#include "wrinkled.h"
#include "dynload.h"
Go to the source code of this file.
Variables | |
static DynamicLoader::RegisterFloatTexture < WrinkledTexture< float > > | r1 ("wrinkled") |
static DynamicLoader::RegisterSWCSpectrumTexture < WrinkledTexture< SWCSpectrum > > | r2 ("wrinkled") |
DynamicLoader::RegisterFloatTexture<WrinkledTexture<float> > r1("wrinkled") [static] |
DynamicLoader::RegisterSWCSpectrumTexture<WrinkledTexture<SWCSpectrum> > r2("wrinkled") [static] |