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include
AsyncAudioReader.h
Go to the documentation of this file.
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#ifndef ASYNC_AUDIO_READER_INCLUDED
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#define ASYNC_AUDIO_READER_INCLUDED
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/****************************************************************************
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*
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* System Includes
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*
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****************************************************************************/
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/****************************************************************************
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*
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* Project Includes
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*
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****************************************************************************/
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#include <
AsyncAudioSink.h
>
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/****************************************************************************
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*
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* Local Includes
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*
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****************************************************************************/
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/****************************************************************************
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*
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* Forward declarations
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*
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****************************************************************************/
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/****************************************************************************
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*
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* Namespace
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*
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****************************************************************************/
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namespace
Async
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{
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/****************************************************************************
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*
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* Forward declarations of classes inside of the declared namespace
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*
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****************************************************************************/
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/****************************************************************************
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*
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* Defines & typedefs
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*
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****************************************************************************/
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/****************************************************************************
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*
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* Exported Global Variables
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*
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****************************************************************************/
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/****************************************************************************
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*
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* Class definitions
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*
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****************************************************************************/
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class
AudioReader
:
public
AudioSink
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{
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public
:
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AudioReader
(
void
);
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~AudioReader
(
void
);
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int
readSamples
(
float
*samples,
int
count);
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virtual
int
writeSamples
(
const
float
*samples,
int
count);
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virtual
void
flushSamples
(
void
);
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protected
:
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private
:
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AudioReader
(
const
AudioReader
&);
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AudioReader
& operator=(
const
AudioReader
&);
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float
*buf;
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int
buf_size;
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bool
input_stopped;
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int
samples_in_buf;
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};
/* class AudioReader */
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}
/* namespace */
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#endif
/* ASYNC_AUDIO_READER_INCLUDED */
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/*
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* This file has not been truncated
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*/
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