#include "uv.h"
#include "error.h"
#include "dynload.h"
Go to the source code of this file.
Variables | |
static DynamicLoader::RegisterFloatTexture < UVTexture > | r1 ("uv") |
static DynamicLoader::RegisterSWCSpectrumTexture < UVTexture > | r2 ("uv") |
DynamicLoader::RegisterFloatTexture<UVTexture> r1("uv") [static] |
DynamicLoader::RegisterSWCSpectrumTexture<UVTexture> r2("uv") [static] |