1 #ifndef COIN_SOSCENETEXTURE2_H 2 #define COIN_SOSCENETEXTURE2_H 27 #include <Inventor/fields/SoSFVec2s.h> 28 #include <Inventor/fields/SoSFEnum.h> 29 #include <Inventor/fields/SoSFColor.h> 30 #include <Inventor/fields/SoSFNode.h> 31 #include <Inventor/fields/SoSFVec4f.h> 32 #include <Inventor/nodes/SoNode.h> 33 #include <Inventor/nodes/SoSubNode.h> 34 #include <Inventor/elements/SoTextureImageElement.h> 36 class SoSceneTexture2P;
44 static void initClass(
void);
48 MODULATE = SoTextureImageElement::MODULATE,
49 DECAL = SoTextureImageElement::DECAL,
50 BLEND = SoTextureImageElement::BLEND,
51 REPLACE = SoTextureImageElement::REPLACE
55 REPEAT = SoTextureImageElement::REPEAT,
56 CLAMP = SoTextureImageElement::CLAMP,
57 CLAMP_TO_BORDER = SoTextureImageElement::CLAMP_TO_BORDER
102 #if 0 // not added in Coin-2 (will break the 2.4.6 ABI) 105 #endif // not added in Coin-2 116 void setType(
const Type type);
117 void setSceneTransparencyType(
SoNode * node);
123 SoSceneTexture2P * pimpl;
126 #endif // !COIN_SOSCENETEXTURE2_H The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
SoSFEnum wrapS
Definition: SoSceneTexture2.h:92
The SoSFVec2s class is a container for an SbVec2s vector.This field is used where nodes...
Definition: SoSFVec2s.h:31
SoSFNode scene
Definition: SoSceneTexture2.h:99
SoSFVec2s size
Definition: SoSceneTexture2.h:98
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:40
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:423
SoSFVec4f backgroundColor
Definition: SoSceneTexture2.h:97
The SoSceneTexture2 class is used to create a 2D texture from a Coin scene graph.Lets the rendering o...
Definition: SoSceneTexture2.h:38
The SoSFVec4f class is a container for an SbVec4f vector.This field is used where nodes...
Definition: SoSFVec4f.h:31
TransparencyFunction
Definition: SoSceneTexture2.h:60
Wrap
Definition: SoSceneTexture2.h:54
Definition: SoSceneTexture2.h:62
The SoSFColor class is a container for an SbColor value.This field is used where nodes, engines or other field containers needs to store a single color value (i.e. Red + Green + Blue).
Definition: SoSFColor.h:31
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoSFEnum model
Definition: SoSceneTexture2.h:94
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:31
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1087
The SoSFNode class is a container for a single node.This field container stores a pointer to a Coin n...
Definition: SoSFNode.h:38
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
SoSFColor blendColor
Definition: SoSceneTexture2.h:95
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
Model
Definition: SoSceneTexture2.h:47
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:70
SoSFEnum transparencyFunction
Definition: SoSceneTexture2.h:100
The SoWriteAction class writes a scene graph to file.When applied to a scene, this action writes its ...
Definition: SoWriteAction.h:31
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1189
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
Definition: SoSceneTexture2.h:61
SoSFEnum wrapT
Definition: SoSceneTexture2.h:93
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39