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KPIMTextedit Library

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emoticontexteditaction.cpp
1 /*
2  Copyright (c) 2012 Montel Laurent <montel@kde.org>
3  based on code from kopete
4 
5  This library is free software; you can redistribute it and/or modify it
6  under the terms of the GNU Library General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or (at your
8  option) any later version.
9 
10  This library is distributed in the hope that it will be useful, but WITHOUT
11  ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12  FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public
13  License for more details.
14 
15  You should have received a copy of the GNU Library General Public License
16  along with this library; see the file COPYING.LIB. If not, write to the
17  Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
18  02110-1301, USA.
19 */
20 #include "emoticontexteditaction.h"
21 #include "emoticontexteditselector.h"
22 #include <KLocale>
23 
24 #include <KMenu>
25 
26 #include <QWidgetAction>
27 
28 using namespace KPIMTextEdit;
29 class EmoticonTextEditAction::EmoticonTextEditActionPrivate
30 {
31 public:
32  EmoticonTextEditActionPrivate() {
33  emoticonMenu = new KMenu();
34  selector = new EmoticonTextEditSelector( emoticonMenu );
35  QWidgetAction *action = new QWidgetAction( emoticonMenu );
36  action->setDefaultWidget( selector );
37  emoticonMenu->addAction( action );
38  connect( emoticonMenu, SIGNAL(aboutToShow()), selector, SLOT(slotCreateEmoticonList()) );
39 
40  }
41  ~EmoticonTextEditActionPrivate() {
42  delete emoticonMenu;
43  }
44 
45  KMenu *emoticonMenu;
46  EmoticonTextEditSelector *selector;
47 };
48 
49 EmoticonTextEditAction::EmoticonTextEditAction( QObject * parent )
50  : KActionMenu( i18n( "Add Smiley" ), parent ), d( new EmoticonTextEditActionPrivate() )
51 {
52  setMenu( d->emoticonMenu );
53  setIcon( KIcon( QLatin1String( "face-smile" ) ) );
54  setShortcutConfigurable( false );
55  setDelayed( false );
56  connect( d->selector, SIGNAL(itemSelected(QString)),
57  this, SIGNAL(emoticonActivated(QString)) );
58 
59 }
60 
61 EmoticonTextEditAction::~EmoticonTextEditAction()
62 {
63  delete d;
64 }
65 
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