, including all inherited members.
AddPortalShape(boost::shared_ptr< Primitive > shape) | lux::Light | |
checkPortals(Ray portalRay) const | lux::SunLight | [private] |
cosThetaMax | lux::SunLight | [private] |
CreateLight(const Transform &light2world, const ParamSet ¶mSet, const TextureParams &tp) | lux::SunLight | [static] |
group | lux::Light | |
havePortalShape | lux::Light | |
IsDeltaLight() const | lux::SunLight | [inline, virtual] |
IsEnvironmental() const | lux::SunLight | [inline, virtual] |
Le(const TsPack *tspack, const RayDifferential &r) const | lux::SunLight | [virtual] |
Le(const TsPack *tspack, const Scene *scene, const Ray &r, const Normal &n, BSDF **bsdf, float *pdf, float *pdfDirect) const | lux::SunLight | [virtual] |
Light(const Transform &l2w, int ns=1) | lux::Light | [inline] |
LightToWorld | lux::Light | [protected] |
LSPD | lux::SunLight | [private] |
nrPortalShapes | lux::Light | |
nSamples | lux::Light | |
Pdf(const Point &, const Vector &) const | lux::SunLight | [virtual] |
Pdf(const Point &p, const Normal &n, const Point &po, const Normal &ns) const | lux::SunLight | [virtual] |
lux::Light::Pdf(const Point &p, const Normal &n, const Vector &wi) const | lux::Light | [inline, virtual] |
phiS | lux::SunLight | [private] |
PortalArea | lux::Light | |
PortalShapes | lux::Light | |
Power(const TsPack *tspack, const Scene *scene) const | lux::SunLight | [inline, virtual] |
Sample_L(const TsPack *tspack, const Point &P, float u1, float u2, float u3, Vector *wo, float *pdf, VisibilityTester *visibility) const | lux::SunLight | [virtual] |
Sample_L(const TsPack *tspack, const Scene *scene, float u1, float u2, float u3, float u4, Ray *ray, float *pdf) const | lux::SunLight | [virtual] |
Sample_L(const TsPack *tspack, const Scene *scene, float u1, float u2, float u3, BSDF **bsdf, float *pdf, SWCSpectrum *Le) const | lux::SunLight | [virtual] |
Sample_L(const TsPack *tspack, const Scene *scene, const Point &p, const Normal &n, float u1, float u2, float u3, BSDF **bsdf, float *pdf, float *pdfDirect, VisibilityTester *visibility, SWCSpectrum *Le) const | lux::SunLight | [virtual] |
lux::Light::Sample_L(const TsPack *tspack, const Point &p, const Normal &n, float u1, float u2, float u3, Vector *wi, float *pdf, VisibilityTester *visibility) const | lux::Light | [inline, virtual] |
sin2ThetaMax | lux::SunLight | [private] |
sundir | lux::SunLight | [private] |
SunLight(const Transform &light2world, const float sunscale, const Vector &dir, float turb, float relSize, int ns) | lux::SunLight | |
thetaS | lux::SunLight | [private] |
turbidity | lux::SunLight | [private] |
V | lux::SunLight | [private] |
warnOnce | lux::Light | [mutable, protected] |
WorldToLight | lux::Light | [protected] |
x | lux::SunLight | [private] |
y | lux::SunLight | [private] |
~Light() | lux::Light | [virtual] |
~SunLight() | lux::SunLight | [inline, virtual] |