#include "blender_clouds.h"
#include "dynload.h"
Go to the source code of this file.
Variables | |
static DynamicLoader::RegisterFloatTexture < BlenderCloudsTexture3D < float > > | r1 ("blender_clouds") |
static DynamicLoader::RegisterSWCSpectrumTexture < BlenderCloudsTexture3D < SWCSpectrum > > | r2 ("blender_clouds") |
DynamicLoader::RegisterFloatTexture<BlenderCloudsTexture3D<float> > r1("blender_clouds") [static] |
DynamicLoader::RegisterSWCSpectrumTexture<BlenderCloudsTexture3D<SWCSpectrum> > r2("blender_clouds") [static] |