lux::BVHAccel Member List

This is the complete list of members for lux::BVHAccel, including all inherited members.
Area() const lux::Primitive [virtual]
BuildArray(boost::shared_ptr< BVHAccelTreeNode > node, u_int offset)lux::BVHAccel [private]
BuildHierarchy(vector< boost::shared_ptr< BVHAccelTreeNode > > &list, u_int begin, u_int end, u_int axis)lux::BVHAccel [private]
BVHAccel(const vector< boost::shared_ptr< Primitive > > &p, int treetype, int csamples, int icost, int tcost, float ebonus)lux::BVHAccel
bvhTreelux::BVHAccel [private]
CanIntersect() const lux::BVHAccel [inline, virtual]
CanSample() const lux::Aggregate [inline, virtual]
costSampleslux::BVHAccel [private]
CreateAccelerator(const vector< boost::shared_ptr< Primitive > > &prims, const ParamSet &ps)lux::BVHAccel [static]
emptyBonuslux::BVHAccel [private]
FindBestSplit(vector< boost::shared_ptr< BVHAccelTreeNode > > &list, u_int begin, u_int end, float *splitValue, u_int *bestAxis)lux::BVHAccel [private]
GetPrimitives(vector< boost::shared_ptr< Primitive > > &prims)lux::BVHAccel [virtual]
GetShadingGeometry(const Transform &obj2world, const DifferentialGeometry &dg, DifferentialGeometry *dgShading) const lux::Primitive [virtual]
Intersect(const Ray &ray, Intersection *isect) const lux::BVHAccel [virtual]
IntersectP(const Ray &ray) const lux::BVHAccel [virtual]
isectCostlux::BVHAccel [private]
nNodeslux::BVHAccel [private]
nPrimslux::BVHAccel [private]
Pdf(const Point &p) const lux::Primitive [virtual]
Pdf(const Point &p, const Vector &wi) const lux::Primitive [virtual]
Pdf(const Point &p, const Point &po) const lux::Primitive [virtual]
primslux::BVHAccel [private]
Refine(vector< boost::shared_ptr< Primitive > > &refined, const PrimitiveRefinementHints &refineHints, boost::shared_ptr< Primitive > thisPtr)lux::Primitive [virtual]
Sample(float u1, float u2, float u3, DifferentialGeometry *dg) const lux::Primitive [virtual]
Sample(const Point &p, float u1, float u2, float u3, DifferentialGeometry *dg) const lux::Primitive [virtual]
traversalCostlux::BVHAccel [private]
treeTypelux::BVHAccel [private]
WorldBound() const lux::BVHAccel [virtual]
~Aggregate()lux::Aggregate [inline, virtual]
~BVHAccel()lux::BVHAccel [virtual]
~Primitive()lux::Primitive [virtual]
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