Coin Logo http://www.sim.no
http://www.coin3d.org

SoTexture3.h
1 #ifndef COIN_SOTEXTURE3_H
2 #define COIN_SOTEXTURE3_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU General Public License
11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
14  *
15  * For using Coin with software that can not be combined with the GNU
16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Systems in Motion about acquiring
18  * a Coin Professional Edition License.
19  *
20  * See http://www.coin3d.org/ for more information.
21  *
22  * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24  *
25 \**************************************************************************/
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFEnum.h>
29 #include <Inventor/fields/SoSFImage3.h>
30 #include <Inventor/fields/SoMFString.h>
31 #include <Inventor/fields/SoSFColor.h>
32 #include <Inventor/elements/SoTextureImageElement.h>
33 
34 class SoFieldSensor;
35 class SoSensor;
36 
37 class COIN_DLL_API SoTexture3 : public SoNode {
38  typedef SoNode inherited;
39 
40  SO_NODE_HEADER(SoTexture3);
41 
42 public:
43  static void initClass(void);
44  SoTexture3(void);
45 
46  enum Model {
47  MODULATE = SoTextureImageElement::MODULATE,
48  DECAL = SoTextureImageElement::DECAL,
49  BLEND = SoTextureImageElement::BLEND
50  };
51 
52  enum Wrap {
53  REPEAT = SoTextureImageElement::REPEAT,
54  CLAMP = SoTextureImageElement::CLAMP
55  };
56 
64 
65  virtual void doAction(SoAction *action);
66  virtual void GLRender(SoGLRenderAction *action);
67  virtual void callback(SoCallbackAction *action);
68 
69 protected:
70  virtual ~SoTexture3();
71 
72  virtual SbBool readInstance(SoInput *in, unsigned short flags);
73  virtual void notify(SoNotList *list);
74  int getReadStatus(void);
75  void setReadStatus(int s);
76 
77 private:
78  SbBool loadFilenames(SoInput * in = NULL);
79  int readstatus;
80  class SoGLImage *glimage;
81  SbBool glimagevalid;
82 
83  class SoFieldSensor *filenamesensor;
84  static void filenameSensorCB(void *, SoSensor *);
85 };
86 
87 #endif // !COIN_SOTEXTURE3_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
SoSFEnum wrapS
Definition: SoTexture3.h:60
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:423
SoSFEnum model
Definition: SoTexture3.h:62
The SoSFColor class is a container for an SbColor value.This field is used where nodes, engines or other field containers needs to store a single color value (i.e. Red + Green + Blue).
Definition: SoSFColor.h:31
SoSFEnum wrapT
Definition: SoTexture3.h:61
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:31
The SoSensor class is the abstract base class for all sensors.Sensors is a mechanism in Coin for sche...
Definition: SoSensor.h:34
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1438
SoMFString filenames
Definition: SoTexture3.h:57
Wrap
Definition: SoTexture3.h:52
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
The SoMFString class is a container for SbString values.This field is used where nodes, engines or other field containers needs to store arrays of strings.
Definition: SoMFString.h:31
The SoFieldSensor class detects changes to a field.Attach a field to a sensor of this type to put it ...
Definition: SoFieldSensor.h:29
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
SoSFEnum wrapR
Definition: SoTexture3.h:59
The SoTexture3 class is used to map a 3D texture onto geometry.Shape nodes within the scope of SoText...
Definition: SoTexture3.h:37
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:70
SoSFColor blendColor
Definition: SoTexture3.h:63
The SoSFImage3 class is used to store 3D (volume) images.The SoSFImage3 class provides storage for in...
Definition: SoSFImage3.h:31
The SoInput class is an abstraction of file import functionality.This class takes care of most of the...
Definition: SoInput.h:55
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
Model
Definition: SoTexture3.h:46
SoSFImage3 images
Definition: SoTexture3.h:58
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

Generated on Fri Feb 17 2017 for Coin by Doxygen. 1.8.13