lux::PointLight Member List

This is the complete list of members for lux::PointLight, including all inherited members.
AddPortalShape(boost::shared_ptr< Primitive > shape)lux::Light
CreateLight(const Transform &light2world, const ParamSet &paramSet, const TextureParams &tp)lux::PointLight [static]
dummydglux::PointLight [private]
flipZlux::PointLight [private]
funclux::PointLight [private]
gainlux::PointLight [private]
grouplux::Light
havePortalShapelux::Light
IsDeltaLight() const lux::PointLight [inline, virtual]
IsEnvironmental() const lux::PointLight [inline, virtual]
L(const TsPack *tspack, const Vector &w) const lux::PointLight [private]
Lbaselux::PointLight [private]
Le(const TsPack *tspack, const Scene *scene, const Ray &r, const Normal &n, BSDF **bsdf, float *pdf, float *pdfDirect) const lux::PointLight [virtual]
lux::Light::Le(const TsPack *tspack, const RayDifferential &r) const lux::Light [virtual]
Light(const Transform &l2w, int ns=1)lux::Light [inline]
lightPoslux::PointLight [private]
LightToWorldlux::Light [protected]
nrPortalShapeslux::Light
nSampleslux::Light
Pdf(const Point &, const Vector &) const lux::PointLight [virtual]
Pdf(const Point &p, const Normal &n, const Point &po, const Normal &ns) const lux::PointLight [virtual]
lux::Light::Pdf(const Point &p, const Normal &n, const Vector &wi) const lux::Light [inline, virtual]
PointLight(const Transform &light2world, const boost::shared_ptr< Texture< SWCSpectrum > > L, float gain, SampleableSphericalFunction *ssf)lux::PointLight
PortalArealux::Light
PortalShapeslux::Light
Power(const TsPack *tspack, const Scene *) const lux::PointLight [virtual]
Sample_L(const TsPack *tspack, const Point &P, float u1, float u2, float u3, Vector *wo, float *pdf, VisibilityTester *visibility) const lux::PointLight [virtual]
Sample_L(const TsPack *tspack, const Scene *scene, float u1, float u2, float u3, float u4, Ray *ray, float *pdf) const lux::PointLight [virtual]
Sample_L(const TsPack *tspack, const Scene *scene, float u1, float u2, float u3, BSDF **bsdf, float *pdf, SWCSpectrum *Le) const lux::PointLight [virtual]
Sample_L(const TsPack *tspack, const Scene *scene, const Point &p, const Normal &n, float u1, float u2, float u3, BSDF **bsdf, float *pdf, float *pdfDirect, VisibilityTester *visibility, SWCSpectrum *Le) const lux::PointLight [virtual]
lux::Light::Sample_L(const TsPack *tspack, const Point &p, const Normal &n, float u1, float u2, float u3, Vector *wi, float *pdf, VisibilityTester *visibility) const lux::Light [inline, virtual]
warnOncelux::Light [mutable, protected]
WorldToLightlux::Light [protected]
~Light()lux::Light [virtual]
~PointLight()lux::PointLight [virtual]
Generated by  doxygen 1.6.2-20100208