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00023 #ifndef __MYGUI_I_TEXTURE_H__
00024 #define __MYGUI_I_TEXTURE_H__
00025
00026 #include "MyGUI_Prerequest.h"
00027 #include "MyGUI_IRenderTarget.h"
00028 #include "MyGUI_RenderFormat.h"
00029 #include <string>
00030
00031 namespace MyGUI
00032 {
00033
00034 class IManualResourceLoader;
00035
00036 class MYGUI_EXPORT ITexture
00037 {
00038 public:
00039 virtual ~ITexture() { }
00040
00041 virtual const std::string& getName() = 0;
00042
00043 virtual void createManual(int _width, int _height, TextureUsage _usage, PixelFormat _format) = 0;
00044 virtual void loadFromFile(const std::string& _filename) = 0;
00045 virtual void saveToFile(const std::string& _filename) = 0;
00046
00047 virtual void destroy() = 0;
00048
00049 virtual void* lock(TextureUsage _access) = 0;
00050 virtual void unlock() = 0;
00051 virtual bool isLocked() = 0;
00052
00053 virtual int getWidth() = 0;
00054 virtual int getHeight() = 0;
00055
00056 virtual PixelFormat getFormat() = 0;
00057 virtual TextureUsage getUsage() = 0;
00058 virtual size_t getNumElemBytes() = 0;
00059
00060 };
00061
00062 }
00063
00064 #endif // __MYGUI_I_TEXTURE_H__