Normalize() | lux::Quaternion | [inline] |
operator*(const Quaternion &q1, const Quaternion &q2) | lux::Quaternion | [friend] |
operator*(const float &f, const Quaternion &q1) | lux::Quaternion | [friend] |
operator+(const Quaternion &q1, const Quaternion &q2) | lux::Quaternion | [friend] |
operator-(const Quaternion &q1, const Quaternion &q2) | lux::Quaternion | [friend] |
Quaternion(const boost::shared_ptr< Matrix4x4 > m) | lux::Quaternion | |
Quaternion() | lux::Quaternion | |
Quaternion(const Quaternion &q) | lux::Quaternion | |
Slerp(float t, const Quaternion &q1, const Quaternion &q2) | lux::Quaternion | [static] |
ToMatrix(float m[4][4]) const | lux::Quaternion | |
v | lux::Quaternion | |
w | lux::Quaternion |