00001 /*************************************************************************** 00002 * Copyright (C) 1998-2009 by authors (see AUTHORS.txt ) * 00003 * * 00004 * This file is part of LuxRender. * 00005 * * 00006 * Lux Renderer is free software; you can redistribute it and/or modify * 00007 * it under the terms of the GNU General Public License as published by * 00008 * the Free Software Foundation; either version 3 of the License, or * 00009 * (at your option) any later version. * 00010 * * 00011 * Lux Renderer is distributed in the hope that it will be useful, * 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00014 * GNU General Public License for more details. * 00015 * * 00016 * You should have received a copy of the GNU General Public License * 00017 * along with this program. If not, see <http://www.gnu.org/licenses/>. * 00018 * * 00019 * This project is based on PBRT ; see http://www.pbrt.org * 00020 * Lux Renderer website : http://www.luxrender.net * 00021 ***************************************************************************/ 00022 00023 // blackbody.cpp* 00024 #include "blackbody.h" 00025 #include "dynload.h" 00026 00027 using namespace lux; 00028 00029 // BlackBodyTexture Method Definitions 00030 Texture<float> * BlackBodyTexture::CreateFloatTexture(const Transform &tex2world, 00031 const TextureParams &tp) { 00032 return new BlackBodyFloatTexture<float>( 00033 tp.FindFloat("temperature", 6500.f)); 00034 } 00035 00036 Texture<SWCSpectrum> * BlackBodyTexture::CreateSWCSpectrumTexture(const Transform &tex2world, 00037 const TextureParams &tp) { 00038 return new BlackBodySpectrumTexture<SWCSpectrum>( 00039 tp.FindFloat("temperature", 6500.f)); 00040 } 00041 00042 static DynamicLoader::RegisterFloatTexture<BlackBodyTexture> r1("blackbody"); 00043 static DynamicLoader::RegisterSWCSpectrumTexture<BlackBodyTexture> r2("blackbody");