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SoMaterialBinding.h
1 #ifndef COIN_SOMATERIALBINDING_H
2 #define COIN_SOMATERIALBINDING_H
3 
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26 
27 #include <Inventor/elements/SoMaterialBindingElement.h>
28 #include <Inventor/fields/SoSFEnum.h>
29 #include <Inventor/nodes/SoSubNode.h>
30 
31 class COIN_DLL_API SoMaterialBinding : public SoNode {
32  typedef SoNode inherited;
33 
34  SO_NODE_HEADER(SoMaterialBinding);
35 
36 public:
37  static void initClass(void);
38  SoMaterialBinding(void);
39 
40  enum Binding {
41  OVERALL = SoMaterialBindingElement::OVERALL,
42  PER_PART = SoMaterialBindingElement::PER_PART,
43  PER_PART_INDEXED = SoMaterialBindingElement::PER_PART_INDEXED,
44  PER_FACE = SoMaterialBindingElement::PER_FACE,
45  PER_FACE_INDEXED = SoMaterialBindingElement::PER_FACE_INDEXED,
46  PER_VERTEX = SoMaterialBindingElement::PER_VERTEX,
47  PER_VERTEX_INDEXED = SoMaterialBindingElement::PER_VERTEX_INDEXED,
48 
49  // Note: DEFAULT and NONE bindings are obsolete, but we include them
50  // to be compatible with old Open Inventor code.
51  DEFAULT = OVERALL,
52  NONE = OVERALL
53  };
54 
56 
57  virtual void doAction(SoAction * action);
58  virtual void GLRender(SoGLRenderAction * action);
59  virtual void callback(SoCallbackAction * action);
60  virtual void pick(SoPickAction * action);
61  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
62 
63 protected:
64  virtual ~SoMaterialBinding();
65 };
66 
67 #endif // !COIN_SOMATERIALBINDING_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:846
The SoMaterialBinding class is a node for setting up how materials are mapped to shapes.The material binding specified in nodes of this type decides how the material values of SoMaterial nodes are mapped on the builtin geometry shape nodes.
Definition: SoMaterialBinding.h:31
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:32
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:31
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
SoSFEnum value
Definition: SoMaterialBinding.h:55
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:32
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:70
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
Binding
Definition: SoMaterialBinding.h:40
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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