Clutter::Actor Member List

This is the complete list of members for Clutter::Actor, including all inherited members.
Actor()Clutter::Actor [protected]
add_interface(GType gtype_implementer)Clutter::Scriptable [static]
allocate(const ActorBox &box, AllocationFlags absolute_origin_changed=ALLOCATION_NONE)Clutter::Actor
allocate(AllocationFlags absolute_origin_changed=ALLOCATION_NONE)Clutter::Actor
allocate_vfunc(const ActorBox &box, AllocationFlags absolute_origin_changed)Clutter::Actor [protected, virtual]
animate(gulong mode, unsigned int duration, const std::map< std::string, Glib::ValueBase > &properties)Clutter::Actor
animate(gulong mode, const Glib::RefPtr< Timeline > &timeline, const std::map< std::string, Glib::ValueBase > &properties)Clutter::Actor
animate(const Glib::RefPtr< Alpha > &alpha, const std::map< std::string, Glib::ValueBase > &properties)Clutter::Actor
apply_relative_transform_to_point(const Glib::RefPtr< Actor > &ancestor, const Vertex &point, Vertex &vertex) const Clutter::Actor
apply_relative_transform_to_point(const Vertex &point, Vertex &vertex) const Clutter::Actor
apply_transform_to_point(const Vertex &point, Vertex &vertex) const Clutter::Actor
create_pango_context()Clutter::Actor
create_pango_layout(const Glib::ustring &text)Clutter::Actor
event(ClutterEvent *event, bool capture)Clutter::Actor
get_abs_allocation_vertices(Vertex vertices[4]) const Clutter::Actor
get_actor_by_gid(guint32 id)Clutter::Actor [static]
get_allocation_box() const Clutter::Actor
get_allocation_geometry() const Clutter::Actor
get_allocation_vertices(Vertex vertices[4]) const Clutter::Actor
get_allocation_vertices(const Glib::RefPtr< Actor > &ancestor, Vertex vertices[4]) const Clutter::Actor
get_anchor_point(float &anchor_x, float &anchor_y) const Clutter::Actor
get_anchor_point_gravity()Clutter::Actor
get_animation()Clutter::Actor
get_animation() const Clutter::Actor
get_clip(float &xoff, float &yoff, float &width, float &height)Clutter::Actor
get_depth() const Clutter::Actor
get_fixed_position_set() const Clutter::Actor
get_flags() const Clutter::Actor
get_geometry() const Clutter::Actor
get_gid() const Clutter::Actor
get_height() const Clutter::Actor
get_id() const Clutter::Scriptable
get_id_vfunc() const Clutter::Scriptable [protected, virtual]
get_name() const Clutter::Actor
get_opacity() const Clutter::Actor
get_paint_opacity() const Clutter::Actor
get_paint_visibility() const Clutter::Actor
get_pango_context()Clutter::Actor
get_pango_context() const Clutter::Actor
get_parent()Clutter::Actor
get_parent() const Clutter::Actor
get_position(float &x, float &y)Clutter::Actor
get_preferred_height(float for_width, float &min_height_p, float &natural_height_p) const Clutter::Actor
get_preferred_height_vfunc(float for_width, float &min_height_p, float &natural_height_p) const Clutter::Actor [protected, virtual]
get_preferred_size(float &min_width_p, float &min_height_p, float &natural_width_p, float &natural_height_p) const Clutter::Actor
get_preferred_width(float for_height, float &min_width_p, float &natural_width_p) const Clutter::Actor
get_preferred_width_vfunc(float for_height, float &min_width_p, float &natural_width_p) const Clutter::Actor [protected, virtual]
get_reactive() const Clutter::Actor
get_rotation(RotateAxis axis, float &x, float &y, float &z) const Clutter::Actor
get_scale(double &scale_x, double &scale_y) const Clutter::Actor
get_scale_center(float &center_x, float &center_y) const Clutter::Actor
get_scale_gravity() const Clutter::Actor
get_shader()Clutter::Actor
get_shader() const Clutter::Actor
get_size(float &width, float &height) const Clutter::Actor
get_stage()Clutter::Actor
get_stage() const Clutter::Actor
get_transformed_position(float &x, float &y) const Clutter::Actor
get_transformed_size(float &width, float &height) const Clutter::Actor
get_width() const Clutter::Actor
get_x() const Clutter::Actor
get_y() const Clutter::Actor
get_z_rotation_gravity() const Clutter::Actor
gobj()Clutter::Actor [inline]
gobj() const Clutter::Actor [inline]
gobj_copy()Clutter::Actor
grab_key_focus()Clutter::Actor
has_clip() const Clutter::Actor
hide()Clutter::Actor
hide_all()Clutter::Actor
hide_all_vfunc()Clutter::Actor [protected, virtual]
is_mapped() const Clutter::Actor
is_reactive() const Clutter::Actor
is_realized() const Clutter::Actor
is_rotated() const Clutter::Actor
is_scaled() const Clutter::Actor
is_visible() const Clutter::Actor
lower(const Glib::RefPtr< Actor > &above)Clutter::Actor
lower_bottom()Clutter::Actor
move_anchor_point(float anchor_x, float anchor_y)Clutter::Actor
move_anchor_point_from_gravity(Gravity gravity)Clutter::Actor
move_by(float dx, float dy)Clutter::Actor
on_button_press_event(ButtonEvent *event)Clutter::Actor [protected, virtual]
on_button_release_event(ButtonEvent *event)Clutter::Actor [protected, virtual]
on_captured_event(Event *event)Clutter::Actor [protected, virtual]
on_destroy()Clutter::Actor [protected, virtual]
on_enter_event(CrossingEvent *event)Clutter::Actor [protected, virtual]
on_event(Event *event)Clutter::Actor [protected, virtual]
on_hide()Clutter::Actor [protected, virtual]
on_key_press_event(KeyEvent *event)Clutter::Actor [protected, virtual]
on_key_release_event(KeyEvent *event)Clutter::Actor [protected, virtual]
on_leave_event(CrossingEvent *event)Clutter::Actor [protected, virtual]
on_motion_event(MotionEvent *event)Clutter::Actor [protected, virtual]
on_paint()Clutter::Actor [protected, virtual]
on_parent_set(const Glib::RefPtr< Actor > &old_parent)Clutter::Actor [protected, virtual]
on_queue_redaw(const Glib::RefPtr< Actor > &origin)Clutter::Actor [protected, virtual]
on_realize()Clutter::Actor [protected, virtual]
on_scroll_event(ScrollEvent *event)Clutter::Actor [protected, virtual]
on_show()Clutter::Actor [protected, virtual]
on_unrealize()Clutter::Actor [protected, virtual]
paint()Clutter::Actor
parse_custom_node(const Glib::RefPtr< Script > &script, Glib::ValueBase &value, const Glib::ustring &name, JsonNode *node)Clutter::Scriptable
pick_vfunc(const Color &color)Clutter::Actor [protected, virtual]
property_allocation() const Clutter::Actor
property_anchor_x()Clutter::Actor
property_anchor_x() const Clutter::Actor
property_anchor_y()Clutter::Actor
property_anchor_y() const Clutter::Actor
property_clip()Clutter::Actor
property_clip() const Clutter::Actor
property_depth()Clutter::Actor
property_depth() const Clutter::Actor
property_fixed_position_set()Clutter::Actor
property_fixed_position_set() const Clutter::Actor
property_fixed_x()Clutter::Actor
property_fixed_x() const Clutter::Actor
property_fixed_y()Clutter::Actor
property_fixed_y() const Clutter::Actor
property_has_clip() const Clutter::Actor
property_height()Clutter::Actor
property_height() const Clutter::Actor
property_min_height()Clutter::Actor
property_min_height() const Clutter::Actor
property_min_height_set()Clutter::Actor
property_min_height_set() const Clutter::Actor
property_min_width()Clutter::Actor
property_min_width() const Clutter::Actor
property_min_width_set()Clutter::Actor
property_min_width_set() const Clutter::Actor
property_opacity()Clutter::Actor
property_opacity() const Clutter::Actor
property_reactive()Clutter::Actor
property_reactive() const Clutter::Actor
property_request_mode()Clutter::Actor
property_request_mode() const Clutter::Actor
property_rotation_angle_x()Clutter::Actor
property_rotation_angle_x() const Clutter::Actor
property_rotation_angle_y()Clutter::Actor
property_rotation_angle_y() const Clutter::Actor
property_rotation_angle_z()Clutter::Actor
property_rotation_angle_z() const Clutter::Actor
property_rotation_center_x()Clutter::Actor
property_rotation_center_x() const Clutter::Actor
property_rotation_center_y()Clutter::Actor
property_rotation_center_y() const Clutter::Actor
property_rotation_center_z()Clutter::Actor
property_rotation_center_z() const Clutter::Actor
property_scale_x()Clutter::Actor
property_scale_x() const Clutter::Actor
property_scale_y()Clutter::Actor
property_scale_y() const Clutter::Actor
property_show_on_set_parent()Clutter::Actor
property_show_on_set_parent() const Clutter::Actor
property_visible()Clutter::Actor
property_visible() const Clutter::Actor
property_width()Clutter::Actor
property_width() const Clutter::Actor
property_x()Clutter::Actor
property_x() const Clutter::Actor
property_y()Clutter::Actor
property_y() const Clutter::Actor
queue_redraw()Clutter::Actor
queue_relayout()Clutter::Actor
raise(const Glib::RefPtr< Actor > &below)Clutter::Actor
raise_top()Clutter::Actor
realize()Clutter::Actor
remove_clip()Clutter::Actor
reparent(const Glib::RefPtr< Actor > &new_parent)Clutter::Actor
set_anchor_point(float anchor_x, float anchor_y)Clutter::Actor
set_anchor_point_from_gravity(ClutterGravity gravity)Clutter::Actor
set_clip(float xoff, float yoff, float width, float height)Clutter::Actor
set_custom_property(const Glib::RefPtr< Script > &script, const Glib::ustring &name, const Glib::ValueBase &value)Clutter::Scriptable
set_custom_property_vfunc(const Glib::RefPtr< Script > &script, const Glib::ustring &name, const Glib::ValueBase &value)Clutter::Scriptable [protected, virtual]
set_depth(float depth)Clutter::Actor
set_fixed_position_set(bool is_set)Clutter::Actor
set_flags(ActorFlags flags)Clutter::Actor
set_geometry(const Geometry &geometry)Clutter::Actor
set_height(float height)Clutter::Actor
set_id(const std::string &id)Clutter::Scriptable
set_id_vfunc(const std::string &id)Clutter::Scriptable [protected, virtual]
set_name(const gchar *name)Clutter::Actor
set_opacity(guint8 opacity)Clutter::Actor
set_parent(const Glib::RefPtr< Actor > &parent)Clutter::Actor
set_position(float x, float y)Clutter::Actor
set_reactive(bool reactive=true)Clutter::Actor
set_rotation(RotateAxis axis, double angle, float x, float y, float z)Clutter::Actor
set_scale(double scale_x, double scale_y)Clutter::Actor
set_scale_full(double scale_x, double scale_y, float center_x, float center_y)Clutter::Actor
set_scale_with_gravity(double scale_x, double scale_y, Gravity gravity)Clutter::Actor
set_shader(const Glib::RefPtr< Shader > &shader)Clutter::Actor
set_shader_param(const Glib::ustring &param, const ParamType &value)Clutter::Actor [inline]
set_shader_param_value(const Glib::ustring &param, const Glib::ValueBase &value)Clutter::Actor [protected]
set_size(float width, float height)Clutter::Actor
set_width(float width)Clutter::Actor
set_x(float x)Clutter::Actor
set_y(float y)Clutter::Actor
set_z_rotation_from_gravity(double angle, Gravity gravity)Clutter::Actor
show()Clutter::Actor
show_all()Clutter::Actor
show_all_vfunc()Clutter::Actor [protected, virtual]
signal_button_press_event()Clutter::Actor
signal_button_release_event()Clutter::Actor
signal_captured_event()Clutter::Actor
signal_destroy()Clutter::Actor
signal_enter_event()Clutter::Actor
signal_event()Clutter::Actor
signal_hide()Clutter::Actor
signal_key_press_event()Clutter::Actor
signal_key_release_event()Clutter::Actor
signal_leave_event()Clutter::Actor
signal_motion_event()Clutter::Actor
signal_paint()Clutter::Actor
signal_parent_set()Clutter::Actor
signal_queue_redaw()Clutter::Actor
signal_realize()Clutter::Actor
signal_scroll_event()Clutter::Actor
signal_show()Clutter::Actor
signal_unrealize()Clutter::Actor
transform_stage_point(float x, float y, float &x_out, float &y_out) const Clutter::Actor
unparent()Clutter::Actor
unrealize()Clutter::Actor
unset_flags(ActorFlags flags)Clutter::Actor
wrap(ClutterActor *object, bool take_copy=false)Clutter::Actor [related]
Clutter::Scriptable::wrap(ClutterScriptable *object, bool take_copy=false)Clutter::Scriptable [related]
~Actor()Clutter::Actor [virtual]
~Scriptable()Clutter::Scriptable [virtual]

Generated on 7 Sep 2009 for cluttermm by  doxygen 1.6.1