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The SoPointSizeElement changes the pointsize setting of the render state.Requests from the scenegraph to change the pointsize when rendering point primitives will be made through this element. More...
#include <Inventor/elements/SoPointSizeElement.h>
Public Member Functions | |
virtual void | init (SoState *state) |
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virtual SbBool | matches (const SoElement *element) const |
virtual SoElement * | copyMatchInfo (void) const |
virtual void | print (FILE *file) const |
virtual void | setElt (float value) |
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const SoType | getTypeId (void) const |
int | getStackIndex (void) const |
virtual void | push (SoState *state) |
virtual void | pop (SoState *state, const SoElement *prevTopElement) |
void | setDepth (const int depth) |
int | getDepth (void) const |
virtual | ~SoElement () |
Static Public Member Functions | |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void * | createInstance (void) |
static void | initClass (void) |
static void | set (SoState *const state, SoNode *const node, const float pointSize) |
static void | set (SoState *const state, const float pointSize) |
static float | get (SoState *const state) |
static float | getDefault () |
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static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void | initClass (void) |
static void | set (const int stackIndex, SoState *const state, SoNode *const node, const float value) |
static void | set (const int stackIndex, SoState *const state, const float value) |
static float | get (const int stackIndex, SoState *const state) |
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static void | initClass (void) |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void | initElements (void) |
static int | getNumStackIndices (void) |
static SoType | getIdFromStackIndex (const int stackIndex) |
Protected Member Functions | |
virtual | ~SoPointSizeElement () |
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virtual | ~SoFloatElement () |
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SoElement (void) | |
void | capture (SoState *const state) const |
virtual void | captureThis (SoState *state) const |
void | setTypeId (const SoType typeId) |
void | setStackIndex (const int index) |
SoElement * | getNextInStack (void) const |
SoElement * | getNextFree (void) const |
Additional Inherited Members | |
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static SoElement * | getElement (SoState *const state, const int stackIndex) |
static const SoElement * | getConstElement (SoState *const state, const int stackIndex) |
static int | createStackIndex (const SoType id) |
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float | data |
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SoType | typeId |
int | stackIndex |
int | depth |
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static int | classStackIndex |
static SoTypeList * | stackToType |
The SoPointSizeElement changes the pointsize setting of the render state.
Requests from the scenegraph to change the pointsize when rendering point primitives will be made through this element.
The SoPointSizeElement class itself is just a generic abstraction for the underlying So*PointSizeElement classes with code specific for each supported immediate mode rendering library.
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protectedvirtual |
Destructor.
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static |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
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virtual |
This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.
Reimplemented from SoFloatElement.
Reimplemented in SoGLPointSizeElement.
References SoFloatElement::data, getDefault(), and SoFloatElement::init().
Referenced by SoGLPointSizeElement::init().
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static |
Static method for setting the current pointSize value in the given traversal state.
References SoFloatElement::set().
Referenced by SoDrawStyle::doAction(), and set().
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static |
Static method for setting the current pointSize value in the given traversal state.
References set().
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static |
Static method for returning the current pointsize setting in the given traversal state.
References SoFloatElement::get().
Referenced by SoCallbackAction::getPointSize(), and SoExtSelection::wasShiftDown().
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static |
Returns default pointsize setting.
Referenced by init().
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