Coin Logo http://www.sim.no
http://www.coin3d.org

SoSpotLightManip.h
1 #ifndef COIN_SOSPOTLIGHTMANIP_H
2 #define COIN_SOSPOTLIGHTMANIP_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU General Public License
11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
14  *
15  * For using Coin with software that can not be combined with the GNU
16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Systems in Motion about acquiring
18  * a Coin Professional Edition License.
19  *
20  * See http://www.coin3d.org/ for more information.
21  *
22  * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24  *
25 \**************************************************************************/
26 
27 #include <Inventor/nodes/SoSpotLight.h>
28 #ifndef COIN_INTERNAL
29 #include <Inventor/draggers/SoDragger.h>
30 #endif
31 
32 class SoChildList;
33 class SoDragger;
34 class SoFieldSensor;
35 class SoPath;
36 class SoSensor;
37 
38 
39 class COIN_DLL_API SoSpotLightManip : public SoSpotLight {
40  typedef SoSpotLight inherited;
41 
42  SO_NODE_HEADER(SoSpotLightManip);
43 
44 public:
45  static void initClass(void);
46  SoSpotLightManip(void);
47 
48  SoDragger * getDragger(void);
49  SbBool replaceNode(SoPath * p);
50  SbBool replaceManip(SoPath * p, SoSpotLight * newone) const;
51 
52  virtual void doAction(SoAction * action);
53  virtual void callback(SoCallbackAction * action);
54  virtual void GLRender(SoGLRenderAction * action);
55  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
56  virtual void getMatrix(SoGetMatrixAction * action);
57  virtual void handleEvent(SoHandleEventAction * action);
58  virtual void pick(SoPickAction * action);
59  virtual void search(SoSearchAction * action);
60 
61  virtual SoChildList * getChildren(void) const;
62 
63 protected:
65 
66  void setDragger(SoDragger * newdragger);
67 
68  virtual void copyContents(const SoFieldContainer * fromfc,
69  SbBool copyconnections);
70 
71  static void transferFieldValues(const SoSpotLight * from, SoSpotLight * to);
72  static void valueChangedCB(void * f, SoDragger * d);
73  static void fieldSensorCB(void * f, SoSensor * d);
74 
80 
81 private:
82  void attachSensors(const SbBool onoff);
83 };
84 
85 #endif // !COIN_SOSPOTLIGHTMANIP_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1382
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:35
virtual void GLRender(SoGLRenderAction *action)
Definition: SoSpotLight.cpp:137
SoFieldSensor * locationFieldSensor
Definition: SoSpotLightManip.h:75
The SoFieldContainer class is a base class for all classes that contain fields.The classes containing...
Definition: SoFieldContainer.h:35
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:32
The SoSpotLight class is a node type for light sources with a cone shaped lightvolume.Spotlights are light sources with a position and a direction. They can be thought of as a pointlight with a lampshade.
Definition: SoSpotLight.h:32
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1120
SoChildList * children
Definition: SoSpotLightManip.h:79
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:32
SoFieldSensor * angleFieldSensor
Definition: SoSpotLightManip.h:77
The SoChildList class is a container for node children.This class does automatic notification on the ...
Definition: SoChildList.h:33
The SoPath class is a container class for traversal path descriptions.SoPath objects contain a list o...
Definition: SoPath.h:43
The SoDragger class is the base class for all draggers.Draggers is a mechanism used for letting the e...
Definition: SoDragger.h:53
The SoSensor class is the abstract base class for all sensors.Sensors is a mechanism in Coin for sche...
Definition: SoSensor.h:34
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1001
The SoSpotLightManip class is used to manipulate spot light nodes.
Definition: SoSpotLightManip.h:39
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
The SoFieldSensor class detects changes to a field.Attach a field to a sensor of this type to put it ...
Definition: SoFieldSensor.h:29
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
The SoHandleEventAction class distributes user events to the scene.This is the action used by the GUI...
Definition: SoHandleEventAction.h:36
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:34
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:70
SoFieldSensor * directionFieldSensor
Definition: SoSpotLightManip.h:76
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:817
virtual void callback(SoCallbackAction *action)
Definition: SoLight.cpp:129
SoFieldSensor * colorFieldSensor
Definition: SoSpotLightManip.h:78
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1031
virtual SoChildList * getChildren(void) const
Definition: SoNode.cpp:1265
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

Generated on Fri Feb 17 2017 for Coin by Doxygen. 1.8.13