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SoCone.h
1 #ifndef COIN_SOCONE_H
2 #define COIN_SOCONE_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
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13  * distribution for additional information about the GNU GPL.
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26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFBitMask.h>
29 #include <Inventor/fields/SoSFFloat.h>
30 #include <Inventor/nodes/SoShape.h>
31 
32 class COIN_DLL_API SoCone : public SoShape {
33  typedef SoShape inherited;
34 
35  SO_NODE_HEADER(SoCone);
36 
37 public:
38  static void initClass(void);
39  SoCone(void);
40 
41  enum Part {
42  SIDES = 0x01,
43  BOTTOM = 0x02,
44  ALL = (SIDES|BOTTOM)
45  };
46 
50 
51  void addPart(SoCone::Part part);
52  void removePart(SoCone::Part part);
53  SbBool hasPart(SoCone::Part part) const;
54 
55  virtual void GLRender(SoGLRenderAction * action);
56  virtual void rayPick(SoRayPickAction * action);
57  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
58 
59 protected:
60  virtual ~SoCone();
61 
62  virtual void generatePrimitives(SoAction * action);
63  virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
64 };
65 
66 #endif // !COIN_SOCONE_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:40
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:377
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.This box abstraction class ...
Definition: SbBox3f.h:37
The SoCone class is for rendering cone shapes.Insert a cone shape into the scenegraph. The cone is rendered with the current material, texture and drawstyle settings (if any, otherwise the default settings are used).
Definition: SoCone.h:32
SoSFFloat bottomRadius
Definition: SoCone.h:48
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1439
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
Part
Definition: SoCone.h:41
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
virtual void generatePrimitives(SoAction *action)=0
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:32
SoSFFloat height
Definition: SoCone.h:49
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:30
The SoShape class is the superclass for geometry shapes.The node types which have actual geometry to ...
Definition: SoShape.h:43
SoSFBitMask parts
Definition: SoCone.h:47
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:430
The SoSFBitMask class is a container for a set of bit flags.This field is used where nodes...
Definition: SoSFBitMask.h:29
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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