DistributedPath(LightStrategy st, bool da, int ds, bool dd, bool dg, bool ida, int ids, bool idd, bool idg, int drd, int drs, int dtd, int dts, int grd, int grs, int gtd, int gts, int srd, int std, bool drer, float drert, bool drfr, float drfrt, bool grer, float grert, bool grfr, float grfrt) | lux::DistributedPath | |
LiInternal(const TsPack *tspack, const Scene *scene, const RayDifferential &ray, const Sample *sample, vector< SWCSpectrum > &L, float *alpha, float *zdepth, int rayDepth, bool includeEmit, int &nrContribs) const | lux::DistributedPath | [private] |