Add(int x, int y, float value, float wt) | lux::PerPixelNormalizedFloatBuffer | [inline] |
floatpixels | lux::PerPixelNormalizedFloatBuffer | [private] |
GetData(int x, int y) const | lux::PerPixelNormalizedFloatBuffer | [inline] |
PerPixelNormalizedFloatBuffer(int x, int y) | lux::PerPixelNormalizedFloatBuffer | [inline] |
~PerPixelNormalizedFloatBuffer() | lux::PerPixelNormalizedFloatBuffer | [inline] |