#include "bilerp.h"
#include "dynload.h"
Go to the source code of this file.
Variables | |
static DynamicLoader::RegisterFloatTexture < BilerpFloatTexture > | r1 ("bilerp") |
static DynamicLoader::RegisterSWCSpectrumTexture < BilerpSpectrumTexture > | r2 ("bilerp") |
DynamicLoader::RegisterFloatTexture<BilerpFloatTexture> r1("bilerp") [static] |
DynamicLoader::RegisterSWCSpectrumTexture<BilerpSpectrumTexture> r2("bilerp") [static] |