#include "OgrePrerequisites.h"
#include "OgreResource.h"
#include "OgreQuaternion.h"
#include "OgreVector3.h"
#include "OgreIteratorWrappers.h"
#include "OgreStringVector.h"
Go to the source code of this file.
Namespaces | |
namespace | Ogre |
Classes | |
class | Ogre::Skeleton |
A collection of Bone objects used to animate a skinned mesh. More... | |
class | Ogre::SkeletonPtr |
Specialisation of SharedPtr to allow SharedPtr to be assigned to SkeletonPtr. More... | |
struct | Ogre::LinkedSkeletonAnimationSource |
Link to another skeleton to share animations. More... | |
Defines | |
#define | OGRE_MAX_NUM_BONES 256 |
Enumerations | |
enum | Ogre::SkeletonAnimationBlendMode { Ogre::ANIMBLEND_AVERAGE, Ogre::ANIMBLEND_CUMULATIVE } |
#define OGRE_MAX_NUM_BONES 256 |
Definition at line 50 of file OgreSkeleton.h.
Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Sep 27 22:02:27 2009