset - default (0.0, 0.0). | ||||||||||
Real | mFocalLength | |||||||||
Focal length of frustum (for stereo rendering, defaults to 1.0). | ||||||||||
Plane | mFrustumPlanes [6] | |||||||||
The 6 main clipping planes. | ||||||||||
Quaternion | mLastParentOrientation | |||||||||
Stored versions of parent orientation / position. | ||||||||||
Vector3 | mLastParentPosition | |||||||||
Matrix4 | mProjMatrixRS | |||||||||
Pre-calced projection matrix for the specific render system. | ||||||||||
Matrix4 | mProjMatrixRSDepth | |||||||||
Pre-calced standard projection matrix but with render system depth range. | ||||||||||
Matrix4 | mProjMatrix | |||||||||
Pre-calced standard projection matrix. | ||||||||||
Matrix4 | mViewMatrix | |||||||||
Pre-calced view matrix. | ||||||||||
bool | mRecalcFrustum | |||||||||
Something's changed in the frustum shape? | ||||||||||
bool | mRecalcView | |||||||||
Something re the view pos has changed. | ||||||||||
bool | mRecalcFrustumPlanes | |||||||||
Something re the frustum planes has changed. | ||||||||||
bool | mRecalcWorldSpaceCorners | |||||||||
Something re the world space corners has changed. | ||||||||||
bool | mRecalcVertexData | |||||||||
Something re the vertex data has changed. | ||||||||||
bool | mCustomViewMatrix | |||||||||
Are we using a custom view matrix? | ||||||||||
bool | mCustomProjMatrix | |||||||||
Are we using a custom projection matrix? | ||||||||||
bool | mFrustumExtentsManuallySet | |||||||||
Have the frustum extents been manually set? | ||||||||||
Real | mLeft | |||||||||
Frustum extents. | ||||||||||
Real | mRight | |||||||||
Real | mTop | |||||||||
Real | mBottom | |||||||||
AxisAlignedBox | mBoundingBox | |||||||||
VertexData | mVertexData | |||||||||
MaterialPtr | mMaterial | |||||||||
Vector3 | mWorldSpaceCorners [8] | |||||||||
bool | mReflect | |||||||||
Is this frustum to act as a reflection of itself? | ||||||||||
Matrix4 | mReflectMatrix | |||||||||
Derived reflection matrix. | ||||||||||
Plane | mReflectPlane | |||||||||
Fixed reflection plane. | ||||||||||
const MovablePlane * | mLinkedReflectPlane | |||||||||
Pointer to a reflection plane (automatically updated). | ||||||||||
Plane | mLastLinkedReflectionPlane | |||||||||
Record of the last world-space reflection plane info used. | ||||||||||
bool | mObliqueDepthProjection | |||||||||
Is this frustum using an oblique depth projection? | ||||||||||
Plane | mObliqueProjPlane | |||||||||
Fixed oblique projection plane. | ||||||||||
const MovablePlane * | mLinkedObliqueProjPlane | |||||||||
Pointer to oblique projection plane (automatically updated). | ||||||||||
Plane | mLastLinkedObliqueProjPlane | |||||||||
Record of the last world-space oblique depth projection plane info used. | ||||||||||
MovableObjectFactory * | mCreator | |||||||||
Creator of this object (if created by a factory). | ||||||||||
SceneManager * | mManager | |||||||||
SceneManager holding this object (if applicable). | ||||||||||
Node * | mParentNode | |||||||||
node to which this object is attached | ||||||||||
bool | mParentIsTagPoint | |||||||||
bool | mVisible | |||||||||
Is this object visible? | ||||||||||
bool | mDebugDisplay | |||||||||
Is debug display enabled? | ||||||||||
Real | mUpperDistance | |||||||||
Upper distance to still render. | ||||||||||
Real | mSquaredUpperDistance | |||||||||
bool | mBeyondFarDistance | |||||||||
Hidden because of distance? | ||||||||||
Any | mUserAny | |||||||||
User defined link to another object / value / whatever. | ||||||||||
Any | mUserAny | |||||||||
uint8 | mRenderQueueID | |||||||||
The render queue to use when rendering this object. | ||||||||||
bool | mRenderQueueIDSet | |||||||||
Flags whether the RenderQueue's default should be used. | ||||||||||
uint32 | mQueryFlags | |||||||||
Flags determining whether this object is included / excluded from scene queries. | ||||||||||
uint32 | mVisibilityFlags | |||||||||
Flags determining whether this object is visible (compared to SceneManager mask). | ||||||||||
AxisAlignedBox | mWorldAABB | |||||||||
Cached world AABB of this object. | ||||||||||
Sphere | mWorldBoundingSphere | |||||||||
AxisAlignedBox | mWorldDarkCapBounds | |||||||||
World space AABB of this object's dark cap. | ||||||||||
bool | mCastShadows | |||||||||
Does this object cast shadows? | ||||||||||
bool | mRenderingDisabled | |||||||||
Does rendering this object disabled by listener? | ||||||||||
Listener * | mListener | |||||||||
MovableObject listener - only one allowed (no list) for size & performance reasons. */. | ||||||||||
LightList | mLightList | |||||||||
List of lights for this object. | ||||||||||
ulong | mLightListUpdated | |||||||||
The last frame that this light list was updated in. | ||||||||||
CustomParameterMap | mCustomParameters | |||||||||
bool | mPolygonModeOverrideable | |||||||||
bool | mUseIdentityProjection | |||||||||
bool | mUseIdentityView | |||||||||
RenderSystemData * | mRenderSystemData | |||||||||
Static Protected Attributes | ||||||||||
static String | msMovableType | |||||||||
Shared class-level name for Movable type. | ||||||||||
static uint32 | msDefaultQueryFlags | |||||||||
Default query flags. | ||||||||||
static uint32 | msDefaultVisibilityFlags | |||||||||
Default visibility flags. | ||||||||||
static AnimableDictionaryMap | msAnimableDictionary | |||||||||
Static map of class name to list of animable value names. | ||||||||||
Friends | ||||||||||
_OgreExport friend std::ostream & | operator<< (std::ostream &o, const Camera &c) | |||||||||
Function for outputting to a stream. |
Definition at line 81 of file OgreCamera.h.
typedef std::vector<ShadowRenderable*> Ogre::ShadowCaster::ShadowRenderableList [inherited] |
Definition at line 123 of file OgreShadowCaster.h.
typedef VectorIterator<ShadowRenderableList> Ogre::ShadowCaster::ShadowRenderableListIterator [inherited] |
Definition at line 124 of file OgreShadowCaster.h.
typedef std::map<String, StringVector> Ogre::AnimableObject::AnimableDictionaryMap [protected, inherited] |
Definition at line 234 of file OgreAnimable.h.
typedef std::map<size_t, Vector4> Ogre::Renderable::CustomParameterMap [protected, inherited] |
Definition at line 371 of file OgreRenderable.h.
Ogre::Camera::Camera | ( | const String & | name, | |
SceneManager * | sm | |||
) |
Standard constructor.
virtual Ogre::Camera::~Camera | ( | ) | [virtual] |
Standard destructor.
bool Ogre::Camera::isViewOutOfDate | ( | void | ) | const [protected, virtual] |
Reimplemented from Ogre::Frustum.
void Ogre::Camera::invalidateFrustum | ( | void | ) | const [protected, virtual] |
void Ogre::Camera::invalidateView | ( | void | ) | const [protected, virtual] |
virtual void Ogre::Camera::setWindowImpl | ( | void | ) | const [protected, virtual] |
Do actual window setting, using parameters set in SetWindow call.
virtual std::vector<Vector4> Ogre::Camera::getRayForwardIntersect | ( | const Vector3 & | anchor, | |
const Vector3 * | dir, | |||
Real | planeOffset | |||
) | const [protected, virtual] |
Helper function for forwardIntersect that intersects rays with canonical plane.
SceneManager* Ogre::Camera::getSceneManager | ( | void | ) | const |
Returns a pointer to the SceneManager this camera is rendering through.
virtual const String& Ogre::Camera::getName | ( | void | ) | const [virtual] |
void Ogre::Camera::setPolygonMode | ( | PolygonMode | sd | ) |
Sets the level of rendering detail required from this camera.
PolygonMode Ogre::Camera::getPolygonMode | ( | void | ) | const |
Retrieves the level of detail that the camera will render.
void Ogre::Camera::setPosition | ( | const Vector3 & | vec | ) |
Sets the camera's position.
const Vector3& Ogre::Camera::getPosition | ( | void | ) | const |
Retrieves the camera's position.
void Ogre::Camera::move | ( | const Vector3 & | vec | ) |
Moves the camera's position by the vector offset provided along world axes.
void Ogre::Camera::moveRelative | ( | const Vector3 & | vec | ) |
Moves the camera's position by the vector offset provided along it's own axes (relative to orientation).
Sets the camera's direction vector.
void Ogre::Camera::setDirection | ( | const Vector3 & | vec | ) |
Sets the camera's direction vector.
Vector3 Ogre::Camera::getDirection | ( | void | ) | const |
Vector3 Ogre::Camera::getUp | ( | void | ) | const |
Gets the camera's up vector.
Vector3 Ogre::Camera::getRight | ( | void | ) | const |
Gets the camera's right vector.
void Ogre::Camera::lookAt | ( | const Vector3 & | targetPoint | ) |
Points the camera at a location in worldspace.
targetPoint | A vector specifying the look at point. |
Points the camera at a location in worldspace.
x | ||
y | ||
z | Co-ordinates of the point to look at. |
void Ogre::Camera::roll | ( | const Radian & | angle | ) |
Rolls the camera anticlockwise, around its local z axis.
void Ogre::Camera::yaw | ( | const Radian & | angle | ) |
Rotates the camera anticlockwise around it's local y axis.
void Ogre::Camera::pitch | ( | const Radian & | angle | ) |
Pitches the camera up/down anticlockwise around it's local z axis.
Rotate the camera around an arbitrary axis.
void Ogre::Camera::rotate | ( | const Quaternion & | q | ) |
Rotate the camera around an arbitrary axis using a Quaternion.
void Ogre::Camera::setFixedYawAxis | ( | bool | useFixed, | |
const Vector3 & | fixedAxis = Vector3::UNIT_Y | |||
) |
Tells the camera whether to yaw around it's own local Y axis or a fixed axis of choice.
useFixed | If true, the axis passed in the second parameter will always be the yaw axis no matter what the camera orientation. If false, the camera yaws around the local Y. | |
fixedAxis | The axis to use if the first parameter is true. |
const Quaternion& Ogre::Camera::getOrientation | ( | void | ) | const |
Returns the camera's current orientation.
void Ogre::Camera::setOrientation | ( | const Quaternion & | q | ) |
Sets the camera's orientation.
void Ogre::Camera::_renderScene | ( | Viewport * | vp, | |
bool | includeOverlays | |||
) |
Tells the Camera to contact the SceneManager to render from it's viewpoint.
vp | The viewport to render to | |
includeOverlays | Whether or not any overlay objects should be included |
void Ogre::Camera::_notifyRenderedFaces | ( | unsigned int | numfaces | ) |
Internal method to notify camera of the visible faces in the last render.
void Ogre::Camera::_notifyRenderedBatches | ( | unsigned int | numbatches | ) |
Internal method to notify camera of the visible batches in the last render.
unsigned int Ogre::Camera::_getNumRenderedFaces | ( | void | ) | const |
Internal method to retrieve the number of visible faces in the last render.
unsigned int Ogre::Camera::_getNumRenderedBatches | ( | void | ) | const |
Internal method to retrieve the number of visible batches in the last render.
const Quaternion& Ogre::Camera::getDerivedOrientation | ( | void | ) | const |
Gets the derived orientation of the camera, including any rotation inherited from a node attachment and reflection matrix.
const Vector3& Ogre::Camera::getDerivedPosition | ( | void | ) | const |
Gets the derived position of the camera, including any translation inherited from a node attachment and reflection matrix.
Vector3 Ogre::Camera::getDerivedDirection | ( | void | ) | const |
Gets the derived direction vector of the camera, including any rotation inherited from a node attachment and reflection matrix.
Vector3 Ogre::Camera::getDerivedUp | ( | void | ) | const |
Gets the derived up vector of the camera, including any rotation inherited from a node attachment and reflection matrix.
Vector3 Ogre::Camera::getDerivedRight | ( | void | ) | const |
Gets the derived right vector of the camera, including any rotation inherited from a node attachment and reflection matrix.
const Quaternion& Ogre::Camera::getRealOrientation | ( | void | ) | const |
Gets the real world orientation of the camera, including any rotation inherited from a node attachment.
const Vector3& Ogre::Camera::getRealPosition | ( | void | ) | const |
Gets the real world position of the camera, including any translation inherited from a node attachment.
Vector3 Ogre::Camera::getRealDirection | ( | void | ) | const |
Gets the real world direction vector of the camera, including any rotation inherited from a node attachment.
Vector3 Ogre::Camera::getRealUp | ( | void | ) | const |
Gets the real world up vector of the camera, including any rotation inherited from a node attachment.
Vector3 Ogre::Camera::getRealRight | ( | void | ) | const |
Gets the real world right vector of the camera, including any rotation inherited from a node attachment.
const String& Ogre::Camera::getMovableType | ( | void | ) | const [virtual] |
void Ogre::Camera::setAutoTracking | ( | bool | enabled, | |
SceneNode * | target = 0 , |
|||
const Vector3 & | offset = Vector3::ZERO | |||
) |
Enables / disables automatic tracking of a SceneNode.
enabled | If true, the Camera will track the SceneNode supplied as the next parameter (cannot be null). If false the camera will cease tracking and will remain in it's current orientation. | |
target | Pointer to the SceneNode which this Camera will track. Make sure you don't delete this SceneNode before turning off tracking (e.g. SceneManager::clearScene will delete it so be careful of this). Can be null if and only if the enabled param is false. | |
offset | If supplied, the camera targets this point in local space of the target node instead of the origin of the target node. Good for fine tuning the look at point. |
void Ogre::Camera::setLodBias | ( | Real | factor = 1.0 |
) |
Sets the level-of-detail factor for this Camera.
factor | The factor to apply to the usual level of detail calculation. Higher values increase the detail, so 2.0 doubles the normal detail and 0.5 halves it. |
Real Ogre::Camera::getLodBias | ( | void | ) | const |
Returns the level-of-detail bias factor currently applied to this camera.
virtual void Ogre::Camera::setLodCamera | ( | const Camera * | lodCam | ) | [virtual] |
Get a pointer to the camera which should be used to determine LOD settings.
virtual const Camera* Ogre::Camera::getLodCamera | ( | ) | const [virtual] |
Get a pointer to the camera which should be used to determine LOD settings.
Gets a world space ray as cast from the camera through a viewport position.
screenx,screeny | The x and y position at which the ray should intersect the viewport, in normalised screen coordinates [0,1] |
Gets a world space ray as cast from the camera through a viewport position.
screenx,screeny | The x and y position at which the ray should intersect the viewport, in normalised screen coordinates [0,1] | |
outRay | Ray instance to populate with result |
PlaneBoundedVolume Ogre::Camera::getCameraToViewportBoxVolume | ( | Real | screenLeft, | |
Real | screenTop, | |||
Real | screenRight, | |||
Real | screenBottom, | |||
bool | includeFarPlane = false | |||
) |
Gets a world-space list of planes enclosing a volume based on a viewport rectangle.
screenLeft,screenTop,screenRight,screenBottom | The bounds of the on-screen rectangle, expressed in normalised screen coordinates [0,1] | |
includeFarPlane | If true, the volume is truncated by the camera far plane, by default it is left open-ended |
void Ogre::Camera::getCameraToViewportBoxVolume | ( | Real | screenLeft, | |
Real | screenTop, | |||
Real | screenRight, | |||
Real | screenBottom, | |||
PlaneBoundedVolume * | outVolume, | |||
bool | includeFarPlane = false | |||
) |
Gets a world-space list of planes enclosing a volume based on a viewport rectangle.
screenLeft,screenTop,screenRight,screenBottom | The bounds of the on-screen rectangle, expressed in normalised screen coordinates [0,1] | |
outVolume | The plane list to populate with the result | |
includeFarPlane | If true, the volume is truncated by the camera far plane, by default it is left open-ended |
Real Ogre::Camera::_getLodBiasInverse | ( | void | ) | const |
Internal method for OGRE to use for LOD calculations.
void Ogre::Camera::_autoTrack | ( | void | ) |
Internal method used by OGRE to update auto-tracking cameras.
Sets the viewing window inside of viewport.
Left | Relative to Viewport - 0 corresponds to left edge, 1 - to right edge (default - 0). | |
Top | Relative to Viewport - 0 corresponds to top edge, 1 - to bottom edge (default - 0). | |
Right | Relative to Viewport - 0 corresponds to left edge, 1 - to right edge (default - 1). | |
Bottom | Relative to Viewport - 0 corresponds to top edge, 1 - to bottom edge (default - 1). |
virtual void Ogre::Camera::resetWindow | ( | void | ) | [virtual] |
Cancel view window.
virtual bool Ogre::Camera::isWindowSet | ( | void | ) | const [virtual] |
const std::vector<Plane>& Ogre::Camera::getWindowPlanes | ( | void | ) | const |
Gets the window clip planes, only applicable if isWindowSet == true.
Real Ogre::Camera::getBoundingRadius | ( | void | ) | const [virtual] |
SceneNode* Ogre::Camera::getAutoTrackTarget | ( | void | ) | const |
const Vector3& Ogre::Camera::getAutoTrackOffset | ( | void | ) | const |
Get the auto tracking offset for this camera, if it is auto tracking.
Definition at line 521 of file OgreCamera.h.
Viewport* Ogre::Camera::getViewport | ( | void | ) | const |
Get the last viewport which was attached to this camera.
Definition at line 528 of file OgreCamera.h.
void Ogre::Camera::_notifyViewport | ( | Viewport * | viewport | ) |
void Ogre::Camera::setAutoAspectRatio | ( | bool | autoratio | ) |
If set to true a viewport that owns this frustum will be able to recalculate the aspect ratio whenever the frustum is resized.
bool Ogre::Camera::getAutoAspectRatio | ( | void | ) | const |
Retrieves if AutoAspectRatio is currently set or not.
void Ogre::Camera::setCullingFrustum | ( | Frustum * | frustum | ) |
Tells the camera to use a separate Frustum instance to perform culling.
frustum | Pointer to a frustum to use; this can either be a manual Frustum instance (which you can attach to scene nodes like any other MovableObject), or another camera. If you pass 0 to this method it reverts the camera to normal behaviour. |
Definition at line 556 of file OgreCamera.h.
Frustum* Ogre::Camera::getCullingFrustum | ( | void | ) | const |
virtual void Ogre::Camera::forwardIntersect | ( | const Plane & | worldPlane, | |
std::vector< Vector4 > * | intersect3d | |||
) | const [virtual] |
Forward projects frustum rays to find forward intersection with plane.
bool Ogre::Camera::isVisible | ( | const AxisAlignedBox & | bound, | |
FrustumPlane * | culledBy = 0 | |||
) | const [virtual] |
Tests whether the given container is visible in the Frustum.
bound | Bounding box to be checked (world space) | |
culledBy | Optional pointer to an int which will be filled by the plane number which culled the box if the result was false; |
Reimplemented from Ogre::Frustum.
bool Ogre::Camera::isVisible | ( | const Sphere & | bound, | |
FrustumPlane * | culledBy = 0 | |||
) | const [virtual] |
Tests whether the given container is visible in the Frustum.
bound | Bounding box to be checked (world space) | |
culledBy | Optional pointer to an int which will be filled by the plane number which culled the box if the result was false; |
Reimplemented from Ogre::Frustum.
bool Ogre::Camera::isVisible | ( | const Vector3 & | vert, | |
FrustumPlane * | culledBy = 0 | |||
) | const [virtual] |
Tests whether the given container is visible in the Frustum.
bound | Bounding box to be checked (world space) | |
culledBy | Optional pointer to an int which will be filled by the plane number which culled the box if the result was false; |
Reimplemented from Ogre::Frustum.
const Vector3* Ogre::Camera::getWorldSpaceCorners | ( | void | ) | const [virtual] |
Gets the world space corners of the frustum.
Reimplemented from Ogre::Frustum.
const Plane& Ogre::Camera::getFrustumPlane | ( | unsigned short | plane | ) | const [virtual] |
Retrieves a specified plane of the frustum (world space).
Reimplemented from Ogre::Frustum.
bool Ogre::Camera::projectSphere | ( | const Sphere & | sphere, | |
Real * | left, | |||
Real * | top, | |||
Real * | right, | |||
Real * | bottom | |||
) | const [virtual] |
Project a sphere onto the near plane and get the bounding rectangle.
sphere | The world-space sphere to project | |
radius | Radius of the sphere | |
left,top,right,bottom | Pointers to destination values, these will be completed with the normalised device coordinates (in the range {-1,1}) |
Reimplemented from Ogre::Frustum.
Real Ogre::Camera::getNearClipDistance | ( | void | ) | const [virtual] |
Real Ogre::Camera::getFarClipDistance | ( | void | ) | const [virtual] |
Retrieves the distance from the frustum to the far clipping plane.
Reimplemented from Ogre::Frustum.
const Matrix4& Ogre::Camera::getViewMatrix | ( | void | ) | const [virtual] |
Gets the view matrix for this frustum.
Mainly for use by OGRE internally.
Reimplemented from Ogre::Frustum.
Referenced by Ogre::VisibleObjectsBoundsInfo::merge(), and Ogre::VisibleObjectsBoundsInfo::mergeNonRenderedButInFrustum().
const Matrix4& Ogre::Camera::getViewMatrix | ( | bool | ownFrustumOnly | ) | const |
Specialised version of getViewMatrix allowing caller to differentiate whether the custom culling frustum should be allowed or not.
virtual void Ogre::Camera::setUseRenderingDistance | ( | bool | use | ) | [virtual] |
Set whether this camera should use the 'rendering distance' on objects to exclude distant objects from the final image.
The default behaviour is to use it.
use | True to use the rendering distance, false not to. |
Definition at line 599 of file OgreCamera.h.
virtual bool Ogre::Camera::getUseRenderingDistance | ( | void | ) | const [virtual] |
Get whether this camera should use the 'rendering distance' on objects to exclude distant objects from the final image.
Definition at line 603 of file OgreCamera.h.
virtual void Ogre::Camera::synchroniseBaseSettingsWith | ( | const Camera * | cam | ) | [virtual] |
Synchronise core camera settings with another.
const Vector3& Ogre::Camera::getPositionForViewUpdate | ( | void | ) | const [virtual] |
const Quaternion& Ogre::Camera::getOrientationForViewUpdate | ( | void | ) | const [virtual] |
virtual void Ogre::Frustum::calcProjectionParameters | ( | Real & | left, | |
Real & | right, | |||
Real & | bottom, | |||
Real & | top | |||
) | const [protected, virtual, inherited] |
virtual void Ogre::Frustum::updateFrustum | ( | void | ) | const [protected, virtual, inherited] |
Update frustum if out of date.
virtual void Ogre::Frustum::updateView | ( | void | ) | const [protected, virtual, inherited] |
Update view if out of date.
virtual void Ogre::Frustum::updateFrustumImpl | ( | void | ) | const [protected, virtual, inherited] |
Implementation of updateFrustum (called if out of date).
virtual void Ogre::Frustum::updateViewImpl | ( | void | ) | const [protected, virtual, inherited] |
Implementation of updateView (called if out of date).
virtual void Ogre::Frustum::updateFrustumPlanes | ( | void | ) | const [protected, virtual, inherited] |
virtual void Ogre::Frustum::updateFrustumPlanesImpl | ( | void | ) | const [protected, virtual, inherited] |
Implementation of updateFrustumPlanes (called if out of date).
virtual void Ogre::Frustum::updateWorldSpaceCorners | ( | void | ) | const [protected, virtual, inherited] |
virtual void Ogre::Frustum::updateWorldSpaceCornersImpl | ( | void | ) | const [protected, virtual, inherited] |
Implementation of updateWorldSpaceCorners (called if out of date).
virtual void Ogre::Frustum::updateVertexData | ( | void | ) | const [protected, virtual, inherited] |
virtual bool Ogre::Frustum::isFrustumOutOfDate | ( | void | ) | const [protected, virtual, inherited] |
virtual void Ogre::Frustum::setFOVy | ( | const Radian & | fovy | ) | [virtual, inherited] |
Sets the Y-dimension Field Of View (FOV) of the frustum.
virtual const Radian& Ogre::Frustum::getFOVy | ( | void | ) | const [virtual, inherited] |
Retrieves the frustums Y-dimension Field Of View (FOV).
virtual void Ogre::Frustum::setNearClipDistance | ( | Real | nearDist | ) | [virtual, inherited] |
Sets the position of the near clipping plane.
near | The distance to the near clipping plane from the frustum in world coordinates. |
virtual void Ogre::Frustum::setFarClipDistance | ( | Real | farDist | ) | [virtual, inherited] |
Sets the distance to the far clipping plane.
far | The distance to the far clipping plane from the frustum in world coordinates.If you specify 0, this means an infinite view distance which is useful especially when projecting shadows; but be careful not to use a near distance too close. |
virtual void Ogre::Frustum::setAspectRatio | ( | Real | ratio | ) | [virtual, inherited] |
Sets the aspect ratio for the frustum viewport.
virtual Real Ogre::Frustum::getAspectRatio | ( | void | ) | const [virtual, inherited] |
Retreives the current aspect ratio.
virtual void Ogre::Frustum::setFrustumOffset | ( | const Vector2 & | offset | ) | [virtual, inherited] |
Sets frustum offsets, used in stereo rendering.
offset | The horizontal and vertical plane offsets. |
virtual void Ogre::Frustum::setFrustumOffset | ( | Real | horizontal = 0.0 , |
|
Real | vertical = 0.0 | |||
) | [virtual, inherited] |
Sets frustum offsets, used in stereo rendering.
horizontal | The horizontal plane offset. | |
vertical | The vertical plane offset. |
virtual const Vector2& Ogre::Frustum::getFrustumOffset | ( | ) | const [virtual, inherited] |
Retrieves the frustum offsets.
virtual void Ogre::Frustum::setFocalLength | ( | Real | focalLength = 1.0 |
) | [virtual, inherited] |
Sets frustum focal length (used in stereo rendering).
focalLength | The distance to the focal plane from the frustum in world coordinates. |
virtual Real Ogre::Frustum::getFocalLength | ( | ) | const [virtual, inherited] |
Returns focal length of frustum.
virtual void Ogre::Frustum::setFrustumExtents | ( | Real | left, | |
Real | right, | |||
Real | top, | |||
Real | bottom | |||
) | [virtual, inherited] |
Manually set the extents of the frustum.
left,right,top,bottom | The position where the side clip planes intersect the near clip plane, in eye space |
virtual void Ogre::Frustum::resetFrustumExtents | ( | ) | [virtual, inherited] |
Reset the frustum extents to be automatically derived from other params.
virtual void Ogre::Frustum::getFrustumExtents | ( | Real & | outleft, | |
Real & | outright, | |||
Real & | outtop, | |||
Real & | outbottom | |||
) | const [virtual, inherited] |
Get the extents of the frustum in view space.
virtual const Matrix4& Ogre::Frustum::getProjectionMatrixRS | ( | void | ) | const [virtual, inherited] |
Gets the projection matrix for this frustum adjusted for the current rendersystem specifics (may be right or left-handed, depth range may vary).
virtual const Matrix4& Ogre::Frustum::getProjectionMatrixWithRSDepth | ( | void | ) | const [virtual, inherited] |
Gets the depth-adjusted projection matrix for the current rendersystem, but one which still conforms to right-hand rules.
virtual const Matrix4& Ogre::Frustum::getProjectionMatrix | ( | void | ) | const [virtual, inherited] |
Gets the normal projection matrix for this frustum, ie the projection matrix which conforms to standard right-handed rules and uses depth range [-1,+1].
virtual void Ogre::Frustum::calcViewMatrixRelative | ( | const Vector3 & | relPos, | |
Matrix4 & | matToUpdate | |||
) | const [virtual, inherited] |
Calculate a view matrix for this frustum, relative to a potentially dynamic point.
Mainly for use by OGRE internally when using camera-relative rendering for frustums that are not the centre (e.g. texture projection)
virtual void Ogre::Frustum::setCustomViewMatrix | ( | bool | enable, | |
const Matrix4 & | viewMatrix = Matrix4::IDENTITY | |||
) | [virtual, inherited] |
Set whether to use a custom view matrix on this frustum.
enable | If true, the custom view matrix passed as the second parameter will be used in preference to an auto calculated one. If false, the frustum will revert to auto calculating the view matrix. | |
viewMatrix | The custom view matrix to use, the matrix must be an affine matrix. |
virtual bool Ogre::Frustum::isCustomViewMatrixEnabled | ( | void | ) | const [virtual, inherited] |
virtual void Ogre::Frustum::setCustomProjectionMatrix | ( | bool | enable, | |
const Matrix4 & | projectionMatrix = Matrix4::IDENTITY | |||
) | [virtual, inherited] |
Set whether to use a custom projection matrix on this frustum.
enable | If true, the custom projection matrix passed as the second parameter will be used in preference to an auto calculated one. If false, the frustum will revert to auto calculating the projection matrix. | |
projectionMatrix | The custom view matrix to use |
virtual bool Ogre::Frustum::isCustomProjectionMatrixEnabled | ( | void | ) | const [virtual, inherited] |
virtual const Plane* Ogre::Frustum::getFrustumPlanes | ( | void | ) | const [virtual, inherited] |
Retrieves the clipping planes of the frustum (world space).
virtual bool Ogre::MovableObject::isVisible | ( | void | ) | const [virtual, inherited] |
Returns whether or not this object is supposed to be visible or not.
Reimplemented in Ogre::InstancedGeometry::BatchInstance, and Ogre::StaticGeometry::Region.
uint32 Ogre::Frustum::getTypeFlags | ( | void | ) | const [virtual, inherited] |
const AxisAlignedBox& Ogre::Frustum::getBoundingBox | ( | void | ) | const [virtual, inherited] |
void Ogre::Frustum::_updateRenderQueue | ( | RenderQueue * | queue | ) | [virtual, inherited] |
void Ogre::Frustum::_notifyCurrentCamera | ( | Camera * | cam | ) | [virtual, inherited] |
const MaterialPtr& Ogre::Frustum::getMaterial | ( | void | ) | const [virtual, inherited] |
void Ogre::Frustum::getRenderOperation | ( | RenderOperation & | op | ) | [virtual, inherited] |
void Ogre::Frustum::getWorldTransforms | ( | Matrix4 * | xform | ) | const [virtual, inherited] |
const LightList& Ogre::Frustum::getLights | ( | void | ) | const [virtual, inherited] |
virtual void Ogre::Frustum::setProjectionType | ( | ProjectionType | pt | ) | [virtual, inherited] |
Sets the type of projection to use (orthographic or perspective).
Default is perspective.
virtual ProjectionType Ogre::Frustum::getProjectionType | ( | void | ) | const [virtual, inherited] |
Retrieves info on the type of projection used (orthographic or perspective).
Sets the orthographic window settings, for use with orthographic rendering only.
w,h | The dimensions of the view window in world units |
virtual void Ogre::Frustum::setOrthoWindowHeight | ( | Real | h | ) | [virtual, inherited] |
Sets the orthographic window height, for use with orthographic rendering only.
h | The height of the view window in world units |
virtual void Ogre::Frustum::setOrthoWindowWidth | ( | Real | w | ) | [virtual, inherited] |
Sets the orthographic window width, for use with orthographic rendering only.
w | The width of the view window in world units |
virtual Real Ogre::Frustum::getOrthoWindowHeight | ( | ) | const [virtual, inherited] |
Gets the orthographic window height, for use with orthographic rendering only.
virtual Real Ogre::Frustum::getOrthoWindowWidth | ( | ) | const [virtual, inherited] |
Gets the orthographic window width, for use with orthographic rendering only.
virtual void Ogre::Frustum::enableReflection | ( | const Plane & | p | ) | [virtual, inherited] |
Modifies this frustum so it always renders from the reflection of itself through the plane specified.
virtual void Ogre::Frustum::enableReflection | ( | const MovablePlane * | p | ) | [virtual, inherited] |
Modifies this frustum so it always renders from the reflection of itself through the plane specified.
Note that this version of the method links to a plane so that changes to it are picked up automatically. It is important that this plane continues to exist whilst this object does; do not destroy the plane before the frustum.
virtual void Ogre::Frustum::disableReflection | ( | void | ) | [virtual, inherited] |
Disables reflection modification previously turned on with enableReflection.
virtual bool Ogre::Frustum::isReflected | ( | void | ) | const [virtual, inherited] |
virtual const Matrix4& Ogre::Frustum::getReflectionMatrix | ( | void | ) | const [virtual, inherited] |
Returns the reflection matrix of the frustum if appropriate.
Definition at line 545 of file OgreFrustum.h.
virtual const Plane& Ogre::Frustum::getReflectionPlane | ( | void | ) | const [virtual, inherited] |
Returns the reflection plane of the frustum if appropriate.
Definition at line 547 of file OgreFrustum.h.
virtual void Ogre::Frustum::enableCustomNearClipPlane | ( | const MovablePlane * | plane | ) | [virtual, inherited] |
Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes.
plane | The plane to link to to perform the clipping. This plane must continue to exist while the camera is linked to it; do not destroy it before the frustum. |
virtual void Ogre::Frustum::enableCustomNearClipPlane | ( | const Plane & | plane | ) | [virtual, inherited] |
Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes.
plane | The plane to link to to perform the clipping. This plane must continue to exist while the camera is linked to it; do not destroy it before the frustum. |
virtual void Ogre::Frustum::disableCustomNearClipPlane | ( | void | ) | [virtual, inherited] |
Disables any custom near clip plane.
virtual bool Ogre::Frustum::isCustomNearClipPlaneEnabled | ( | void | ) | const [virtual, inherited] |
void Ogre::Frustum::visitRenderables | ( | Renderable::Visitor * | visitor, | |
bool | debugRenderables = false | |||
) | [virtual, inherited] |
Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any.
visitor | Pointer to a class implementing the Renderable::Visitor interface which will be called back for each Renderable which will be queued. Bear in mind that the state of the Renderable instances may not be finalised depending on when you call this. | |
debugRenderables | If false, only regular renderables will be visited (those for normal display). If true, debug renderables will be included too. |
Implements Ogre::MovableObject.
virtual void Ogre::MovableObject::_notifyCreator | ( | MovableObjectFactory * | fact | ) | [virtual, inherited] |
Notify the object of it's creator (internal use only).
Definition at line 169 of file OgreMovableObject.h.
virtual MovableObjectFactory* Ogre::MovableObject::_getCreator | ( | void | ) | const [virtual, inherited] |
Get the creator of this object, if any (internal use only).
Definition at line 171 of file OgreMovableObject.h.
virtual void Ogre::MovableObject::_notifyManager | ( | SceneManager * | man | ) | [virtual, inherited] |
Notify the object of it's manager (internal use only).
Definition at line 173 of file OgreMovableObject.h.
virtual SceneManager* Ogre::MovableObject::_getManager | ( | void | ) | const [virtual, inherited] |
Get the manager of this object, if any (internal use only).
Definition at line 175 of file OgreMovableObject.h.
virtual Node* Ogre::MovableObject::getParentNode | ( | void | ) | const [virtual, inherited] |
Returns the node to which this object is attached.
virtual SceneNode* Ogre::MovableObject::getParentSceneNode | ( | void | ) | const [virtual, inherited] |
Returns the scene node to which this object is attached.
virtual void Ogre::MovableObject::_notifyAttached | ( | Node * | parent, | |
bool | isTagPoint = false | |||
) | [virtual, inherited] |
Internal method called to notify the object that it has been attached to a node.
Reimplemented in Ogre::Entity, Ogre::Light, and Ogre::ParticleSystem.
virtual bool Ogre::MovableObject::isAttached | ( | void | ) | const [virtual, inherited] |
virtual void Ogre::MovableObject::detatchFromParent | ( | void | ) | [virtual, inherited] |
virtual bool Ogre::MovableObject::isInScene | ( | void | ) | const [virtual, inherited] |
virtual void Ogre::MovableObject::_notifyMoved | ( | void | ) | [virtual, inherited] |
virtual const AxisAlignedBox& Ogre::MovableObject::getWorldBoundingBox | ( | bool | derive = false |
) | const [virtual, inherited] |
Retrieves the axis-aligned bounding box for this object in world coordinates.
Implements Ogre::ShadowCaster.
Reimplemented in Ogre::Entity.
virtual const Sphere& Ogre::MovableObject::getWorldBoundingSphere | ( | bool | derive = false |
) | const [virtual, inherited] |
virtual void Ogre::MovableObject::setVisible | ( | bool | visible | ) | [virtual, inherited] |
Tells this object whether to be visible or not, if it has a renderable component.
Reimplemented in Ogre::Light.
virtual bool Ogre::MovableObject::getVisible | ( | void | ) | const [virtual, inherited] |
Gets this object whether to be visible or not, if it has a renderable component.
virtual void Ogre::MovableObject::setRenderingDistance | ( | Real | dist | ) | [virtual, inherited] |
Sets the distance at which the object is no longer rendered.
dist | Distance beyond which the object will not be rendered (the default is 0, which means objects are always rendered). |
Definition at line 280 of file OgreMovableObject.h.
virtual Real Ogre::MovableObject::getRenderingDistance | ( | void | ) | const [virtual, inherited] |
Gets the distance at which batches are no longer rendered.
Definition at line 286 of file OgreMovableObject.h.
virtual void Ogre::MovableObject::setUserObject | ( | UserDefinedObject * | obj | ) | [virtual, inherited] |
Call this to associate your own custom user object instance with this MovableObject.
Definition at line 294 of file OgreMovableObject.h.
virtual UserDefinedObject* Ogre::MovableObject::getUserObject | ( | void | ) | [virtual, inherited] |
Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject.
Definition at line 298 of file OgreMovableObject.h.
References Ogre::any_cast().
virtual void Ogre::MovableObject::setUserAny | ( | const Any & | anything | ) | [virtual, inherited] |
Sets any kind of user value on this object.
Definition at line 310 of file OgreMovableObject.h.
virtual void Ogre::Renderable::setUserAny | ( | const Any & | anything | ) | [virtual, inherited] |
Sets any kind of user value on this object.
Definition at line 315 of file OgreRenderable.h.
virtual const Any& Ogre::MovableObject::getUserAny | ( | void | ) | const [virtual, inherited] |
Retrieves the custom user value associated with this object.
Definition at line 314 of file OgreMovableObject.h.
virtual const Any& Ogre::Renderable::getUserAny | ( | void | ) | const [virtual, inherited] |
Retrieves the custom user value associated with this object.
Definition at line 319 of file OgreRenderable.h.
virtual void Ogre::MovableObject::setRenderQueueGroup | ( | uint8 | queueID | ) | [virtual, inherited] |
Sets the render queue group this entity will be rendered through.
queueID | Enumerated value of the queue group to use. |
Reimplemented in Ogre::Entity, and Ogre::ParticleSystem.
virtual uint8 Ogre::MovableObject::getRenderQueueGroup | ( | void | ) | const [virtual, inherited] |
Gets the queue group for this entity, see setRenderQueueGroup for full details.
virtual const Matrix4& Ogre::MovableObject::_getParentNodeFullTransform | ( | void | ) | const [virtual, inherited] |
return the full transformation of the parent sceneNode or the attachingPoint node
virtual void Ogre::MovableObject::setQueryFlags | ( | uint32 | flags | ) | [virtual, inherited] |
Sets the query flags for this object.
Definition at line 342 of file OgreMovableObject.h.
virtual void Ogre::MovableObject::addQueryFlags | ( | uint32 | flags | ) | [virtual, inherited] |
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
Definition at line 346 of file OgreMovableObject.h.
virtual void Ogre::MovableObject::removeQueryFlags | ( | unsigned long | flags | ) | [virtual, inherited] |
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
Definition at line 350 of file OgreMovableObject.h.
virtual uint32 Ogre::MovableObject::getQueryFlags | ( | void | ) | const [virtual, inherited] |
Returns the query flags relevant for this object.
Definition at line 353 of file OgreMovableObject.h.
static void Ogre::MovableObject::setDefaultQueryFlags | ( | uint32 | flags | ) | [static, inherited] |
Set the default query flags for all future MovableObject instances.
Definition at line 357 of file OgreMovableObject.h.
static uint32 Ogre::MovableObject::getDefaultQueryFlags | ( | ) | [static, inherited] |
Get the default query flags for all future MovableObject instances.
Definition at line 361 of file OgreMovableObject.h.
virtual void Ogre::MovableObject::setVisibilityFlags | ( | uint32 | flags | ) | [virtual, inherited] |
Sets the visiblity flags for this object.
Definition at line 370 of file OgreMovableObject.h.
virtual void Ogre::MovableObject::addVisibilityFlags | ( | uint32 | flags | ) | [virtual, inherited] |
As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.
Definition at line 374 of file OgreMovableObject.h.
virtual void Ogre::MovableObject::removeVisibilityFlags | ( | uint32 | flags | ) | [virtual, inherited] |
As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.
Definition at line 378 of file OgreMovableObject.h.
virtual uint32 Ogre::MovableObject::getVisibilityFlags | ( | void | ) | const [virtual, inherited] |
Returns the visibility flags relevant for this object.
Definition at line 381 of file OgreMovableObject.h.
static void Ogre::MovableObject::setDefaultVisibilityFlags | ( | uint32 | flags | ) | [static, inherited] |
Set the default visibility flags for all future MovableObject instances.
Definition at line 385 of file OgreMovableObject.h.
static uint32 Ogre::MovableObject::getDefaultVisibilityFlags | ( | ) | [static, inherited] |
Get the default visibility flags for all future MovableObject instances.
Definition at line 389 of file OgreMovableObject.h.
virtual void Ogre::MovableObject::setListener | ( | Listener * | listener | ) | [virtual, inherited] |
Sets a listener for this object.
Definition at line 396 of file OgreMovableObject.h.
virtual Listener* Ogre::MovableObject::getListener | ( | void | ) | const [virtual, inherited] |
virtual const LightList& Ogre::MovableObject::queryLights | ( | void | ) | const [virtual, inherited] |
Gets a list of lights, ordered relative to how close they are to this movable object.
virtual LightList* Ogre::MovableObject::_getLightList | ( | ) | [virtual, inherited] |
Returns a pointer to the current list of lights for this object.
Definition at line 428 of file OgreMovableObject.h.
EdgeData* Ogre::MovableObject::getEdgeList | ( | void | ) | [virtual, inherited] |
Define a default implementation of method from ShadowCaster which implements no shadows.
Implements Ogre::ShadowCaster.
Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region.
Definition at line 431 of file OgreMovableObject.h.
bool Ogre::MovableObject::hasEdgeList | ( | void | ) | [virtual, inherited] |
Define a default implementation of method from ShadowCaster which implements no shadows.
Implements Ogre::ShadowCaster.
Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region.
Definition at line 433 of file OgreMovableObject.h.
ShadowRenderableListIterator Ogre::MovableObject::getShadowVolumeRenderableIterator | ( | ShadowTechnique | shadowTechnique, | |
const Light * | light, | |||
HardwareIndexBufferSharedPtr * | indexBuffer, | |||
bool | extrudeVertices, | |||
Real | extrusionDist, | |||
unsigned long | flags = 0 | |||
) | [virtual, inherited] |
Define a default implementation of method from ShadowCaster which implements no shadows.
Implements Ogre::ShadowCaster.
Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region.
const AxisAlignedBox& Ogre::MovableObject::getLightCapBounds | ( | void | ) | const [virtual, inherited] |
const AxisAlignedBox& Ogre::MovableObject::getDarkCapBounds | ( | const Light & | light, | |
Real | dirLightExtrusionDist | |||
) | const [virtual, inherited] |
void Ogre::MovableObject::setCastShadows | ( | bool | enabled | ) | [inherited] |
Sets whether or not this object will cast shadows.
Definition at line 456 of file OgreMovableObject.h.
bool Ogre::MovableObject::getCastShadows | ( | void | ) | const [virtual, inherited] |
Returns whether shadow casting is enabled for this object.
Implements Ogre::ShadowCaster.
Definition at line 458 of file OgreMovableObject.h.
bool Ogre::MovableObject::getReceivesShadows | ( | ) | [inherited] |
Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows.
virtual void Ogre::MovableObject::setDebugDisplayEnabled | ( | bool | enabled | ) | [virtual, inherited] |
Sets whether or not the debug display of this object is enabled.
Definition at line 500 of file OgreMovableObject.h.
virtual bool Ogre::MovableObject::isDebugDisplayEnabled | ( | void | ) | const [virtual, inherited] |
Gets whether debug display of this object is enabled.
Definition at line 502 of file OgreMovableObject.h.
static void Ogre::ShadowCaster::extrudeVertices | ( | const HardwareVertexBufferSharedPtr & | vertexBuffer, | |
size_t | originalVertexCount, | |||
const Vector4 & | lightPos, | |||
Real | extrudeDist | |||
) | [static, inherited] |
Utility method for extruding vertices based on a light.
vertexBuffer | The vertex buffer containing ONLY xyz position values, which must be originalVertexCount * 2 * 3 floats long. | |
originalVertexCount | The count of the original number of vertices, i.e. the number in the mesh, not counting the doubling which has already been done (by VertexData::prepareForShadowVolume) to provide the extruded area of the buffer. | |
lightPos | 4D light position in object space, when w=0.0f this represents a directional light | |
extrudeDist | The distance to extrude |
Real Ogre::ShadowCaster::getExtrusionDistance | ( | const Vector3 & | objectPos, | |
const Light * | light | |||
) | const [protected, inherited] |
Helper method for calculating extrusion distance.
virtual void Ogre::ShadowCaster::updateEdgeListLightFacing | ( | EdgeData * | edgeData, | |
const Vector4 & | lightPos | |||
) | [protected, virtual, inherited] |
Tells the caster to perform the tasks necessary to update the edge data's light listing.
Can be overridden if the subclass needs to do additional things.
edgeData | The edge information to update | |
lightPos | 4D vector representing the light, a directional light has w=0.0 |
virtual void Ogre::ShadowCaster::generateShadowVolume | ( | EdgeData * | edgeData, | |
const HardwareIndexBufferSharedPtr & | indexBuffer, | |||
const Light * | light, | |||
ShadowRenderableList & | shadowRenderables, | |||
unsigned long | flags | |||
) | [protected, virtual, inherited] |
Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.
edgeData | The edge information to use | |
indexBuffer | The buffer into which to write data into; current contents are assumed to be discardable. | |
light | The light, mainly for type info as silhouette calculations should already have been done in updateEdgeListLightFacing | |
shadowRenderables | A list of shadow renderables which has already been constructed but will need populating with details of the index ranges to be used. | |
flags | Additional controller flags, see ShadowRenderableFlags |
virtual void Ogre::ShadowCaster::extrudeBounds | ( | AxisAlignedBox & | box, | |
const Vector4 & | lightPos, | |||
Real | extrudeDist | |||
) | const [protected, virtual, inherited] |
Utility method for extruding a bounding box.
box | Original bounding box, will be updated in-place | |
lightPos | 4D light position in object space, when w=0.0f this represents a directional light | |
extrudeDist | The distance to extrude |
virtual const String& Ogre::AnimableObject::getAnimableDictionaryName | ( | void | ) | const [protected, virtual, inherited] |
Get the name of the animable dictionary for this class.
Reimplemented in Ogre::Light.
Definition at line 242 of file OgreAnimable.h.
References Ogre::StringUtil::BLANK.
void Ogre::AnimableObject::createAnimableDictionary | ( | void | ) | const [protected, inherited] |
Internal method for creating a dictionary of animable value names for the class, if it does not already exist.
Definition at line 247 of file OgreAnimable.h.
StringVector& Ogre::AnimableObject::_getAnimableValueNames | ( | void | ) | [protected, inherited] |
Get an updateable reference to animable value list.
Definition at line 260 of file OgreAnimable.h.
References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.
virtual void Ogre::AnimableObject::initialiseAnimableDictionary | ( | StringVector & | ) | const [protected, virtual, inherited] |
Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters.
Reimplemented in Ogre::Light.
Definition at line 280 of file OgreAnimable.h.
const StringVector& Ogre::AnimableObject::getAnimableValueNames | ( | void | ) | const [inherited] |
Gets a list of animable value names for this object.
Definition at line 288 of file OgreAnimable.h.
References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.
virtual AnimableValuePtr Ogre::AnimableObject::createAnimableValue | ( | const String & | valueName | ) | [virtual, inherited] |
Create a reference-counted AnimableValuePtr for the named value.
Reimplemented in Ogre::Light.
Definition at line 313 of file OgreAnimable.h.
References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz, | |
const char * | file, | |||
int | line, | |||
const char * | func | |||
) | [inherited] |
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz | ) | [inherited] |
Definition at line 67 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz, | |
void * | ptr | |||
) | [inherited] |
void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz, | |
const char * | file, | |||
int | line, | |||
const char * | func | |||
) | [inherited] |
void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz | ) | [inherited] |
Definition at line 84 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr | ) | [inherited] |
Definition at line 89 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr, | |
void * | ||||
) | [inherited] |
Definition at line 95 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr, | |
const char * | , | |||
int | , | |||
const char * | ||||
) | [inherited] |
Definition at line 101 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr | ) | [inherited] |
Definition at line 106 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr, | |
const char * | , | |||
int | , | |||
const char * | ||||
) | [inherited] |
Definition at line 112 of file OgreMemoryAllocatedObject.h.
virtual Technique* Ogre::Renderable::getTechnique | ( | void | ) | const [virtual, inherited] |
Retrieves a pointer to the Material Technique this renderable object uses.
Reimplemented in Ogre::InstancedGeometry::GeometryBucket, Ogre::StaticGeometry::GeometryBucket, and Ogre::SubEntity.
Definition at line 87 of file OgreRenderable.h.
virtual bool Ogre::Renderable::preRender | ( | SceneManager * | sm, | |
RenderSystem * | rsys | |||
) | [virtual, inherited] |
Called just prior to the Renderable being rendered.
Definition at line 116 of file OgreRenderable.h.
virtual void Ogre::Renderable::postRender | ( | SceneManager * | sm, | |
RenderSystem * | rsys | |||
) | [virtual, inherited] |
Called immediately after the Renderable has been rendered.
Definition at line 119 of file OgreRenderable.h.
virtual unsigned short Ogre::Renderable::getNumWorldTransforms | ( | void | ) | const [virtual, inherited] |
Returns the number of world transform matrices this renderable requires.
Reimplemented in Ogre::BorderRenderable, Ogre::InstancedGeometry::GeometryBucket, and Ogre::SubEntity.
Definition at line 143 of file OgreRenderable.h.
void Ogre::Renderable::setUseIdentityProjection | ( | bool | useIdentityProjection | ) | [inherited] |
Sets whether or not to use an 'identity' projection.
Definition at line 154 of file OgreRenderable.h.
bool Ogre::Renderable::getUseIdentityProjection | ( | void | ) | const [inherited] |
Returns whether or not to use an 'identity' projection.
Definition at line 168 of file OgreRenderable.h.
void Ogre::Renderable::setUseIdentityView | ( | bool | useIdentityView | ) | [inherited] |
Sets whether or not to use an 'identity' view.
Definition at line 179 of file OgreRenderable.h.
bool Ogre::Renderable::getUseIdentityView | ( | void | ) | const [inherited] |
Returns whether or not to use an 'identity' view.
Definition at line 193 of file OgreRenderable.h.
virtual bool Ogre::Renderable::getCastsShadows | ( | void | ) | const [virtual, inherited] |
Method which reports whether this renderable would normally cast a shadow.
Reimplemented in Ogre::InstancedGeometry::GeometryBucket, Ogre::StaticGeometry::GeometryBucket, and Ogre::SubEntity.
Definition at line 214 of file OgreRenderable.h.
void Ogre::Renderable::setCustomParameter | ( | size_t | index, | |
const Vector4 & | value | |||
) | [inherited] |
Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.
index | The index with which to associate the value. Note that this does not have to start at 0, and can include gaps. It also has no direct correlation with a GPU program parameter index - the mapping between the two is performed by the ACT_CUSTOM entry, if that is used. | |
value | The value to associate. |
Definition at line 231 of file OgreRenderable.h.
const Vector4& Ogre::Renderable::getCustomParameter | ( | size_t | index | ) | const [inherited] |
Gets the custom value associated with this Renderable at the given index.
@see | setCustomParaemter for full details. |
Definition at line 240 of file OgreRenderable.h.
References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.
virtual void Ogre::Renderable::_updateCustomGpuParameter | ( | const GpuProgramParameters::AutoConstantEntry & | constantEntry, | |
GpuProgramParameters * | params | |||
) | const [virtual, inherited] |
Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows.
constantEntry | The auto constant entry referring to the parameter being updated | |
params | The parameters object which this method should call to set the updated parameters. |
Reimplemented in Ogre::SubEntity.
Definition at line 279 of file OgreRenderable.h.
References Ogre::GpuProgramParameters::_writeRawConstant(), Ogre::GpuProgramParameters::AutoConstantEntry::data, Ogre::GpuProgramParameters::AutoConstantEntry::elementCount, and Ogre::GpuProgramParameters::AutoConstantEntry::physicalIndex.
virtual void Ogre::Renderable::setPolygonModeOverrideable | ( | bool | override | ) | [virtual, inherited] |
Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.
override | true means that a lower camera detail will override this renderables detail level, false means it won't. |
Definition at line 296 of file OgreRenderable.h.
virtual bool Ogre::Renderable::getPolygonModeOverrideable | ( | void | ) | const [virtual, inherited] |
Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.
Reimplemented in Ogre::BorderRenderable.
Definition at line 304 of file OgreRenderable.h.
virtual RenderSystemData* Ogre::Renderable::getRenderSystemData | ( | ) | const [virtual, inherited] |
Sets render system private data.
Definition at line 356 of file OgreRenderable.h.
virtual void Ogre::Renderable::setRenderSystemData | ( | RenderSystemData * | val | ) | const [virtual, inherited] |
gets render system private data
Definition at line 364 of file OgreRenderable.h.
_OgreExport friend std::ostream& operator<< | ( | std::ostream & | o, | |
const Camera & | c | |||
) | [friend] |
Function for outputting to a stream.
String Ogre::Camera::mName [protected] |
SceneManager* Ogre::Camera::mSceneMgr [protected] |
Quaternion Ogre::Camera::mOrientation [protected] |
Vector3 Ogre::Camera::mPosition [protected] |
Quaternion Ogre::Camera::mDerivedOrientation [mutable, protected] |
Derived orientation/position of the camera, including reflection.
Definition at line 96 of file OgreCamera.h.
Vector3 Ogre::Camera::mDerivedPosition [mutable, protected] |
Definition at line 97 of file OgreCamera.h.
Quaternion Ogre::Camera::mRealOrientation [mutable, protected] |
Vector3 Ogre::Camera::mRealPosition [mutable, protected] |
Definition at line 101 of file OgreCamera.h.
bool Ogre::Camera::mYawFixed [protected] |
Vector3 Ogre::Camera::mYawFixedAxis [protected] |
PolygonMode Ogre::Camera::mSceneDetail [protected] |
unsigned int Ogre::Camera::mVisFacesLastRender [protected] |
unsigned int Ogre::Camera::mVisBatchesLastRender [protected] |
String Ogre::Camera::msMovableType [static, protected] |
Shared class-level name for Movable type.
Reimplemented from Ogre::Frustum.
Definition at line 118 of file OgreCamera.h.
SceneNode* Ogre::Camera::mAutoTrackTarget [protected] |
Vector3 Ogre::Camera::mAutoTrackOffset [protected] |
Real Ogre::Camera::mSceneLodFactor [protected] |
Definition at line 126 of file OgreCamera.h.
Real Ogre::Camera::mSceneLodFactorInv [protected] |
Inverted scene LOD factor, can be used by Renderables to adjust their LOD.
Definition at line 128 of file OgreCamera.h.
Real Ogre::Camera::mWLeft [protected] |
Viewing window.
Definition at line 135 of file OgreCamera.h.
Real Ogre::Camera::mWTop [protected] |
Definition at line 135 of file OgreCamera.h.
Real Ogre::Camera::mWRight [protected] |
Definition at line 135 of file OgreCamera.h.
Real Ogre::Camera::mWBottom [protected] |
Definition at line 135 of file OgreCamera.h.
bool Ogre::Camera::mWindowSet [protected] |
std::vector<Plane> Ogre::Camera::mWindowClipPlanes [mutable, protected] |
bool Ogre::Camera::mRecalcWindow [mutable, protected] |
Definition at line 141 of file OgreCamera.h.
Viewport* Ogre::Camera::mLastViewport [protected] |
bool Ogre::Camera::mAutoAspectRatio [protected] |
Whether aspect ratio will automatically be recalculated when a viewport changes its size.
Definition at line 147 of file OgreCamera.h.
Frustum* Ogre::Camera::mCullFrustum [protected] |
bool Ogre::Camera::mUseRenderingDistance [protected] |
Whether or not the rendering distance of objects should take effect for this camera.
Definition at line 151 of file OgreCamera.h.
const Camera* Ogre::Camera::mLodCamera [protected] |
ProjectionType Ogre::Frustum::mProjType [protected, inherited] |
Radian Ogre::Frustum::mFOVy [protected, inherited] |
Real Ogre::Frustum::mFarDist [protected, inherited] |
Real Ogre::Frustum::mNearDist [protected, inherited] |
Real Ogre::Frustum::mAspect [protected, inherited] |
Real Ogre::Frustum::mOrthoHeight [protected, inherited] |
Vector2 Ogre::Frustum::mFrustumOffset [protected, inherited] |
Real Ogre::Frustum::mFocalLength [protected, inherited] |
Focal length of frustum (for stereo rendering, defaults to 1.0).
Definition at line 84 of file OgreFrustum.h.
Plane Ogre::Frustum::mFrustumPlanes[6] [mutable, protected, inherited] |
Quaternion Ogre::Frustum::mLastParentOrientation [mutable, protected, inherited] |
Vector3 Ogre::Frustum::mLastParentPosition [mutable, protected, inherited] |
Definition at line 91 of file OgreFrustum.h.
Matrix4 Ogre::Frustum::mProjMatrixRS [mutable, protected, inherited] |
Pre-calced projection matrix for the specific render system.
Definition at line 94 of file OgreFrustum.h.
Matrix4 Ogre::Frustum::mProjMatrixRSDepth [mutable, protected, inherited] |
Pre-calced standard projection matrix but with render system depth range.
Definition at line 96 of file OgreFrustum.h.
Matrix4 Ogre::Frustum::mProjMatrix [mutable, protected, inherited] |
Matrix4 Ogre::Frustum::mViewMatrix [mutable, protected, inherited] |
bool Ogre::Frustum::mRecalcFrustum [mutable, protected, inherited] |
bool Ogre::Frustum::mRecalcView [mutable, protected, inherited] |
bool Ogre::Frustum::mRecalcFrustumPlanes [mutable, protected, inherited] |
bool Ogre::Frustum::mRecalcWorldSpaceCorners [mutable, protected, inherited] |
bool Ogre::Frustum::mRecalcVertexData [mutable, protected, inherited] |
bool Ogre::Frustum::mCustomViewMatrix [protected, inherited] |
bool Ogre::Frustum::mCustomProjMatrix [protected, inherited] |
bool Ogre::Frustum::mFrustumExtentsManuallySet [protected, inherited] |
Real Ogre::Frustum::mLeft [mutable, protected, inherited] |
Real Ogre::Frustum::mRight [mutable, protected, inherited] |
Definition at line 118 of file OgreFrustum.h.
Real Ogre::Frustum::mTop [mutable, protected, inherited] |
Definition at line 118 of file OgreFrustum.h.
Real Ogre::Frustum::mBottom [mutable, protected, inherited] |
Definition at line 118 of file OgreFrustum.h.
AxisAlignedBox Ogre::Frustum::mBoundingBox [mutable, protected, inherited] |
Definition at line 148 of file OgreFrustum.h.
VertexData Ogre::Frustum::mVertexData [mutable, protected, inherited] |
Definition at line 149 of file OgreFrustum.h.
MaterialPtr Ogre::Frustum::mMaterial [protected, inherited] |
Definition at line 151 of file OgreFrustum.h.
Vector3 Ogre::Frustum::mWorldSpaceCorners[8] [mutable, protected, inherited] |
Definition at line 152 of file OgreFrustum.h.
bool Ogre::Frustum::mReflect [protected, inherited] |
Matrix4 Ogre::Frustum::mReflectMatrix [mutable, protected, inherited] |
Plane Ogre::Frustum::mReflectPlane [mutable, protected, inherited] |
const MovablePlane* Ogre::Frustum::mLinkedReflectPlane [protected, inherited] |
Pointer to a reflection plane (automatically updated).
Definition at line 161 of file OgreFrustum.h.
Plane Ogre::Frustum::mLastLinkedReflectionPlane [mutable, protected, inherited] |
Record of the last world-space reflection plane info used.
Definition at line 163 of file OgreFrustum.h.
bool Ogre::Frustum::mObliqueDepthProjection [protected, inherited] |
Plane Ogre::Frustum::mObliqueProjPlane [mutable, protected, inherited] |
const MovablePlane* Ogre::Frustum::mLinkedObliqueProjPlane [protected, inherited] |
Pointer to oblique projection plane (automatically updated).
Definition at line 170 of file OgreFrustum.h.
Plane Ogre::Frustum::mLastLinkedObliqueProjPlane [mutable, protected, inherited] |
Record of the last world-space oblique depth projection plane info used.
Definition at line 172 of file OgreFrustum.h.
const Real Ogre::Frustum::INFINITE_FAR_PLANE_ADJUST [static, inherited] |
Small constant used to reduce far plane projection to avoid inaccuracies.
Definition at line 620 of file OgreFrustum.h.
MovableObjectFactory* Ogre::MovableObject::mCreator [protected, inherited] |
Creator of this object (if created by a factory).
Definition at line 106 of file OgreMovableObject.h.
SceneManager* Ogre::MovableObject::mManager [protected, inherited] |
SceneManager holding this object (if applicable).
Definition at line 108 of file OgreMovableObject.h.
Node* Ogre::MovableObject::mParentNode [protected, inherited] |
bool Ogre::MovableObject::mParentIsTagPoint [protected, inherited] |
Definition at line 111 of file OgreMovableObject.h.
bool Ogre::MovableObject::mVisible [protected, inherited] |
bool Ogre::MovableObject::mDebugDisplay [protected, inherited] |
Real Ogre::MovableObject::mUpperDistance [protected, inherited] |
Real Ogre::MovableObject::mSquaredUpperDistance [protected, inherited] |
Definition at line 118 of file OgreMovableObject.h.
bool Ogre::MovableObject::mBeyondFarDistance [protected, inherited] |
Any Ogre::MovableObject::mUserAny [protected, inherited] |
User defined link to another object / value / whatever.
Definition at line 122 of file OgreMovableObject.h.
Any Ogre::Renderable::mUserAny [protected, inherited] |
Definition at line 376 of file OgreRenderable.h.
uint8 Ogre::MovableObject::mRenderQueueID [protected, inherited] |
The render queue to use when rendering this object.
Definition at line 124 of file OgreMovableObject.h.
bool Ogre::MovableObject::mRenderQueueIDSet [protected, inherited] |
Flags whether the RenderQueue's default should be used.
Definition at line 126 of file OgreMovableObject.h.
uint32 Ogre::MovableObject::mQueryFlags [protected, inherited] |
Flags determining whether this object is included / excluded from scene queries.
Definition at line 128 of file OgreMovableObject.h.
uint32 Ogre::MovableObject::mVisibilityFlags [protected, inherited] |
Flags determining whether this object is visible (compared to SceneManager mask).
Definition at line 130 of file OgreMovableObject.h.
AxisAlignedBox Ogre::MovableObject::mWorldAABB [mutable, protected, inherited] |
Cached world AABB of this object.
Reimplemented in Ogre::ParticleSystem.
Definition at line 132 of file OgreMovableObject.h.
Sphere Ogre::MovableObject::mWorldBoundingSphere [mutable, protected, inherited] |
Definition at line 134 of file OgreMovableObject.h.
AxisAlignedBox Ogre::MovableObject::mWorldDarkCapBounds [mutable, protected, inherited] |
bool Ogre::MovableObject::mCastShadows [protected, inherited] |
bool Ogre::MovableObject::mRenderingDisabled [protected, inherited] |
Does rendering this object disabled by listener?
Definition at line 141 of file OgreMovableObject.h.
Listener* Ogre::MovableObject::mListener [protected, inherited] |
MovableObject listener - only one allowed (no list) for size & performance reasons. */.
Definition at line 143 of file OgreMovableObject.h.
LightList Ogre::MovableObject::mLightList [mutable, protected, inherited] |
List of lights for this object.
Reimplemented in Ogre::StaticGeometry::Region.
Definition at line 146 of file OgreMovableObject.h.
ulong Ogre::MovableObject::mLightListUpdated [mutable, protected, inherited] |
The last frame that this light list was updated in.
Reimplemented in Ogre::StaticGeometry::Region.
Definition at line 148 of file OgreMovableObject.h.
uint32 Ogre::MovableObject::msDefaultQueryFlags [static, protected, inherited] |
uint32 Ogre::MovableObject::msDefaultVisibilityFlags [static, protected, inherited] |
AnimableDictionaryMap Ogre::AnimableObject::msAnimableDictionary [static, protected, inherited] |
Static map of class name to list of animable value names.
Definition at line 236 of file OgreAnimable.h.
CustomParameterMap Ogre::Renderable::mCustomParameters [protected, inherited] |
Definition at line 372 of file OgreRenderable.h.
bool Ogre::Renderable::mPolygonModeOverrideable [protected, inherited] |
Definition at line 373 of file OgreRenderable.h.
bool Ogre::Renderable::mUseIdentityProjection [protected, inherited] |
Definition at line 374 of file OgreRenderable.h.
bool Ogre::Renderable::mUseIdentityView [protected, inherited] |
Definition at line 375 of file OgreRenderable.h.
RenderSystemData* Ogre::Renderable::mRenderSystemData [mutable, protected, inherited] |
Definition at line 377 of file OgreRenderable.h.
Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Sep 27 22:03:00 2009