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SoVRMLCylinder.h
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23 
24 #ifndef COIN_SOVRMLCYLINDER_H
25 #define COIN_SOVRMLCYLINDER_H
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/VRMLnodes/SoVRMLGeometry.h>
29 #include <Inventor/fields/SoSFFloat.h>
30 #include <Inventor/fields/SoSFBool.h>
31 
32 class COIN_DLL_API SoVRMLCylinder : public SoVRMLGeometry
33 {
34  typedef SoVRMLGeometry inherited;
35  SO_NODE_HEADER(SoVRMLCylinder);
36 
37 public:
38  static void initClass(void);
39  SoVRMLCylinder(void);
40 
46 
47  virtual void GLRender(SoGLRenderAction * action);
48  virtual void rayPick(SoRayPickAction * action);
49  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
50 
51 protected:
52  virtual ~SoVRMLCylinder();
53 
54  virtual void generatePrimitives(SoAction * action);
55  virtual void computeBBox(SoAction * action, SbBox3f & box,
56  SbVec3f & center);
57 
58 }; // class SoVRMLCylinder
59 
60 #endif // ! COIN_SOVRMLCYLINDER_H
SoSFBool bottom
Definition: SoVRMLCylinder.h:45
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:40
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:377
SoSFFloat radius
Definition: SoVRMLCylinder.h:41
The SoVRMLGeometry class is a superclass for VRML shapes.
Definition: SoVRMLGeometry.h:32
SoSFFloat height
Definition: SoVRMLCylinder.h:42
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.This box abstraction class ...
Definition: SbBox3f.h:37
The SoSFBool class is a container for an SbBool value.This field is used where nodes, engines or other field containers needs to store a boolean on/off or TRUE/FALSE value, like for instance as the "on" field of the SoPointLight, SoSpotLight and SoDirectionalLight node classes.
Definition: SoSFBool.h:30
The SoVRMLCylinder class is used to represent a cylinder object.The detailed class documentation is t...
Definition: SoVRMLCylinder.h:32
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1439
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
virtual void generatePrimitives(SoAction *action)=0
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:32
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:30
SoSFBool top
Definition: SoVRMLCylinder.h:44
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:430
SoSFBool side
Definition: SoVRMLCylinder.h:43
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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