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SbVec3ui32.h
1 #ifndef COIN_SBVEC3UI32_H
2 #define COIN_SBVEC3UI32_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
8  *
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12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
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25 \**************************************************************************/
26 
27 #include <Inventor/SbBasic.h>
28 #include <Inventor/system/inttypes.h>
29 #ifndef NDEBUG
30 #include <Inventor/errors/SoDebugError.h>
31 #endif // !NDEBUG
32 
33 class SbVec3i32;
34 class SbVec3ub;
35 class SbVec3us;
36 
37 class COIN_DLL_API SbVec3ui32 {
38 public:
39  SbVec3ui32(void) { }
40  SbVec3ui32(const uint32_t v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; }
41  SbVec3ui32(uint32_t x, uint32_t y, uint32_t z) { vec[0] = x; vec[1] = y; vec[2] = z; }
42  explicit SbVec3ui32(const SbVec3i32 & v) { setValue(v); }
43  explicit SbVec3ui32(const SbVec3ub & v) { setValue(v); }
44  explicit SbVec3ui32(const SbVec3us & v) { setValue(v); }
45 
46  SbVec3ui32 & setValue(const uint32_t v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; return *this; }
47  SbVec3ui32 & setValue(uint32_t x, uint32_t y, uint32_t z) { vec[0] = x; vec[1] = y; vec[2] = z; return *this; }
48  SbVec3ui32 & setValue(const SbVec3i32 & v);
49  SbVec3ui32 & setValue(const SbVec3ub & v);
50  SbVec3ui32 & setValue(const SbVec3us & v);
51 
52  const uint32_t * getValue(void) const { return vec; }
53  void getValue(uint32_t & x, uint32_t & y, uint32_t & z) const { x = vec[0]; y = vec[1]; z = vec[2]; }
54 
55  uint32_t & operator [] (int i) { return vec[i]; }
56  const uint32_t & operator [] (int i) const { return vec[i]; }
57 
58  int32_t dot(const SbVec3ui32 & v) const { return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2]; }
59  void negate(void);
60 
61  SbVec3ui32 & operator *= (int d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; return *this; }
62  SbVec3ui32 & operator *= (double d);
63  SbVec3ui32 & operator /= (int d) { SbDividerChk("SbVec3ui32::operator/=(int)", d); vec[0] /= d; vec[1] /= d; vec[2] /= d; return *this; }
64  SbVec3ui32 & operator /= (double d) { SbDividerChk("SbVec3ui32::operator/=(double)", d); return operator *= (1.0 / d); }
65  SbVec3ui32 & operator += (const SbVec3ui32 & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; return *this; }
66  SbVec3ui32 & operator -= (const SbVec3ui32 & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; return *this; }
67  SbVec3ui32 operator - (void) const { SbVec3ui32 v(*this); v.negate(); return v; }
68 
69 protected:
70  uint32_t vec[3];
71 
72 }; // SbVec3ui32
73 
74 COIN_DLL_API inline SbVec3ui32 operator * (const SbVec3ui32 & v, int d) {
75  SbVec3ui32 val(v); val *= d; return val;
76 }
77 
78 COIN_DLL_API inline SbVec3ui32 operator * (const SbVec3ui32 & v, double d) {
79  SbVec3ui32 val(v); val *= d; return val;
80 }
81 
82 COIN_DLL_API inline SbVec3ui32 operator * (int d, const SbVec3ui32 & v) {
83  SbVec3ui32 val(v); val *= d; return val;
84 }
85 
86 COIN_DLL_API inline SbVec3ui32 operator * (double d, const SbVec3ui32 & v) {
87  SbVec3ui32 val(v); val *= d; return val;
88 }
89 
90 COIN_DLL_API inline SbVec3ui32 operator / (const SbVec3ui32 & v, int d) {
91  SbDividerChk("operator/(SbVec3ui32,int)", d);
92  SbVec3ui32 val(v); val /= d; return val;
93 }
94 
95 COIN_DLL_API inline SbVec3ui32 operator / (const SbVec3ui32 & v, double d) {
96  SbDividerChk("operator/(SbVec3ui32,double)", d);
97  SbVec3ui32 val(v); val /= d; return val;
98 }
99 
100 COIN_DLL_API inline SbVec3ui32 operator + (const SbVec3ui32 & v1, const SbVec3ui32 & v2) {
101  SbVec3ui32 v(v1); v += v2; return v;
102 }
103 
104 COIN_DLL_API inline SbVec3ui32 operator - (const SbVec3ui32 & v1, const SbVec3ui32 & v2) {
105  SbVec3ui32 v(v1); v -= v2; return v;
106 }
107 
108 COIN_DLL_API inline int operator == (const SbVec3ui32 & v1, const SbVec3ui32 & v2) {
109  return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]));
110 }
111 
112 COIN_DLL_API inline int operator != (const SbVec3ui32 & v1, const SbVec3ui32 & v2) {
113  return !(v1 == v2);
114 }
115 
116 #endif // !COIN_SBVEC3UI32_H
SbVec3ui32(const SbVec3ub &v)
Definition: SbVec3ui32.h:43
SbVec3ui32(void)
Definition: SbVec3ui32.h:39
SbVec3ui32(const SbVec3i32 &v)
Definition: SbVec3ui32.h:42
void negate(void)
Definition: SbVec3ui32.cpp:89
The SbVec3us class is a 3 dimensional vector with unsigned short integer coordinates.
Definition: SbVec3us.h:37
void getValue(uint32_t &x, uint32_t &y, uint32_t &z) const
Definition: SbVec3ui32.h:53
SbVec3ui32 & setValue(const uint32_t v[3])
Definition: SbVec3ui32.h:46
SbVec3ui32(const SbVec3us &v)
Definition: SbVec3ui32.h:44
The SbVec3i32 class is a 3 dimensional vector with 32-bit integer coordinates.
Definition: SbVec3i32.h:39
SbVec3ui32(const uint32_t v[3])
Definition: SbVec3ui32.h:40
SbVec3ui32 & setValue(uint32_t x, uint32_t y, uint32_t z)
Definition: SbVec3ui32.h:47
SbVec3ui32(uint32_t x, uint32_t y, uint32_t z)
Definition: SbVec3ui32.h:41
int32_t dot(const SbVec3ui32 &v) const
Definition: SbVec3ui32.h:58
const uint32_t * getValue(void) const
Definition: SbVec3ui32.h:52
The SbVec3ub class is a 3 dimensional vector with unsigned 8-bit integer coordinates.
Definition: SbVec3ub.h:37
The SbVec3ui32 class is a 3 dimensional vector with unsigned 33-bit integer coordinates.
Definition: SbVec3ui32.h:37

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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