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SoRotationXYZ.h
1 #ifndef COIN_SOROTATIONXYZ_H
2 #define COIN_SOROTATIONXYZ_H
3 
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26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoTransformation.h>
29 #include <Inventor/fields/SoSFEnum.h>
30 #include <Inventor/fields/SoSFFloat.h>
31 #include <Inventor/SbVec3f.h>
32 #include <Inventor/SbRotation.h>
33 
34 
35 class COIN_DLL_API SoRotationXYZ : public SoTransformation {
37 
38  SO_NODE_HEADER(SoRotationXYZ);
39 
40 public:
41  static void initClass(void);
42  SoRotationXYZ(void);
43 
44  enum Axis {
45  X, Y, Z
46  };
47 
50 
51  SbRotation getRotation(void) const;
52 
53  virtual void doAction(SoAction * action);
54  virtual void GLRender(SoGLRenderAction * action);
55  virtual void callback(SoCallbackAction * action);
56  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
57  virtual void getMatrix(SoGetMatrixAction * action);
58  virtual void pick(SoPickAction * action);
59  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
60 
61 protected:
62  virtual ~SoRotationXYZ();
63 
64 private:
65  SbBool getVector(SbVec3f & rotvec) const;
66 };
67 
68 #endif // !COIN_SOROTATIONXYZ_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
SoSFEnum axis
Definition: SoRotationXYZ.h:48
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:846
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:35
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:32
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:31
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1001
The SbRotation class represents a rotation in 3D space.SbRotation is used extensively throughout the ...
Definition: SbRotation.h:33
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:32
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:34
Axis
Definition: SoRotationXYZ.h:44
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:70
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:30
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:817
The SoTransformation class is the abstract base class for transformation nodes.To position and orient...
Definition: SoTransformation.h:29
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
SoSFFloat angle
Definition: SoRotationXYZ.h:49
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39
The SoRotationXYZ class is a node type for specifying rotation around a particular axis...
Definition: SoRotationXYZ.h:35

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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