#include "brick.h"
#include "dynload.h"
Go to the source code of this file.
Variables | |
static DynamicLoader::RegisterFloatTexture < BrickTexture3D< float > > | r1 ("brick") |
static DynamicLoader::RegisterSWCSpectrumTexture < BrickTexture3D< SWCSpectrum > > | r2 ("brick") |
DynamicLoader::RegisterFloatTexture<BrickTexture3D<float> > r1("brick") [static] |
DynamicLoader::RegisterSWCSpectrumTexture<BrickTexture3D<SWCSpectrum> > r2("brick") [static] |