BBSPD | lux::BlackBodySpectrumTexture< T > | [private] |
BlackBodySpectrumTexture(const float &t) | lux::BlackBodySpectrumTexture< T > | [inline] |
Evaluate(const TsPack *tspack, const DifferentialGeometry &) const | lux::BlackBodySpectrumTexture< T > | [inline, virtual] |
SetIlluminant() | lux::Texture< T > | [inline, virtual] |
SetPower(float power, float area) | lux::BlackBodySpectrumTexture< T > | [inline, virtual] |
~BlackBodySpectrumTexture() | lux::BlackBodySpectrumTexture< T > | [inline, virtual] |
~Texture() | lux::Texture< T > | [inline, virtual] |