#include "blender_distortednoise.h"
#include "dynload.h"
Go to the source code of this file.
Variables | |
static DynamicLoader::RegisterFloatTexture < BlenderDistortedNoiseTexture3D < float > > | r1 ("blender_distortednoise") |
static DynamicLoader::RegisterSWCSpectrumTexture < BlenderDistortedNoiseTexture3D < SWCSpectrum > > | r2 ("blender_distortednoise") |
DynamicLoader::RegisterFloatTexture<BlenderDistortedNoiseTexture3D<float> > r1("blender_distortednoise") [static] |
DynamicLoader::RegisterSWCSpectrumTexture<BlenderDistortedNoiseTexture3D<SWCSpectrum> > r2("blender_distortednoise") [static] |