1 #ifndef COIN_SOTEXTURE3_H 2 #define COIN_SOTEXTURE3_H 27 #include <Inventor/nodes/SoSubNode.h> 28 #include <Inventor/fields/SoSFEnum.h> 29 #include <Inventor/fields/SoSFImage3.h> 30 #include <Inventor/fields/SoMFString.h> 31 #include <Inventor/fields/SoSFColor.h> 32 #include <Inventor/elements/SoTextureImageElement.h> 43 static void initClass(
void);
47 MODULATE = SoTextureImageElement::MODULATE,
48 DECAL = SoTextureImageElement::DECAL,
49 BLEND = SoTextureImageElement::BLEND
53 REPEAT = SoTextureImageElement::REPEAT,
54 CLAMP = SoTextureImageElement::CLAMP
74 int getReadStatus(
void);
75 void setReadStatus(
int s);
78 SbBool loadFilenames(
SoInput * in = NULL);
80 class SoGLImage *glimage;
84 static void filenameSensorCB(
void *,
SoSensor *);
87 #endif // !COIN_SOTEXTURE3_H The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
SoSFEnum wrapS
Definition: SoTexture3.h:60
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:423
SoSFEnum model
Definition: SoTexture3.h:62
The SoSFColor class is a container for an SbColor value.This field is used where nodes, engines or other field containers needs to store a single color value (i.e. Red + Green + Blue).
Definition: SoSFColor.h:31
SoSFEnum wrapT
Definition: SoTexture3.h:61
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:31
The SoSensor class is the abstract base class for all sensors.Sensors is a mechanism in Coin for sche...
Definition: SoSensor.h:34
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1438
SoMFString filenames
Definition: SoTexture3.h:57
Wrap
Definition: SoTexture3.h:52
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
The SoMFString class is a container for SbString values.This field is used where nodes, engines or other field containers needs to store arrays of strings.
Definition: SoMFString.h:31
The SoFieldSensor class detects changes to a field.Attach a field to a sensor of this type to put it ...
Definition: SoFieldSensor.h:29
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
SoSFEnum wrapR
Definition: SoTexture3.h:59
The SoTexture3 class is used to map a 3D texture onto geometry.Shape nodes within the scope of SoText...
Definition: SoTexture3.h:37
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:70
SoSFColor blendColor
Definition: SoTexture3.h:63
The SoSFImage3 class is used to store 3D (volume) images.The SoSFImage3 class provides storage for in...
Definition: SoSFImage3.h:31
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
Model
Definition: SoTexture3.h:46
SoSFImage3 images
Definition: SoTexture3.h:58
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39