#include <glibmm.h>
#include <glibmm/object.h>
#include <pangomm/context.h>
#include <pangomm/layout.h>
#include <cluttermm/animation.h>
#include <cluttermm/color.h>
#include <cluttermm/scriptable.h>
#include <cluttermm/shader.h>
#include <cluttermm/types.h>
#include <clutter/clutter.h>
Go to the source code of this file.
Classes | |
class | Clutter::ActorBox |
class | Clutter::Actor |
Namespaces | |
namespace | Clutter |
namespace | Glib |
Enumerations | |
enum | Clutter::ActorFlags { Clutter::ACTOR_MAPPED = 1 << 1, Clutter::ACTOR_REALIZED = 1 << 2, Clutter::ACTOR_REACTIVE = 1 << 3, Clutter::ACTOR_VISIBLE = 1 << 4 } |
enum | Clutter::AllocationFlags { Clutter::ALLOCATION_NONE = 0, Clutter::ABSOLUTE_ORIGIN_CHANGED = 1 << 1 } |
Functions | |
ActorFlags | Clutter::operator| (ActorFlags lhs, ActorFlags rhs) |
ActorFlags | Clutter::operator& (ActorFlags lhs, ActorFlags rhs) |
ActorFlags | Clutter::operator^ (ActorFlags lhs, ActorFlags rhs) |
ActorFlags | Clutter::operator~ (ActorFlags flags) |
ActorFlags & | Clutter::operator|= (ActorFlags &lhs, ActorFlags rhs) |
ActorFlags & | Clutter::operator&= (ActorFlags &lhs, ActorFlags rhs) |
ActorFlags & | Clutter::operator^= (ActorFlags &lhs, ActorFlags rhs) |
AllocationFlags | Clutter::operator| (AllocationFlags lhs, AllocationFlags rhs) |
AllocationFlags | Clutter::operator& (AllocationFlags lhs, AllocationFlags rhs) |
AllocationFlags | Clutter::operator^ (AllocationFlags lhs, AllocationFlags rhs) |
AllocationFlags | Clutter::operator~ (AllocationFlags flags) |
AllocationFlags & | Clutter::operator|= (AllocationFlags &lhs, AllocationFlags rhs) |
AllocationFlags & | Clutter::operator&= (AllocationFlags &lhs, AllocationFlags rhs) |
AllocationFlags & | Clutter::operator^= (AllocationFlags &lhs, AllocationFlags rhs) |