OgreSkeleton.h File Reference

#include "OgrePrerequisites.h"
#include "OgreResource.h"
#include "OgreQuaternion.h"
#include "OgreVector3.h"
#include "OgreIteratorWrappers.h"
#include "OgreStringVector.h"

Go to the source code of this file.

Namespaces

namespace  Ogre

Classes

class  Ogre::Skeleton
 A collection of Bone objects used to animate a skinned mesh. More...
class  Ogre::SkeletonPtr
 Specialisation of SharedPtr to allow SharedPtr to be assigned to SkeletonPtr. More...
struct  Ogre::LinkedSkeletonAnimationSource
 Link to another skeleton to share animations. More...

Defines

#define OGRE_MAX_NUM_BONES   256

Enumerations

enum  Ogre::SkeletonAnimationBlendMode { Ogre::ANIMBLEND_AVERAGE, Ogre::ANIMBLEND_CUMULATIVE }


Define Documentation

#define OGRE_MAX_NUM_BONES   256

Definition at line 50 of file OgreSkeleton.h.


Copyright © 2008 Torus Knot Software Ltd
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Last modified Sun Sep 27 22:02:27 2009