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SoSphere.h
1 #ifndef COIN_SOSPHERE_H
2 #define COIN_SOSPHERE_H
3 
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26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoShape.h>
29 #include <Inventor/fields/SoSFFloat.h>
30 
31 class COIN_DLL_API SoSphere : public SoShape {
32  typedef SoShape inherited;
33 
34  SO_NODE_HEADER(SoSphere);
35 
36 public:
37  static void initClass(void);
38  SoSphere(void);
39 
41 
42  virtual void GLRender(SoGLRenderAction * action);
43  virtual void rayPick(SoRayPickAction * action);
44  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
45 
46 protected:
47  virtual ~SoSphere();
48 
49  virtual void generatePrimitives(SoAction * action);
50  virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
51 };
52 
53 #endif // !COIN_SOSPHERE_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:40
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:377
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.This box abstraction class ...
Definition: SbBox3f.h:37
The SoSphere class is for rendering sphere shapes.Renders a sphere with the size given by the SoSpher...
Definition: SoSphere.h:31
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1439
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
SoSFFloat radius
Definition: SoSphere.h:40
virtual void generatePrimitives(SoAction *action)=0
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:32
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:30
The SoShape class is the superclass for geometry shapes.The node types which have actual geometry to ...
Definition: SoShape.h:43
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:430
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39

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