#include <OgreManualObject.h>
Public Types | |||||||
typedef std::vector < ManualObjectSection * > | SectionList | ||||||
typedef std::vector < ShadowRenderable * > | ShadowRenderableList | ||||||
typedef VectorIterator < ShadowRenderableList > | ShadowRenderableListIterator | ||||||
Public Member Functions | |||||||
ManualObject (const String &name) | |||||||
virtual | ~ManualObject () | ||||||
virtual void | clear (void) | ||||||
Completely clear the contents of the object. | |||||||
virtual void | estimateVertexCount (size_t vcount) | ||||||
Estimate the number of vertices ahead of time. | |||||||
virtual void | estimateIndexCount (size_t icount) | ||||||
Estimate the number of indices ahead of time. | |||||||
virtual void | begin (const String &materialName, RenderOperation::OperationType opType=RenderOperation::OT_TRIANGLE_LIST) | ||||||
Start defining a part of the object. | |||||||
virtual void | setDynamic (bool dyn) | ||||||
Use before defining geometry to indicate that you intend to update the geometry regularly and want the internal structure to reflect that. | |||||||
virtual bool | getDynamic () const | ||||||
Gets whether this object is marked as dynamic. | |||||||
virtual void | beginUpdate (size_t sectionIndex) | ||||||
Start the definition of an update to a part of the object. | |||||||
virtual void | position (const Vector3 &pos) | ||||||
Add a vertex position, starting a new vertex at the same time. | |||||||
virtual void | position (Real x, Real y, Real z) | ||||||
Add a vertex position, starting a new vertex at the same time.
| |||||||
virtual void | normal (const Vector3 &norm) | ||||||
Add a vertex normal to the current vertex. | |||||||
virtual void | normal (Real x, Real y, Real z) | ||||||
Add a vertex normal to the current vertex.
| |||||||
virtual void | textureCoord (Real u) | ||||||
Add a texture coordinate to the current vertex. | |||||||
virtual void | textureCoord (Real u, Real v) | ||||||
Add a texture coordinate to the current vertex.
| |||||||
virtual void | textureCoord (Real u, Real v, Real w) | ||||||
Add a texture coordinate to the current vertex.
| |||||||
virtual void | textureCoord (Real x, Real y, Real z, Real w) | ||||||
Add a texture coordinate to the current vertex.
| |||||||
virtual void | textureCoord (const Vector2 &uv) | ||||||
Add a texture coordinate to the current vertex.
| |||||||
virtual void | textureCoord (const Vector3 &uvw) | ||||||
Add a texture coordinate to the current vertex.
| |||||||
virtual void | textureCoord (const Vector4 &xyzw) | ||||||
Add a texture coordinate to the current vertex.
| |||||||
virtual void | colour (const ColourValue &col) | ||||||
Add a vertex colour to a vertex. | |||||||
virtual void | colour (Real r, Real g, Real b, Real a=1.0f) | ||||||
Add a vertex colour to a vertex. | |||||||
virtual void | index (uint32 idx) | ||||||
Add a vertex index to construct faces / lines / points via indexing rather than just by a simple list of vertices. | |||||||
virtual void | triangle (uint32 i1, uint32 i2, uint32 i3) | ||||||
Add a set of 3 vertex indices to construct a triangle; this is a shortcut to calling index() 3 times. | |||||||
virtual void | quad (uint32 i1, uint32 i2, uint32 i3, uint32 i4) | ||||||
Add a set of 4 vertex indices to construct a quad (out of 2 triangles); this is a shortcut to calling index() 6 times, or triangle() twice. | |||||||
virtual ManualObjectSection * | end (void) | ||||||
Finish defining the object and compile the final renderable version. | |||||||
virtual void | setMaterialName (size_t subindex, const String &name) | ||||||
Alter the material for a subsection of this object after it has been specified. | |||||||
virtual MeshPtr | convertToMesh (const String &meshName, const String &groupName=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME) | ||||||
Convert this object to a Mesh. | |||||||
void | setUseIdentityProjection (bool useIdentityProjection) | ||||||
Sets whether or not to use an 'identity' projection. | |||||||
bool | getUseIdentityProjection (void) const | ||||||
Returns whether or not to use an 'identity' projection. | |||||||
void | setUseIdentityView (bool useIdentityView) | ||||||
Sets whether or not to use an 'identity' view. | |||||||
bool | getUseIdentityView (void) const | ||||||
Returns whether or not to use an 'identity' view. | |||||||
void | setBoundingBox (const AxisAlignedBox &box) | ||||||
Sets the bounding box. | |||||||
ManualObjectSection * | getSection (unsigned int index) const | ||||||
Gets a pointer to a ManualObjectSection, i.e. | |||||||
unsigned int | getNumSections (void) const | ||||||
Retrieves the number of ManualObjectSection objects making up this ManualObject. | |||||||
void | setKeepDeclarationOrder (bool keepOrder) | ||||||
Sets whether or not to keep the original declaration order when queuing the renderables. | |||||||
bool | getKeepDeclarationOrder () const | ||||||
Gets whether or not the declaration order is to be kept or not. | |||||||
const String & | getMovableType (void) const | ||||||
Returns the type name of this object. . | |||||||
const AxisAlignedBox & | getBoundingBox (void) const | ||||||
Retrieves the local axis-aligned bounding box for this object.
| |||||||
Real | getBoundingRadius (void) const | ||||||
Retrieves the radius of the origin-centered bounding sphere for this object. . | |||||||
void | _updateRenderQueue (RenderQueue *queue) | ||||||
Internal method by which the movable object must add Renderable subclass instances to the rendering queue.
| |||||||
EdgeData * | getEdgeList (void) | ||||||
Implement this method to enable stencil shadows. | |||||||
bool | hasEdgeList (void) | ||||||
Overridden member from ShadowCaster. | |||||||
ShadowRenderableListIterator | getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDist, unsigned long flags=0) | ||||||
Implement this method to enable stencil shadows. | |||||||
void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) | ||||||
Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any.
| |||||||
virtual void | _notifyCreator (MovableObjectFactory *fact) | ||||||
Notify the object of it's creator (internal use only). | |||||||
virtual MovableObjectFactory * | _getCreator (void) const | ||||||
Get the creator of this object, if any (internal use only). | |||||||
virtual void | _notifyManager (SceneManager *man) | ||||||
Notify the object of it's manager (internal use only). | |||||||
virtual SceneManager * | _getManager (void) const | ||||||
Get the manager of this object, if any (internal use only). | |||||||
virtual const String & | getName (void) const | ||||||
Returns the name of this object. | |||||||
virtual Node * | getParentNode (void) const | ||||||
Returns the node to which this object is attached. | |||||||
virtual SceneNode * | getParentSceneNode (void) const | ||||||
Returns the scene node to which this object is attached. | |||||||
virtual void | _notifyAttached (Node *parent, bool isTagPoint=false) | ||||||
Internal method called to notify the object that it has been attached to a node. | |||||||
virtual bool | isAttached (void) const | ||||||
Returns true if this object is attached to a SceneNode or TagPoint. | |||||||
virtual void | detatchFromParent (void) | ||||||
Detaches an object from a parent SceneNode or TagPoint, if attached. | |||||||
virtual bool | isInScene (void) const | ||||||
Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph. | |||||||
virtual void | _notifyMoved (void) | ||||||
Internal method called to notify the object that it has been moved. | |||||||
virtual void | _notifyCurrentCamera (Camera *cam) | ||||||
Internal method to notify the object of the camera to be used for the next rendering operation. | |||||||
virtual const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const | ||||||
Retrieves the axis-aligned bounding box for this object in world coordinates. | |||||||
virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const | ||||||
Retrieves the worldspace bounding sphere for this object. | |||||||
virtual void | setVisible (bool visible) | ||||||
Tells this object whether to be visible or not, if it has a renderable component. | |||||||
virtual bool | getVisible (void) const | ||||||
Gets this object whether to be visible or not, if it has a renderable component. | |||||||
virtual bool | isVisible (void) const | ||||||
Returns whether or not this object is supposed to be visible or not. | |||||||
virtual void | setRenderingDistance (Real dist) | ||||||
Sets the distance at which the object is no longer rendered. | |||||||
virtual Real | getRenderingDistance (void) const | ||||||
Gets the distance at which batches are no longer rendered. | |||||||
virtual void | setUserObject (UserDefinedObject *obj) | ||||||
Call this to associate your own custom user object instance with this MovableObject. | |||||||
virtual UserDefinedObject * | getUserObject (void) | ||||||
Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject. | |||||||
virtual void | setUserAny (const Any &anything) | ||||||
Sets any kind of user value on this object. | |||||||
virtual const Any & | getUserAny (void) const | ||||||
Retrieves the custom user value associated with this object. | |||||||
virtual void | setRenderQueueGroup (uint8 queueID) | ||||||
Sets the render queue group this entity will be rendered through. | |||||||
virtual uint8 | getRenderQueueGroup (void) const | ||||||
Gets the queue group for this entity, see setRenderQueueGroup for full details. | |||||||
virtual const Matrix4 & | _getParentNodeFullTransform (void) const | ||||||
return the full transformation of the parent sceneNode or the attachingPoint node | |||||||
virtual void | setQueryFlags (uint32 flags) | ||||||
Sets the query flags for this object. | |||||||
virtual void | addQueryFlags (uint32 flags) | ||||||
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. | |||||||
virtual void | removeQueryFlags (unsigned long flags) | ||||||
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. | |||||||
virtual uint32 | getQueryFlags (void) const | ||||||
Returns the query flags relevant for this object. | |||||||
virtual void | setVisibilityFlags (uint32 flags) | ||||||
Sets the visiblity flags for this object. | |||||||
virtual void | addVisibilityFlags (uint32 flags) | ||||||
As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. | |||||||
virtual void | removeVisibilityFlags (uint32 flags) | ||||||
As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. | |||||||
virtual uint32 | getVisibilityFlags (void) const | ||||||
Returns the visibility flags relevant for this object. | |||||||
virtual void | setListener (Listener *listener) | ||||||
Sets a listener for this object. | |||||||
virtual Listener * | getListener (void) const | ||||||
Gets the current listener for this object. | |||||||
virtual const LightList & | queryLights (void) const | ||||||
Gets a list of lights, ordered relative to how close they are to this movable object. | |||||||
virtual LightList * | _getLightList () | ||||||
Returns a pointer to the current list of lights for this object. | |||||||
const AxisAlignedBox & | getLightCapBounds (void) const | ||||||
Overridden member from ShadowCaster. | |||||||
const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const | ||||||
Overridden member from ShadowCaster. | |||||||
void | setCastShadows (bool enabled) | ||||||
Sets whether or not this object will cast shadows. | |||||||
bool | getCastShadows (void) const | ||||||
Returns whether shadow casting is enabled for this object. | |||||||
bool | getReceivesShadows () | ||||||
Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows. | |||||||
Real | getPointExtrusionDistance (const Light *l) const | ||||||
Get the distance to extrude for a point/spot light. | |||||||
virtual uint32 | getTypeFlags (void) const | ||||||
Get the 'type flags' for this MovableObject. | |||||||
virtual void | setDebugDisplayEnabled (bool enabled) | ||||||
Sets whether or not the debug display of this object is enabled. | |||||||
virtual bool | isDebugDisplayEnabled (void) const | ||||||
Gets whether debug display of this object is enabled. | |||||||
const StringVector & | getAnimableValueNames (void) const | ||||||
Gets a list of animable value names for this object. | |||||||
virtual AnimableValuePtr | createAnimableValue (const String &valueName) | ||||||
Create a reference-counted AnimableValuePtr for the named value. | |||||||
void * | operator new (size_t sz, const char *file, int line, const char *func) | ||||||
operator new, with debug line info | |||||||
void * | operator new (size_t sz) | ||||||
void * | operator new (size_t sz, void *ptr) | ||||||
placement operator new | |||||||
void * | operator new[] (size_t sz, const char *file, int line, const char *func) | ||||||
array operator new, with debug line info | |||||||
void * | operator new[] (size_t sz) | ||||||
void | operator delete (void *ptr) | ||||||
void | operator delete (void *ptr, void *) | ||||||
void | operator delete (void *ptr, const char *, int, const char *) | ||||||
void | operator delete[] (void *ptr) | ||||||
void | operator delete[] (void *ptr, const char *, int, const char *) | ||||||
Static Public Member Functions | |||||||
static void | setDefaultQueryFlags (uint32 flags) | ||||||
Set the default query flags for all future MovableObject instances. | |||||||
static uint32 | getDefaultQueryFlags () | ||||||
Get the default query flags for all future MovableObject instances. | |||||||
static void | setDefaultVisibilityFlags (uint32 flags) | ||||||
Set the default visibility flags for all future MovableObject instances. | |||||||
static uint32 | getDefaultVisibilityFlags () | ||||||
Get the default visibility flags for all future MovableObject instances. | |||||||
static void | extrudeVertices (const HardwareVertexBufferSharedPtr &vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist) | ||||||
Utility method for extruding vertices based on a light. | |||||||
Protected Types | |||||||
typedef std::map< String, StringVector > | AnimableDictionaryMap | ||||||
Protected Member Functions | |||||||
virtual void | resetTempAreas (void) | ||||||
Delete temp buffers and reset init counts. | |||||||
virtual void | resizeTempVertexBufferIfNeeded (size_t numVerts) | ||||||
Resize the temp vertex buffer? | |||||||
virtual void | resizeTempIndexBufferIfNeeded (size_t numInds) | ||||||
Resize the temp index buffer? | |||||||
virtual void | copyTempVertexToBuffer (void) | ||||||
Copy current temp vertex into buffer. | |||||||
Real | getExtrusionDistance (const Vector3 &objectPos, const Light *light) const | ||||||
Helper method for calculating extrusion distance. | |||||||
virtual void | updateEdgeListLightFacing (EdgeData *edgeData, const Vector4 &lightPos) | ||||||
Tells the caster to perform the tasks necessary to update the edge data's light listing. | |||||||
virtual void | generateShadowVolume (EdgeData *edgeData, const HardwareIndexBufferSharedPtr &indexBuffer, const Light *light, ShadowRenderableList &shadowRenderables, unsigned long flags) | ||||||
Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it. | |||||||
virtual void | extrudeBounds (AxisAlignedBox &box, const Vector4 &lightPos, Real extrudeDist) const | ||||||
Utility method for extruding a bounding box. | |||||||
virtual const String & | getAnimableDictionaryName (void) const | ||||||
Get the name of the animable dictionary for this class. | |||||||
void | createAnimableDictionary (void) const | ||||||
Internal method for creating a dictionary of animable value names for the class, if it does not already exist. | |||||||
StringVector & | _getAnimableValueNames (void) | ||||||
Get an updateable reference to animable value list. | |||||||
virtual void | initialiseAnimableDictionary (StringVector &) const | ||||||
Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters. | |||||||
Protected Attributes | |||||||
bool | mDynamic | ||||||
Dynamic? | |||||||
SectionList | mSectionList | ||||||
List of subsections. | |||||||
ManualObjectSection * | mCurrentSection | ||||||
Current section. | |||||||
bool | mCurrentUpdating | ||||||
Are we updating? | |||||||
TempVertex | mTempVertex | ||||||
Temp storage. | |||||||
bool | mFirstVertex | ||||||
First vertex indicator. | |||||||
bool | mTempVertexPending | ||||||
Temp vertex data to copy? | |||||||
char * | mTempVertexBuffer | ||||||
System-memory buffer whilst we establish the size required. | |||||||
size_t | mTempVertexSize | ||||||
System memory allocation size, in bytes. | |||||||
uint32 * | mTempIndexBuffer | ||||||
System-memory buffer whilst we establish the size required. | |||||||
size_t | mTempIndexSize | ||||||
System memory allocation size, in bytes. | |||||||
size_t | mDeclSize | ||||||
Current declaration vertex size. | |||||||
size_t | mEstVertexCount | ||||||
Estimated vertex count. | |||||||
size_t | mEstIndexCount | ||||||
Estimated index count. | |||||||
ushort | mTexCoordIndex | ||||||
Current texture coordinate. | |||||||
AxisAlignedBox | mAABB | ||||||
Bounding box. | |||||||
Real | mRadius | ||||||
Bounding sphere. | |||||||
bool | mAnyIndexed | ||||||
Any indexed geometry on any sections? | |||||||
EdgeData * | mEdgeList | ||||||
Edge list, used if stencil shadow casting is enabled. | |||||||
ShadowRenderableList | mShadowRenderables | ||||||
List of shadow renderables. | |||||||
bool | mUseIdentityProjection | ||||||
Whether to use identity projection for sections. | |||||||
bool | mUseIdentityView | ||||||
Whether to use identity view for sections. | |||||||
bool | mKeepDeclarationOrder | ||||||
Keep declaration order or let the queue optimize it. | |||||||
String | mName | ||||||
Name of this object. | |||||||
MovableObjectFactory * | mCreator | ||||||
Creator of this object (if created by a factory). | |||||||
SceneManager * | mManager | ||||||
SceneManager holding this object (if applicable). | |||||||
Node * | mParentNode | ||||||
node to which this object is attached | |||||||
bool | mParentIsTagPoint | ||||||
bool | mVisible | ||||||
Is this object visible? | |||||||
bool | mDebugDisplay | ||||||
Is debug display enabled? | |||||||
Real | mUpperDistance | ||||||
Upper distance to still render. | |||||||
Real | mSquaredUpperDistance | ||||||
bool | mBeyondFarDistance | ||||||
Hidden because of distance? | |||||||
Any | mUserAny | ||||||
User defined link to another object / value / whatever. | |||||||
uint8 | mRenderQueueID | ||||||
The render queue to use when rendering this object. | |||||||
bool | mRenderQueueIDSet | ||||||
Flags whether the RenderQueue's default should be used. | |||||||
uint32 | mQueryFlags | ||||||
Flags determining whether this object is included / excluded from scene queries. | |||||||
uint32 | mVisibilityFlags | ||||||
Flags determining whether this object is visible (compared to SceneManager mask). | |||||||
AxisAlignedBox | mWorldAABB | ||||||
Cached world AABB of this object. | |||||||
Sphere | mWorldBoundingSphere | ||||||
AxisAlignedBox | mWorldDarkCapBounds | ||||||
World space AABB of this object's dark cap. | |||||||
bool | mCastShadows | ||||||
Does this object cast shadows? | |||||||
bool | mRenderingDisabled | ||||||
Does rendering this object disabled by listener? | |||||||
Listener * | mListener | ||||||
MovableObject listener - only one allowed (no list) for size & performance reasons. */. | |||||||
LightList | mLightList | ||||||
List of lights for this object. | |||||||
ulong | mLightListUpdated | ||||||
The last frame that this light list was updated in. | |||||||
Static Protected Attributes | |||||||
static uint32 | msDefaultQueryFlags | ||||||
Default query flags. | |||||||
static uint32 | msDefaultVisibilityFlags | ||||||
Default visibility flags. | |||||||
static AnimableDictionaryMap | msAnimableDictionary | ||||||
Static map of class name to list of animable value names. | |||||||
Classes | |||||||
class | ManualObjectSection | ||||||
Built, renderable section of geometry. More... | |||||||
class | ManualObjectSectionShadowRenderable | ||||||
Nested class to allow shadows. More... | |||||||
struct | TempVertex | ||||||
Temporary vertex structure. More... |
Definition at line 101 of file OgreManualObject.h.
typedef std::vector<ManualObjectSection*> Ogre::ManualObject::SectionList |
Definition at line 443 of file OgreManualObject.h.
typedef std::vector<ShadowRenderable*> Ogre::ShadowCaster::ShadowRenderableList [inherited] |
Definition at line 123 of file OgreShadowCaster.h.
typedef VectorIterator<ShadowRenderableList> Ogre::ShadowCaster::ShadowRenderableListIterator [inherited] |
Definition at line 124 of file OgreShadowCaster.h.
typedef std::map<String, StringVector> Ogre::AnimableObject::AnimableDictionaryMap [protected, inherited] |
Definition at line 234 of file OgreAnimable.h.
Ogre::ManualObject::ManualObject | ( | const String & | name | ) |
virtual Ogre::ManualObject::~ManualObject | ( | ) | [virtual] |
virtual void Ogre::ManualObject::clear | ( | void | ) | [virtual] |
Completely clear the contents of the object.
virtual void Ogre::ManualObject::estimateVertexCount | ( | size_t | vcount | ) | [virtual] |
Estimate the number of vertices ahead of time.
virtual void Ogre::ManualObject::estimateIndexCount | ( | size_t | icount | ) | [virtual] |
Estimate the number of indices ahead of time.
virtual void Ogre::ManualObject::begin | ( | const String & | materialName, | |
RenderOperation::OperationType | opType = RenderOperation::OT_TRIANGLE_LIST | |||
) | [virtual] |
Start defining a part of the object.
materialName | The name of the material to render this part of the object with. | |
opType | The type of operation to use to render. |
virtual void Ogre::ManualObject::setDynamic | ( | bool | dyn | ) | [virtual] |
Use before defining geometry to indicate that you intend to update the geometry regularly and want the internal structure to reflect that.
Definition at line 154 of file OgreManualObject.h.
virtual bool Ogre::ManualObject::getDynamic | ( | ) | const [virtual] |
virtual void Ogre::ManualObject::beginUpdate | ( | size_t | sectionIndex | ) | [virtual] |
Start the definition of an update to a part of the object.
sectionIndex | The index of the section you want to update. The first call to begin() would have created section 0, the second section 1, etc. |
virtual void Ogre::ManualObject::position | ( | const Vector3 & | pos | ) | [virtual] |
Add a vertex position, starting a new vertex at the same time.
Add a vertex position, starting a new vertex at the same time.
virtual void Ogre::ManualObject::normal | ( | const Vector3 & | norm | ) | [virtual] |
Add a vertex normal to the current vertex.
Add a vertex normal to the current vertex.
virtual void Ogre::ManualObject::textureCoord | ( | Real | u | ) | [virtual] |
Add a texture coordinate to the current vertex.
Add a texture coordinate to the current vertex.
Add a texture coordinate to the current vertex.
Add a texture coordinate to the current vertex.
virtual void Ogre::ManualObject::textureCoord | ( | const Vector2 & | uv | ) | [virtual] |
Add a texture coordinate to the current vertex.
virtual void Ogre::ManualObject::textureCoord | ( | const Vector3 & | uvw | ) | [virtual] |
Add a texture coordinate to the current vertex.
virtual void Ogre::ManualObject::textureCoord | ( | const Vector4 & | xyzw | ) | [virtual] |
Add a texture coordinate to the current vertex.
virtual void Ogre::ManualObject::colour | ( | const ColourValue & | col | ) | [virtual] |
Add a vertex colour to a vertex.
Add a vertex colour to a vertex.
r,g,b,a | Colour components expressed as floating point numbers from 0-1 |
virtual void Ogre::ManualObject::index | ( | uint32 | idx | ) | [virtual] |
Add a vertex index to construct faces / lines / points via indexing rather than just by a simple list of vertices.
idx | A vertex index from 0 to 4294967295. |
Add a set of 3 vertex indices to construct a triangle; this is a shortcut to calling index() 3 times.
It is only valid for triangle lists.
i1,i2,i3 | 3 vertex indices from 0 to 4294967295 defining a face. |
Add a set of 4 vertex indices to construct a quad (out of 2 triangles); this is a shortcut to calling index() 6 times, or triangle() twice.
It's only valid for triangle list operations.
i1,i2,i3 | 3 vertex indices from 0 to 4294967295 defining a face. |
virtual ManualObjectSection* Ogre::ManualObject::end | ( | void | ) | [virtual] |
Finish defining the object and compile the final renderable version.
virtual void Ogre::ManualObject::setMaterialName | ( | size_t | subindex, | |
const String & | name | |||
) | [virtual] |
Alter the material for a subsection of this object after it has been specified.
subIndex | The index of the subsection to alter | |
name | The name of the new material to use |
virtual MeshPtr Ogre::ManualObject::convertToMesh | ( | const String & | meshName, | |
const String & | groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME | |||
) | [virtual] |
Convert this object to a Mesh.
meshName | The name to give the mesh | |
groupName | The resource group to create the mesh in |
void Ogre::ManualObject::setUseIdentityProjection | ( | bool | useIdentityProjection | ) |
Sets whether or not to use an 'identity' projection.
bool Ogre::ManualObject::getUseIdentityProjection | ( | void | ) | const |
Returns whether or not to use an 'identity' projection.
Definition at line 302 of file OgreManualObject.h.
void Ogre::ManualObject::setUseIdentityView | ( | bool | useIdentityView | ) |
Sets whether or not to use an 'identity' view.
bool Ogre::ManualObject::getUseIdentityView | ( | void | ) | const |
Returns whether or not to use an 'identity' view.
Definition at line 324 of file OgreManualObject.h.
void Ogre::ManualObject::setBoundingBox | ( | const AxisAlignedBox & | box | ) |
Sets the bounding box.
Definition at line 333 of file OgreManualObject.h.
ManualObjectSection* Ogre::ManualObject::getSection | ( | unsigned int | index | ) | const |
Gets a pointer to a ManualObjectSection, i.e.
a part of a ManualObject.
unsigned int Ogre::ManualObject::getNumSections | ( | void | ) | const |
Retrieves the number of ManualObjectSection objects making up this ManualObject.
void Ogre::ManualObject::setKeepDeclarationOrder | ( | bool | keepOrder | ) |
Sets whether or not to keep the original declaration order when queuing the renderables.
keepOrder | Whether to keep the declaration order or not. |
Definition at line 351 of file OgreManualObject.h.
bool Ogre::ManualObject::getKeepDeclarationOrder | ( | ) | const |
Gets whether or not the declaration order is to be kept or not.
Definition at line 357 of file OgreManualObject.h.
const String& Ogre::ManualObject::getMovableType | ( | void | ) | const [virtual] |
const AxisAlignedBox& Ogre::ManualObject::getBoundingBox | ( | void | ) | const [virtual] |
Retrieves the local axis-aligned bounding box for this object.
Implements Ogre::MovableObject.
Real Ogre::ManualObject::getBoundingRadius | ( | void | ) | const [virtual] |
Retrieves the radius of the origin-centered bounding sphere for this object. .
Implements Ogre::MovableObject.
void Ogre::ManualObject::_updateRenderQueue | ( | RenderQueue * | queue | ) | [virtual] |
Internal method by which the movable object must add Renderable subclass instances to the rendering queue.
Implements Ogre::MovableObject.
EdgeData* Ogre::ManualObject::getEdgeList | ( | void | ) | [virtual] |
bool Ogre::ManualObject::hasEdgeList | ( | void | ) | [virtual] |
ShadowRenderableListIterator Ogre::ManualObject::getShadowVolumeRenderableIterator | ( | ShadowTechnique | shadowTechnique, | |
const Light * | light, | |||
HardwareIndexBufferSharedPtr * | indexBuffer, | |||
bool | extrudeVertices, | |||
Real | extrusionDist, | |||
unsigned long | flags = 0 | |||
) | [virtual] |
void Ogre::ManualObject::visitRenderables | ( | Renderable::Visitor * | visitor, | |
bool | debugRenderables = false | |||
) | [virtual] |
Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any.
visitor | Pointer to a class implementing the Renderable::Visitor interface which will be called back for each Renderable which will be queued. Bear in mind that the state of the Renderable instances may not be finalised depending on when you call this. | |
debugRenderables | If false, only regular renderables will be visited (those for normal display). If true, debug renderables will be included too. |
Implements Ogre::MovableObject.
virtual void Ogre::ManualObject::resetTempAreas | ( | void | ) | [protected, virtual] |
Delete temp buffers and reset init counts.
virtual void Ogre::ManualObject::resizeTempVertexBufferIfNeeded | ( | size_t | numVerts | ) | [protected, virtual] |
Resize the temp vertex buffer?
virtual void Ogre::ManualObject::resizeTempIndexBufferIfNeeded | ( | size_t | numInds | ) | [protected, virtual] |
Resize the temp index buffer?
virtual void Ogre::ManualObject::copyTempVertexToBuffer | ( | void | ) | [protected, virtual] |
Copy current temp vertex into buffer.
virtual void Ogre::MovableObject::_notifyCreator | ( | MovableObjectFactory * | fact | ) | [virtual, inherited] |
Notify the object of it's creator (internal use only).
Definition at line 169 of file OgreMovableObject.h.
virtual MovableObjectFactory* Ogre::MovableObject::_getCreator | ( | void | ) | const [virtual, inherited] |
Get the creator of this object, if any (internal use only).
Definition at line 171 of file OgreMovableObject.h.
virtual void Ogre::MovableObject::_notifyManager | ( | SceneManager * | man | ) | [virtual, inherited] |
Notify the object of it's manager (internal use only).
Definition at line 173 of file OgreMovableObject.h.
virtual SceneManager* Ogre::MovableObject::_getManager | ( | void | ) | const [virtual, inherited] |
Get the manager of this object, if any (internal use only).
Definition at line 175 of file OgreMovableObject.h.
virtual const String& Ogre::MovableObject::getName | ( | void | ) | const [virtual, inherited] |
Returns the name of this object.
Reimplemented in Ogre::Camera.
Definition at line 178 of file OgreMovableObject.h.
virtual Node* Ogre::MovableObject::getParentNode | ( | void | ) | const [virtual, inherited] |
Returns the node to which this object is attached.
virtual SceneNode* Ogre::MovableObject::getParentSceneNode | ( | void | ) | const [virtual, inherited] |
Returns the scene node to which this object is attached.
virtual void Ogre::MovableObject::_notifyAttached | ( | Node * | parent, | |
bool | isTagPoint = false | |||
) | [virtual, inherited] |
Internal method called to notify the object that it has been attached to a node.
Reimplemented in Ogre::Entity, Ogre::Light, and Ogre::ParticleSystem.
virtual bool Ogre::MovableObject::isAttached | ( | void | ) | const [virtual, inherited] |
virtual void Ogre::MovableObject::detatchFromParent | ( | void | ) | [virtual, inherited] |
virtual bool Ogre::MovableObject::isInScene | ( | void | ) | const [virtual, inherited] |
virtual void Ogre::MovableObject::_notifyMoved | ( | void | ) | [virtual, inherited] |
virtual void Ogre::MovableObject::_notifyCurrentCamera | ( | Camera * | cam | ) | [virtual, inherited] |
Internal method to notify the object of the camera to be used for the next rendering operation.
Reimplemented in Ogre::BillboardChain, Ogre::BillboardSet, Ogre::Entity, Ogre::Frustum, Ogre::InstancedGeometry::BatchInstance, Ogre::MovablePlane, Ogre::ParticleSystem, Ogre::SimpleRenderable, and Ogre::StaticGeometry::Region.
virtual const AxisAlignedBox& Ogre::MovableObject::getWorldBoundingBox | ( | bool | derive = false |
) | const [virtual, inherited] |
Retrieves the axis-aligned bounding box for this object in world coordinates.
Implements Ogre::ShadowCaster.
Reimplemented in Ogre::Entity.
virtual const Sphere& Ogre::MovableObject::getWorldBoundingSphere | ( | bool | derive = false |
) | const [virtual, inherited] |
virtual void Ogre::MovableObject::setVisible | ( | bool | visible | ) | [virtual, inherited] |
Tells this object whether to be visible or not, if it has a renderable component.
Reimplemented in Ogre::Light.
virtual bool Ogre::MovableObject::getVisible | ( | void | ) | const [virtual, inherited] |
Gets this object whether to be visible or not, if it has a renderable component.
virtual bool Ogre::MovableObject::isVisible | ( | void | ) | const [virtual, inherited] |
Returns whether or not this object is supposed to be visible or not.
Reimplemented in Ogre::InstancedGeometry::BatchInstance, and Ogre::StaticGeometry::Region.
virtual void Ogre::MovableObject::setRenderingDistance | ( | Real | dist | ) | [virtual, inherited] |
Sets the distance at which the object is no longer rendered.
dist | Distance beyond which the object will not be rendered (the default is 0, which means objects are always rendered). |
Definition at line 280 of file OgreMovableObject.h.
virtual Real Ogre::MovableObject::getRenderingDistance | ( | void | ) | const [virtual, inherited] |
Gets the distance at which batches are no longer rendered.
Definition at line 286 of file OgreMovableObject.h.
virtual void Ogre::MovableObject::setUserObject | ( | UserDefinedObject * | obj | ) | [virtual, inherited] |
Call this to associate your own custom user object instance with this MovableObject.
Definition at line 294 of file OgreMovableObject.h.
virtual UserDefinedObject* Ogre::MovableObject::getUserObject | ( | void | ) | [virtual, inherited] |
Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject.
Definition at line 298 of file OgreMovableObject.h.
References Ogre::any_cast().
virtual void Ogre::MovableObject::setUserAny | ( | const Any & | anything | ) | [virtual, inherited] |
Sets any kind of user value on this object.
Definition at line 310 of file OgreMovableObject.h.
virtual const Any& Ogre::MovableObject::getUserAny | ( | void | ) | const [virtual, inherited] |
Retrieves the custom user value associated with this object.
Definition at line 314 of file OgreMovableObject.h.
virtual void Ogre::MovableObject::setRenderQueueGroup | ( | uint8 | queueID | ) | [virtual, inherited] |
Sets the render queue group this entity will be rendered through.
queueID | Enumerated value of the queue group to use. |
Reimplemented in Ogre::Entity, and Ogre::ParticleSystem.
virtual uint8 Ogre::MovableObject::getRenderQueueGroup | ( | void | ) | const [virtual, inherited] |
Gets the queue group for this entity, see setRenderQueueGroup for full details.
virtual const Matrix4& Ogre::MovableObject::_getParentNodeFullTransform | ( | void | ) | const [virtual, inherited] |
return the full transformation of the parent sceneNode or the attachingPoint node
virtual void Ogre::MovableObject::setQueryFlags | ( | uint32 | flags | ) | [virtual, inherited] |
Sets the query flags for this object.
Definition at line 342 of file OgreMovableObject.h.
virtual void Ogre::MovableObject::addQueryFlags | ( | uint32 | flags | ) | [virtual, inherited] |
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
Definition at line 346 of file OgreMovableObject.h.
virtual void Ogre::MovableObject::removeQueryFlags | ( | unsigned long | flags | ) | [virtual, inherited] |
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
Definition at line 350 of file OgreMovableObject.h.
virtual uint32 Ogre::MovableObject::getQueryFlags | ( | void | ) | const [virtual, inherited] |
Returns the query flags relevant for this object.
Definition at line 353 of file OgreMovableObject.h.
static void Ogre::MovableObject::setDefaultQueryFlags | ( | uint32 | flags | ) | [static, inherited] |
Set the default query flags for all future MovableObject instances.
Definition at line 357 of file OgreMovableObject.h.
static uint32 Ogre::MovableObject::getDefaultQueryFlags | ( | ) | [static, inherited] |
Get the default query flags for all future MovableObject instances.
Definition at line 361 of file OgreMovableObject.h.
virtual void Ogre::MovableObject::setVisibilityFlags | ( | uint32 | flags | ) | [virtual, inherited] |
Sets the visiblity flags for this object.
Definition at line 370 of file OgreMovableObject.h.
virtual void Ogre::MovableObject::addVisibilityFlags | ( | uint32 | flags | ) | [virtual, inherited] |
As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.
Definition at line 374 of file OgreMovableObject.h.
virtual void Ogre::MovableObject::removeVisibilityFlags | ( | uint32 | flags | ) | [virtual, inherited] |
As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.
Definition at line 378 of file OgreMovableObject.h.
virtual uint32 Ogre::MovableObject::getVisibilityFlags | ( | void | ) | const [virtual, inherited] |
Returns the visibility flags relevant for this object.
Definition at line 381 of file OgreMovableObject.h.
static void Ogre::MovableObject::setDefaultVisibilityFlags | ( | uint32 | flags | ) | [static, inherited] |
Set the default visibility flags for all future MovableObject instances.
Definition at line 385 of file OgreMovableObject.h.
static uint32 Ogre::MovableObject::getDefaultVisibilityFlags | ( | ) | [static, inherited] |
Get the default visibility flags for all future MovableObject instances.
Definition at line 389 of file OgreMovableObject.h.
virtual void Ogre::MovableObject::setListener | ( | Listener * | listener | ) | [virtual, inherited] |
Sets a listener for this object.
Definition at line 396 of file OgreMovableObject.h.
virtual Listener* Ogre::MovableObject::getListener | ( | void | ) | const [virtual, inherited] |
virtual const LightList& Ogre::MovableObject::queryLights | ( | void | ) | const [virtual, inherited] |
Gets a list of lights, ordered relative to how close they are to this movable object.
virtual LightList* Ogre::MovableObject::_getLightList | ( | ) | [virtual, inherited] |
Returns a pointer to the current list of lights for this object.
Definition at line 428 of file OgreMovableObject.h.
const AxisAlignedBox& Ogre::MovableObject::getLightCapBounds | ( | void | ) | const [virtual, inherited] |
const AxisAlignedBox& Ogre::MovableObject::getDarkCapBounds | ( | const Light & | light, | |
Real | dirLightExtrusionDist | |||
) | const [virtual, inherited] |
void Ogre::MovableObject::setCastShadows | ( | bool | enabled | ) | [inherited] |
Sets whether or not this object will cast shadows.
Definition at line 456 of file OgreMovableObject.h.
bool Ogre::MovableObject::getCastShadows | ( | void | ) | const [virtual, inherited] |
Returns whether shadow casting is enabled for this object.
Implements Ogre::ShadowCaster.
Definition at line 458 of file OgreMovableObject.h.
bool Ogre::MovableObject::getReceivesShadows | ( | ) | [inherited] |
Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows.
virtual uint32 Ogre::MovableObject::getTypeFlags | ( | void | ) | const [virtual, inherited] |
Get the 'type flags' for this MovableObject.
Reimplemented in Ogre::BillboardSet, Ogre::Entity, Ogre::Frustum, Ogre::Light, Ogre::ParticleSystem, and Ogre::StaticGeometry::Region.
virtual void Ogre::MovableObject::setDebugDisplayEnabled | ( | bool | enabled | ) | [virtual, inherited] |
Sets whether or not the debug display of this object is enabled.
Definition at line 500 of file OgreMovableObject.h.
virtual bool Ogre::MovableObject::isDebugDisplayEnabled | ( | void | ) | const [virtual, inherited] |
Gets whether debug display of this object is enabled.
Definition at line 502 of file OgreMovableObject.h.
static void Ogre::ShadowCaster::extrudeVertices | ( | const HardwareVertexBufferSharedPtr & | vertexBuffer, | |
size_t | originalVertexCount, | |||
const Vector4 & | lightPos, | |||
Real | extrudeDist | |||
) | [static, inherited] |
Utility method for extruding vertices based on a light.
vertexBuffer | The vertex buffer containing ONLY xyz position values, which must be originalVertexCount * 2 * 3 floats long. | |
originalVertexCount | The count of the original number of vertices, i.e. the number in the mesh, not counting the doubling which has already been done (by VertexData::prepareForShadowVolume) to provide the extruded area of the buffer. | |
lightPos | 4D light position in object space, when w=0.0f this represents a directional light | |
extrudeDist | The distance to extrude |
Real Ogre::ShadowCaster::getExtrusionDistance | ( | const Vector3 & | objectPos, | |
const Light * | light | |||
) | const [protected, inherited] |
Helper method for calculating extrusion distance.
virtual void Ogre::ShadowCaster::updateEdgeListLightFacing | ( | EdgeData * | edgeData, | |
const Vector4 & | lightPos | |||
) | [protected, virtual, inherited] |
Tells the caster to perform the tasks necessary to update the edge data's light listing.
Can be overridden if the subclass needs to do additional things.
edgeData | The edge information to update | |
lightPos | 4D vector representing the light, a directional light has w=0.0 |
virtual void Ogre::ShadowCaster::generateShadowVolume | ( | EdgeData * | edgeData, | |
const HardwareIndexBufferSharedPtr & | indexBuffer, | |||
const Light * | light, | |||
ShadowRenderableList & | shadowRenderables, | |||
unsigned long | flags | |||
) | [protected, virtual, inherited] |
Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.
edgeData | The edge information to use | |
indexBuffer | The buffer into which to write data into; current contents are assumed to be discardable. | |
light | The light, mainly for type info as silhouette calculations should already have been done in updateEdgeListLightFacing | |
shadowRenderables | A list of shadow renderables which has already been constructed but will need populating with details of the index ranges to be used. | |
flags | Additional controller flags, see ShadowRenderableFlags |
virtual void Ogre::ShadowCaster::extrudeBounds | ( | AxisAlignedBox & | box, | |
const Vector4 & | lightPos, | |||
Real | extrudeDist | |||
) | const [protected, virtual, inherited] |
Utility method for extruding a bounding box.
box | Original bounding box, will be updated in-place | |
lightPos | 4D light position in object space, when w=0.0f this represents a directional light | |
extrudeDist | The distance to extrude |
virtual const String& Ogre::AnimableObject::getAnimableDictionaryName | ( | void | ) | const [protected, virtual, inherited] |
Get the name of the animable dictionary for this class.
Reimplemented in Ogre::Light.
Definition at line 242 of file OgreAnimable.h.
References Ogre::StringUtil::BLANK.
void Ogre::AnimableObject::createAnimableDictionary | ( | void | ) | const [protected, inherited] |
Internal method for creating a dictionary of animable value names for the class, if it does not already exist.
Definition at line 247 of file OgreAnimable.h.
StringVector& Ogre::AnimableObject::_getAnimableValueNames | ( | void | ) | [protected, inherited] |
Get an updateable reference to animable value list.
Definition at line 260 of file OgreAnimable.h.
References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.
virtual void Ogre::AnimableObject::initialiseAnimableDictionary | ( | StringVector & | ) | const [protected, virtual, inherited] |
Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters.
Reimplemented in Ogre::Light.
Definition at line 280 of file OgreAnimable.h.
const StringVector& Ogre::AnimableObject::getAnimableValueNames | ( | void | ) | const [inherited] |
Gets a list of animable value names for this object.
Definition at line 288 of file OgreAnimable.h.
References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.
virtual AnimableValuePtr Ogre::AnimableObject::createAnimableValue | ( | const String & | valueName | ) | [virtual, inherited] |
Create a reference-counted AnimableValuePtr for the named value.
Reimplemented in Ogre::Light.
Definition at line 313 of file OgreAnimable.h.
References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz, | |
const char * | file, | |||
int | line, | |||
const char * | func | |||
) | [inherited] |
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz | ) | [inherited] |
Definition at line 67 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz, | |
void * | ptr | |||
) | [inherited] |
void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz, | |
const char * | file, | |||
int | line, | |||
const char * | func | |||
) | [inherited] |
void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz | ) | [inherited] |
Definition at line 84 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr | ) | [inherited] |
Definition at line 89 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr, | |
void * | ||||
) | [inherited] |
Definition at line 95 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr, | |
const char * | , | |||
int | , | |||
const char * | ||||
) | [inherited] |
Definition at line 101 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr | ) | [inherited] |
Definition at line 106 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr, | |
const char * | , | |||
int | , | |||
const char * | ||||
) | [inherited] |
Definition at line 112 of file OgreMemoryAllocatedObject.h.
bool Ogre::ManualObject::mDynamic [protected] |
SectionList Ogre::ManualObject::mSectionList [protected] |
ManualObjectSection* Ogre::ManualObject::mCurrentSection [protected] |
bool Ogre::ManualObject::mCurrentUpdating [protected] |
TempVertex Ogre::ManualObject::mTempVertex [protected] |
bool Ogre::ManualObject::mFirstVertex [protected] |
bool Ogre::ManualObject::mTempVertexPending [protected] |
char* Ogre::ManualObject::mTempVertexBuffer [protected] |
System-memory buffer whilst we establish the size required.
Definition at line 475 of file OgreManualObject.h.
size_t Ogre::ManualObject::mTempVertexSize [protected] |
uint32* Ogre::ManualObject::mTempIndexBuffer [protected] |
System-memory buffer whilst we establish the size required.
Definition at line 479 of file OgreManualObject.h.
size_t Ogre::ManualObject::mTempIndexSize [protected] |
size_t Ogre::ManualObject::mDeclSize [protected] |
size_t Ogre::ManualObject::mEstVertexCount [protected] |
size_t Ogre::ManualObject::mEstIndexCount [protected] |
ushort Ogre::ManualObject::mTexCoordIndex [protected] |
AxisAlignedBox Ogre::ManualObject::mAABB [protected] |
Real Ogre::ManualObject::mRadius [protected] |
bool Ogre::ManualObject::mAnyIndexed [protected] |
EdgeData* Ogre::ManualObject::mEdgeList [protected] |
Edge list, used if stencil shadow casting is enabled.
Definition at line 497 of file OgreManualObject.h.
bool Ogre::ManualObject::mUseIdentityProjection [protected] |
bool Ogre::ManualObject::mUseIdentityView [protected] |
bool Ogre::ManualObject::mKeepDeclarationOrder [protected] |
Keep declaration order or let the queue optimize it.
Definition at line 505 of file OgreManualObject.h.
String Ogre::MovableObject::mName [protected, inherited] |
Name of this object.
Reimplemented in Ogre::Camera.
Definition at line 104 of file OgreMovableObject.h.
MovableObjectFactory* Ogre::MovableObject::mCreator [protected, inherited] |
Creator of this object (if created by a factory).
Definition at line 106 of file OgreMovableObject.h.
SceneManager* Ogre::MovableObject::mManager [protected, inherited] |
SceneManager holding this object (if applicable).
Definition at line 108 of file OgreMovableObject.h.
Node* Ogre::MovableObject::mParentNode [protected, inherited] |
bool Ogre::MovableObject::mParentIsTagPoint [protected, inherited] |
Definition at line 111 of file OgreMovableObject.h.
bool Ogre::MovableObject::mVisible [protected, inherited] |
bool Ogre::MovableObject::mDebugDisplay [protected, inherited] |
Real Ogre::MovableObject::mUpperDistance [protected, inherited] |
Real Ogre::MovableObject::mSquaredUpperDistance [protected, inherited] |
Definition at line 118 of file OgreMovableObject.h.
bool Ogre::MovableObject::mBeyondFarDistance [protected, inherited] |
Any Ogre::MovableObject::mUserAny [protected, inherited] |
User defined link to another object / value / whatever.
Definition at line 122 of file OgreMovableObject.h.
uint8 Ogre::MovableObject::mRenderQueueID [protected, inherited] |
The render queue to use when rendering this object.
Definition at line 124 of file OgreMovableObject.h.
bool Ogre::MovableObject::mRenderQueueIDSet [protected, inherited] |
Flags whether the RenderQueue's default should be used.
Definition at line 126 of file OgreMovableObject.h.
uint32 Ogre::MovableObject::mQueryFlags [protected, inherited] |
Flags determining whether this object is included / excluded from scene queries.
Definition at line 128 of file OgreMovableObject.h.
uint32 Ogre::MovableObject::mVisibilityFlags [protected, inherited] |
Flags determining whether this object is visible (compared to SceneManager mask).
Definition at line 130 of file OgreMovableObject.h.
AxisAlignedBox Ogre::MovableObject::mWorldAABB [mutable, protected, inherited] |
Cached world AABB of this object.
Reimplemented in Ogre::ParticleSystem.
Definition at line 132 of file OgreMovableObject.h.
Sphere Ogre::MovableObject::mWorldBoundingSphere [mutable, protected, inherited] |
Definition at line 134 of file OgreMovableObject.h.
AxisAlignedBox Ogre::MovableObject::mWorldDarkCapBounds [mutable, protected, inherited] |
bool Ogre::MovableObject::mCastShadows [protected, inherited] |
bool Ogre::MovableObject::mRenderingDisabled [protected, inherited] |
Does rendering this object disabled by listener?
Definition at line 141 of file OgreMovableObject.h.
Listener* Ogre::MovableObject::mListener [protected, inherited] |
MovableObject listener - only one allowed (no list) for size & performance reasons. */.
Definition at line 143 of file OgreMovableObject.h.
LightList Ogre::MovableObject::mLightList [mutable, protected, inherited] |
List of lights for this object.
Reimplemented in Ogre::StaticGeometry::Region.
Definition at line 146 of file OgreMovableObject.h.
ulong Ogre::MovableObject::mLightListUpdated [mutable, protected, inherited] |
The last frame that this light list was updated in.
Reimplemented in Ogre::StaticGeometry::Region.
Definition at line 148 of file OgreMovableObject.h.
uint32 Ogre::MovableObject::msDefaultQueryFlags [static, protected, inherited] |
uint32 Ogre::MovableObject::msDefaultVisibilityFlags [static, protected, inherited] |
AnimableDictionaryMap Ogre::AnimableObject::msAnimableDictionary [static, protected, inherited] |
Static map of class name to list of animable value names.
Definition at line 236 of file OgreAnimable.h.
Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Sep 27 22:03:58 2009