lux::BVHAccel Member List
This is the complete list of members for
lux::BVHAccel, including all inherited members.
Area() const | lux::Primitive | [virtual] |
BuildArray(boost::shared_ptr< BVHAccelTreeNode > node, u_int offset) | lux::BVHAccel | [private] |
BuildHierarchy(vector< boost::shared_ptr< BVHAccelTreeNode > > &list, u_int begin, u_int end, u_int axis) | lux::BVHAccel | [private] |
BVHAccel(const vector< boost::shared_ptr< Primitive > > &p, int treetype, int csamples, int icost, int tcost, float ebonus) | lux::BVHAccel | |
bvhTree | lux::BVHAccel | [private] |
CanIntersect() const | lux::BVHAccel | [inline, virtual] |
CanSample() const | lux::Aggregate | [inline, virtual] |
costSamples | lux::BVHAccel | [private] |
CreateAccelerator(const vector< boost::shared_ptr< Primitive > > &prims, const ParamSet &ps) | lux::BVHAccel | [static] |
emptyBonus | lux::BVHAccel | [private] |
FindBestSplit(vector< boost::shared_ptr< BVHAccelTreeNode > > &list, u_int begin, u_int end, float *splitValue, u_int *bestAxis) | lux::BVHAccel | [private] |
GetPrimitives(vector< boost::shared_ptr< Primitive > > &prims) | lux::BVHAccel | [virtual] |
GetShadingGeometry(const Transform &obj2world, const DifferentialGeometry &dg, DifferentialGeometry *dgShading) const | lux::Primitive | [virtual] |
Intersect(const Ray &ray, Intersection *isect) const | lux::BVHAccel | [virtual] |
IntersectP(const Ray &ray) const | lux::BVHAccel | [virtual] |
isectCost | lux::BVHAccel | [private] |
nNodes | lux::BVHAccel | [private] |
nPrims | lux::BVHAccel | [private] |
Pdf(const Point &p) const | lux::Primitive | [virtual] |
Pdf(const Point &p, const Vector &wi) const | lux::Primitive | [virtual] |
Pdf(const Point &p, const Point &po) const | lux::Primitive | [virtual] |
prims | lux::BVHAccel | [private] |
Refine(vector< boost::shared_ptr< Primitive > > &refined, const PrimitiveRefinementHints &refineHints, boost::shared_ptr< Primitive > thisPtr) | lux::Primitive | [virtual] |
Sample(float u1, float u2, float u3, DifferentialGeometry *dg) const | lux::Primitive | [virtual] |
Sample(const Point &p, float u1, float u2, float u3, DifferentialGeometry *dg) const | lux::Primitive | [virtual] |
traversalCost | lux::BVHAccel | [private] |
treeType | lux::BVHAccel | [private] |
WorldBound() const | lux::BVHAccel | [virtual] |
~Aggregate() | lux::Aggregate | [inline, virtual] |
~BVHAccel() | lux::BVHAccel | [virtual] |
~Primitive() | lux::Primitive | [virtual] |