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SbVec4b.h
1 #ifndef COIN_SBVEC4B_H
2 #define COIN_SBVEC4B_H
3 
4 /**************************************************************************\
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26 
27 #include <Inventor/SbBasic.h>
28 #include <Inventor/system/inttypes.h>
29 #ifndef NDEBUG
30 #include <Inventor/errors/SoDebugError.h>
31 #endif // !NDEBUG
32 
33 class SbVec4ub;
34 class SbVec4s;
35 class SbVec4i32;
36 
37 class COIN_DLL_API SbVec4b {
38 public:
39  SbVec4b(void) { }
40  SbVec4b(const int8_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; }
41  SbVec4b(int8_t x, int8_t y, int8_t z, int8_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; }
42  explicit SbVec4b(const SbVec4ub & v) { setValue(v); }
43  explicit SbVec4b(const SbVec4s & v) { setValue(v); }
44  explicit SbVec4b(const SbVec4i32 & v) { setValue(v); }
45 
46  SbVec4b & setValue(const int8_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; return *this; }
47  SbVec4b & setValue(int8_t x, int8_t y, int8_t z, int8_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; return *this; }
48  SbVec4b & setValue(const SbVec4ub & v);
49  SbVec4b & setValue(const SbVec4s & v);
50  SbVec4b & setValue(const SbVec4i32 & v);
51 
52  const int8_t * getValue(void) const { return vec; }
53  void getValue(int8_t & x, int8_t & y, int8_t & z, int8_t & w) const { x = vec[0]; y = vec[1]; z = vec[2]; w = vec[3]; }
54 
55  int8_t & operator [] (int i) { return vec[i]; }
56  const int8_t & operator [] (int i) const { return vec[i]; }
57 
58  int32_t dot(SbVec4b v) const { return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2] + vec[3] * v[3]; }
59  void negate(void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; vec[3] = -vec[3]; }
60 
61  SbVec4b & operator *= (int d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; vec[3] *= d; return *this; }
62  SbVec4b & operator *= (double d);
63  SbVec4b & operator /= (int d) { SbDividerChk("SbVec4b::operator/=(int)", d); vec[0] /= d; vec[1] /= d; vec[2] /= d; vec[3] /= d; return *this; }
64  SbVec4b & operator /= (double d) { SbDividerChk("SbVec4b::operator/=(double)", d); return operator *= (1.0 / d); }
65  SbVec4b & operator += (SbVec4b v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; vec[3] += v[3]; return *this; }
66  SbVec4b & operator -= (SbVec4b v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; vec[3] -= v[3]; return *this; }
67  SbVec4b operator - (void) const { return SbVec4b(-vec[0], -vec[1], -vec[2], -vec[3]); }
68 
69 protected:
70  int8_t vec[4];
71 
72 }; // SbVec4b
73 
74 COIN_DLL_API inline SbVec4b operator * (SbVec4b v, int d) {
75  SbVec4b val(v); val *= d; return val;
76 }
77 
78 COIN_DLL_API inline SbVec4b operator * (SbVec4b v, double d) {
79  SbVec4b val(v); val *= d; return val;
80 }
81 
82 COIN_DLL_API inline SbVec4b operator * (int d, SbVec4b v) {
83  SbVec4b val(v); val *= d; return val;
84 }
85 
86 COIN_DLL_API inline SbVec4b operator * (double d, SbVec4b v) {
87  SbVec4b val(v); val *= d; return val;
88 }
89 
90 COIN_DLL_API inline SbVec4b operator / (SbVec4b v, int d) {
91  SbDividerChk("operator/(SbVec4b,int)", d);
92  SbVec4b val(v); val /= d; return val;
93 }
94 
95 COIN_DLL_API inline SbVec4b operator / (SbVec4b v, double d) {
96  SbDividerChk("operator/(SbVec4b,double)", d);
97  SbVec4b val(v); val /= d; return val;
98 }
99 
100 COIN_DLL_API inline SbVec4b operator + (SbVec4b v1, SbVec4b v2) {
101  SbVec4b v(v1); v += v2; return v;
102 }
103 
104 COIN_DLL_API inline SbVec4b operator - (SbVec4b v1, SbVec4b v2) {
105  SbVec4b v(v1); v -= v2; return v;
106 }
107 
108 COIN_DLL_API inline int operator == (SbVec4b v1, SbVec4b v2) {
109  return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]) && (v1[3] == v2[3]));
110 }
111 
112 COIN_DLL_API inline int operator != (SbVec4b v1, SbVec4b v2) {
113  return !(v1 == v2);
114 }
115 
116 #endif // !COIN_SBVEC4B_H
The SbVec4s class is a 4 dimensional vector with short integer coordinates.
Definition: SbVec4s.h:37
int32_t dot(SbVec4b v) const
Definition: SbVec4b.h:58
SbVec4b(const SbVec4ub &v)
Definition: SbVec4b.h:42
The SbVec4b class is a 4 dimensional vector with 8-bit integer coordinates.
Definition: SbVec4b.h:37
SbVec4b(const SbVec4i32 &v)
Definition: SbVec4b.h:44
SbVec4b(const int8_t v[4])
Definition: SbVec4b.h:40
void negate(void)
Definition: SbVec4b.h:59
SbVec4b & setValue(const int8_t v[4])
Definition: SbVec4b.h:46
const int8_t * getValue(void) const
Definition: SbVec4b.h:52
The SbVec4i32 class is a 4 dimensional vector with 32-bit integer coordinates.
Definition: SbVec4i32.h:37
SbVec4b(const SbVec4s &v)
Definition: SbVec4b.h:43
SbVec4b(int8_t x, int8_t y, int8_t z, int8_t w)
Definition: SbVec4b.h:41
SbVec4b(void)
Definition: SbVec4b.h:39
SbVec4b & setValue(int8_t x, int8_t y, int8_t z, int8_t w)
Definition: SbVec4b.h:47
void getValue(int8_t &x, int8_t &y, int8_t &z, int8_t &w) const
Definition: SbVec4b.h:53
The SbVec4ub class is a 4 dimensional vector with unsigned 8-bit integer coordinates.
Definition: SbVec4ub.h:37

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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