![]() |
http://www.sim.no http://www.coin3d.org |
The SoCamera class is the abstract base class for camera definition nodes.To be able to view a scene, one needs to have a camera in the scene graph. A camera node will set up the projection and viewing matrices for rendering of the geometry in the scene. More...
#include <Inventor/nodes/SoCamera.h>
Public Types | |
enum | ViewportMapping { CROP_VIEWPORT_FILL_FRAME, CROP_VIEWPORT_LINE_FRAME, CROP_VIEWPORT_NO_FRAME, ADJUST_CAMERA, LEAVE_ALONE } |
enum | StereoMode { MONOSCOPIC, LEFT_VIEW, RIGHT_VIEW } |
![]() | |
enum | NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000 } |
Public Member Functions | |
virtual SoType | getTypeId (void) const |
void | pointAt (const SbVec3f &targetpoint) |
void | pointAt (const SbVec3f &targetpoint, const SbVec3f &upvector) |
virtual void | scaleHeight (float scalefactor)=0 |
virtual SbViewVolume | getViewVolume (float useaspectratio=0.0f) const =0 |
void | viewAll (SoNode *const sceneroot, const SbViewportRegion &vpregion, const float slack=1.0f) |
void | viewAll (SoPath *const path, const SbViewportRegion &vpregion, const float slack=1.0f) |
SbViewportRegion | getViewportBounds (const SbViewportRegion ®ion) const |
void | setStereoMode (StereoMode mode) |
StereoMode | getStereoMode (void) const |
void | setStereoAdjustment (float adjustment) |
float | getStereoAdjustment (void) const |
void | setBalanceAdjustment (float adjustment) |
float | getBalanceAdjustment (void) const |
virtual void | doAction (SoAction *action) |
virtual void | callback (SoCallbackAction *action) |
virtual void | GLRender (SoGLRenderAction *action) |
virtual void | audioRender (SoAudioRenderAction *action) |
virtual void | getBoundingBox (SoGetBoundingBoxAction *action) |
virtual void | handleEvent (SoHandleEventAction *action) |
virtual void | rayPick (SoRayPickAction *action) |
virtual void | getPrimitiveCount (SoGetPrimitiveCountAction *action) |
![]() | |
void | setOverride (const SbBool state) |
SbBool | isOverride (void) const |
void | setNodeType (const NodeType type) |
NodeType | getNodeType (void) const |
virtual SoNode * | copy (SbBool copyconnections=0) const |
virtual SbBool | affectsState (void) const |
virtual void | GLRenderBelowPath (SoGLRenderAction *action) |
virtual void | GLRenderInPath (SoGLRenderAction *action) |
virtual void | GLRenderOffPath (SoGLRenderAction *action) |
virtual void | getMatrix (SoGetMatrixAction *action) |
virtual void | pick (SoPickAction *action) |
virtual void | search (SoSearchAction *action) |
virtual void | write (SoWriteAction *action) |
virtual void | grabEventsSetup (void) |
virtual void | grabEventsCleanup (void) |
virtual void | startNotify (void) |
virtual void | notify (SoNotList *l) |
uint32_t | getNodeId (void) const |
virtual SoChildList * | getChildren (void) const |
virtual void | writeInstance (SoOutput *out) |
virtual SoNode * | addToCopyDict (void) const |
virtual void | copyContents (const SoFieldContainer *from, SbBool copyconnections) |
virtual SoFieldContainer * | copyThroughConnection (void) const |
![]() | |
void | setToDefaults (void) |
SbBool | hasDefaultValues (void) const |
SbBool | fieldsAreEqual (const SoFieldContainer *container) const |
void | copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=0) |
SbBool | set (const char *const fielddata) |
void | get (SbString &fielddata) |
virtual int | getFields (SoFieldList &l) const |
virtual int | getAllFields (SoFieldList &l) const |
virtual SoField * | getField (const SbName &name) const |
virtual SoField * | getEventIn (const SbName &name) const |
virtual SoField * | getEventOut (const SbName &name) const |
SbBool | getFieldName (const SoField *const field, SbName &name) const |
SbBool | enableNotify (const SbBool flag) |
SbBool | isNotifyEnabled (void) const |
SbBool | set (const char *fielddata, SoInput *in) |
void | get (SbString &fielddata, SoOutput *out) |
virtual SbBool | validateNewFieldValue (SoField *field, void *newval) |
virtual void | addWriteReference (SoOutput *out, SbBool isfromfield=0) |
SbBool | getIsBuiltIn (void) const |
void | setUserData (void *userdata) const |
void * | getUserData (void) const |
![]() | |
void | ref (void) const |
void | unref (void) const |
void | unrefNoDelete (void) const |
int32_t | getRefCount (void) const |
void | touch (void) |
SbBool | isOfType (SoType type) const |
virtual SbName | getName (void) const |
virtual void | setName (const SbName &newname) |
void | addAuditor (void *const auditor, const SoNotRec::Type type) |
void | removeAuditor (void *const auditor, const SoNotRec::Type type) |
const SoAuditorList & | getAuditors (void) const |
SbBool | shouldWrite (void) |
void | assertAlive (void) const |
Static Public Member Functions | |
static SoType | getClassTypeId (void) |
static void | initClass (void) |
![]() | |
static uint32_t | getCompatibilityTypes (const SoType &nodetype) |
static SoType | getClassTypeId (void) |
static SoNode * | getByName (const SbName &name) |
static int | getByName (const SbName &name, SoNodeList &l) |
static void | initClass (void) |
static void | initClasses (void) |
static uint32_t | getNextNodeId (void) |
static int | getActionMethodIndex (const SoType type) |
static void | getBoundingBoxS (SoAction *action, SoNode *node) |
static void | GLRenderS (SoAction *action, SoNode *node) |
static void | callbackS (SoAction *action, SoNode *node) |
static void | getMatrixS (SoAction *action, SoNode *node) |
static void | handleEventS (SoAction *action, SoNode *node) |
static void | pickS (SoAction *action, SoNode *node) |
static void | rayPickS (SoAction *action, SoNode *node) |
static void | searchS (SoAction *action, SoNode *node) |
static void | writeS (SoAction *action, SoNode *node) |
static void | audioRenderS (SoAction *action, SoNode *node) |
static void | getPrimitiveCountS (SoAction *action, SoNode *node) |
![]() | |
static void | initClass (void) |
static SoType | getClassTypeId (void) |
static void | initCopyDict (void) |
static void | addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy) |
static SoFieldContainer * | checkCopy (const SoFieldContainer *orig) |
static SoFieldContainer * | findCopy (const SoFieldContainer *orig, const SbBool copyconnections) |
static void | copyDone (void) |
![]() | |
static void | initClass (void) |
static SoType | getClassTypeId (void) |
static void | addName (SoBase *const base, const char *const name) |
static void | removeName (SoBase *const base, const char *const name) |
static void | incrementCurrentWriteCounter (void) |
static void | decrementCurrentWriteCounter (void) |
static SoBase * | getNamedBase (const SbName &name, SoType type) |
static int | getNamedBases (const SbName &name, SoBaseList &baselist, SoType type) |
static SbBool | read (SoInput *in, SoBase *&base, SoType expectedtype) |
static void | setInstancePrefix (const SbString &c) |
static void | setTraceRefs (SbBool trace) |
static SbBool | getTraceRefs (void) |
static SbBool | connectRoute (SoInput *in, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname) |
static SbBool | readRoute (SoInput *in) |
Public Attributes | |
SoSFEnum | viewportMapping |
SoSFVec3f | position |
SoSFRotation | orientation |
SoSFFloat | aspectRatio |
SoSFFloat | nearDistance |
SoSFFloat | farDistance |
SoSFFloat | focalDistance |
Protected Member Functions | |
virtual const SoFieldData * | getFieldData (void) const |
SoCamera (void) | |
virtual | ~SoCamera () |
virtual void | viewBoundingBox (const SbBox3f &box, float aspect, float slack)=0 |
virtual void | jitter (int numpasses, int curpass, const SbViewportRegion &vpreg, SbVec3f &jitteramount) const |
![]() | |
SoNode (void) | |
virtual | ~SoNode () |
virtual SbBool | readInstance (SoInput *in, unsigned short flags) |
![]() | |
SoFieldContainer (void) | |
~SoFieldContainer () | |
![]() | |
SoBase (void) | |
virtual | ~SoBase () |
virtual void | destroy (void) |
SbBool | hasMultipleWriteRefs (void) const |
SbBool | writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const |
void | writeFooter (SoOutput *out) const |
virtual const char * | getFileFormatName (void) const |
Static Protected Member Functions | |
static const SoFieldData ** | getFieldDataPtr (void) |
![]() | |
static const SoFieldData ** | getFieldDataPtr (void) |
static void | setNextActionMethodIndex (int index) |
static int | getNextActionMethodIndex (void) |
static void | incNextActionMethodIndex (void) |
static void | setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask) |
![]() | |
static uint32_t | getCurrentWriteCounter (void) |
static void | staticDataLock (void) |
static void | staticDataUnlock (void) |
Friends | |
class | SoCameraP |
Additional Inherited Members | |
![]() | |
enum | BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 } |
![]() | |
uint32_t | uniqueId |
![]() | |
SbBool | isBuiltIn |
![]() | |
static uint32_t | nextUniqueId = 0 |
static int | nextActionMethodIndex = 0 |
The SoCamera class is the abstract base class for camera definition nodes.
To be able to view a scene, one needs to have a camera in the scene graph. A camera node will set up the projection and viewing matrices for rendering of the geometry in the scene.
This node just defines the abstract interface by collecting common fields that all camera type nodes needs. Use the non-abstract camera node subclasses within a scene graph. The ones that are default part of the Coin library are SoPerspectiveCamera and SoOrthographicCamera, which uses the two different projections given by their name.
Note that the viewer components of the GUI glue libraries of Coin (SoXt, SoQt, SoWin, etc) will automatically insert a camera into a scene graph is none has been defined.
It is possible to have more than one camera in a scene graph. One common trick is for instance to use a second camera to display static geometry or overlay geometry (e.g. for head-up displays ("HUD")), as shown by this example code:
Enumerates the available possibilities for how the render frame should map the viewport.
enum SoCamera::StereoMode |
|
protected |
Constructor.
References aspectRatio, farDistance, focalDistance, MONOSCOPIC, nearDistance, orientation, position, and viewportMapping.
|
protectedvirtual |
Destructor.
|
virtual |
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting.
Usage example:
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Implements SoBase.
Reimplemented in SoFrustumCamera, SoOrthographicCamera, and SoPerspectiveCamera.
|
protectedvirtual |
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL
.
Reimplemented from SoFieldContainer.
Reimplemented in SoFrustumCamera, SoOrthographicCamera, and SoPerspectiveCamera.
void SoCamera::pointAt | ( | const SbVec3f & | targetpoint | ) |
Reorients the camera so that it points towards targetpoint. The positive y-axis is used as the up vector of the camera, unless the new camera direction is parallel to this axis, in which case the positive z-axis will be used instead.
References SbVec3f::dot(), SbVec3f::normalize(), position, SoDebugError::postInfo(), and SbVec3f::setValue().
Reorients the camera so that it points towards targetpoint, using upvector as the camera up vector.
This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.
References SbVec3f::normalize(), position, and SoDebugError::postInfo().
|
pure virtual |
Sets a scalefactor for the height of the camera viewport. What "viewport height" means exactly in this context depends on the camera model. See documentation in subclasses.
Implemented in SoFrustumCamera, SoOrthographicCamera, and SoPerspectiveCamera.
|
pure virtual |
Returns total view volume covered by the camera under the current settings.
This view volume is not adjusted to account for viewport mapping. If you want the same view volume as the one used during rendering, you should do something like this:
SbViewVolume vv; float aspectratio = myviewport.getViewportAspectRatio(); switch (camera->viewportMapping.getValue()) { case SoCamera::CROP_VIEWPORT_FILL_FRAME: case SoCamera::CROP_VIEWPORT_LINE_FRAME: case SoCamera::CROP_VIEWPORT_NO_FRAME: vv = camera->getViewVolume(0.0f); break; case SoCamera::ADJUST_CAMERA: vv = camera->getViewVolume(aspectratio); if (aspectratio < 1.0f) vv.scale(1.0f / aspectratio); break; case SoCamera::LEAVE_ALONE: vv = camera->getViewVolume(0.0f); break; default: assert(0 && "unknown viewport mapping"); break; }
Also, for the CROPPED viewport mappings, the viewport might be changed if the viewport aspect ratio is not equal to the camera aspect ratio. See SoCamera::getView() to see how this is done.
Implemented in SoFrustumCamera, SoOrthographicCamera, and SoPerspectiveCamera.
Referenced by getPrimitiveCount(), rayPick(), and SoOffscreenRenderer::writeToFile().
void SoCamera::viewAll | ( | SoNode *const | sceneroot, |
const SbViewportRegion & | vpregion, | ||
const float | slack = 1.0f |
||
) |
Position the camera so that all geometry of the scene from sceneroot is contained in the view volume of the camera, while keeping the camera orientation constant.
Finds the bounding box of the scene and calls SoCamera::viewBoundingBox(). A bounding sphere will be calculated from the scene bounding box, so the camera will "view all" even when the scene is rotated, in any way.
The slack argument gives a multiplication factor to the distance the camera is supposed to move out from the sceneroot mid-point.
A value less than 1.0 for the slack argument will therefore cause the camera to come closer to the scene, a value of 1.0 will position the camera as exactly outside the scene bounding sphere, and a value larger than 1.0 will give "extra slack" versus the scene bounding sphere.
References SoAction::apply(), aspectRatio, SoGetBoundingBoxAction::getBoundingBox(), SbBox3f::getMax(), SbBox3f::getMin(), SbViewportRegion::getViewportSize(), SbViewportRegion::getWindowSize(), SbBox3f::isEmpty(), SoDebugError::postInfo(), and viewBoundingBox().
void SoCamera::viewAll | ( | SoPath *const | path, |
const SbViewportRegion & | vpregion, | ||
const float | slack = 1.0f |
||
) |
Position the camera so all geometry of the scene in path is contained in the view volume of the camera.
Finds the bounding box of the scene and calls SoCamera::viewBoundingBox().
References SoAction::apply(), aspectRatio, SoGetBoundingBoxAction::getBoundingBox(), SbBox3f::isEmpty(), and viewBoundingBox().
SbViewportRegion SoCamera::getViewportBounds | ( | const SbViewportRegion & | region | ) | const |
Based in the SoCamera::viewportMapping setting, convert the values of region to the viewport region we will actually render into.
References aspectRatio, SbViewportRegion::getViewportAspectRatio(), SbViewportRegion::scaleHeight(), SbViewportRegion::scaleWidth(), and viewportMapping.
void SoCamera::setStereoMode | ( | StereoMode | mode | ) |
Sets the stereo mode.
SoCamera::StereoMode SoCamera::getStereoMode | ( | void | ) | const |
Returns the stereo mode.
void SoCamera::setStereoAdjustment | ( | float | adjustment | ) |
Sets the stereo adjustment. This is the distance between the left and right "eye" when doing stereo rendering.
When doing stereo rendering, Coin will render two views, one for the left eye, and one for the right eye. The stereo adjustment is, a bit simplified, how much the camera is translated along the local X-axis between the left and the right view.
The default distance is 0.1, which is chosen since it's the approximate distance between the human eyes.
To create a nice looking and visible stereo effect, the application programmer will often have to adjust this value. If all you want to do is examine simple stand-alone 3D objects, it is possible to calculate a stereo offset based on the bounding box of the 3D model (or scale the model down to an appropriate size).
However, if you have a large scene, where you want to fly around in the scene, and see stereo on different objects as you approach them, you can't calculate the stereo offset based on the bounding box of the scene, but rather use a stereo offset based on the scale of the individual objects/details you want to examine.
Please note that it's important to set a sensible focal distance when doing stereo rendering. See setBalanceAdjustment() for information about how the focal distance affects the stereo rendering.
float SoCamera::getStereoAdjustment | ( | void | ) | const |
Returns the stereo adjustment.
void SoCamera::setBalanceAdjustment | ( | float | adjustment | ) |
Sets the stereo balance adjustment. This is a factor that enables you to move the zero parallax plane. Geometry in front of the zero parallax plane will appear to be in front of the screen.
The balance adjustment is multiplied with the focal distance to find the zero parallax plane. The default value is 1.0, and the zero parallax plane is then at the focal point.
float SoCamera::getBalanceAdjustment | ( | void | ) | const |
Returns the stereo balance adjustment.
References SbVec3f::cross(), SbMatrix::identity(), SbVec3f::normalize(), orientation, and SoDebugError::postInfo().
|
virtual |
This function performs the typical operation of a node for any action.
Reimplemented from SoNode.
References focalDistance, SbViewVolume::getDepth(), SbViewVolume::getHeight(), SbViewVolume::getMatrices(), SoAction::getState(), SbViewVolume::getWidth(), SbMatrix::identity(), SbMatrix::inverse(), SbMatrix::multRight(), and SbViewVolume::transform().
Referenced by callback(), getBoundingBox(), getPrimitiveCount(), and rayPick().
|
virtual |
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
References doAction().
|
virtual |
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
References SbVec3f::cross(), focalDistance, SbViewVolume::frustum(), SbViewVolume::getDepth(), SbViewVolume::getHeight(), SbViewVolume::getMatrices(), SbViewVolume::getNearDist(), SoGLRenderAction::getNumPasses(), SbViewVolume::getProjectionDirection(), SoAction::getState(), SbViewVolume::getViewUp(), SbViewVolume::getWidth(), SbMatrix::identity(), SbMatrix::inverse(), jitter(), LEFT_VIEW, MONOSCOPIC, SbMatrix::multRight(), SbVec3f::normalize(), SbMatrix::setTranslate(), and SbViewVolume::transform().
|
virtual |
Action method for SoAudioRenderAction.
Does common processing for SoAudioRenderAction action instances.
Reimplemented from SoNode.
References SbViewVolume::getDepth(), SbViewVolume::getHeight(), SoAction::getState(), SbMatrix::getTransform(), SbVec3f::getValue(), SbViewVolume::getWidth(), SoField::isIgnored(), SoListenerPositionElement::isSetByListener(), SoListenerOrientationElement::isSetByListener(), orientation, position, SoDebugError::postInfo(), SoListenerPositionElement::set(), SoListenerOrientationElement::set(), and SbViewVolume::transform().
|
virtual |
Action method for the SoGetBoundingBoxAction.
Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.
Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables.
Reimplemented from SoNode.
References doAction(), and SoAction::getState().
|
virtual |
Picking actions can be triggered during handle event action traversal, and to do picking we need to know the camera state.
Reimplemented from SoNode.
References SoAction::getState().
|
virtual |
Action method for SoRayPickAction.
Checks the ray specification of the action and tests for intersection with the data of the node.
Nodes influencing relevant state variables for how picking is done also overrides this method.
Reimplemented from SoNode.
References SoRayPickAction::computeWorldSpaceRay(), doAction(), SbViewVolume::getDepth(), SbViewVolume::getHeight(), getViewVolume(), and SbViewVolume::getWidth().
|
virtual |
Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.
Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.
Reimplemented from SoNode.
References aspectRatio, doAction(), SoGLRenderAction::getCacheContext(), SoAction::getState(), SbViewportRegion::getViewportAspectRatio(), SbViewportRegion::getViewportOriginPixels(), SbViewportRegion::getViewportSizePixels(), getViewVolume(), SoGLRenderAction::handleTransparency(), SoState::isElementEnabled(), SoAction::isOfType(), SoState::push(), SbViewVolume::scale(), SbViewportRegion::scaleHeight(), SbViewportRegion::scaleWidth(), SoLineWidthElement::set(), SbViewVolume::transform(), and viewportMapping.
|
protectedpure virtual |
Convenience method for setting up the camera definition to cover the given bounding box with the given aspect ratio. Multiplies the exact dimensions with a slack factor to have some space between the rendered model and the borders of the rendering area.
If you define your own camera node class, be aware that this method should not set the orientation field of the camera, only the position, focal distance and near and far clipping planes.
Implemented in SoFrustumCamera, SoOrthographicCamera, and SoPerspectiveCamera.
Referenced by viewAll().
|
protectedvirtual |
"Jitter" the camera according to the current rendering pass (curpass), to get an antialiased rendering of the scene when doing multipass rendering.
References SbVec3f::getValue(), and SbViewportRegion::getViewportSizePixels().
Referenced by GLRender().
SoSFEnum SoCamera::viewportMapping |
Set up how the render frame should map the viewport. The default is SoCamera::ADJUST_CAMERA.
Referenced by getPrimitiveCount(), getViewportBounds(), SoShadowGroup::notify(), SoCamera(), and SoOffscreenRenderer::writeToFile().
SoSFVec3f SoCamera::position |
Camera position. Defaults to <0,0,1>.
Referenced by audioRender(), SoPerspectiveCamera::getViewVolume(), SoOrthographicCamera::getViewVolume(), SoFrustumCamera::getViewVolume(), SoShadowGroup::notify(), pointAt(), SoCamera(), SoOrthographicCamera::viewBoundingBox(), SoPerspectiveCamera::viewBoundingBox(), and SoFrustumCamera::viewBoundingBox().
SoSFRotation SoCamera::orientation |
Camera orientation specified as a rotation value from the default orientation where the camera is pointing along the negative z-axis, with "up" along the positive y-axis.
E.g., to rotate the camera to point along the X axis:
For queries, e.g. to get the current "up" and "look at" vectors of the camera:
Referenced by audioRender(), getBalanceAdjustment(), SoPerspectiveCamera::getViewVolume(), SoOrthographicCamera::getViewVolume(), SoFrustumCamera::getViewVolume(), SoShadowGroup::notify(), SoCamera(), SoOrthographicCamera::viewBoundingBox(), SoPerspectiveCamera::viewBoundingBox(), and SoFrustumCamera::viewBoundingBox().
SoSFFloat SoCamera::aspectRatio |
Aspect ratio for the camera (i.e. width / height). Defaults to 1.0.
Referenced by getPrimitiveCount(), getViewportBounds(), SoOrthographicCamera::getViewVolume(), SoPerspectiveCamera::getViewVolume(), SoShadowGroup::notify(), SoCamera(), and viewAll().
SoSFFloat SoCamera::nearDistance |
Distance from camera position to the near clipping plane in the camera's view volume.
Default value is 1.0. Value must be larger than 0.0, or it will not be possible to construct a valid viewing volume (for perspective rendering, at least).
If you use one of the viewer components from the So[Xt|Qt|Win|Gtk] GUI libraries provided by Systems in Motion, they will automatically update this value for the scene camera according to the scene bounding box. Ditto for the far clipping plane.
Referenced by SoOrthographicCamera::getViewVolume(), SoPerspectiveCamera::getViewVolume(), SoFrustumCamera::getViewVolume(), SoVRMLBackground::GLRender(), SoShadowGroup::notify(), SoCamera(), SoOrthographicCamera::viewBoundingBox(), SoPerspectiveCamera::viewBoundingBox(), and SoFrustumCamera::viewBoundingBox().
SoSFFloat SoCamera::farDistance |
Distance from camera position to the far clipping plane in the camera's view volume.
Default value is 10.0. Must be larger than the SoCamera::nearDistance value, or it will not be possible to construct a valid viewing volume.
Note that the range [nearDistance, farDistance] decides the dynamic range of the Z-buffer in the underlying polygon-rendering rasterizer. What this means is that if the near and far clipping planes of the camera are wide apart, the possibility of visual artifacts will increase. The artifacts will manifest themselves in the form of flickering of primitives close in depth.
It is therefore a good idea to keep the near and far clipping planes of your camera(s) as closely fitted around the geometry of the scene graph as possible.
Referenced by SoOrthographicCamera::getViewVolume(), SoPerspectiveCamera::getViewVolume(), SoFrustumCamera::getViewVolume(), SoShadowGroup::notify(), SoCamera(), SoPerspectiveCamera::viewBoundingBox(), SoOrthographicCamera::viewBoundingBox(), and SoFrustumCamera::viewBoundingBox().
SoSFFloat SoCamera::focalDistance |
Distance from camera position to center of scene.
Referenced by doAction(), GLRender(), SoCamera(), SoOrthographicCamera::viewBoundingBox(), SoPerspectiveCamera::viewBoundingBox(), and SoFrustumCamera::viewBoundingBox().
Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.
Generated on Fri Feb 17 2017 for Coin by Doxygen. 1.8.13