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include
tree.h
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/*
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* vim:ts=4:sw=4:expandtab
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*
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* i3 - an improved dynamic tiling window manager
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* © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE)
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*
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* tree.c: Everything that primarily modifies the layout tree data structure.
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*
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*/
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#ifndef _TREE_H
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#define _TREE_H
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extern
Con
*
croot
;
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/* TODO: i am not sure yet how much access to the focused container should
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* be permitted to source files */
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extern
Con
*
focused
;
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TAILQ_HEAD
(all_cons_head,
Con
);
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extern
struct
all_cons_head
all_cons
;
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void
tree_init
(xcb_get_geometry_reply_t *geometry);
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Con
*
tree_open_con
(
Con
*con,
i3Window
*window);
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void
tree_split
(
Con
*con,
orientation_t
orientation);
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bool
level_up
(
void
);
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bool
level_down
(
void
);
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void
tree_render
(
void
);
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void
tree_close_con
(
kill_window_t
kill_window);
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void
tree_next
(
char
way,
orientation_t
orientation);
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bool
tree_close
(
Con
*con,
kill_window_t
kill_window,
bool
dont_kill_parent,
bool
force_set_focus);
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bool
tree_restore
(
const
char
*path, xcb_get_geometry_reply_t *geometry);
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void
tree_flatten
(
Con
*child);
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#endif
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