Ogre::EdgeListBuilder::CommonVertex Struct Reference

A vertex can actually represent several vertices in the final model, because vertices along texture seams etc will have been duplicated. More...

#include <OgreEdgeListBuilder.h>

List of all members.

Public Attributes

Vector3 position
size_t index
size_t vertexSet
size_t indexSet
size_t originalIndex


Detailed Description

A vertex can actually represent several vertices in the final model, because vertices along texture seams etc will have been duplicated.

In order to properly evaluate the surface properties, a single common vertex is used for these duplicates, and the faces hold the detail of the duplicated vertices.

Definition at line 196 of file OgreEdgeListBuilder.h.


Member Data Documentation

Definition at line 197 of file OgreEdgeListBuilder.h.

Definition at line 198 of file OgreEdgeListBuilder.h.

Definition at line 199 of file OgreEdgeListBuilder.h.

Definition at line 200 of file OgreEdgeListBuilder.h.

Definition at line 201 of file OgreEdgeListBuilder.h.


The documentation for this struct was generated from the following file:

Copyright © 2008 Torus Knot Software Ltd
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Last modified Sun Sep 27 22:03:14 2009