1 #ifndef COIN_SOTEXTUREUNIT_H 2 #define COIN_SOTEXTUREUNIT_H 27 #include <Inventor/nodes/SoSubNode.h> 28 #include <Inventor/fields/SoSFInt32.h> 29 #include <Inventor/fields/SoSFEnum.h> 37 static void initClass(
void);
53 static uint32_t getMaxTextureUnit(
void);
58 #endif // !COIN_SOTEXTUREUNIT_H The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
SoSFEnum mappingMethod
Definition: SoTextureUnit.h:46
Definition: SoTextureUnit.h:41
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:32
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoSFInt32 unit
Definition: SoTextureUnit.h:45
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:31
The SoSFInt32 class is a container for a 32-bit integer value.This field is used where nodes...
Definition: SoSFInt32.h:30
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
MappingMethod
Definition: SoTextureUnit.h:40
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
The SoTextureUnit class is a node for setting the active texture unit.When an SoTextureUnit node is i...
Definition: SoTextureUnit.h:31
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:70
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39