#include <texture.h>
Public Member Functions | |
AngularMapping () | |
virtual | ~AngularMapping () |
virtual void | Map (const Vector &wh, float *s, float *t) const |
Definition at line 127 of file texture.h.
virtual lux::AngularMapping::~AngularMapping | ( | ) | [inline, virtual] |
void lux::AngularMapping::Map | ( | const Vector & | wh, | |
float * | s, | |||
float * | t | |||
) | const [virtual] |
Implements lux::EnvironmentMapping.
Definition at line 177 of file texture.cpp.
References Clamp(), INV_TWOPI, lux::r, lux::Vector::x, lux::Vector::y, and lux::Vector::z.