27 #include <Inventor/SbBasic.h> 28 #include <Inventor/system/inttypes.h> 30 #include <Inventor/errors/SoDebugError.h> 40 SbVec4b(
const int8_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; }
41 SbVec4b(int8_t x, int8_t y, int8_t z, int8_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; }
46 SbVec4b &
setValue(
const int8_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3];
return *
this; }
47 SbVec4b &
setValue(int8_t x, int8_t y, int8_t z, int8_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w;
return *
this; }
52 const int8_t *
getValue(
void)
const {
return vec; }
53 void getValue(int8_t & x, int8_t & y, int8_t & z, int8_t & w)
const { x = vec[0]; y = vec[1]; z = vec[2]; w = vec[3]; }
55 int8_t & operator [] (
int i) {
return vec[i]; }
56 const int8_t & operator [] (
int i)
const {
return vec[i]; }
58 int32_t
dot(
SbVec4b v)
const {
return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2] + vec[3] * v[3]; }
59 void negate(
void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; vec[3] = -vec[3]; }
61 SbVec4b & operator *= (
int d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; vec[3] *= d;
return *
this; }
62 SbVec4b & operator *= (
double d);
63 SbVec4b & operator /= (
int d) { SbDividerChk(
"SbVec4b::operator/=(int)", d); vec[0] /= d; vec[1] /= d; vec[2] /= d; vec[3] /= d;
return *
this; }
64 SbVec4b & operator /= (
double d) { SbDividerChk(
"SbVec4b::operator/=(double)", d);
return operator *= (1.0 / d); }
65 SbVec4b & operator += (
SbVec4b v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; vec[3] += v[3];
return *
this; }
66 SbVec4b & operator -= (
SbVec4b v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; vec[3] -= v[3];
return *
this; }
67 SbVec4b operator - (
void)
const {
return SbVec4b(-vec[0], -vec[1], -vec[2], -vec[3]); }
75 SbVec4b val(v); val *= d;
return val;
79 SbVec4b val(v); val *= d;
return val;
83 SbVec4b val(v); val *= d;
return val;
87 SbVec4b val(v); val *= d;
return val;
91 SbDividerChk(
"operator/(SbVec4b,int)", d);
92 SbVec4b val(v); val /= d;
return val;
96 SbDividerChk(
"operator/(SbVec4b,double)", d);
97 SbVec4b val(v); val /= d;
return val;
101 SbVec4b v(v1); v += v2;
return v;
105 SbVec4b v(v1); v -= v2;
return v;
109 return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]) && (v1[3] == v2[3]));
116 #endif // !COIN_SBVEC4B_H The SbVec4s class is a 4 dimensional vector with short integer coordinates.
Definition: SbVec4s.h:37
int32_t dot(SbVec4b v) const
Definition: SbVec4b.h:58
SbVec4b(const SbVec4ub &v)
Definition: SbVec4b.h:42
The SbVec4b class is a 4 dimensional vector with 8-bit integer coordinates.
Definition: SbVec4b.h:37
SbVec4b(const SbVec4i32 &v)
Definition: SbVec4b.h:44
SbVec4b(const int8_t v[4])
Definition: SbVec4b.h:40
void negate(void)
Definition: SbVec4b.h:59
SbVec4b & setValue(const int8_t v[4])
Definition: SbVec4b.h:46
const int8_t * getValue(void) const
Definition: SbVec4b.h:52
The SbVec4i32 class is a 4 dimensional vector with 32-bit integer coordinates.
Definition: SbVec4i32.h:37
SbVec4b(const SbVec4s &v)
Definition: SbVec4b.h:43
SbVec4b(int8_t x, int8_t y, int8_t z, int8_t w)
Definition: SbVec4b.h:41
SbVec4b(void)
Definition: SbVec4b.h:39
SbVec4b & setValue(int8_t x, int8_t y, int8_t z, int8_t w)
Definition: SbVec4b.h:47
void getValue(int8_t &x, int8_t &y, int8_t &z, int8_t &w) const
Definition: SbVec4b.h:53
The SbVec4ub class is a 4 dimensional vector with unsigned 8-bit integer coordinates.
Definition: SbVec4ub.h:37