#include "blender_magic.h"
#include "dynload.h"
Go to the source code of this file.
Variables | |
static DynamicLoader::RegisterFloatTexture < BlenderMagicTexture3D< float > > | r1 ("blender_magic") |
static DynamicLoader::RegisterSWCSpectrumTexture < BlenderMagicTexture3D < SWCSpectrum > > | r2 ("blender_magic") |
DynamicLoader::RegisterFloatTexture<BlenderMagicTexture3D<float> > r1("blender_magic") [static] |
DynamicLoader::RegisterSWCSpectrumTexture<BlenderMagicTexture3D<SWCSpectrum> > r2("blender_magic") [static] |