1 #ifndef COIN_SONORMALBINDING_H 2 #define COIN_SONORMALBINDING_H 27 #include <Inventor/elements/SoNormalBindingElement.h> 28 #include <Inventor/fields/SoSFEnum.h> 29 #include <Inventor/nodes/SoSubNode.h> 37 static void initClass(
void);
41 OVERALL = SoNormalBindingElement::OVERALL,
42 PER_PART = SoNormalBindingElement::PER_PART,
43 PER_PART_INDEXED = SoNormalBindingElement::PER_PART_INDEXED,
44 PER_FACE = SoNormalBindingElement::PER_FACE,
45 PER_FACE_INDEXED = SoNormalBindingElement::PER_FACE_INDEXED,
46 PER_VERTEX = SoNormalBindingElement::PER_VERTEX,
47 PER_VERTEX_INDEXED = SoNormalBindingElement::PER_VERTEX_INDEXED,
51 DEFAULT = PER_VERTEX_INDEXED,
52 NONE = PER_VERTEX_INDEXED
69 #endif // !COIN_SONORMALBINDING_H The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:846
SoSFEnum value
Definition: SoNormalBinding.h:55
The SoNormalBinding class is a node for specifying normal vector bindings.Use nodes of this type to s...
Definition: SoNormalBinding.h:31
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:32
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:31
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1438
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:32
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:70
Binding
Definition: SoNormalBinding.h:40
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39