#include "gaussiantexture.h"
#include "dynload.h"
Go to the source code of this file.
Variables | |
static DynamicLoader::RegisterFloatTexture < GaussianTexture > | r1 ("gaussian") |
static DynamicLoader::RegisterSWCSpectrumTexture < GaussianTexture > | r2 ("gaussian") |
DynamicLoader::RegisterFloatTexture<GaussianTexture> r1("gaussian") [static] |
DynamicLoader::RegisterSWCSpectrumTexture<GaussianTexture> r2("gaussian") [static] |