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SoMaterial.h
1 #ifndef COIN_SOMATERIAL_H
2 #define COIN_SOMATERIAL_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
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12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
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16  * GPL, and for taking advantage of the additional benefits of our
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25 \**************************************************************************/
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoMFColor.h>
29 #include <Inventor/fields/SoMFFloat.h>
30 #include <Inventor/fields/SoSFFloat.h>
31 
32 class SoMaterialP;
33 
34 class COIN_DLL_API SoMaterial : public SoNode {
35  typedef SoNode inherited;
36 
37  SO_NODE_HEADER(SoMaterial);
38 
39 public:
40  static void initClass(void);
41  SoMaterial(void);
42 
49 
50  virtual void doAction(SoAction * action);
51  virtual void GLRender(SoGLRenderAction * action);
52  virtual void callback(SoCallbackAction * action);
53 
54 protected:
55  virtual ~SoMaterial();
56 
57  virtual void notify(SoNotList * list);
58 
59 private:
60  SoMaterialP * pimpl;
61  int getMaterialType(void);
62 };
63 
64 #endif // !COIN_SOMATERIAL_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
The SoMFFloat class is a container for floating point values.This field is used where nodes...
Definition: SoMFFloat.h:30
The SoMFColor class is a container for SbColor values.This field is used where nodes, engines or other field containers needs to store multiple color values (i.e. "Red Green Blue" triplets).
Definition: SoMFColor.h:31
SoMFColor emissiveColor
Definition: SoMaterial.h:46
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:423
SoMFFloat transparency
Definition: SoMaterial.h:48
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
The SoMaterial class is a node type for setting up material values for scene geometry.After traversing an SoMaterial node, subsequent shape nodes with geometry in the scene graph will use values from the material "pool" of the traversal state set up from nodes of this type.
Definition: SoMaterial.h:34
SoMFColor ambientColor
Definition: SoMaterial.h:43
SoMFColor diffuseColor
Definition: SoMaterial.h:44
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
SoMFFloat shininess
Definition: SoMaterial.h:47
SoMFColor specularColor
Definition: SoMaterial.h:45
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:70
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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