00001 00007 /* 00008 This file is part of MyGUI. 00009 00010 MyGUI is free software: you can redistribute it and/or modify 00011 it under the terms of the GNU Lesser General Public License as published by 00012 the Free Software Foundation, either version 3 of the License, or 00013 (at your option) any later version. 00014 00015 MyGUI is distributed in the hope that it will be useful, 00016 but WITHOUT ANY WARRANTY; without even the implied warranty of 00017 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00018 GNU Lesser General Public License for more details. 00019 00020 You should have received a copy of the GNU Lesser General Public License 00021 along with MyGUI. If not, see <http://www.gnu.org/licenses/>. 00022 */ 00023 #ifndef __MYGUI_TILE_RECT_H__ 00024 #define __MYGUI_TILE_RECT_H__ 00025 00026 #include "MyGUI_Prerequest.h" 00027 #include "MyGUI_XmlDocument.h" 00028 #include "MyGUI_Types.h" 00029 #include "MyGUI_ISubWidgetRect.h" 00030 #include "MyGUI_ResourceSkin.h" 00031 00032 namespace MyGUI 00033 { 00034 00035 class RenderItem; 00036 00037 class MYGUI_EXPORT TileRect : public ISubWidgetRect 00038 { 00039 MYGUI_RTTI_DERIVED( TileRect ); 00040 00041 public: 00042 TileRect(); 00043 virtual ~TileRect(); 00044 00045 void setAlpha(float _alpha); 00046 00047 virtual void setVisible(bool _visible); 00048 00049 virtual void createDrawItem(const std::string& _texture, ILayerNode * _node); 00050 virtual void destroyDrawItem(); 00051 00052 // метод для отрисовки себя 00053 virtual void doRender(); 00054 00055 virtual void setStateData(IStateInfo * _data); 00056 00057 /*internal:*/ 00058 void _updateView(); 00059 void _correctView(); 00060 00061 void _setAlign(const IntSize& _oldsize, bool _update); 00062 void _setAlign(const IntCoord& _oldcoord, bool _update); 00063 00064 void _setUVSet(const FloatRect& _rect); 00065 00066 protected: 00067 FloatRect mRectTexture; 00068 bool mEmptyView; 00069 00070 uint32 mCurrentAlpha; 00071 00072 FloatRect mCurrentTexture; 00073 IntCoord mCurrentCoord; 00074 00075 ILayerNode* mNode; 00076 RenderItem* mRenderItem; 00077 00078 IntSize mTileSize; 00079 size_t mCountVertex; 00080 00081 float mRealTileWidth; 00082 float mRealTileHeight; 00083 00084 float mTextureHeightOne; 00085 float mTextureWidthOne; 00086 00087 bool mTileH; 00088 bool mTileV; 00089 }; 00090 00091 } // namespace MyGUI 00092 00093 #endif // __MYGUI_TILE_RECT_H__