OgreFrustum.h File Reference

#include "OgrePrerequisites.h"
#include "OgreMovableObject.h"
#include "OgreRenderable.h"
#include "OgreAxisAlignedBox.h"
#include "OgreVertexIndexData.h"
#include "OgreMovablePlane.h"

Go to the source code of this file.

Namespaces

namespace  Ogre

Classes

class  Ogre::Frustum
 A frustum represents a pyramid, capped at the near and far end which is used to represent either a visible area or a projection area. More...

Enumerations

enum  Ogre::ProjectionType { Ogre::PT_ORTHOGRAPHIC, Ogre::PT_PERSPECTIVE }
 Specifies perspective (realistic) or orthographic (architectural) projection. More...
enum  Ogre::FrustumPlane {
  Ogre::FRUSTUM_PLANE_NEAR = 0, Ogre::FRUSTUM_PLANE_FAR = 1, Ogre::FRUSTUM_PLANE_LEFT = 2, Ogre::FRUSTUM_PLANE_RIGHT = 3,
  Ogre::FRUSTUM_PLANE_TOP = 4, Ogre::FRUSTUM_PLANE_BOTTOM = 5
}
 Worldspace clipping planes. More...


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Last modified Sun Sep 27 22:02:27 2009