7 #ifndef MYGUI_VERTEX_DATA_H_ 8 #define MYGUI_VERTEX_DATA_H_ 18 void set(
float _x,
float _y,
float _z,
float _u,
float _v,
uint32 _colour)
46 void set(
float _l,
float _t,
float _r,
float _b,
float _z,
float _u1,
float _v1,
float _u2,
float _v2,
uint32 _colour)
48 vertex[CornerLT].
set(_l, _t, _z, _u1, _v1, _colour);
49 vertex[CornerRT].set(_r, _t, _z, _u2, _v1, _colour);
50 vertex[CornerLB].set(_l, _b, _z, _u1, _v2, _colour);
51 vertex[CornerRB].set(_r, _b, _z, _u2, _v2, _colour);
52 vertex[CornerRT2] = vertex[CornerRT];
53 vertex[CornerLB2] = vertex[CornerLB];
56 void set(
float _x1,
float _y1,
float _x2,
float _y2,
float _x3,
float _y3,
float _x4,
float _y4,
float _z,
float _u1,
float _v1,
float _u2,
float _v2,
uint32 _colour)
58 vertex[CornerLT].set(_x1, _y1, _z, _u1, _v1, _colour);
59 vertex[CornerRT].set(_x2, _y2, _z, _u2, _v1, _colour);
60 vertex[CornerLB].set(_x4, _y4, _z, _u1, _v2, _colour);
61 vertex[CornerRB].set(_x3, _y3, _z, _u2, _v2, _colour);
62 vertex[CornerRT2] = vertex[CornerRT];
63 vertex[CornerLB2] = vertex[CornerLB];
71 #endif // MYGUI_VERTEX_DATA_H_
void set(float _l, float _t, float _r, float _b, float _z, float _u1, float _v1, float _u2, float _v2, uint32 _colour)