00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2006 Torus Knot Software Ltd 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 00024 You may alternatively use this source under the terms of a specific version of 00025 the OGRE Unrestricted License provided you have obtained such a license from 00026 Torus Knot Software Ltd. 00027 ----------------------------------------------------------------------------- 00028 */ 00029 #ifndef __UnifiedHighLevelGpuProgram_H__ 00030 #define __UnifiedHighLevelGpuProgram_H__ 00031 00032 #include "OgrePrerequisites.h" 00033 #include "OgreHighLevelGpuProgram.h" 00034 #include "OgreHighLevelGpuProgramManager.h" 00035 00036 namespace Ogre { 00037 00055 class _OgreExport UnifiedHighLevelGpuProgram : public HighLevelGpuProgram 00056 { 00057 public: 00059 class CmdDelegate : public ParamCommand 00060 { 00061 public: 00062 String doGet(const void* target) const; 00063 void doSet(void* target, const String& val); 00064 }; 00065 00066 protected: 00067 static CmdDelegate msCmdDelegate; 00068 00070 StringVector mDelegateNames; 00072 mutable HighLevelGpuProgramPtr mChosenDelegate; 00073 00075 void chooseDelegate() const; 00076 00077 void createLowLevelImpl(void); 00078 void unloadHighLevelImpl(void); 00079 void buildConstantDefinitions() const; 00080 void loadFromSource(void); 00081 00082 public: 00084 UnifiedHighLevelGpuProgram(ResourceManager* creator, const String& name, ResourceHandle handle, 00085 const String& group, bool isManual = false, ManualResourceLoader* loader = 0); 00086 ~UnifiedHighLevelGpuProgram(); 00087 00088 00093 void addDelegateProgram(const String& name); 00094 00096 void clearDelegatePrograms(); 00097 00099 const HighLevelGpuProgramPtr& _getDelegate() const; 00100 00102 const String& getLanguage(void) const; 00103 00111 GpuProgramParametersSharedPtr createParameters(void); 00113 GpuProgram* _getBindingDelegate(void); 00114 00115 // All the following methods must delegate to the implementation 00116 00118 bool isSupported(void) const; 00119 00121 bool isSkeletalAnimationIncluded(void) const; 00122 00123 bool isMorphAnimationIncluded(void) const; 00124 00125 bool isPoseAnimationIncluded(void) const; 00126 00127 bool isVertexTextureFetchRequired(void) const; 00128 GpuProgramParametersSharedPtr getDefaultParameters(void); 00129 bool hasDefaultParameters(void) const; 00130 bool getPassSurfaceAndLightStates(void) const; 00131 bool hasCompileError(void) const; 00132 void resetCompileError(void); 00133 00134 void load(bool backgroundThread = false); 00135 void reload(void); 00136 bool isReloadable(void) const; 00137 bool isLoaded(void) const; 00138 bool isLoading() const; 00139 LoadingState getLoadingState() const; 00140 void unload(void); 00141 size_t getSize(void) const; 00142 void touch(void); 00143 bool isBackgroundLoaded(void) const; 00144 void setBackgroundLoaded(bool bl); 00145 void escalateLoading(); 00146 void addListener(Listener* lis); 00147 void removeListener(Listener* lis); 00148 00149 }; 00150 00152 class UnifiedHighLevelGpuProgramFactory : public HighLevelGpuProgramFactory 00153 { 00154 public: 00155 UnifiedHighLevelGpuProgramFactory(); 00156 ~UnifiedHighLevelGpuProgramFactory(); 00158 const String& getLanguage(void) const; 00159 HighLevelGpuProgram* create(ResourceManager* creator, 00160 const String& name, ResourceHandle handle, 00161 const String& group, bool isManual, ManualResourceLoader* loader); 00162 void destroy(HighLevelGpuProgram* prog); 00163 00164 }; 00165 00166 00167 } 00168 #endif
Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Sep 27 22:02:26 2009