00001 /*************************************************************************** 00002 * Copyright (C) 1998-2009 by authors (see AUTHORS.txt ) * 00003 * * 00004 * This file is part of LuxRender. * 00005 * * 00006 * Lux Renderer is free software; you can redistribute it and/or modify * 00007 * it under the terms of the GNU General Public License as published by * 00008 * the Free Software Foundation; either version 3 of the License, or * 00009 * (at your option) any later version. * 00010 * * 00011 * Lux Renderer is distributed in the hope that it will be useful, * 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00014 * GNU General Public License for more details. * 00015 * * 00016 * You should have received a copy of the GNU General Public License * 00017 * along with this program. If not, see <http://www.gnu.org/licenses/>. * 00018 * * 00019 * This project is based on PBRT ; see http://www.pbrt.org * 00020 * Lux Renderer website : http://www.luxrender.net * 00021 ***************************************************************************/ 00022 00023 // metal.* - adapted to Lux from code by Asbjørn Heid 00024 #include "lux.h" 00025 #include "spd.h" 00026 #include "material.h" 00027 00028 namespace lux 00029 { 00030 00031 // Metal Class Declarations 00032 00033 class Metal : public Material { 00034 public: 00035 // Metal Public Methods 00036 Metal(boost::shared_ptr<SPD > n, boost::shared_ptr<SPD > k, 00037 boost::shared_ptr<Texture<float> > u, boost::shared_ptr<Texture<float> > v, 00038 boost::shared_ptr<Texture<float> > bump, const CompositingParams &cp); 00039 virtual ~Metal() { } 00040 00041 virtual BSDF *GetBSDF(const TsPack *tspack, const DifferentialGeometry &dgGeom, 00042 const DifferentialGeometry &dgShading) const; 00043 00044 static Material * CreateMaterial(const Transform &xform, const TextureParams &mp); 00045 00046 private: 00047 // Metal Private Data 00048 boost::shared_ptr<SPD > N, K; 00049 boost::shared_ptr<Texture<float> > nu, nv; 00050 boost::shared_ptr<Texture<float> > bumpMap; 00051 }; 00052 00053 static string DEFAULT_METAL = "aluminium"; 00054 00055 }//namespace lux