Clutter::Text Member List

This is the complete list of members for Clutter::Text, including all inherited members.
activate()Clutter::Text
Actor()Clutter::Actor [protected]
add_interface(GType gtype_implementer)Clutter::Scriptable [static]
allocate(const ActorBox &box, AllocationFlags absolute_origin_changed=ALLOCATION_NONE)Clutter::Actor
allocate(AllocationFlags absolute_origin_changed=ALLOCATION_NONE)Clutter::Actor
allocate_vfunc(const ActorBox &box, AllocationFlags absolute_origin_changed)Clutter::Actor [protected, virtual]
animate(gulong mode, unsigned int duration, const std::map< std::string, Glib::ValueBase > &properties)Clutter::Actor
animate(gulong mode, const Glib::RefPtr< Timeline > &timeline, const std::map< std::string, Glib::ValueBase > &properties)Clutter::Actor
animate(const Glib::RefPtr< Alpha > &alpha, const std::map< std::string, Glib::ValueBase > &properties)Clutter::Actor
apply_relative_transform_to_point(const Glib::RefPtr< Actor > &ancestor, const Vertex &point, Vertex &vertex) const Clutter::Actor
apply_relative_transform_to_point(const Vertex &point, Vertex &vertex) const Clutter::Actor
apply_transform_to_point(const Vertex &point, Vertex &vertex) const Clutter::Actor
create()Clutter::Text [static]
create(const Glib::ustring &font_name, const Glib::ustring &text)Clutter::Text [static]
create(const Glib::ustring &font_name, const Glib::ustring &text, const Color &color)Clutter::Text [static]
create_pango_context()Clutter::Actor
create_pango_layout(const Glib::ustring &text)Clutter::Actor
delete_chars(guint len)Clutter::Text
delete_selection()Clutter::Text
delete_text(gssize start_pos, gssize end_pos)Clutter::Text
event(ClutterEvent *event, bool capture)Clutter::Actor
get_abs_allocation_vertices(Vertex vertices[4]) const Clutter::Actor
get_activatable() const Clutter::Text
get_actor_by_gid(guint32 id)Clutter::Actor [static]
get_allocation_box() const Clutter::Actor
get_allocation_geometry() const Clutter::Actor
get_allocation_vertices(Vertex vertices[4]) const Clutter::Actor
get_allocation_vertices(const Glib::RefPtr< Actor > &ancestor, Vertex vertices[4]) const Clutter::Actor
get_anchor_point(float &anchor_x, float &anchor_y) const Clutter::Actor
get_anchor_point_gravity()Clutter::Actor
get_animation()Clutter::Actor
get_animation() const Clutter::Actor
get_attributes()Clutter::Text
get_chars(gssize start_pos, gssize end_pos) const Clutter::Text
get_clip(float &xoff, float &yoff, float &width, float &height)Clutter::Actor
get_color() const Clutter::Text
get_cursor_color(Color &color) const Clutter::Text
get_cursor_position() const Clutter::Text
get_cursor_size() const Clutter::Text
get_cursor_visible() const Clutter::Text
get_depth() const Clutter::Actor
get_editable() const Clutter::Text
get_ellipsize()Clutter::Text
get_fixed_position_set() const Clutter::Actor
get_flags() const Clutter::Actor
get_font_name() const Clutter::Text
get_geometry() const Clutter::Actor
get_gid() const Clutter::Actor
get_height() const Clutter::Actor
get_id() const Clutter::Scriptable
get_id_vfunc() const Clutter::Scriptable [protected, virtual]
get_justify() const Clutter::Text
get_layout()Clutter::Text
get_layout() const Clutter::Text
get_line_alignment() const Clutter::Text
get_line_wrap() const Clutter::Text
get_line_wrap_mode() const Clutter::Text
get_max_length() const Clutter::Text
get_name() const Clutter::Actor
get_opacity() const Clutter::Actor
get_paint_opacity() const Clutter::Actor
get_paint_visibility() const Clutter::Actor
get_pango_context()Clutter::Actor
get_pango_context() const Clutter::Actor
get_parent()Clutter::Actor
get_parent() const Clutter::Actor
get_password_char() const Clutter::Text
get_position(float &x, float &y)Clutter::Actor
get_preferred_height(float for_width, float &min_height_p, float &natural_height_p) const Clutter::Actor
get_preferred_height_vfunc(float for_width, float &min_height_p, float &natural_height_p) const Clutter::Actor [protected, virtual]
get_preferred_size(float &min_width_p, float &min_height_p, float &natural_width_p, float &natural_height_p) const Clutter::Actor
get_preferred_width(float for_height, float &min_width_p, float &natural_width_p) const Clutter::Actor
get_preferred_width_vfunc(float for_height, float &min_width_p, float &natural_width_p) const Clutter::Actor [protected, virtual]
get_reactive() const Clutter::Actor
get_rotation(RotateAxis axis, float &x, float &y, float &z) const Clutter::Actor
get_scale(double &scale_x, double &scale_y) const Clutter::Actor
get_scale_center(float &center_x, float &center_y) const Clutter::Actor
get_scale_gravity() const Clutter::Actor
get_selectable() const Clutter::Text
get_selection() const Clutter::Text
get_selection_bound() const Clutter::Text
get_selection_color() const Clutter::Text
get_shader()Clutter::Actor
get_shader() const Clutter::Actor
get_single_line_mode() const Clutter::Text
get_size(float &width, float &height) const Clutter::Actor
get_stage()Clutter::Actor
get_stage() const Clutter::Actor
get_text() const Clutter::Text
get_transformed_position(float &x, float &y) const Clutter::Actor
get_transformed_size(float &width, float &height) const Clutter::Actor
get_use_markup() const Clutter::Text
get_width() const Clutter::Actor
get_x() const Clutter::Actor
get_y() const Clutter::Actor
get_z_rotation_gravity() const Clutter::Actor
gobj()Clutter::Text [inline]
gobj() const Clutter::Text [inline]
gobj_copy()Clutter::Text
grab_key_focus()Clutter::Actor
has_clip() const Clutter::Actor
hide()Clutter::Actor
hide_all()Clutter::Actor
hide_all_vfunc()Clutter::Actor [protected, virtual]
insert(gunichar wc)Clutter::Text
insert(const Glib::ustring &text, gssize position)Clutter::Text
is_mapped() const Clutter::Actor
is_reactive() const Clutter::Actor
is_realized() const Clutter::Actor
is_rotated() const Clutter::Actor
is_scaled() const Clutter::Actor
is_visible() const Clutter::Actor
lower(const Glib::RefPtr< Actor > &above)Clutter::Actor
lower_bottom()Clutter::Actor
move_anchor_point(float anchor_x, float anchor_y)Clutter::Actor
move_anchor_point_from_gravity(Gravity gravity)Clutter::Actor
move_by(float dx, float dy)Clutter::Actor
on_activate()Clutter::Text [protected, virtual]
on_button_press_event(ButtonEvent *event)Clutter::Actor [protected, virtual]
on_button_release_event(ButtonEvent *event)Clutter::Actor [protected, virtual]
on_captured_event(Event *event)Clutter::Actor [protected, virtual]
on_cursor_event(const Geometry &geometry)Clutter::Text [protected, virtual]
on_destroy()Clutter::Actor [protected, virtual]
on_enter_event(CrossingEvent *event)Clutter::Actor [protected, virtual]
on_event(Event *event)Clutter::Actor [protected, virtual]
on_hide()Clutter::Actor [protected, virtual]
on_key_press_event(KeyEvent *event)Clutter::Actor [protected, virtual]
on_key_release_event(KeyEvent *event)Clutter::Actor [protected, virtual]
on_leave_event(CrossingEvent *event)Clutter::Actor [protected, virtual]
on_motion_event(MotionEvent *event)Clutter::Actor [protected, virtual]
on_paint()Clutter::Actor [protected, virtual]
on_parent_set(const Glib::RefPtr< Actor > &old_parent)Clutter::Actor [protected, virtual]
on_queue_redaw(const Glib::RefPtr< Actor > &origin)Clutter::Actor [protected, virtual]
on_realize()Clutter::Actor [protected, virtual]
on_scroll_event(ScrollEvent *event)Clutter::Actor [protected, virtual]
on_show()Clutter::Actor [protected, virtual]
on_text_changed()Clutter::Text [protected, virtual]
on_unrealize()Clutter::Actor [protected, virtual]
paint()Clutter::Actor
parse_custom_node(const Glib::RefPtr< Script > &script, Glib::ValueBase &value, const Glib::ustring &name, JsonNode *node)Clutter::Scriptable
pick_vfunc(const Color &color)Clutter::Actor [protected, virtual]
position_to_coords(int position, float &x, float &y, float &line_height)Clutter::Text
property_activatable()Clutter::Text
property_activatable() const Clutter::Text
property_allocation() const Clutter::Actor
property_anchor_x()Clutter::Actor
property_anchor_x() const Clutter::Actor
property_anchor_y()Clutter::Actor
property_anchor_y() const Clutter::Actor
property_attributes()Clutter::Text
property_attributes() const Clutter::Text
property_clip()Clutter::Actor
property_clip() const Clutter::Actor
property_color()Clutter::Text
property_color() const Clutter::Text
property_cursor_color()Clutter::Text
property_cursor_color() const Clutter::Text
property_cursor_color_set() const Clutter::Text
property_cursor_size()Clutter::Text
property_cursor_size() const Clutter::Text
property_cursor_visible()Clutter::Text
property_cursor_visible() const Clutter::Text
property_depth()Clutter::Actor
property_depth() const Clutter::Actor
property_editable()Clutter::Text
property_editable() const Clutter::Text
property_ellipsize()Clutter::Text
property_ellipsize() const Clutter::Text
property_fixed_position_set()Clutter::Actor
property_fixed_position_set() const Clutter::Actor
property_fixed_x()Clutter::Actor
property_fixed_x() const Clutter::Actor
property_fixed_y()Clutter::Actor
property_fixed_y() const Clutter::Actor
property_font_name()Clutter::Text
property_font_name() const Clutter::Text
property_has_clip() const Clutter::Actor
property_height()Clutter::Actor
property_height() const Clutter::Actor
property_justify()Clutter::Text
property_justify() const Clutter::Text
property_line_alignment()Clutter::Text
property_line_alignment() const Clutter::Text
property_line_wrap()Clutter::Text
property_line_wrap() const Clutter::Text
property_line_wrap_mode()Clutter::Text
property_line_wrap_mode() const Clutter::Text
property_max_length()Clutter::Text
property_max_length() const Clutter::Text
property_min_height()Clutter::Actor
property_min_height() const Clutter::Actor
property_min_height_set()Clutter::Actor
property_min_height_set() const Clutter::Actor
property_min_width()Clutter::Actor
property_min_width() const Clutter::Actor
property_min_width_set()Clutter::Actor
property_min_width_set() const Clutter::Actor
property_opacity()Clutter::Actor
property_opacity() const Clutter::Actor
property_password_char()Clutter::Text
property_password_char() const Clutter::Text
property_position()Clutter::Text
property_position() const Clutter::Text
property_reactive()Clutter::Actor
property_reactive() const Clutter::Actor
property_request_mode()Clutter::Actor
property_request_mode() const Clutter::Actor
property_rotation_angle_x()Clutter::Actor
property_rotation_angle_x() const Clutter::Actor
property_rotation_angle_y()Clutter::Actor
property_rotation_angle_y() const Clutter::Actor
property_rotation_angle_z()Clutter::Actor
property_rotation_angle_z() const Clutter::Actor
property_rotation_center_x()Clutter::Actor
property_rotation_center_x() const Clutter::Actor
property_rotation_center_y()Clutter::Actor
property_rotation_center_y() const Clutter::Actor
property_rotation_center_z()Clutter::Actor
property_rotation_center_z() const Clutter::Actor
property_scale_x()Clutter::Actor
property_scale_x() const Clutter::Actor
property_scale_y()Clutter::Actor
property_scale_y() const Clutter::Actor
property_selectable()Clutter::Text
property_selectable() const Clutter::Text
property_selection_bound()Clutter::Text
property_selection_bound() const Clutter::Text
property_selection_color()Clutter::Text
property_selection_color() const Clutter::Text
property_selection_color_set() const Clutter::Text
property_show_on_set_parent()Clutter::Actor
property_show_on_set_parent() const Clutter::Actor
property_single_line_mode()Clutter::Text
property_single_line_mode() const Clutter::Text
property_text()Clutter::Text
property_text() const Clutter::Text
property_use_markup()Clutter::Text
property_use_markup() const Clutter::Text
property_visible()Clutter::Actor
property_visible() const Clutter::Actor
property_width()Clutter::Actor
property_width() const Clutter::Actor
property_x()Clutter::Actor
property_x() const Clutter::Actor
property_y()Clutter::Actor
property_y() const Clutter::Actor
queue_redraw()Clutter::Actor
queue_relayout()Clutter::Actor
raise(const Glib::RefPtr< Actor > &below)Clutter::Actor
raise_top()Clutter::Actor
realize()Clutter::Actor
remove_clip()Clutter::Actor
reparent(const Glib::RefPtr< Actor > &new_parent)Clutter::Actor
set_activatable(bool activatable=true)Clutter::Text
set_anchor_point(float anchor_x, float anchor_y)Clutter::Actor
set_anchor_point_from_gravity(ClutterGravity gravity)Clutter::Actor
set_attributes(Pango::AttrList &attrs)Clutter::Text
set_clip(float xoff, float yoff, float width, float height)Clutter::Actor
set_color(const Color &color)Clutter::Text
set_cursor_color(const Color &color)Clutter::Text
set_cursor_position(int position)Clutter::Text
set_cursor_size(int size)Clutter::Text
set_cursor_visible(bool visible)Clutter::Text
set_custom_property(const Glib::RefPtr< Script > &script, const Glib::ustring &name, const Glib::ValueBase &value)Clutter::Scriptable
set_custom_property_vfunc(const Glib::RefPtr< Script > &script, const Glib::ustring &name, const Glib::ValueBase &value)Clutter::Scriptable [protected, virtual]
set_depth(float depth)Clutter::Actor
set_editable(bool editable=true)Clutter::Text
set_ellipsize(Pango::EllipsizeMode mode)Clutter::Text
set_fixed_position_set(bool is_set)Clutter::Actor
set_flags(ActorFlags flags)Clutter::Actor
set_font_name(const Glib::ustring &font_name)Clutter::Text
set_geometry(const Geometry &geometry)Clutter::Actor
set_height(float height)Clutter::Actor
set_id(const std::string &id)Clutter::Scriptable
set_id_vfunc(const std::string &id)Clutter::Scriptable [protected, virtual]
set_justify(bool justify=true)Clutter::Text
set_line_alignment(Pango::Alignment alignment)Clutter::Text
set_line_wrap(bool line_wrap=true)Clutter::Text
set_line_wrap_mode(Pango::WrapMode wrap_mode)Clutter::Text
set_markup(const Glib::ustring &markup)Clutter::Text
set_max_length(int max_length)Clutter::Text
set_name(const gchar *name)Clutter::Actor
set_opacity(guint8 opacity)Clutter::Actor
set_parent(const Glib::RefPtr< Actor > &parent)Clutter::Actor
set_password_char(gunichar wc)Clutter::Text
set_position(float x, float y)Clutter::Actor
set_reactive(bool reactive=true)Clutter::Actor
set_rotation(RotateAxis axis, double angle, float x, float y, float z)Clutter::Actor
set_scale(double scale_x, double scale_y)Clutter::Actor
set_scale_full(double scale_x, double scale_y, float center_x, float center_y)Clutter::Actor
set_scale_with_gravity(double scale_x, double scale_y, Gravity gravity)Clutter::Actor
set_selectable(bool selectable=true)Clutter::Text
set_selection(gssize start_pos, gssize end_pos)Clutter::Text
set_selection_bound(int selection_bound)Clutter::Text
set_selection_color(const Color &color)Clutter::Text
set_shader(const Glib::RefPtr< Shader > &shader)Clutter::Actor
set_shader_param(const Glib::ustring &param, const ParamType &value)Clutter::Actor [inline]
set_shader_param_value(const Glib::ustring &param, const Glib::ValueBase &value)Clutter::Actor [protected]
set_single_line_mode(bool single_line=true)Clutter::Text
set_size(float width, float height)Clutter::Actor
set_text(const Glib::ustring &text)Clutter::Text
set_use_markup(bool setting=true)Clutter::Text
set_width(float width)Clutter::Actor
set_x(float x)Clutter::Actor
set_y(float y)Clutter::Actor
set_z_rotation_from_gravity(double angle, Gravity gravity)Clutter::Actor
show()Clutter::Actor
show_all()Clutter::Actor
show_all_vfunc()Clutter::Actor [protected, virtual]
signal_activate()Clutter::Text
signal_button_press_event()Clutter::Actor
signal_button_release_event()Clutter::Actor
signal_captured_event()Clutter::Actor
signal_cursor_event()Clutter::Text
signal_destroy()Clutter::Actor
signal_enter_event()Clutter::Actor
signal_event()Clutter::Actor
signal_hide()Clutter::Actor
signal_key_press_event()Clutter::Actor
signal_key_release_event()Clutter::Actor
signal_leave_event()Clutter::Actor
signal_motion_event()Clutter::Actor
signal_paint()Clutter::Actor
signal_parent_set()Clutter::Actor
signal_queue_redaw()Clutter::Actor
signal_realize()Clutter::Actor
signal_scroll_event()Clutter::Actor
signal_show()Clutter::Actor
signal_text_changed()Clutter::Text
signal_unrealize()Clutter::Actor
Text()Clutter::Text [protected]
Text(const Glib::ustring &font_name, const Glib::ustring &text)Clutter::Text [explicit, protected]
Text(const Glib::ustring &font_name, const Glib::ustring &text, const Color &color)Clutter::Text [explicit, protected]
transform_stage_point(float x, float y, float &x_out, float &y_out) const Clutter::Actor
unparent()Clutter::Actor
unrealize()Clutter::Actor
unset_flags(ActorFlags flags)Clutter::Actor
wrap(ClutterText *object, bool take_copy=false)Clutter::Text [related]
Clutter::Actor::wrap(ClutterActor *object, bool take_copy=false)Clutter::Actor [related]
Clutter::Scriptable::wrap(ClutterScriptable *object, bool take_copy=false)Clutter::Scriptable [related]
~Actor()Clutter::Actor [virtual]
~Scriptable()Clutter::Scriptable [virtual]
~Text()Clutter::Text [virtual]

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