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SbVec3i32.h
1 #ifndef COIN_SBVEC3I32_H
2 #define COIN_SBVEC3I32_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
8  *
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12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
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25 \**************************************************************************/
26 
27 #include <Inventor/SbBasic.h>
28 #include <Inventor/system/inttypes.h>
29 #ifndef NDEBUG
30 #include <Inventor/errors/SoDebugError.h>
31 #endif // !NDEBUG
32 
33 class SbVec3ui32;
34 class SbVec3b;
35 class SbVec3s;
36 class SbVec3f;
37 class SbVec3d;
38 
39 class COIN_DLL_API SbVec3i32 {
40 public:
41  SbVec3i32(void) { }
42  SbVec3i32(const int32_t v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; }
43  SbVec3i32(int32_t x, int32_t y, int32_t z) { vec[0] = x; vec[1] = y; vec[2] = z; }
44  explicit SbVec3i32(const SbVec3ui32 & v) { setValue(v); }
45  explicit SbVec3i32(const SbVec3b & v) { setValue(v); }
46  explicit SbVec3i32(const SbVec3s & v) { setValue(v); }
47  explicit SbVec3i32(const SbVec3f & v) { setValue(v); }
48  explicit SbVec3i32(const SbVec3d & v) { setValue(v); }
49 
50  SbVec3i32 & setValue(const int32_t v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; return *this; }
51  SbVec3i32 & setValue(int32_t x, int32_t y, int32_t z) { vec[0] = x; vec[1] = y; vec[2] = z; return *this; }
52  SbVec3i32 & setValue(const SbVec3ui32 & v);
53  SbVec3i32 & setValue(const SbVec3b & v);
54  SbVec3i32 & setValue(const SbVec3s & v);
55  SbVec3i32 & setValue(const SbVec3f & v);
56  SbVec3i32 & setValue(const SbVec3d & v);
57 
58  const int32_t * getValue(void) const { return vec; }
59  void getValue(int32_t & x, int32_t & y, int32_t & z) const { x = vec[0]; y = vec[1]; z = vec[2]; }
60 
61  int32_t & operator [] (int i) { return vec[i]; }
62  const int32_t & operator [] (int i) const { return vec[i]; }
63 
64  int32_t dot(const SbVec3i32 & v) const { return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2]; }
65  void negate(void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; }
66 
67  SbVec3i32 & operator *= (int d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; return *this; }
68  SbVec3i32 & operator *= (double d);
69  SbVec3i32 & operator /= (int d) { SbDividerChk("SbVec3i32::operator/=(int)", d); vec[0] /= d; vec[1] /= d; vec[2] /= d; return *this; }
70  SbVec3i32 & operator /= (double d) { SbDividerChk("SbVec3i32::operator/=(double)", d); return operator *= (1.0 / d); }
71  SbVec3i32 & operator += (const SbVec3i32 & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; return *this; }
72  SbVec3i32 & operator -= (const SbVec3i32 & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; return *this; }
73  SbVec3i32 operator - (void) const { return SbVec3i32(-vec[0], -vec[1], -vec[2]); }
74 
75 protected:
76  int32_t vec[3];
77 
78 }; // SbVec3i32
79 
80 COIN_DLL_API inline SbVec3i32 operator * (const SbVec3i32 & v, int d) {
81  SbVec3i32 val(v); val *= d; return val;
82 }
83 
84 COIN_DLL_API inline SbVec3i32 operator * (const SbVec3i32 & v, double d) {
85  SbVec3i32 val(v); val *= d; return val;
86 }
87 
88 COIN_DLL_API inline SbVec3i32 operator * (int d, const SbVec3i32 & v) {
89  SbVec3i32 val(v); val *= d; return val;
90 }
91 
92 COIN_DLL_API inline SbVec3i32 operator * (double d, const SbVec3i32 & v) {
93  SbVec3i32 val(v); val *= d; return val;
94 }
95 
96 COIN_DLL_API inline SbVec3i32 operator / (const SbVec3i32 & v, int d) {
97  SbDividerChk("operator/(SbVec3i32,int)", d);
98  SbVec3i32 val(v); val /= d; return val;
99 }
100 
101 COIN_DLL_API inline SbVec3i32 operator / (const SbVec3i32 & v, double d) {
102  SbDividerChk("operator/(SbVec3i32,double)", d);
103  SbVec3i32 val(v); val /= d; return val;
104 }
105 
106 COIN_DLL_API inline SbVec3i32 operator + (const SbVec3i32 & v1, const SbVec3i32 & v2) {
107  SbVec3i32 v(v1); v += v2; return v;
108 }
109 
110 COIN_DLL_API inline SbVec3i32 operator - (const SbVec3i32 & v1, const SbVec3i32 & v2) {
111  SbVec3i32 v(v1); v -= v2; return v;
112 }
113 
114 COIN_DLL_API inline int operator == (const SbVec3i32 & v1, const SbVec3i32 & v2) {
115  return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]));
116 }
117 
118 COIN_DLL_API inline int operator != (const SbVec3i32 & v1, const SbVec3i32 & v2) {
119  return !(v1 == v2);
120 }
121 
122 #endif // !COIN_SBVEC3I32_H
SbVec3i32(const SbVec3ui32 &v)
Definition: SbVec3i32.h:44
SbVec3i32(const SbVec3s &v)
Definition: SbVec3i32.h:46
void negate(void)
Definition: SbVec3i32.h:65
The SbVec3d class is a 3 dimensional vector with double precision floating point coordinates.
Definition: SbVec3d.h:35
SbVec3i32(const SbVec3f &v)
Definition: SbVec3i32.h:47
SbVec3i32 & setValue(const int32_t v[3])
Definition: SbVec3i32.h:50
The SbVec3s class is a 3 dimensional vector with short integer coordinates.
Definition: SbVec3s.h:36
SbVec3i32(void)
Definition: SbVec3i32.h:41
SbVec3i32(const SbVec3b &v)
Definition: SbVec3i32.h:45
int32_t dot(const SbVec3i32 &v) const
Definition: SbVec3i32.h:64
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
const int32_t * getValue(void) const
Definition: SbVec3i32.h:58
The SbVec3b class is a 3 dimensional vector with 8-bit integer coordinates.
Definition: SbVec3b.h:37
The SbVec3i32 class is a 3 dimensional vector with 32-bit integer coordinates.
Definition: SbVec3i32.h:39
SbVec3i32(const SbVec3d &v)
Definition: SbVec3i32.h:48
SbVec3i32(const int32_t v[3])
Definition: SbVec3i32.h:42
void getValue(int32_t &x, int32_t &y, int32_t &z) const
Definition: SbVec3i32.h:59
SbVec3i32(int32_t x, int32_t y, int32_t z)
Definition: SbVec3i32.h:43
The SbVec3ui32 class is a 3 dimensional vector with unsigned 33-bit integer coordinates.
Definition: SbVec3ui32.h:37
SbVec3i32 & setValue(int32_t x, int32_t y, int32_t z)
Definition: SbVec3i32.h:51

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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