1 #ifndef COIN_SOSWITCH_H 2 #define COIN_SOSWITCH_H 27 #include <Inventor/nodes/SoSubNode.h> 28 #include <Inventor/fields/SoSFInt32.h> 29 #include <Inventor/nodes/SoGroup.h> 31 #define SO_SWITCH_NONE (-1) 32 #define SO_SWITCH_INHERIT (-2) 33 #define SO_SWITCH_ALL (-3) 43 static void initClass(
void);
67 void traverseChildren(
SoAction * action);
71 friend class SoSwitchP;
73 void commonConstructor(
void);
76 #endif // !COIN_SOSWITCH_H The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoGroup.cpp:771
virtual void doAction(SoAction *action)
Definition: SoGroup.cpp:462
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:423
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:35
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:32
virtual void pick(SoPickAction *action)
Definition: SoGroup.cpp:606
virtual SbBool affectsState(void) const
Definition: SoNode.cpp:783
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:32
virtual void callback(SoCallbackAction *action)
Definition: SoGroup.cpp:584
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoGroup.cpp:620
virtual void write(SoWriteAction *action)
Definition: SoGroup.cpp:627
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoGroup.cpp:476
The SoSFInt32 class is a container for a 32-bit integer value.This field is used where nodes...
Definition: SoSFInt32.h:30
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoGroup.cpp:591
The SoAudioRenderAction class renders the aural parts of the scene graph.Applying this method at a ro...
Definition: SoAudioRenderAction.h:30
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
The SoGroup class is a node which managed other node instances.The internal scene data structures in ...
Definition: SoGroup.h:31
The SoHandleEventAction class distributes user events to the scene.This is the action used by the GUI...
Definition: SoHandleEventAction.h:36
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:32
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:34
virtual void search(SoSearchAction *action)
Definition: SoGroup.cpp:648
virtual void GLRender(SoGLRenderAction *action)
Definition: SoGroup.cpp:513
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:70
The SoWriteAction class writes a scene graph to file.When applied to a scene, this action writes its ...
Definition: SoWriteAction.h:31
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoGroup.cpp:613
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
SoSFInt32 whichChild
Definition: SoSwitch.h:47
The SoSwitch class is a group node which selects one child subgraph for traversal.Which child to traverse is controlled by the application programmer by using the SoSwitch::whichChild field. In addition to picking out a single child for traversal, it is also possible to flip all children on or off for traversal.
Definition: SoSwitch.h:37
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39