#include <iomanip>
#include <fstream>
#include <string>
#include <sstream>
#include <exception>
#include <iostream>
#include <boost/program_options.hpp>
#include <boost/thread.hpp>
#include <boost/thread/xtime.hpp>
#include <boost/date_time/posix_time/posix_time.hpp>
#include <boost/filesystem/path.hpp>
#include <boost/filesystem/operations.hpp>
#include "lux.h"
#include "api.h"
#include "context.h"
#include "error.h"
#include "renderserver.h"
#include "osfunc.h"
Go to the source code of this file.
Defines | |
#define | NDEBUG 1 |
Functions | |
void | engineThread () |
void | infoThread () |
int | main (int ac, char *av[]) |
Variables | |
std::string | sceneFileName |
int | threads |
bool | parseError |
#define NDEBUG 1 |
Definition at line 23 of file luxconsole.cpp.
void engineThread | ( | ) |
Definition at line 63 of file luxconsole.cpp.
References luxStatistics(), parseError, ParseFile(), sceneFileName, cimg_library::cimg::srand(), and cimg_library::cimg::time().
Referenced by main().
void infoThread | ( | ) |
Definition at line 72 of file luxconsole.cpp.
References LUX_INFO, LUX_NOERROR, luxError, luxStatistics(), and cimg_library::cimg::sleep().
Referenced by main().
Definition at line 99 of file luxconsole.cpp.
References DEFAULT_EPSILON_MAX, DEFAULT_EPSILON_MIN, engineThread(), cimg_library::cimg::info(), infoThread(), lux::RenderServer::join(), LUX_BADFILE, LUX_CONSISTENCY, LUX_ERROR, LUX_INFO, LUX_NOERROR, LUX_NOFILE, LUX_SEVERE, LUX_SYNTAX, LUX_SYSTEM, LUX_VERSION, LUX_WARNING, luxAddServer(), luxAddThread(), luxCleanup(), luxDisableRandomMode(), luxEnableDebugMode(), luxError, luxExit(), luxFramebuffer(), luxGetNetworkServerUpdateInterval(), luxInit(), luxLogFilter, luxSetEpsilon(), luxSetNetworkServerUpdateInterval(), luxStatistics(), luxUpdateFramebuffer(), luxWait(), lux::osHardwareConcurrency(), p, parseError, sceneFileName, cimg_library::cimg::sleep(), cimg_library::cimg::srand(), lux::RenderServer::start(), cimg_library::cimg::time(), and visible().
bool parseError |
Definition at line 61 of file luxconsole.cpp.
Referenced by engineThread(), and main().
std::string sceneFileName |
Definition at line 59 of file luxconsole.cpp.
Referenced by engineThread(), and main().
Definition at line 60 of file luxconsole.cpp.