actor.h File Reference

#include <glibmm.h>
#include <glibmm/object.h>
#include <pangomm/context.h>
#include <pangomm/layout.h>
#include <cluttermm/animation.h>
#include <cluttermm/color.h>
#include <cluttermm/scriptable.h>
#include <cluttermm/shader.h>
#include <cluttermm/types.h>
#include <clutter/clutter.h>

Go to the source code of this file.

Classes

class  Clutter::ActorBox
class  Clutter::Actor

Namespaces

namespace  Clutter
namespace  Glib

Enumerations

enum  Clutter::ActorFlags { Clutter::ACTOR_MAPPED = 1 << 1, Clutter::ACTOR_REALIZED = 1 << 2, Clutter::ACTOR_REACTIVE = 1 << 3, Clutter::ACTOR_VISIBLE = 1 << 4 }
enum  Clutter::AllocationFlags { Clutter::ALLOCATION_NONE = 0, Clutter::ABSOLUTE_ORIGIN_CHANGED = 1 << 1 }

Functions

ActorFlags Clutter::operator| (ActorFlags lhs, ActorFlags rhs)
ActorFlags Clutter::operator& (ActorFlags lhs, ActorFlags rhs)
ActorFlags Clutter::operator^ (ActorFlags lhs, ActorFlags rhs)
ActorFlags Clutter::operator~ (ActorFlags flags)
ActorFlags & Clutter::operator|= (ActorFlags &lhs, ActorFlags rhs)
ActorFlags & Clutter::operator&= (ActorFlags &lhs, ActorFlags rhs)
ActorFlags & Clutter::operator^= (ActorFlags &lhs, ActorFlags rhs)
AllocationFlags Clutter::operator| (AllocationFlags lhs, AllocationFlags rhs)
AllocationFlags Clutter::operator& (AllocationFlags lhs, AllocationFlags rhs)
AllocationFlags Clutter::operator^ (AllocationFlags lhs, AllocationFlags rhs)
AllocationFlags Clutter::operator~ (AllocationFlags flags)
AllocationFlags & Clutter::operator|= (AllocationFlags &lhs, AllocationFlags rhs)
AllocationFlags & Clutter::operator&= (AllocationFlags &lhs, AllocationFlags rhs)
AllocationFlags & Clutter::operator^= (AllocationFlags &lhs, AllocationFlags rhs)

Generated on 7 Sep 2009 for cluttermm by  doxygen 1.6.1