, including all inherited members.
Apixel | lux::PerspectiveCamera | [private] |
autoFocus | lux::PerspectiveCamera | [private] |
AutoFocus(Scene *scene) | lux::PerspectiveCamera | [virtual] |
Bounds() const | lux::PerspectiveCamera | [virtual] |
Camera(const Transform &w2cstart, const Transform &w2cend, float hither, float yon, float sopen, float sclose, int sdist, Film *film) | lux::Camera | |
CameraMotion | lux::Camera | [protected] |
CameraToScreen | lux::ProjectiveCamera | [protected] |
CameraToWorld | lux::Camera | [protected] |
ClampRay(Ray &ray) const | lux::PerspectiveCamera | [virtual] |
ClipHither | lux::Camera | [protected] |
ClipYon | lux::Camera | [protected] |
Clone() const | lux::PerspectiveCamera | [inline, virtual] |
CreateCamera(const Transform &world2camStart, const Transform &world2camEnd, const ParamSet ¶ms, Film *film) | lux::PerspectiveCamera | [static] |
distribution | lux::PerspectiveCamera | [private] |
film | lux::Camera | |
FocalDistance | lux::ProjectiveCamera | [protected] |
fov | lux::PerspectiveCamera | [private] |
GenerateRay(const Sample &sample, Ray *) const | lux::PerspectiveCamera | [virtual] |
GenerateSample(const Point &p, Sample *sample) const | lux::ProjectiveCamera | [protected] |
GetSamplePosition(const Point &p, const Vector &wi, float distance, float *x, float *y) const | lux::PerspectiveCamera | [virtual] |
GetTime(float u1) const | lux::Camera | |
IsDelta() const | lux::PerspectiveCamera | [inline, virtual] |
IsLensBased() const | lux::Camera | [inline, virtual] |
lens | lux::PerspectiveCamera | [private] |
LensRadius | lux::ProjectiveCamera | [protected] |
normal | lux::PerspectiveCamera | [private] |
PerspectiveCamera(const Transform &world2camStart, const Transform &world2camEnd, const float Screen[4], float hither, float yon, float sopen, float sclose, int sdist, float lensr, float focald, bool autofocus, float fov, int distribution, int shape, int power, Film *film) | lux::PerspectiveCamera | |
pos | lux::PerspectiveCamera | [private] |
posPdf | lux::PerspectiveCamera | [private] |
power | lux::PerspectiveCamera | [private] |
ProjectiveCamera(const Transform &world2cam, const Transform &world2camEnd, const Transform &proj, const float Screen[4], float hither, float yon, float sopen, float sclose, int sdist, float lensr, float focald, Film *film) | lux::ProjectiveCamera | |
R | lux::PerspectiveCamera | [private] |
RasterToCamera | lux::ProjectiveCamera | [protected] |
RasterToCameraBidir | lux::PerspectiveCamera | [private] |
RasterToScreen | lux::ProjectiveCamera | [protected] |
RasterToWorld | lux::ProjectiveCamera | [protected] |
Sample_W(const TsPack *tspack, const Scene *scene, float u1, float u2, float u3, BSDF **bsdf, float *pdf, SWCSpectrum *We) const | lux::PerspectiveCamera | [virtual] |
Sample_W(const TsPack *tspack, const Scene *scene, const Point &p, const Normal &n, float u1, float u2, float u3, BSDF **bsdf, float *pdf, float *pdfDirect, VisibilityTester *visibility, SWCSpectrum *We) const | lux::PerspectiveCamera | [virtual] |
SampleLens(float u1, float u2, float *dx, float *dy) const | lux::PerspectiveCamera | |
SampleMotion(float time) | lux::ProjectiveCamera | [virtual] |
ScreenToRaster | lux::ProjectiveCamera | [protected] |
shape | lux::PerspectiveCamera | [private] |
ShutterClose | lux::Camera | [protected] |
ShutterDistribution | lux::Camera | [protected] |
ShutterOpen | lux::Camera | [protected] |
warnOnce | lux::Camera | [mutable, protected] |
WorldToCamera | lux::Camera | [protected] |
WorldToRaster | lux::ProjectiveCamera | [protected] |
WorldToRasterBidir | lux::PerspectiveCamera | [private] |
WorldToScreen | lux::ProjectiveCamera | [protected] |
xEnd | lux::PerspectiveCamera | [private] |
xPixelWidth | lux::PerspectiveCamera | [private] |
xStart | lux::PerspectiveCamera | [private] |
yEnd | lux::PerspectiveCamera | [private] |
yPixelHeight | lux::PerspectiveCamera | [private] |
yStart | lux::PerspectiveCamera | [private] |
~Camera() | lux::Camera | [virtual] |
~PerspectiveCamera() | lux::PerspectiveCamera | [inline, virtual] |