#include "blender_noise.h"
#include "dynload.h"
Go to the source code of this file.
Variables | |
static DynamicLoader::RegisterFloatTexture < BlenderNoiseTexture3D< float > > | r1 ("blender_noise") |
static DynamicLoader::RegisterSWCSpectrumTexture < BlenderNoiseTexture3D < SWCSpectrum > > | r2 ("blender_noise") |
DynamicLoader::RegisterFloatTexture<BlenderNoiseTexture3D<float> > r1("blender_noise") [static] |
DynamicLoader::RegisterSWCSpectrumTexture<BlenderNoiseTexture3D<SWCSpectrum> > r2("blender_noise") [static] |