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SoTextureCombine.h
1 #ifndef COIN_SOTEXTURECOMBINE_H
2 #define COIN_SOTEXTURECOMBINE_H
3 
4 /**************************************************************************\
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26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFString.h>
29 #include <Inventor/fields/SoMFEnum.h>
30 #include <Inventor/fields/SoSFFloat.h>
31 #include <Inventor/fields/SoSFVec4f.h>
32 #include <Inventor/elements/SoTextureCombineElement.h>
33 
34 class COIN_DLL_API SoTextureCombine : public SoNode {
35  typedef SoNode inherited;
36 
37  SO_NODE_HEADER(SoTextureCombine);
38 
39 public:
40  static void initClass(void);
41  SoTextureCombine(void);
42 
43  enum Source {
44  PRIMARY_COLOR = SoTextureCombineElement::PRIMARY_COLOR,
45  TEXTURE = SoTextureCombineElement::TEXTURE,
46  CONSTANT = SoTextureCombineElement::CONSTANT,
47  PREVIOUS = SoTextureCombineElement::PREVIOUS
48  };
49  enum Operand {
50  SRC_COLOR = SoTextureCombineElement::SRC_COLOR,
51  ONE_MINUS_SRC_COLOR = SoTextureCombineElement::ONE_MINUS_SRC_COLOR,
52  SRC_ALPHA = SoTextureCombineElement::SRC_ALPHA,
53  ONE_MINUS_SRC_ALPHA = SoTextureCombineElement::ONE_MINUS_SRC_ALPHA
54  };
55  enum Operation {
56  REPLACE = SoTextureCombineElement::REPLACE,
57  MODULATE = SoTextureCombineElement::MODULATE,
58  ADD = SoTextureCombineElement::ADD,
59  ADD_SIGNED = SoTextureCombineElement::ADD_SIGNED,
60  SUBTRACT = SoTextureCombineElement::SUBTRACT,
61  INTERPOLATE = SoTextureCombineElement::INTERPOLATE,
62  DOT3_RGB = SoTextureCombineElement::DOT3_RGB,
63  DOT3_RGBA = SoTextureCombineElement::DOT3_RGBA
64  };
65 
66  SoMFEnum rgbSource;
67  SoMFEnum alphaSource;
68 
69  SoMFEnum rgbOperand;
70  SoMFEnum alphaOperand;
71 
72  SoSFEnum rgbOperation;
73  SoSFEnum alphaOperation;
74 
75  SoSFFloat rgbScale;
76  SoSFFloat alphaScale;
77 
78  SoSFVec4f constantColor;
79 
80  virtual void doAction(SoAction * action);
81  virtual void callback(SoCallbackAction * action);
82  virtual void GLRender(SoGLRenderAction * action);
83  virtual void pick(SoPickAction * action);
84 
85 protected:
86  virtual ~SoTextureCombine();
87 };
88 
89 #endif // !COIN_SOTEXTURECOMBINE_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
The SoSFVec4f class is a container for an SbVec4f vector.This field is used where nodes...
Definition: SoSFVec4f.h:31
Operation
Definition: SoTextureCombine.h:55
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:32
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:31
The SoMFEnum class is a container for a set of enumerated values.This field is used where nodes...
Definition: SoMFEnum.h:30
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:70
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:30
Operand
Definition: SoTextureCombine.h:49
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
Source
Definition: SoTextureCombine.h:43
The SoTextureCombine class is a node for setting texture combine functions.This node is more or less ...
Definition: SoTextureCombine.h:34
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39

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