1 #ifndef COIN_SOSCENEMANAGER_H 2 #define COIN_SOSCENEMANAGER_H 27 #include <Inventor/SbColor.h> 28 #include <Inventor/SbVec2s.h> 41 typedef void SoSceneManagerRenderCB(
void * userdata,
SoSceneManager * mgr);
48 virtual void render(
const SbBool clearwindow = TRUE,
49 const SbBool clearzbuffer = TRUE);
51 const SbBool initmatrices = TRUE,
52 const SbBool clearwindow = TRUE,
53 const SbBool clearzbuffer = TRUE);
54 virtual SbBool processEvent(
const SoEvent *
const event);
55 void reinitialize(
void);
56 void scheduleRedraw(
void);
57 virtual void setSceneGraph(
SoNode *
const sceneroot);
58 virtual SoNode * getSceneGraph(
void)
const;
59 void setWindowSize(
const SbVec2s & newsize);
60 const SbVec2s & getWindowSize(
void)
const;
61 void setSize(
const SbVec2s & newsize);
62 const SbVec2s & getSize(
void)
const;
63 void setOrigin(
const SbVec2s & newOrigin);
64 const SbVec2s & getOrigin(
void)
const;
67 void setBackgroundColor(
const SbColor & color);
68 const SbColor & getBackgroundColor(
void)
const;
69 void setBackgroundIndex(
const int index);
70 int getBackgroundIndex(
void)
const;
71 void setRGBMode(
const SbBool onOrOff);
72 SbBool isRGBMode(
void)
const;
73 virtual void activate(
void);
74 virtual void deactivate(
void);
75 void setRenderCallback(SoSceneManagerRenderCB * f,
76 void *
const userData = NULL);
77 SbBool isAutoRedraw(
void)
const;
78 void setRedrawPriority(
const uint32_t priority);
79 uint32_t getRedrawPriority(
void)
const;
80 void setAntialiasing(
const SbBool smoothing,
const int numPasses);
81 void getAntialiasing(SbBool & smoothing,
int & numPasses)
const;
89 static uint32_t getDefaultRedrawPriority(
void);
90 static void enableRealTimeUpdate(
const SbBool flag);
91 static SbBool isRealTimeUpdateEnabled(
void);
94 int isActive(
void)
const;
98 class SoSceneManagerP * pimpl;
99 friend class SoSceneManagerP;
102 #endif // !COIN_SOSCENEMANAGER_H The SbColor class contains the red, green and blue components which make up a color value...
Definition: SbColor.h:30
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
The SoNodeSensor class detects changes to nodes.Attach a node to a sensor of this type to put it unde...
Definition: SoNodeSensor.h:29
The SoSensor class is the abstract base class for all sensors.Sensors is a mechanism in Coin for sche...
Definition: SoSensor.h:34
The SoAudioRenderAction class renders the aural parts of the scene graph.Applying this method at a ro...
Definition: SoAudioRenderAction.h:30
The SoOneShotSensor class is a sensor which will trigger once.Since SoOneShotSensor is a subclass of ...
Definition: SoOneShotSensor.h:29
The SoHandleEventAction class distributes user events to the scene.This is the action used by the GUI...
Definition: SoHandleEventAction.h:36
The SoEvent class is the base class for all Coin events.Coin contains its own set of event classes...
Definition: SoEvent.h:34
The SoSceneManager class provides the main interface between the scene graph and the GUI toolkit...
Definition: SoSceneManager.h:44
The SbViewportRegion class is a viewport within a full window.The SbViewportRegion class contains inf...
Definition: SbViewportRegion.h:31
The SbVec2s class is a 2 dimensional vector with short integer coordinates.This vector class is used ...
Definition: SbVec2s.h:37
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39