iCelGameFactory Member List
This is the complete list of members for iCelGameFactory, including all inherited members.AddRefOwner(void **ref_owner)=0 | iBase | |
CloseGame()=0 | iCelGameFactory | [pure virtual] |
ConnectGame(celGameInfo *game_info, celPlayer *player)=0 | iCelGameFactory | [pure virtual] |
CreateNewGame(celNetworkGameType game_type, celGameInfo *game_info, celPlayer *player=0)=0 | iCelGameFactory | [pure virtual] |
DecRef()=0 | iBase | |
GetCurrentGame() const =0 | iCelGameFactory | [pure virtual] |
GetGameName() const =0 | iCelGameFactory | [pure virtual] |
GetProtocolVersion() const =0 | iCelGameFactory | [pure virtual] |
GetRefCount()=0 | iBase | |
IncRef()=0 | iBase | |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | |
RegisterGameFactoryManager(celGameFactoryManager *manager)=0 | iCelGameFactory | [pure virtual] |
RemoveRefOwner(void **ref_owner)=0 | iBase | |
SetGameName(csString game_name)=0 | iCelGameFactory | [pure virtual] |
SetProtocolVersion(const csString protocol_version)=0 | iCelGameFactory | [pure virtual] |
StartPlayBackGame(csString filename, csTicks start_time, csTicks stop_time)=0 | iCelGameFactory | [pure virtual] |
StartRecordingGame(csString filename)=0 | iCelGameFactory | [pure virtual] |
StartSearchForGameList(celNetworkGameType game_type, celGameInfo *filter=0)=0 | iCelGameFactory | [pure virtual] |
StopRecordingGame()=0 | iCelGameFactory | [pure virtual] |
StopSearchForGameList()=0 | iCelGameFactory | [pure virtual] |
~iBase() | iBase |
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