#include "OgrePrerequisites.h"
#include "OgreSingleton.h"
#include "OgreHardwareVertexBuffer.h"
#include "OgreHardwareIndexBuffer.h"
#include "OgreRenderToVertexBuffer.h"
Go to the source code of this file.
Namespaces | |
namespace | Ogre |
Classes | |
class | Ogre::HardwareBufferLicensee |
Abstract interface representing a 'licensee' of a hardware buffer copy. More... | |
class | Ogre::TempBlendedBufferInfo |
Structure for recording the use of temporary blend buffers. More... | |
class | Ogre::HardwareBufferManager |
Abstract singleton class for managing hardware buffers, a concrete instance of this will be created by the RenderSystem. More... | |
class | Ogre::HardwareBufferManager::VertexBufferLicense |
Struct holding details of a license to use a temporary shared buffer. More... |
Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Sep 27 22:02:27 2009