lux::MeshWaldTriangle Member List
This is the complete list of members for
lux::MeshWaldTriangle, including all inherited members.
Area() const | lux::MeshBaryTriangle | [virtual] |
bnd | lux::MeshWaldTriangle | [private] |
bnu | lux::MeshWaldTriangle | [private] |
bnv | lux::MeshWaldTriangle | [private] |
CanIntersect() const | lux::MeshBaryTriangle | [inline, virtual] |
CanSample() const | lux::MeshBaryTriangle | [inline, virtual] |
cnd | lux::MeshWaldTriangle | [private] |
cnu | lux::MeshWaldTriangle | [private] |
cnv | lux::MeshWaldTriangle | [private] |
DEGENERATE enum value | lux::MeshWaldTriangle | [private] |
DOMINANT_X enum value | lux::MeshWaldTriangle | [private] |
DOMINANT_Y enum value | lux::MeshWaldTriangle | [private] |
DOMINANT_Z enum value | lux::MeshWaldTriangle | [private] |
dpdu | lux::MeshWaldTriangle | [private] |
dpdv | lux::MeshWaldTriangle | [private] |
GetP(u_int i) const | lux::MeshBaryTriangle | [inline] |
GetShadingGeometry(const Transform &obj2world, const DifferentialGeometry &dg, DifferentialGeometry *dgShading) const | lux::MeshBaryTriangle | [virtual] |
GetUVs(float uv[3][2]) const | lux::MeshBaryTriangle | [inline] |
Intersect(const Ray &ray, Intersection *isect) const | lux::MeshWaldTriangle | [virtual] |
intersectionType | lux::MeshWaldTriangle | [private] |
IntersectionType enum name | lux::MeshWaldTriangle | [private] |
IntersectP(const Ray &ray) const | lux::MeshWaldTriangle | [virtual] |
isDegenerate() const | lux::MeshWaldTriangle | [virtual] |
mesh | lux::MeshBaryTriangle | |
MeshBaryTriangle(const Mesh *m, int n) | lux::MeshBaryTriangle | [inline] |
MeshWaldTriangle(const Mesh *m, int n) | lux::MeshWaldTriangle | |
nd | lux::MeshWaldTriangle | [private] |
normalizedNormal | lux::MeshWaldTriangle | [private] |
nu | lux::MeshWaldTriangle | [private] |
nv | lux::MeshWaldTriangle | [private] |
ObjectBound() const | lux::MeshBaryTriangle | [virtual] |
Pdf(const Point &p) const | lux::Primitive | [virtual] |
Pdf(const Point &p, const Vector &wi) const | lux::Primitive | [virtual] |
Pdf(const Point &p, const Point &po) const | lux::Primitive | [virtual] |
Refine(vector< boost::shared_ptr< Primitive > > &refined, const PrimitiveRefinementHints &refineHints, boost::shared_ptr< Primitive > thisPtr) | lux::Primitive | [virtual] |
Sample(float u1, float u2, float u3, DifferentialGeometry *dg) const | lux::MeshWaldTriangle | [virtual] |
lux::Primitive::Sample(const Point &p, float u1, float u2, float u3, DifferentialGeometry *dg) const | lux::Primitive | [virtual] |
v | lux::MeshBaryTriangle | |
WorldBound() const | lux::MeshBaryTriangle | [virtual] |
~MeshBaryTriangle() | lux::MeshBaryTriangle | [inline, virtual] |
~MeshWaldTriangle() | lux::MeshWaldTriangle | [inline, virtual] |
~Primitive() | lux::Primitive | [virtual] |