#include "memory.h"
Go to the source code of this file.
Classes | |
class | lux::RandomGenerator |
Namespaces | |
namespace | lux |
namespace | lux::random |
Defines | |
#define | MASK 0xffffffffUL |
#define | FLOATMASK 0x00ffffffUL |
#define | RAN_BUFFER_AMOUNT 2048 |
#define | MASK 0xffffffffUL |
#define | FLOATMASK 0x00ffffffUL |
#define | RAN_BUFFER_AMOUNT 2048 |
#define | MASK 0xffffffffUL |
#define | FLOATMASK 0x00ffffffUL |
#define | RAN_BUFFER_AMOUNT 2048 |
#define | MASK 0xffffffffUL |
#define | FLOATMASK 0x00ffffffUL |
#define | RAN_BUFFER_AMOUNT 2048 |
#define | MASK 0xffffffffUL |
#define | FLOATMASK 0x00ffffffUL |
#define | RAN_BUFFER_AMOUNT 2048 |
#define | MASK 0xffffffffUL |
#define | FLOATMASK 0x00ffffffUL |
#define | RAN_BUFFER_AMOUNT 2048 |
#define | MASK 0xffffffffUL |
#define | FLOATMASK 0x00ffffffUL |
#define | RAN_BUFFER_AMOUNT 2048 |
#define | MASK 0xffffffffUL |
#define | FLOATMASK 0x00ffffffUL |
#define | RAN_BUFFER_AMOUNT 2048 |
#define | MASK 0xffffffffUL |
#define | FLOATMASK 0x00ffffffUL |
#define | RAN_BUFFER_AMOUNT 2048 |
#define | MASK 0xffffffffUL |
#define | FLOATMASK 0x00ffffffUL |
#define | RAN_BUFFER_AMOUNT 2048 |
#define | MASK 0xffffffffUL |
#define | FLOATMASK 0x00ffffffUL |
#define | RAN_BUFFER_AMOUNT 2048 |
#define | MASK 0xffffffffUL |
#define | FLOATMASK 0x00ffffffUL |
#define | RAN_BUFFER_AMOUNT 2048 |
#define | MASK 0xffffffffUL |
#define | FLOATMASK 0x00ffffffUL |
#define | RAN_BUFFER_AMOUNT 2048 |
#define | MASK 0xffffffffUL |
#define | FLOATMASK 0x00ffffffUL |
#define | RAN_BUFFER_AMOUNT 2048 |
Functions | |
unsigned long | lux::random::uintValueP () |
float | lux::random::floatValueP () |
Variables | |
static const float | invUI = (1.f / (FLOATMASK + 1UL)) |
static RandomGenerator * | lux::random::PGen |
#define FLOATMASK 0x00ffffffUL |
Definition at line 41 of file randomgen.h.
#define FLOATMASK 0x00ffffffUL |
#define FLOATMASK 0x00ffffffUL |
#define FLOATMASK 0x00ffffffUL |
#define FLOATMASK 0x00ffffffUL |
#define FLOATMASK 0x00ffffffUL |
#define FLOATMASK 0x00ffffffUL |
#define FLOATMASK 0x00ffffffUL |
#define FLOATMASK 0x00ffffffUL |
#define FLOATMASK 0x00ffffffUL |
#define FLOATMASK 0x00ffffffUL |
#define FLOATMASK 0x00ffffffUL |
#define FLOATMASK 0x00ffffffUL |
#define FLOATMASK 0x00ffffffUL |
Referenced by lux::RandomGenerator::floatValue().
#define MASK 0xffffffffUL |
Definition at line 40 of file randomgen.h.
#define MASK 0xffffffffUL |
#define MASK 0xffffffffUL |
#define MASK 0xffffffffUL |
#define MASK 0xffffffffUL |
#define MASK 0xffffffffUL |
#define MASK 0xffffffffUL |
#define MASK 0xffffffffUL |
#define MASK 0xffffffffUL |
#define MASK 0xffffffffUL |
#define MASK 0xffffffffUL |
#define MASK 0xffffffffUL |
#define MASK 0xffffffffUL |
#define MASK 0xffffffffUL |
Referenced by lux::RandomGenerator::nobuf_generateUInt().
#define RAN_BUFFER_AMOUNT 2048 |
Definition at line 43 of file randomgen.h.
#define RAN_BUFFER_AMOUNT 2048 |
#define RAN_BUFFER_AMOUNT 2048 |
#define RAN_BUFFER_AMOUNT 2048 |
#define RAN_BUFFER_AMOUNT 2048 |
#define RAN_BUFFER_AMOUNT 2048 |
#define RAN_BUFFER_AMOUNT 2048 |
#define RAN_BUFFER_AMOUNT 2048 |
#define RAN_BUFFER_AMOUNT 2048 |
#define RAN_BUFFER_AMOUNT 2048 |
#define RAN_BUFFER_AMOUNT 2048 |
#define RAN_BUFFER_AMOUNT 2048 |
#define RAN_BUFFER_AMOUNT 2048 |
#define RAN_BUFFER_AMOUNT 2048 |
Referenced by lux::RandomGenerator::RandomGenerator(), and lux::RandomGenerator::uintValue().
const float invUI = (1.f / (FLOATMASK + 1UL)) [static] |
Definition at line 45 of file randomgen.h.
Referenced by lux::RandomGenerator::floatValue().