blender_wood.cpp File Reference

#include "blender_wood.h"
#include "dynload.h"
Include dependency graph for blender_wood.cpp:

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Variables

static
DynamicLoader::RegisterFloatTexture
< BlenderWoodTexture3D< float > > 
r1 ("blender_wood")
static
DynamicLoader::RegisterSWCSpectrumTexture
< BlenderWoodTexture3D
< SWCSpectrum > > 
r2 ("blender_wood")

Variable Documentation

DynamicLoader::RegisterFloatTexture<BlenderWoodTexture3D<float> > r1("blender_wood") [static]
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