#include "mix.h"
#include "dynload.h"
Go to the source code of this file.
Variables | |
static DynamicLoader::RegisterFloatTexture < MixTexture< float > > | r1 ("mix") |
static DynamicLoader::RegisterSWCSpectrumTexture < MixTexture< SWCSpectrum > > | r2 ("mix") |
DynamicLoader::RegisterFloatTexture<MixTexture<float> > r1("mix") [static] |
DynamicLoader::RegisterSWCSpectrumTexture<MixTexture<SWCSpectrum> > r2("mix") [static] |