1 #ifndef COIN_SBVEC3UB_H 2 #define COIN_SBVEC3UB_H 27 #include <Inventor/SbBasic.h> 28 #include <Inventor/system/inttypes.h> 30 #include <Inventor/errors/SoDebugError.h> 40 SbVec3ub(
const uint8_t v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; }
41 SbVec3ub(uint8_t x, uint8_t y, uint8_t z) { vec[0] = x; vec[1] = y; vec[2] = z; }
46 SbVec3ub &
setValue(
const uint8_t v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2];
return *
this; }
47 SbVec3ub &
setValue(uint8_t x, uint8_t y, uint8_t z) { vec[0] = x; vec[1] = y; vec[2] = z;
return *
this; }
52 const uint8_t *
getValue(
void)
const {
return vec; }
53 void getValue(uint8_t & x, uint8_t & y, uint8_t & z)
const { x = vec[0]; y = vec[1]; z = vec[2]; }
55 uint8_t & operator [] (
int i) {
return vec[i]; }
56 const uint8_t & operator [] (
int i)
const {
return vec[i]; }
58 int32_t
dot(
SbVec3ub v)
const {
return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2]; }
61 SbVec3ub & operator *= (
int d) { vec[0] *= d; vec[1] *= d; vec[2] *= d;
return *
this; }
63 SbVec3ub & operator /= (
int d) { SbDividerChk(
"SbVec3ub::operator/=(int)", d); vec[0] /= d; vec[1] /= d; vec[2] /= d;
return *
this; }
64 SbVec3ub & operator /= (
double d) { SbDividerChk(
"SbVec3ub::operator/=(double)", d);
return operator *= (1.0 / d); }
65 SbVec3ub & operator += (
SbVec3ub v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2];
return *
this; }
66 SbVec3ub & operator -= (
SbVec3ub v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2];
return *
this; }
75 SbVec3ub val(v); val *= d;
return val;
79 SbVec3ub val(v); val *= d;
return val;
83 SbVec3ub val(v); val *= d;
return val;
87 SbVec3ub val(v); val *= d;
return val;
91 SbDividerChk(
"operator/(SbVec3ub,int)", d);
92 SbVec3ub val(v); val /= d;
return val;
96 SbDividerChk(
"operator/(SbVec3ub,double)", d);
97 SbVec3ub val(v); val /= d;
return val;
109 return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]));
116 #endif // !COIN_SBVEC3UB_H SbVec3ub(const SbVec3b &v)
Definition: SbVec3ub.h:42
int32_t dot(SbVec3ub v) const
Definition: SbVec3ub.h:58
void negate(void)
Definition: SbVec3ub.cpp:90
SbVec3ub(const SbVec3us &v)
Definition: SbVec3ub.h:43
SbVec3ub & setValue(const uint8_t v[3])
Definition: SbVec3ub.h:46
SbVec3ub & setValue(uint8_t x, uint8_t y, uint8_t z)
Definition: SbVec3ub.h:47
SbVec3ub(uint8_t x, uint8_t y, uint8_t z)
Definition: SbVec3ub.h:41
The SbVec3us class is a 3 dimensional vector with unsigned short integer coordinates.
Definition: SbVec3us.h:37
SbVec3ub(void)
Definition: SbVec3ub.h:39
SbVec3ub(const uint8_t v[3])
Definition: SbVec3ub.h:40
The SbVec3b class is a 3 dimensional vector with 8-bit integer coordinates.
Definition: SbVec3b.h:37
void getValue(uint8_t &x, uint8_t &y, uint8_t &z) const
Definition: SbVec3ub.h:53
SbVec3ub(const SbVec3ui32 &v)
Definition: SbVec3ub.h:44
The SbVec3ub class is a 3 dimensional vector with unsigned 8-bit integer coordinates.
Definition: SbVec3ub.h:37
The SbVec3ui32 class is a 3 dimensional vector with unsigned 33-bit integer coordinates.
Definition: SbVec3ui32.h:37
const uint8_t * getValue(void) const
Definition: SbVec3ub.h:52