00001 /*************************************************************************** 00002 * Copyright (C) 1998-2009 by authors (see AUTHORS.txt ) * 00003 * * 00004 * This file is part of LuxRender. * 00005 * * 00006 * Lux Renderer is free software; you can redistribute it and/or modify * 00007 * it under the terms of the GNU General Public License as published by * 00008 * the Free Software Foundation; either version 3 of the License, or * 00009 * (at your option) any later version. * 00010 * * 00011 * Lux Renderer is distributed in the hope that it will be useful, * 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00014 * GNU General Public License for more details. * 00015 * * 00016 * You should have received a copy of the GNU General Public License * 00017 * along with this program. If not, see <http://www.gnu.org/licenses/>. * 00018 * * 00019 * This project is based on PBRT ; see http://www.pbrt.org * 00020 * Lux Renderer website : http://www.luxrender.org * 00021 ***************************************************************************/ 00022 00023 // bruteforce.cpp* 00024 #include "lux.h" 00025 #include "primitive.h" 00026 00027 namespace lux 00028 { 00029 00030 // BruteForceAccel Declarations 00031 class BruteForceAccel : public Aggregate { 00032 public: 00033 // BruteForceAccel Public Methods 00034 BruteForceAccel(const vector<boost::shared_ptr<Primitive> > &p); 00035 virtual ~BruteForceAccel(); 00036 virtual BBox WorldBound() const; 00037 virtual bool CanIntersect() const { return true; } 00038 virtual bool Intersect(const Ray &ray, Intersection *isect) const; 00039 virtual bool IntersectP(const Ray &ray) const; 00040 00041 virtual void GetPrimitives(vector<boost::shared_ptr<Primitive> > &prims); 00042 00043 static Aggregate *CreateAccelerator(const vector<boost::shared_ptr<Primitive> > &prims, const ParamSet &ps); 00044 00045 private: 00046 // BruteForceAccel Private Data 00047 vector<boost::shared_ptr<Primitive> > prims; 00048 BBox bounds; 00049 }; 00050 00051 }//namespace lux 00052