lux::MeshQuadrilateral Member List
This is the complete list of members for
lux::MeshQuadrilateral, including all inherited members.
Area() const | lux::MeshQuadrilateral | [virtual] |
CanIntersect() const | lux::MeshQuadrilateral | [inline, virtual] |
CanSample() const | lux::MeshQuadrilateral | [inline, virtual] |
ComputeV11BarycentricCoords(const Vector &e01, const Vector &e02, const Vector &e03, float *a11, float *b11) | lux::MeshQuadrilateral | [private, static] |
GetShadingGeometry(const Transform &obj2world, const DifferentialGeometry &dg, DifferentialGeometry *dgShading) const | lux::MeshQuadrilateral | [virtual] |
GetUVs(float uv[4][2]) const | lux::MeshQuadrilateral | [inline, private] |
idx | lux::MeshQuadrilateral | [private] |
Intersect(const Ray &ray, Intersection *isect) const | lux::MeshQuadrilateral | [virtual] |
IntersectP(const Ray &ray) const | lux::MeshQuadrilateral | [virtual] |
IsConvex(const Point &p0, const Point &p1, const Point &p2, const Point &p3) | lux::MeshQuadrilateral | [static] |
IsDegenerate(const Point &p0, const Point &p1, const Point &p2, const Point &p3) | lux::MeshQuadrilateral | [static] |
isDegenerate() const | lux::MeshQuadrilateral | [inline] |
IsPlanar(const Point &p0, const Point &p1, const Point &p2, const Point &p3) | lux::MeshQuadrilateral | [static] |
MajorAxis(const Vector &v) | lux::MeshQuadrilateral | [private, static] |
mesh | lux::MeshQuadrilateral | [private] |
MeshQuadrilateral(const Mesh *m, int n) | lux::MeshQuadrilateral | |
ObjectBound() const | lux::MeshQuadrilateral | [virtual] |
Pdf(const Point &p) const | lux::Primitive | [virtual] |
Pdf(const Point &p, const Vector &wi) const | lux::Primitive | [virtual] |
Pdf(const Point &p, const Point &po) const | lux::Primitive | [virtual] |
Refine(vector< boost::shared_ptr< Primitive > > &refined, const PrimitiveRefinementHints &refineHints, boost::shared_ptr< Primitive > thisPtr) | lux::Primitive | [virtual] |
Sample(float u1, float u2, float u3, DifferentialGeometry *dg) const | lux::MeshQuadrilateral | [inline, virtual] |
lux::Primitive::Sample(const Point &p, float u1, float u2, float u3, DifferentialGeometry *dg) const | lux::Primitive | [virtual] |
WorldBound() const | lux::MeshQuadrilateral | [virtual] |
~MeshQuadrilateral() | lux::MeshQuadrilateral | [inline, virtual] |
~Primitive() | lux::Primitive | [virtual] |