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SoPendulum.h
1 #ifndef COIN_SOPENDULUM_H
2 #define COIN_SOPENDULUM_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
8  *
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11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
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16  * GPL, and for taking advantage of the additional benefits of our
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26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoRotation.h>
29 #include <Inventor/fields/SoSFRotation.h>
30 #include <Inventor/fields/SoSFFloat.h>
31 #include <Inventor/fields/SoSFBool.h>
32 
33 class SoElapsedTime;
34 class SoCalculator;
36 
37 class COIN_DLL_API SoPendulum : public SoRotation {
38  typedef SoRotation inherited;
39 
40  SO_NODE_HEADER(SoPendulum);
41 
42 public:
43  static void initClass(void);
44  SoPendulum(void);
45 
50 
51  virtual void write(SoWriteAction * action);
52 
53 protected:
54  virtual ~SoPendulum();
55 
56 private:
57  virtual SoNode * copy(SbBool copyconnections = FALSE) const;
58  void deconnectInternalEngine(void);
59  void reconnectInternalEngine(void);
60 
61  SoInterpolateRotation * interpolator;
62  SoCalculator * calculator;
63  SoElapsedTime * timer;
64 };
65 
66 #endif // !COIN_SOPENDULUM_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
The SoPendulum class is used to create oscillating rotations.A smooth transition between rotation0 an...
Definition: SoPendulum.h:37
SoSFBool on
Definition: SoPendulum.h:49
The SoSFRotation class is a container for an SbRotation.This field is used where nodes, engines or other field containers needs to store a single rotation definition.
Definition: SoSFRotation.h:31
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
The SoElapsedTime class is a controllable time source engine.The additional functionality provided by...
Definition: SoElapsedTime.h:35
The SoSFBool class is a container for an SbBool value.This field is used where nodes, engines or other field containers needs to store a boolean on/off or TRUE/FALSE value, like for instance as the "on" field of the SoPointLight, SoSpotLight and SoDirectionalLight node classes.
Definition: SoSFBool.h:30
The SoInterpolateRotation class is used to interpolate between two rotations.
Definition: SoInterpolateRotation.h:30
SoSFRotation rotation0
Definition: SoPendulum.h:46
SoSFRotation rotation1
Definition: SoPendulum.h:47
General purpose calculator for floats and 3D float vectors.The SoCalculator uses the values from the ...
Definition: SoCalculator.h:36
SoSFFloat speed
Definition: SoPendulum.h:48
The SoRotation class specifies a rotation transformation.Use nodes of this class type to re-orient ge...
Definition: SoRotation.h:31
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:30
The SoWriteAction class writes a scene graph to file.When applied to a scene, this action writes its ...
Definition: SoWriteAction.h:31
virtual SoNode * copy(SbBool copyconnections=0) const
Definition: SoNode.cpp:391
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1189

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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