CreateFloatTexture(const Transform &tex2world, const TextureParams &tp) | lux::UVTexture | [static] |
CreateSWCSpectrumTexture(const Transform &tex2world, const TextureParams &tp) | lux::UVTexture | [static] |
Evaluate(const TsPack *tspack, const DifferentialGeometry &dg) const | lux::UVTexture | [inline, virtual] |
mapping | lux::UVTexture | [private] |
SetIlluminant() | lux::Texture< SWCSpectrum > | [inline, virtual] |
SetPower(float power, float area) | lux::Texture< SWCSpectrum > | [inline, virtual] |
UVTexture(TextureMapping2D *m) | lux::UVTexture | [inline] |
~Texture() | lux::Texture< SWCSpectrum > | [inline, virtual] |
~UVTexture() | lux::UVTexture | [inline, virtual] |