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SoResetTransform.h
1 #ifndef COIN_SORESETTRANSFORM_H
2 #define COIN_SORESETTRANSFORM_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
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13  * distribution for additional information about the GNU GPL.
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26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoTransformation.h>
29 #include <Inventor/fields/SoSFBitMask.h>
30 
31 class COIN_DLL_API SoResetTransform : public SoTransformation {
33 
34  SO_NODE_HEADER(SoResetTransform);
35 
36 public:
37  static void initClass(void);
38  SoResetTransform(void);
39 
40  // These must be bit flags.
41  enum ResetType {
42  TRANSFORM = 0x01,
43  BBOX = 0x02
44  };
45 
47 
48  virtual void doAction(SoAction * action);
49  virtual void callback(SoCallbackAction * action);
50  virtual void GLRender(SoGLRenderAction * action);
51  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
52  virtual void getMatrix(SoGetMatrixAction * action);
53  virtual void pick(SoPickAction * action);
54  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
55 
56 protected:
57  virtual ~SoResetTransform();
58 };
59 
60 #endif // !COIN_SORESETTRANSFORM_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:846
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:35
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:32
ResetType
Definition: SoResetTransform.h:41
SoSFBitMask whatToReset
Definition: SoResetTransform.h:46
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1001
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:32
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:34
The SoResetTransform class is a node type which makes it possible to "nullify" state during traversal...
Definition: SoResetTransform.h:31
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:70
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:817
The SoTransformation class is the abstract base class for transformation nodes.To position and orient...
Definition: SoTransformation.h:29
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
The SoSFBitMask class is a container for a set of bit flags.This field is used where nodes...
Definition: SoSFBitMask.h:29
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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