#include "frequencytexture.h"
#include "dynload.h"
Go to the source code of this file.
Variables | |
static DynamicLoader::RegisterFloatTexture < FrequencyTexture > | r1 ("frequency") |
static DynamicLoader::RegisterSWCSpectrumTexture < FrequencyTexture > | r2 ("frequency") |
DynamicLoader::RegisterFloatTexture<FrequencyTexture> r1("frequency") [static] |
DynamicLoader::RegisterSWCSpectrumTexture<FrequencyTexture> r2("frequency") [static] |