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SoCube.h
1 #ifndef COIN_SOCUBE_H
2 #define COIN_SOCUBE_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
8  *
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10  * modify it under the terms of the GNU General Public License
11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
14  *
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16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Systems in Motion about acquiring
18  * a Coin Professional Edition License.
19  *
20  * See http://www.coin3d.org/ for more information.
21  *
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23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
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25 \**************************************************************************/
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFFloat.h>
29 #include <Inventor/nodes/SoShape.h>
30 
31 class SoIndexedFaceSet;
32 
33 class COIN_DLL_API SoCube : public SoShape {
34  typedef SoShape inherited;
35 
36  SO_NODE_HEADER(SoCube);
37 
38 public:
39  static void initClass(void);
40  SoCube(void);
41 
45 
46  virtual void GLRender(SoGLRenderAction * action);
47  virtual void rayPick(SoRayPickAction * action);
48  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
49 
50 protected:
51  virtual ~SoCube();
52 
53  virtual void generatePrimitives(SoAction * action);
54  virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
55 
56 private:
57  void getHalfSize(float & w, float & h, float & d);
58 };
59 
60 #endif // !COIN_SOCUBE_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
The SoIndexedFaceSet class is used to handle generic indexed facesets.Faces are specified using the c...
Definition: SoIndexedFaceSet.h:36
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:40
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:377
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.This box abstraction class ...
Definition: SbBox3f.h:37
SoSFFloat height
Definition: SoCube.h:43
The SoCube class is for rendering cubes.Insert a cube shape into the scenegraph. The cube is rendered...
Definition: SoCube.h:33
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1439
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
virtual void generatePrimitives(SoAction *action)=0
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:32
SoSFFloat width
Definition: SoCube.h:42
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:30
The SoShape class is the superclass for geometry shapes.The node types which have actual geometry to ...
Definition: SoShape.h:43
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:430
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39
SoSFFloat depth
Definition: SoCube.h:44

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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