, including all inherited members.
baseFadeDistance | lux::Cloud | [private] |
baseFlatness | lux::Cloud | [private] |
Cloud(const RGBColor &sa, const RGBColor &ss, float gg, const RGBColor &emit, const BBox &e, const float &r, const Transform &v2w, const float &noiseScale, const float &t, const float &sharp, const float &v, const float &baseflatness, const int &octaves, const float &o, const float &offSet, const int &numspheres, const float &spheresize) | lux::Cloud | |
CloudNoise(Point p, const float &omegaValue, int octaves) const | lux::Cloud | [private] |
CloudShape(const Point &p) const | lux::Cloud | [private] |
CreateVolumeRegion(const Transform &volume2world, const ParamSet ¶ms) | lux::Cloud | [static] |
cumulus | lux::Cloud | [private] |
Density(const Point &p) const | lux::Cloud | [virtual] |
DensityRegion(const RGBColor &sig_a, const RGBColor &sig_s, float g, const RGBColor &Le, const Transform &VolumeToWorld) | lux::DensityRegion | |
extent | lux::Cloud | [private] |
firstNoiseScale | lux::Cloud | [private] |
g | lux::DensityRegion | [protected] |
inputRadius | lux::Cloud | [private] |
IntersectP(const Ray &r, float *t0, float *t1) const | lux::Cloud | [inline, virtual] |
le | lux::DensityRegion | [protected] |
Lve(const Point &p, const Vector &) const | lux::DensityRegion | [inline, virtual] |
NoiseMask(const Point &p) const | lux::Cloud | [private] |
noiseOffSet | lux::Cloud | [private] |
numOctaves | lux::Cloud | [private] |
numSpheres | lux::Cloud | [private] |
omega | lux::Cloud | [private] |
P(const Point &p, const Vector &w, const Vector &wp) const | lux::DensityRegion | [inline, virtual] |
radius | lux::Cloud | [private] |
scale | lux::Cloud | [private] |
sharpness | lux::Cloud | [private] |
sig_a | lux::DensityRegion | [protected] |
sig_s | lux::DensityRegion | [protected] |
sigma_a(const Point &p, const Vector &) const | lux::DensityRegion | [inline, virtual] |
sigma_s(const Point &p, const Vector &) const | lux::DensityRegion | [inline, virtual] |
sigma_t(const Point &p, const Vector &) const | lux::DensityRegion | [inline, virtual] |
sphereCentre | lux::Cloud | [private] |
SphereFunction(const Point &p) const | lux::Cloud | [private] |
spheres | lux::Cloud | [private] |
sphereSize | lux::Cloud | [private] |
Tau(const Ray &r, float stepSize, float offset) const | lux::DensityRegion | [virtual] |
Turbulence(const Point p, float noiseScale, int octaves) const | lux::Cloud | [private] |
Turbulence(const Vector &v, float &noiseScale, int &octaves) const | lux::Cloud | [private] |
turbulenceAmount | lux::Cloud | [private] |
variability | lux::Cloud | [private] |
WorldBound() const | lux::Cloud | [inline, virtual] |
WorldToVolume | lux::DensityRegion | [protected] |
~Cloud() | lux::Cloud | [inline, virtual] |
~DensityRegion() | lux::DensityRegion | [inline, virtual] |
~VolumeRegion() | lux::VolumeRegion | [inline, virtual] |