#include <SDL_sound.h>
Data Fields | |
void * | opaque |
const Sound_DecoderInfo * | decoder |
Sound_AudioInfo | desired |
Sound_AudioInfo | actual |
void * | buffer |
Uint32 | buffer_size |
Sound_SampleFlags | flags |
The Sound_Sample structure is the heart of SDL_sound. This holds information about a source of sound data as it is being decoded. EVERY FIELD IN THIS IS READ-ONLY. Please use the API functions to change them.
Actual audio format of sample.
void* Sound_Sample::buffer |
Decoded sound data lands in here.
Uint32 Sound_Sample::buffer_size |
Current size of (buffer), in bytes (Uint8).
Decoder used for this sample.
Desired audio format for conversion.
Flags relating to this sample.
void* Sound_Sample::opaque |
Internal use only. Don't touch.