1 #ifndef COIN_SOSPOTLIGHTMANIP_H 2 #define COIN_SOSPOTLIGHTMANIP_H 27 #include <Inventor/nodes/SoSpotLight.h> 29 #include <Inventor/draggers/SoDragger.h> 45 static void initClass(
void);
49 SbBool replaceNode(
SoPath * p);
69 SbBool copyconnections);
72 static void valueChangedCB(
void * f,
SoDragger * d);
73 static void fieldSensorCB(
void * f,
SoSensor * d);
82 void attachSensors(
const SbBool onoff);
85 #endif // !COIN_SOSPOTLIGHTMANIP_H The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1382
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:35
virtual void GLRender(SoGLRenderAction *action)
Definition: SoSpotLight.cpp:137
SoFieldSensor * locationFieldSensor
Definition: SoSpotLightManip.h:75
The SoFieldContainer class is a base class for all classes that contain fields.The classes containing...
Definition: SoFieldContainer.h:35
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:32
The SoSpotLight class is a node type for light sources with a cone shaped lightvolume.Spotlights are light sources with a position and a direction. They can be thought of as a pointlight with a lampshade.
Definition: SoSpotLight.h:32
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1120
SoChildList * children
Definition: SoSpotLightManip.h:79
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:32
SoFieldSensor * angleFieldSensor
Definition: SoSpotLightManip.h:77
The SoChildList class is a container for node children.This class does automatic notification on the ...
Definition: SoChildList.h:33
The SoPath class is a container class for traversal path descriptions.SoPath objects contain a list o...
Definition: SoPath.h:43
The SoDragger class is the base class for all draggers.Draggers is a mechanism used for letting the e...
Definition: SoDragger.h:53
The SoSensor class is the abstract base class for all sensors.Sensors is a mechanism in Coin for sche...
Definition: SoSensor.h:34
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1001
The SoSpotLightManip class is used to manipulate spot light nodes.
Definition: SoSpotLightManip.h:39
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
The SoFieldSensor class detects changes to a field.Attach a field to a sensor of this type to put it ...
Definition: SoFieldSensor.h:29
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
The SoHandleEventAction class distributes user events to the scene.This is the action used by the GUI...
Definition: SoHandleEventAction.h:36
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:34
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:70
SoFieldSensor * directionFieldSensor
Definition: SoSpotLightManip.h:76
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:817
virtual void callback(SoCallbackAction *action)
Definition: SoLight.cpp:129
SoFieldSensor * colorFieldSensor
Definition: SoSpotLightManip.h:78
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1031
virtual SoChildList * getChildren(void) const
Definition: SoNode.cpp:1265
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39