#include "scale.h"
#include "dynload.h"
Go to the source code of this file.
Variables | |
static DynamicLoader::RegisterFloatTexture < ScaleTexture< float, float > > | r1 ("scale") |
static DynamicLoader::RegisterSWCSpectrumTexture < ScaleTexture< SWCSpectrum, SWCSpectrum > > | r2 ("scale") |
DynamicLoader::RegisterFloatTexture<ScaleTexture<float, float> > r1("scale") [static] |
DynamicLoader::RegisterSWCSpectrumTexture<ScaleTexture<SWCSpectrum, SWCSpectrum> > r2("scale") [static] |