OpenMesh
|
Base class for smoothing algorithms. More...
#include <OpenMesh/Tools/Smoother/SmootherT.hh>
Public Types | |
enum | Component { Tangential, Normal, Tangential_and_Normal } |
enum | Continuity { C0, C1, C2 } |
typedef Mesh::Scalar | Scalar |
typedef Mesh::Point | Point |
typedef Mesh::Normal | NormalType |
typedef Mesh::VertexHandle | VertexHandle |
typedef Mesh::EdgeHandle | EdgeHandle |
Public Member Functions | |
SmootherT (Mesh &_mesh) | |
constructor & destructor More... | |
void | initialize (Component _comp, Continuity _cont) |
Initialize smoother. More... | |
void | skip_features (bool _state) |
enable or disable feature handling More... | |
virtual void | smooth (unsigned int _n) |
Do _n smoothing iterations. | |
void | set_active_vertices () |
Find active vertices. Resets tagged status ! | |
void | set_relative_local_error (Scalar _err) |
Set local error. | |
void | set_absolute_local_error (Scalar _err) |
Set local error. | |
void | disable_local_error_check () |
Set local error. | |
Protected Member Functions | |
virtual void | compute_new_positions_C0 ()=0 |
virtual void | compute_new_positions_C1 ()=0 |
const Point & | orig_position (VertexHandle _vh) const |
const NormalType & | orig_normal (VertexHandle _vh) const |
const Point & | new_position (VertexHandle _vh) const |
void | set_new_position (VertexHandle _vh, const Point &_p) |
bool | is_active (VertexHandle _vh) const |
Component | component () const |
Continuity | continuity () const |
Protected Attributes | |
Mesh & | mesh_ |
bool | skip_features_ |
Base class for smoothing algorithms.
enum OpenMesh::Smoother::SmootherT::Component |
OpenMesh::Smoother::SmootherT< Mesh >::SmootherT | ( | Mesh & | _mesh | ) |
constructor & destructor
_mesh | Reference a triangle or poly mesh |
void OpenMesh::Smoother::SmootherT< Mesh >::initialize | ( | Component | _comp, |
Continuity | _cont | ||
) |
Initialize smoother.
_comp | Determine component to smooth |
_cont | Determine Continuity |
|
inline |
enable or disable feature handling
_state | true : If features are selected on the mesh, they will be left unmodified false : Features will be ignored |