OgreSkeletonSerializer.h

Go to the documentation of this file.
00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2006 Torus Knot Software Ltd
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software; you can redistribute it and/or modify it under
00011 the terms of the GNU Lesser General Public License as published by the Free Software
00012 Foundation; either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00018 
00019 You should have received a copy of the GNU Lesser General Public License along with
00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/lesser.txt.
00023 
00024 You may alternatively use this source under the terms of a specific version of
00025 the OGRE Unrestricted License provided you have obtained such a license from
00026 Torus Knot Software Ltd.
00027 -----------------------------------------------------------------------------
00028 */
00029 
00030 #ifndef __SkeletonSerializer_H__
00031 #define __SkeletonSerializer_H__
00032 
00033 #include "OgrePrerequisites.h"
00034 #include "OgreSkeleton.h"
00035 #include "OgreSerializer.h"
00036 
00037 namespace Ogre {
00038 
00051     class _OgreExport SkeletonSerializer : public Serializer
00052     {
00053     public:
00054         SkeletonSerializer();
00055         virtual ~SkeletonSerializer();
00056 
00057 
00066         void exportSkeleton(const Skeleton* pSkeleton, const String& filename,
00067             Endian endianMode = ENDIAN_NATIVE);
00068 
00076         void importSkeleton(DataStreamPtr& stream, Skeleton* pDest);
00077 
00078         // TODO: provide Cal3D importer?
00079 
00080     protected:
00081         // Internal export methods
00082         void writeSkeleton(const Skeleton* pSkel);
00083         void writeBone(const Skeleton* pSkel, const Bone* pBone);
00084         void writeBoneParent(const Skeleton* pSkel, unsigned short boneId, unsigned short parentId);
00085         void writeAnimation(const Skeleton* pSkel, const Animation* anim);
00086         void writeAnimationTrack(const Skeleton* pSkel, const NodeAnimationTrack* track);
00087         void writeKeyFrame(const Skeleton* pSkel, const TransformKeyFrame* key);
00088         void writeSkeletonAnimationLink(const Skeleton* pSkel, 
00089             const LinkedSkeletonAnimationSource& link);
00090 
00091         // Internal import methods
00092         void readBone(DataStreamPtr& stream, Skeleton* pSkel);
00093         void readBoneParent(DataStreamPtr& stream, Skeleton* pSkel);
00094         void readAnimation(DataStreamPtr& stream, Skeleton* pSkel);
00095         void readAnimationTrack(DataStreamPtr& stream, Animation* anim, Skeleton* pSkel);
00096         void readKeyFrame(DataStreamPtr& stream, NodeAnimationTrack* track, Skeleton* pSkel);
00097         void readSkeletonAnimationLink(DataStreamPtr& stream, Skeleton* pSkel);
00098 
00099         size_t calcBoneSize(const Skeleton* pSkel, const Bone* pBone);
00100         size_t calcBoneSizeWithoutScale(const Skeleton* pSkel, const Bone* pBone);
00101         size_t calcBoneParentSize(const Skeleton* pSkel);
00102         size_t calcAnimationSize(const Skeleton* pSkel, const Animation* pAnim);
00103         size_t calcAnimationTrackSize(const Skeleton* pSkel, const NodeAnimationTrack* pTrack);
00104         size_t calcKeyFrameSize(const Skeleton* pSkel, const TransformKeyFrame* pKey);
00105         size_t calcKeyFrameSizeWithoutScale(const Skeleton* pSkel, const TransformKeyFrame* pKey);
00106         size_t calcSkeletonAnimationLinkSize(const Skeleton* pSkel, 
00107             const LinkedSkeletonAnimationSource& link);
00108 
00109 
00110 
00111 
00112     };
00113 
00114 }
00115 
00116 
00117 #endif

Copyright © 2008 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Sep 27 22:02:26 2009