#include "imagemap.h"
#include "dynload.h"
Go to the source code of this file.
Variables | |
static DynamicLoader::RegisterFloatTexture < ImageFloatTexture > | r1 ("imagemap") |
static DynamicLoader::RegisterSWCSpectrumTexture < ImageSpectrumTexture > | r2 ("imagemap") |
DynamicLoader::RegisterFloatTexture<ImageFloatTexture> r1("imagemap") [static] |
DynamicLoader::RegisterSWCSpectrumTexture<ImageSpectrumTexture> r2("imagemap") [static] |