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SoTransformSeparator.h
1 #ifndef COIN_SOTRANSFORMSEPARATOR_H
2 #define COIN_SOTRANSFORMSEPARATOR_H
3 
4 /**************************************************************************\
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26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoGroup.h>
29 
30 class COIN_DLL_API SoTransformSeparator : public SoGroup {
31  typedef SoGroup inherited;
32 
33  SO_NODE_HEADER(SoTransformSeparator);
34 
35 public:
36  static void initClass(void);
38 
39  SoTransformSeparator(int nChildren);
40 
41  virtual void doAction(SoAction * action);
42  virtual void callback(SoCallbackAction * action);
43  virtual void GLRender(SoGLRenderAction * action);
44  virtual void pick(SoPickAction * action);
45  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
46  virtual void getMatrix(SoGetMatrixAction * action);
47  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
48  virtual void audioRender(SoAudioRenderAction * action);
49 
50 protected:
51  virtual ~SoTransformSeparator();
52 };
53 
54 #endif // !COIN_SOTRANSFORMSEPARATOR_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoGroup.cpp:771
virtual void doAction(SoAction *action)
Definition: SoGroup.cpp:462
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:35
virtual void pick(SoPickAction *action)
Definition: SoGroup.cpp:606
The SoTransformSeparator class is a group node preserving the current transformations.This node works like the SoSeparator group node, except that it only stores and restores the current model matrix transformation. Other appearance settings, like materials, textures, cameras, lights, etc, will affect the remaining parts of the scenegraph after traversal, just like as for the SoGroup node.
Definition: SoTransformSeparator.h:30
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:32
virtual void callback(SoCallbackAction *action)
Definition: SoGroup.cpp:584
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoGroup.cpp:620
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoGroup.cpp:476
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoGroup.cpp:591
The SoAudioRenderAction class renders the aural parts of the scene graph.Applying this method at a ro...
Definition: SoAudioRenderAction.h:30
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
The SoGroup class is a node which managed other node instances.The internal scene data structures in ...
Definition: SoGroup.h:31
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:32
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:34
virtual void GLRender(SoGLRenderAction *action)
Definition: SoGroup.cpp:513
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:70
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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