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SoVRMLMovieTexture.h
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23 
24 #ifndef COIN_SOVRMLMOVIETEXTURE_H
25 #define COIN_SOVRMLMOVIETEXTURE_H
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/VRMLnodes/SoVRMLTexture.h>
29 #include <Inventor/fields/SoSFBool.h>
30 #include <Inventor/fields/SoSFFloat.h>
31 #include <Inventor/fields/SoSFTime.h>
32 #include <Inventor/fields/SoMFString.h>
33 
34 class SoVRMLMovieTextureP;
35 
36 class COIN_DLL_API SoVRMLMovieTexture : public SoVRMLTexture
37 {
38  typedef SoVRMLTexture inherited;
39  SO_NODE_HEADER(SoVRMLMovieTexture);
40 
41 public:
42  static void initClass(void);
43  SoVRMLMovieTexture(void);
44 
52 
53  virtual void GLRender( SoGLRenderAction * action );
54 
55 protected:
56  virtual ~SoVRMLMovieTexture();
57 
58 private:
59  SoVRMLMovieTextureP * pimpl;
60 };
61 
62 #endif // ! COIN_SOVRMLMOVIETEXTURE_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
virtual void GLRender(SoGLRenderAction *action)
Definition: Texture.cpp:78
SoMFString url
Definition: SoVRMLMovieTexture.h:49
The SoSFBool class is a container for an SbBool value.This field is used where nodes, engines or other field containers needs to store a boolean on/off or TRUE/FALSE value, like for instance as the "on" field of the SoPointLight, SoSpotLight and SoDirectionalLight node classes.
Definition: SoSFBool.h:30
The SoMFString class is a container for SbString values.This field is used where nodes, engines or other field containers needs to store arrays of strings.
Definition: SoMFString.h:31
SoSFBool isActive
Definition: SoVRMLMovieTexture.h:51
SoSFFloat speed
Definition: SoVRMLMovieTexture.h:46
The SoVRMLTexture class is a superclass for VRML texture nodes.
Definition: SoVRMLTexture.h:31
SoSFTime duration_changed
Definition: SoVRMLMovieTexture.h:50
The SoSFTime class is a container for an SbTime value.This field is used where nodes, engines or other field containers needs to store a single time representation.
Definition: SoSFTime.h:31
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:30
SoSFBool loop
Definition: SoVRMLMovieTexture.h:45
SoSFTime stopTime
Definition: SoVRMLMovieTexture.h:48
The SoVRMLMovieTexture class is used the map movies onto geometry.The detailed class documentation is...
Definition: SoVRMLMovieTexture.h:36
SoSFTime startTime
Definition: SoVRMLMovieTexture.h:47
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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