Apply3DTextureMappingOptions(const TextureParams &tp) | lux::IdentityMapping3D | |
IdentityMapping3D(const Transform &x) | lux::IdentityMapping3D | [inline] |
Map(const DifferentialGeometry &dg, Vector *dpdx, Vector *dpdy) const | lux::IdentityMapping3D | [virtual] |
WorldToTexture | lux::IdentityMapping3D | |
~IdentityMapping3D() | lux::IdentityMapping3D | [inline, virtual] |
~TextureMapping3D() | lux::TextureMapping3D | [inline, virtual] |