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Abstract base class for texture coordinate nodes. More...
#include <openvrml/node.h>
Public Member Functions | |
virtual | ~texture_coordinate_node ()=0 throw () |
Destroy. | |
const std::vector< vec2f > & | point () const throw () |
The texture coordinates. | |
Protected Member Functions | |
texture_coordinate_node (const node_type &type, const boost::shared_ptr< openvrml::scope > &scope) throw () | |
Construct. | |
Private Member Functions | |
virtual texture_coordinate_node * | to_texture_coordinate () throw () |
Cast to a texture_coordinate_node . | |
virtual const std::vector < vec2f > & | do_point () const =0 throw () |
The texture coordinates. |
Abstract base class for texture coordinate nodes.
openvrml::texture_coordinate_node::~texture_coordinate_node | ( | ) | throw () [pure virtual] |
Destroy.
openvrml::texture_coordinate_node::texture_coordinate_node | ( | const node_type & | type, | |
const boost::shared_ptr< openvrml::scope > & | scope | |||
) | throw () [protected] |
const std::vector< openvrml::vec2f > & openvrml::texture_coordinate_node::point | ( | ) | const throw () |
openvrml::texture_coordinate_node * openvrml::texture_coordinate_node::to_texture_coordinate | ( | ) | throw () [private, virtual] |
Cast to a texture_coordinate_node
.
texture_coordinate_node
. Reimplemented from openvrml::node.
const std::vector< openvrml::vec2f > & openvrml::texture_coordinate_node::do_point | ( | ) | const throw () [private, pure virtual] |
The texture coordinates.