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SoVRMLPointSet.h
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23 
24 #ifndef COIN_SOVRMLPOINTSET_H
25 #define COIN_SOVRMLPOINTSET_H
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/VRMLnodes/SoVRMLVertexPoint.h>
29 
30 
31 class COIN_DLL_API SoVRMLPointSet : public SoVRMLVertexPoint
32 {
34  SO_NODE_HEADER(SoVRMLPointSet);
35 
36 public:
37  static void initClass(void);
38  SoVRMLPointSet(void);
39 
40  virtual void GLRender(SoGLRenderAction * action);
41  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
42 
43 protected:
44  virtual ~SoVRMLPointSet();
45  virtual void generatePrimitives(SoAction * action);
46 }; // class SoVRMLPointSet
47 
48 #endif // ! COIN_SOVRMLPOINTSET_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
virtual void GLRender(SoGLRenderAction *action)
Definition: VertexPoint.cpp:94
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
The SoVRMLVertexPoint class is a superclass for point based VRML shapes.
Definition: SoVRMLVertexPoint.h:33
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: VertexPoint.cpp:107
virtual void generatePrimitives(SoAction *action)=0
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:34
The SoVRMLPointSet class is used to represent a set of 3D points.The detailed class documentation is ...
Definition: SoVRMLPointSet.h:31
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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