#include "dots.h"
#include "dynload.h"
Go to the source code of this file.
Variables | |
static DynamicLoader::RegisterFloatTexture < DotsTexture< float > > | r1 ("dots") |
static DynamicLoader::RegisterSWCSpectrumTexture < DotsTexture< SWCSpectrum > > | r2 ("dots") |
DynamicLoader::RegisterFloatTexture<DotsTexture<float> > r1("dots") [static] |
DynamicLoader::RegisterSWCSpectrumTexture<DotsTexture<SWCSpectrum> > r2("dots") [static] |