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SoWriteAction.h
1 #ifndef COIN_SOWRITEACTION_H
2 #define COIN_SOWRITEACTION_H
3 
4 /**************************************************************************\
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26 
27 #include <Inventor/actions/SoAction.h>
28 #include <Inventor/actions/SoSubAction.h>
29 
30 
31 class COIN_DLL_API SoWriteAction : public SoAction {
32  typedef SoAction inherited;
33 
34  SO_ACTION_HEADER(SoWriteAction);
35 
36 public:
37  SoWriteAction(void);
38  SoWriteAction(SoOutput * out);
39  virtual ~SoWriteAction();
40 
41  static void initClass(void);
42 
43  SoOutput * getOutput(void) const;
44 
45  void continueToApply(SoNode * node);
46  void continueToApply(SoPath * path);
47 
48 protected:
49  virtual void beginTraversal(SoNode * node);
50  virtual SbBool shouldCompactPathLists(void) const;
51 
52 private:
53  void commonConstructor(SoOutput * out);
54 
55  SoOutput * outobj;
56  SbBool localoutputalloc;
57  SbBool continuing;
58 };
59 
60 #endif // !COIN_SOWRITEACTION_H
static void initClass(void)
Definition: SoAction.cpp:392
The SoOutput class is an abstraction of an output stream.SoOutput offers the ability to write basic t...
Definition: SoOutput.h:42
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
The SoPath class is a container class for traversal path descriptions.SoPath objects contain a list o...
Definition: SoPath.h:43
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
The SoWriteAction class writes a scene graph to file.When applied to a scene, this action writes its ...
Definition: SoWriteAction.h:31
virtual void beginTraversal(SoNode *node)
Definition: SoAction.cpp:1208

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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