d | lux::Ray | |
GetDirectionSigns(int signs[3]) const | lux::Ray | [inline] |
maxt | lux::Ray | [mutable] |
mint | lux::Ray | [mutable] |
o | lux::Ray | |
operator()(float t) const | lux::Ray | [inline] |
Ray() | lux::Ray | [inline] |
Ray(const Point &origin, const Vector &direction) | lux::Ray | [inline] |
Ray(const Point &origin, const Vector &direction, float start, float end=INFINITY, float t=0.f) | lux::Ray | [inline] |
time | lux::Ray |