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SbVec4ui32 Class Reference

The SbVec4ui32 class is a 4 dimensional vector with unsigned 32-bit integer coordinates. More...

#include <Inventor/SbVec4ui32.h>

Public Member Functions

 SbVec4ui32 (void)
 
 SbVec4ui32 (const uint32_t v[4])
 
 SbVec4ui32 (uint32_t x, uint32_t y, uint32_t z, uint32_t w)
 
 SbVec4ui32 (const SbVec4i32 &v)
 
 SbVec4ui32 (const SbVec4ub &v)
 
 SbVec4ui32 (const SbVec4us &v)
 
SbVec4ui32setValue (const uint32_t v[4])
 
SbVec4ui32setValue (uint32_t x, uint32_t y, uint32_t z, uint32_t w)
 
SbVec4ui32setValue (const SbVec4i32 &v)
 
SbVec4ui32setValue (const SbVec4ub &v)
 
SbVec4ui32setValue (const SbVec4us &v)
 
const uint32_t * getValue (void) const
 
void getValue (uint32_t &x, uint32_t &y, uint32_t &z, uint32_t &w) const
 
uint32_t & operator[] (int i)
 
const uint32_t & operator[] (int i) const
 
int32_t dot (const SbVec4ui32 &v) const
 
void negate (void)
 
SbVec4ui32operator*= (int d)
 
SbVec4ui32operator*= (double d)
 
SbVec4ui32operator/= (int d)
 
SbVec4ui32operator/= (double d)
 
SbVec4ui32operator+= (const SbVec4ui32 &v)
 
SbVec4ui32operator-= (const SbVec4ui32 &v)
 
SbVec4ui32 operator- (void) const
 

Protected Attributes

uint32_t vec [4]
 

Detailed Description

The SbVec4ui32 class is a 4 dimensional vector with unsigned 32-bit integer coordinates.

This vector class provides storage for a 3 dimensional homogeneoues vector (with the 4 components usually referred to as <x, y, z, w>) aswell as simple integer precision arithmetic operations.

See also
SbVec2ui32, SbVec3ui32, SbVec4b, SbVec4ub, SbVec4s, SbVec4us, SbVec4i32
Since
Coin-2.5

Constructor & Destructor Documentation

◆ SbVec4ui32() [1/6]

SbVec4ui32::SbVec4ui32 ( void  )
inline

The default constructor does nothing. The vector coordinates will be uninitialized until a call the setValue().

◆ SbVec4ui32() [2/6]

SbVec4ui32::SbVec4ui32 ( const uint32_t  v[4])
inline

Constructs an SbVec4ui32 instance with initial values from v.

◆ SbVec4ui32() [3/6]

SbVec4ui32::SbVec4ui32 ( uint32_t  x,
uint32_t  y,
uint32_t  z,
uint32_t  w 
)
inline

Constructs an SbVec4ui32 instance with the initial homogeneous vector set to <x,y,z,w>.

◆ SbVec4ui32() [4/6]

SbVec4ui32::SbVec4ui32 ( const SbVec4i32 v)
inlineexplicit

Constructs an SbVec4ui32 instance with initial values from the 32-bit integer precision vector v.

◆ SbVec4ui32() [5/6]

SbVec4ui32::SbVec4ui32 ( const SbVec4ub v)
inlineexplicit

Constructs an SbVec4ui32 instance with initial values from the unsigned 8-bit integer precision vector v.

◆ SbVec4ui32() [6/6]

SbVec4ui32::SbVec4ui32 ( const SbVec4us v)
inlineexplicit

Constructs an SbVec4ui32 instance with initial values from the unsigned short integer precision vector v.

Member Function Documentation

◆ setValue() [1/5]

SbVec4ui32 & SbVec4ui32::setValue ( const uint32_t  v[4])
inline

Set new coordinates for the vector from v. Returns reference to self.

See also
getValue()

◆ setValue() [2/5]

SbVec4ui32 & SbVec4ui32::setValue ( uint32_t  x,
uint32_t  y,
uint32_t  z,
uint32_t  w 
)
inline

Set new coordinates for the vector. Returns reference to self.

See also
getValue()

◆ setValue() [3/5]

SbVec4ui32 & SbVec4ui32::setValue ( const SbVec4i32 v)

Sets this vector to the 32-bit integer precision vector v, converting the vector to a unsigned 32-bit integer precision vector.

◆ setValue() [4/5]

SbVec4ui32 & SbVec4ui32::setValue ( const SbVec4ub v)

Sets this vector to the unsigned 8-bit integer precision vector v, converting the vector to a unsigned 32-bit integer precision vector.

◆ setValue() [5/5]

SbVec4ui32 & SbVec4ui32::setValue ( const SbVec4us v)

Sets this vector to the unsigned short integer precision vector v, converting the vector to a unsigned 32-bit integer precision vector.

◆ getValue() [1/2]

const uint32_t * SbVec4ui32::getValue ( void  ) const
inline

Returns a pointer to an array of four uint32_t integers containing the x, y, z and w coordinates of the vector.

See also
setValue()

◆ getValue() [2/2]

void SbVec4ui32::getValue ( uint32_t &  x,
uint32_t &  y,
uint32_t &  z,
uint32_t &  w 
) const
inline

Returns the x, y, z and w coordinates of the vector.

◆ operator[]() [1/2]

uint32_t & SbVec4ui32::operator[] ( int  i)
inline

Index operator. Returns modifiable x, y, z or w coordinate of the vector.

◆ operator[]() [2/2]

const uint32_t & SbVec4ui32::operator[] ( int  i) const
inline

Index operator. Returns non-modifiable x, y, z or w coordinate of the vector.

◆ dot()

int32_t SbVec4ui32::dot ( const SbVec4ui32 v) const
inline

Calculates and returns the result of taking the dot product of this vector and v.

◆ negate()

void SbVec4ui32::negate ( void  )

Negate the vector (i.e. point it in the opposite direction)

Referenced by operator-().

◆ operator*=() [1/2]

SbVec4ui32 & SbVec4ui32::operator*= ( int  d)
inline

Multiply components of vector with scalar value d. Returns reference to self.

◆ operator*=() [2/2]

SbVec4ui32 & SbVec4ui32::operator*= ( double  d)

Multiply components of vector with value d. Returns reference to self.

◆ operator/=() [1/2]

SbVec4ui32 & SbVec4ui32::operator/= ( int  d)
inline

Divides components of vector with scalar value d. Returns reference to self.

◆ operator/=() [2/2]

SbVec4ui32 & SbVec4ui32::operator/= ( double  d)
inline

Divides components of vector with scalar value d. Returns reference to self.

◆ operator+=()

SbVec4ui32 & SbVec4ui32::operator+= ( const SbVec4ui32 v)
inline

Adds this vector and vector u. Returns reference to self.

◆ operator-=()

SbVec4ui32 & SbVec4ui32::operator-= ( const SbVec4ui32 v)
inline

Subtracts v from this vector. Returns reference to self.

◆ operator-()

SbVec4ui32 SbVec4ui32::operator- ( void  ) const
inline

Non-destructive negation operator. Returns a new SbVec4ui32 instance which points in the opposite direction of this vector.

See also
negate()

References negate().


The documentation for this class was generated from the following files:

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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