Public Member Functions |
| SoftShadowMap () |
| SoftShadowMap (const SoftShadowMap &es, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) |
| META_Object (osgShadow, SoftShadowMap) |
void | setSoftnessWidth (float softnessWidth) |
| Set the values for width of the soft penumbra the shader will use.
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float | getSoftnessWidth () const |
| Get the value used for width of the soft penumbra in the shader.
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void | setJitteringScale (float jitteringScale) |
| Set the values for jittering scale the shader will use.
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float | getJitteringScale () const |
| Get the value used for jittering scale in the shader.
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void | setJitterTextureUnit (unsigned int jitterTextureUnit) |
| Set the texture unit that the jitter texture will be applied on.
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unsigned int | getJitterTextureUnit () const |
| Get the texture unit that the jitter texture will be applied on.
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void | setBias (float bias) |
| Add a small bias to the z-value, this can reduce shadow acne problem.
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float | getBias () const |
| Return the bias value.
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| ShadowMap () |
| ShadowMap (const ShadowMap &es, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) |
| META_Object (osgShadow, ShadowMap) |
void | setTextureUnit (unsigned int unit) |
| Set the texture unit that the shadow texture will be applied on.
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unsigned int | getTextureUnit () const |
| Get the texture unit that the shadow texture will be applied on.
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void | setPolygonOffset (const osg::Vec2 &polyOffset) |
| set the polygon offset used initially
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const osg::Vec2 & | getPolygonOffset () const |
| get the used polygon offset
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void | setAmbientBias (const osg::Vec2 &ambientBias) |
| Set the values for the ambient bias the shader will use.
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const osg::Vec2 & | getAmbientBias () const |
| Get the values that are used for the ambient bias in the shader.
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void | setTextureSize (const osg::Vec2s &textureSize) |
| set the size in pixels x / y for the shadow texture.
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const osg::Vec2s & | getTextureSize () const |
| Get the values that are used for the ambient bias in the shader.
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void | setLight (osg::Light *light) |
| Set the Light that will cast shadows.
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void | setLight (osg::LightSource *ls) |
void | addShader (osg::Shader *shader) |
| Add a shader to internal list, will be used instead of the default ones.
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void | clearShaderList () |
| Reset internal shader list.
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virtual void | init () |
| initialize the ShadowedScene and local cached data structures.
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virtual void | update (osg::NodeVisitor &nv) |
| run the update traversal of the ShadowedScene and update any loca chached data structures.
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virtual void | cull (osgUtil::CullVisitor &cv) |
| run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique.
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virtual void | cleanSceneGraph () |
| Clean scene graph from any shadow technique specific nodes, state and drawables.
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osg::ref_ptr< osg::Camera > | makeDebugHUD () |
| ShadowTechnique () |
| ShadowTechnique (const ShadowTechnique &es, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) |
| META_Object (osgShadow, ShadowTechnique) |
ShadowedScene * | getShadowedScene () |
virtual void | traverse (osg::NodeVisitor &nv) |
virtual void | dirty () |
| Dirty so that cached data structures are updated.
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| Object () |
| Construct an object.
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| Object (bool threadSafeRefUnref) |
| Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
| Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data.
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virtual Object * | cloneType () const =0 |
| Clone the type of an object, with Object* return type.
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virtual Object * | clone (const CopyOp &) const =0 |
| Clone an object, with Object* return type.
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virtual bool | isSameKindAs (const Object *) const |
virtual const char * | libraryName () const =0 |
| return the name of the object's library.
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virtual const char * | className () const =0 |
| return the name of the object's class type.
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virtual void | setThreadSafeRefUnref (bool threadSafe) |
| Set whether to use a mutex to ensure ref() and unref() are thread safe.
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virtual void | setName (const std::string &name) |
| Set the name of object using C++ style string.
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void | setName (const char *name) |
| Set the name of object using a C style string.
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const std::string & | getName () const |
| Get the name of object.
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void | setDataVariance (DataVariance dv) |
| Set the data variance of this object.
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DataVariance | getDataVariance () const |
| Get the data variance of this object.
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virtual void | computeDataVariance () |
| Compute the DataVariance based on an assessment of callback etc.
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void | setUserDataContainer (osg::UserDataContainer *udc) |
| set the UserDataContainer object.
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osg::UserDataContainer * | getUserDataContainer () |
| get the UserDataContainer attached to this object.
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const osg::UserDataContainer * | getUserDataContainer () const |
| get the const UserDataContainer attached to this object.
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osg::UserDataContainer * | getOrCreateUserDataContainer () |
| Convinience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns a DefaultUserDataContainer to the Object and then return this new UserDataContainer.
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virtual void | setUserData (Referenced *obj) |
| Set user data, data must be subclassed from Referenced to allow automatic memory handling.
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virtual Referenced * | getUserData () |
| Get user data.
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virtual const Referenced * | getUserData () const |
| Get const user data.
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template<typename T > |
bool | getUserValue (const std::string &name, T &value) const |
| Convinience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value.
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template<typename T > |
void | setUserValue (const std::string &name, const T &value) |
| Convinience method that creates the osg::TemplateValueObject<T> to store the specified value and adds it as a named UserObject.
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virtual void | resizeGLObjectBuffers (unsigned int) |
| Resize any per context GLObject buffers to specified size.
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virtual void | releaseGLObjects (osg::State *=0) const |
| If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context.
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| Referenced () |
| Referenced (bool threadSafeRefUnref) |
| Referenced (const Referenced &) |
Referenced & | operator= (const Referenced &) |
bool | getThreadSafeRefUnref () const |
| Get whether a mutex is used to ensure ref() and unref() are thread safe.
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OpenThreads::Mutex * | getRefMutex () const |
| Get the mutex used to ensure thread safety of ref()/unref().
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int | ref () const |
| Increment the reference count by one, indicating that this object has another pointer which is referencing it.
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int | unref () const |
| Decrement the reference count by one, indicating that a pointer to this object is referencing it.
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int | unref_nodelete () const |
| Decrement the reference count by one, indicating that a pointer to this object is referencing it.
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int | referenceCount () const |
| Return the number of pointers currently referencing this object.
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ObserverSet * | getObserverSet () const |
| Get the ObserverSet if one is attached, otherwise return NULL.
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ObserverSet * | getOrCreateObserverSet () const |
| Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet.
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void | addObserver (Observer *observer) const |
| Add a Observer that is observing this object, notify the Observer when this object gets deleted.
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void | removeObserver (Observer *observer) const |
| Remove Observer that is observing this object.
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SoftShadowMap provides an implementation of soft shadows with shadow maps.