BasicPhotonProcess() | lux::BasicPhotonProcess< PhotonType > | [inline] |
n | lux::NearPhotonProcess< PhotonType > | |
NearPhotonProcess(const Point &pp, const Normal &nn) | lux::NearPhotonProcess< PhotonType > | [inline] |
operator()(const PhotonType &rp, float distSquared, float &maxDistSquared) const | lux::NearPhotonProcess< PhotonType > | [inline] |
p | lux::NearPhotonProcess< PhotonType > | |
photon | lux::NearPhotonProcess< PhotonType > | [mutable] |