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SoVRMLTextureTransform.h
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23 
24 #ifndef COIN_SOVRMLTEXTURETRANSFORM_H
25 #define COIN_SOVRMLTEXTURETRANSFORM_H
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoNode.h>
29 #include <Inventor/fields/SoSFVec2f.h>
30 #include <Inventor/fields/SoSFFloat.h>
31 
32 class SbMatrix;
33 
34 class COIN_DLL_API SoVRMLTextureTransform : public SoNode
35 {
36  typedef SoNode inherited;
37  SO_NODE_HEADER(SoVRMLTextureTransform);
38 
39 public:
40  static void initClass(void);
42 
47 
48  virtual void doAction( SoAction * action );
49  virtual void callback( SoCallbackAction * action );
50  virtual void GLRender( SoGLRenderAction * action );
51  virtual void getMatrix( SoGetMatrixAction * action );
52  virtual void pick( SoPickAction * action );
53 
54 protected:
55  virtual ~SoVRMLTextureTransform();
56 
57 private:
58  void makeMatrix(SbMatrix & mat) const;
59 
60 }; // class SoVRMLTextureTransform
61 
62 #endif // ! COIN_SOVRMLTEXTURETRANSFORM_H
The SoVRMLTextureTransform class defines a transformation applied to texture coordinates.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
Definition: SoVRMLTextureTransform.h:34
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:35
The SoSFVec2f class is a container for an SbVec2f vector.This field is used where nodes...
Definition: SoSFVec2f.h:31
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:32
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoSFVec2f translation
Definition: SoVRMLTextureTransform.h:43
SoSFVec2f scale
Definition: SoVRMLTextureTransform.h:45
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1001
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
SoSFFloat rotation
Definition: SoVRMLTextureTransform.h:44
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:37
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:70
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:30
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
SoSFVec2f center
Definition: SoVRMLTextureTransform.h:46
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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