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SoDirectionalLightManip.h
1 #ifndef COIN_SODIRECTIONALLIGHTMANIP_H
2 #define COIN_SODIRECTIONALLIGHTMANIP_H
3 
4 /**************************************************************************\
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26 
27 #include <Inventor/nodes/SoDirectionalLight.h>
28 #ifndef COIN_INTERNAL
29 #include <Inventor/draggers/SoDragger.h>
30 #endif
31 
32 class SoChildList;
33 class SoDragger;
34 class SoFieldSensor;
35 class SoPath;
36 class SoSensor;
37 class SbVec3f;
38 class SbMatrix;
39 
40 class COIN_DLL_API SoDirectionalLightManip : public SoDirectionalLight {
42 
43  SO_NODE_HEADER(SoDirectionalLightManip);
44 
45 public:
46  static void initClass(void);
48 
49  SoDragger * getDragger(void);
50  SbBool replaceNode(SoPath * path);
51  SbBool replaceManip(SoPath * path, SoDirectionalLight * newone) const;
52 
53  virtual void doAction(SoAction * action);
54  virtual void callback(SoCallbackAction * action);
55  virtual void GLRender(SoGLRenderAction * action);
56  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
57  virtual void getMatrix(SoGetMatrixAction * action);
58  virtual void handleEvent(SoHandleEventAction * action);
59  virtual void pick(SoPickAction * action);
60  virtual void search(SoSearchAction * action);
61 
62  virtual SoChildList * getChildren(void) const;
63 
64 protected:
66 
67  void setDragger(SoDragger * newdragger);
68 
69  virtual void copyContents(const SoFieldContainer * fromfc, SbBool copyconnections);
70  static void transferFieldValues(const SoDirectionalLight * from, SoDirectionalLight * to);
71 
72  static void valueChangedCB(void * f, SoDragger * d);
73  static void fieldSensorCB(void * f, SoSensor * d);
74 
78 
79 private:
80  void attachSensors(const SbBool onoff);
81 
82 };
83 
84 #endif // !COIN_SODIRECTIONALLIGHTMANIP_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1382
virtual void GLRender(SoGLRenderAction *action)
Definition: SoDirectionalLight.cpp:143
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:35
The SoFieldContainer class is a base class for all classes that contain fields.The classes containing...
Definition: SoFieldContainer.h:35
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:32
SoFieldSensor * colorFieldSensor
Definition: SoDirectionalLightManip.h:76
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1120
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:32
SoFieldSensor * directionFieldSensor
Definition: SoDirectionalLightManip.h:75
SoChildList * children
Definition: SoDirectionalLightManip.h:77
The SoChildList class is a container for node children.This class does automatic notification on the ...
Definition: SoChildList.h:33
The SoPath class is a container class for traversal path descriptions.SoPath objects contain a list o...
Definition: SoPath.h:43
The SoDragger class is the base class for all draggers.Draggers is a mechanism used for letting the e...
Definition: SoDragger.h:53
The SoSensor class is the abstract base class for all sensors.Sensors is a mechanism in Coin for sche...
Definition: SoSensor.h:34
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1001
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
The SoFieldSensor class detects changes to a field.Attach a field to a sensor of this type to put it ...
Definition: SoFieldSensor.h:29
The SoDirectionalLightManip class is used to manipulate SoDirectionalLight nodes. ...
Definition: SoDirectionalLightManip.h:40
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:37
The SoHandleEventAction class distributes user events to the scene.This is the action used by the GUI...
Definition: SoHandleEventAction.h:36
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:34
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:70
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:817
virtual void callback(SoCallbackAction *action)
Definition: SoLight.cpp:129
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1031
virtual SoChildList * getChildren(void) const
Definition: SoNode.cpp:1265
The SoDirectionalLight class is a node type for specifying directional light sources.A directional light source provides a model of light sources which are at infinite distance from the geometry it illuminates, thereby having no set position and consisting of an infinite volume of parallel rays.
Definition: SoDirectionalLight.h:31
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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