00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2006 Torus Knot Software Ltd 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 00024 You may alternatively use this source under the terms of a specific version of 00025 the OGRE Unrestricted License provided you have obtained such a license from 00026 Torus Knot Software Ltd. 00027 ----------------------------------------------------------------------------- 00028 */ 00029 #ifndef __SkeletonFileFormat_H__ 00030 #define __SkeletonFileFormat_H__ 00031 00032 #include "OgrePrerequisites.h" 00033 00034 namespace Ogre { 00035 00050 enum SkeletonChunkID { 00051 SKELETON_HEADER = 0x1000, 00052 // char* version : Version number check 00053 SKELETON_BONE = 0x2000, 00054 // Repeating section defining each bone in the system. 00055 // Bones are assigned indexes automatically based on their order of declaration 00056 // starting with 0. 00057 00058 // char* name : name of the bone 00059 // unsigned short handle : handle of the bone, should be contiguous & start at 0 00060 // Vector3 position : position of this bone relative to parent 00061 // Quaternion orientation : orientation of this bone relative to parent 00062 // Vector3 scale : scale of this bone relative to parent 00063 00064 SKELETON_BONE_PARENT = 0x3000, 00065 // Record of the parent of a single bone, used to build the node tree 00066 // Repeating section, listed in Bone Index order, one per Bone 00067 00068 // unsigned short handle : child bone 00069 // unsigned short parentHandle : parent bone 00070 00071 SKELETON_ANIMATION = 0x4000, 00072 // A single animation for this skeleton 00073 00074 // char* name : Name of the animation 00075 // float length : Length of the animation in seconds 00076 00077 SKELETON_ANIMATION_TRACK = 0x4100, 00078 // A single animation track (relates to a single bone) 00079 // Repeating section (within SKELETON_ANIMATION) 00080 00081 // unsigned short boneIndex : Index of bone to apply to 00082 00083 SKELETON_ANIMATION_TRACK_KEYFRAME = 0x4110, 00084 // A single keyframe within the track 00085 // Repeating section 00086 00087 // float time : The time position (seconds) 00088 // Quaternion rotate : Rotation to apply at this keyframe 00089 // Vector3 translate : Translation to apply at this keyframe 00090 // Vector3 scale : Scale to apply at this keyframe 00091 SKELETON_ANIMATION_LINK = 0x5000 00092 // Link to another skeleton, to re-use its animations 00093 00094 // char* skeletonName : name of skeleton to get animations from 00095 // float scale : scale to apply to trans/scale keys 00096 00097 }; 00098 00099 } // namespace 00100 00101 00102 #endif
Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Sep 27 22:02:26 2009