lux::GridAccel Member List
This is the complete list of members for
lux::GridAccel, including all inherited members.
Area() const | lux::Primitive | [virtual] |
bounds | lux::GridAccel | [private] |
CanIntersect() const | lux::GridAccel | [inline, virtual] |
CanSample() const | lux::Aggregate | [inline, virtual] |
CreateAccelerator(const vector< boost::shared_ptr< Primitive > > &prims, const ParamSet &ps) | lux::GridAccel | [static] |
curMailboxId | lux::GridAccel | [private, static] |
GetPrimitives(vector< boost::shared_ptr< Primitive > > &prims) | lux::GridAccel | [virtual] |
GetShadingGeometry(const Transform &obj2world, const DifferentialGeometry &dg, DifferentialGeometry *dgShading) const | lux::Primitive | [virtual] |
GridAccel(const vector< boost::shared_ptr< Primitive > > &p, bool forRefined, bool refineImmediately) | lux::GridAccel | |
gridForRefined | lux::GridAccel | [private] |
Intersect(const Ray &ray, Intersection *isect) const | lux::GridAccel | [virtual] |
IntersectP(const Ray &ray) const | lux::GridAccel | [virtual] |
InvWidth | lux::GridAccel | [private] |
mailboxes | lux::GridAccel | [private] |
nMailboxes | lux::GridAccel | [private] |
NVoxels | lux::GridAccel | [private] |
Offset(int x, int y, int z) const | lux::GridAccel | [inline, private] |
Pdf(const Point &p) const | lux::Primitive | [virtual] |
Pdf(const Point &p, const Vector &wi) const | lux::Primitive | [virtual] |
Pdf(const Point &p, const Point &po) const | lux::Primitive | [virtual] |
PosToVoxel(const Point &P, int axis) const | lux::GridAccel | [inline, private] |
Refine(vector< boost::shared_ptr< Primitive > > &refined, const PrimitiveRefinementHints &refineHints, boost::shared_ptr< Primitive > thisPtr) | lux::Primitive | [virtual] |
Sample(float u1, float u2, float u3, DifferentialGeometry *dg) const | lux::Primitive | [virtual] |
Sample(const Point &p, float u1, float u2, float u3, DifferentialGeometry *dg) const | lux::Primitive | [virtual] |
voxelArena | lux::GridAccel | [private] |
voxels | lux::GridAccel | [private] |
VoxelToPos(int p, int axis) const | lux::GridAccel | [inline, private] |
VoxelToPos(int x, int y, int z) const | lux::GridAccel | [inline, private] |
Width | lux::GridAccel | [private] |
WorldBound() const | lux::GridAccel | [virtual] |
~Aggregate() | lux::Aggregate | [inline, virtual] |
~GridAccel() | lux::GridAccel | [virtual] |
~Primitive() | lux::Primitive | [virtual] |