CreateToneMap(const ParamSet &ps) | lux::NonLinearOp | [static] |
Map(vector< XYZColor > &xyz, int xRes, int yRes, float maxDisplayY) const | lux::NonLinearOp | [inline, virtual] |
maxY | lux::NonLinearOp | [private] |
NonLinearOp(float my) | lux::NonLinearOp | [inline] |
~NonLinearOp() | lux::NonLinearOp | [inline, virtual] |
~ToneMap() | lux::ToneMap | [inline, virtual] |